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// $Id$
#include "tao/Wait_Strategy.h"
#include "tao/Pluggable.h"
#include "tao/ORB_Core.h"
#include "tao/debug.h"
ACE_RCSID(tao, Wait_Strategy, "$Id$")
// Constructor.
TAO_Wait_Strategy::TAO_Wait_Strategy (TAO_Transport *transport)
: transport_ (transport)
{
}
// Destructor.
TAO_Wait_Strategy::~TAO_Wait_Strategy (void)
{
}
int
TAO_Wait_Strategy::send_request (TAO_ORB_Core *orb_core,
TAO_OutputCDR &stream,
int /* two_way */)
{
int success = (int) TAO_GIOP::send_request (this->transport_,
stream,
this->transport_->orb_core ());
if (!success)
return -1;
else
return 0;
}
// *********************************************************************
// Constructor.
TAO_Wait_On_Reactor::TAO_Wait_On_Reactor (TAO_Transport *transport)
: TAO_Wait_Strategy (transport),
reply_received_ (0)
{
}
// Destructor.
TAO_Wait_On_Reactor::~TAO_Wait_On_Reactor (void)
{
}
// Return value just like the return value of
// <Reactor::handle_events>.
int
TAO_Wait_On_Reactor::wait (void)
{
// Reactor does not change inside the loop.
ACE_Reactor* reactor =
this->transport_->orb_core ()->reactor ();
// @@ Carlos: Can we rely on <reply_received> flag in the AMI case?
// It depends on whether we are expecting replies or not, right?
// So, I think we can simply return from this loop, when some
// event occurs, and the invocation guy can call us again, if it
// wants to. (AMI will call, if it is expecting replies, SMI will
// call if the reply is not arrived) (Alex).
// @@ Alex: I think you are right, let's fix it later....
// Do the event loop, till there are no events and no errors.
int result = 0;
this->reply_received_ = 0;
while (this->reply_received_ == 0 && result >= 0)
{
result = reactor->handle_events (/* timeout */);
}
if (result == -1 || this->reply_received_ == -1)
return -1;
return 0;
}
int
TAO_Wait_On_Reactor::handle_input (void)
{
int result = this->transport_->handle_client_input (0);
if (result == 1)
{
this->reply_received_ = 1;
result = 0;
}
if (result == -1)
this->reply_received_ = -1;
return result;
}
int
TAO_Wait_On_Reactor::handle_close (void)
{
this->reply_received_ = -1;
return 0;
}
// Register the handler with the Reactor.
int
TAO_Wait_On_Reactor::register_handler (void)
{
return this->transport_->register_handler ();
}
// *********************************************************************
// Constructor.
TAO_Wait_On_Leader_Follower::TAO_Wait_On_Leader_Follower (TAO_Transport *transport)
: TAO_Wait_Strategy (transport),
calling_thread_ (ACE_OS::NULL_thread),
cond_response_available_ (0),
expecting_response_ (0),
reply_received_ (0)
{
}
// Destructor.
TAO_Wait_On_Leader_Follower::~TAO_Wait_On_Leader_Follower (void)
{
delete this->cond_response_available_;
this->cond_response_available_ = 0;
}
// @@ Why do we need <orb_core> and the <two_way> flag? <orb_core> is
// with the <Transport> object and <two_way> flag wont make sense
// at this level since this is common for AMI also. (Alex).
int
TAO_Wait_On_Leader_Follower::send_request (TAO_ORB_Core *orb_core,
TAO_OutputCDR &stream,
int two_way)
{
{
ACE_GUARD_RETURN (ACE_SYNCH_MUTEX, ace_mon,
orb_core->leader_follower_lock (), -1);
// The last request may have left this unitialized
this->reply_received_ = 0;
// Set the state so that we know we're looking for a response.
this->expecting_response_ = two_way;
// remember in which thread the client connection handler was running
this->calling_thread_ = ACE_Thread::self ();
//if (TAO_debug_level > 0)
//ACE_DEBUG ((LM_DEBUG, "TAO (%P|%t) - sending request for <%x>\n",
//this->transport_));
}
// @@ Should we do here that checking for the difference in the
// Reactor used??? (Alex).
// Register the handler.
this->transport_->register_handler ();
// @@ Carlos: We do this only if the reactor is different right?
// (Alex)
// @@ Alex: that is taken care of in
// IIOP_Transport::register_handler, but maybe we shouldn't do this
// checking everytime, I recall that there was a problem (sometime
// ago) about using the wrong ORB core, but that may have been
// fixed...
// Obtain the lock.
// Send the request
int result =
TAO_Wait_Strategy::send_request (orb_core,
stream,
two_way);
if (result == -1)
{
ACE_GUARD_RETURN (ACE_SYNCH_MUTEX, ace_mon,
orb_core->leader_follower_lock (), -1);
this->reply_received_ = 0;
this->expecting_response_ = 0;
this->calling_thread_ = ACE_OS::NULL_thread;
//ACE_DEBUG ((LM_DEBUG, "TAO (%P|%t) - failed request for <%x>\n",
//this->transport_));
}
return result;
}
int
TAO_Wait_On_Leader_Follower::wait (void)
{
// @@ Do we need this code (checking for the difference in the
// Reactor)? (Alex).
// @@ Alex: yes, the same connection may be used in multiple
// threads, each with its own reactor.
// @@ Carlos: But, where is that code now? I cant see it here now?
// (Alex).
// Cache the ORB core, it won't change and is used multiple times
// below:
TAO_ORB_Core* orb_core =
this->transport_->orb_core ();
// Set the state so that we know we're looking for a response.
// @@ Alex: maybe this should be managed by the Demux strategy?
// @@ Alex: this should be set *before* we enter this function,
// actually before we *send* the request, otherwise we can run
// into the following race condition:
// + Thread A is running the event loop
// + Thread B sends the request.
// + Before B sets this flag thread A receives the response.
// IMHO the send_request method in the transport should invoke a
// method in the Wait_Strategy so we can set the flag on time (and
// while holding the L-F lock).
// @@ Carlos: I have done this: There is a <send_request> method for
// this class now. (Alex).
// Obtain the lock.
ACE_GUARD_RETURN (ACE_SYNCH_MUTEX, ace_mon,
orb_core->leader_follower_lock (), -1);
// Check if there is a leader, but the leader is not us
if (orb_core->leader_available () && !orb_core->I_am_the_leader_thread ())
{
// = Wait as a follower.
//ACE_DEBUG ((LM_DEBUG, "TAO (%P|%t) - wait (follower) on <%x>\n",
//this->transport_));
// wait until we have input available or there is no leader, in
// which case we must become the leader anyway....
// @@ Alex: I am uncertain about how many condition variables
// should we have, should there be one-per-thread (after all
// the thread blocks on the condition variable) or there
// should be one per-connection. I think the first case is
// the "Right Thing"[tm]
ACE_SYNCH_CONDITION* cond =
this->cond_response_available ();
// Add ourselves to the list, do it only once because we can
// wake up multiple times from the CV loop
if (orb_core->add_follower (cond) == -1)
ACE_ERROR ((LM_ERROR,
"TAO (%P|%t) TAO_Wait_On_Leader_Follower::wait - "
"add_follower failed for <%x>\n", cond));
while (!this->reply_received_ && orb_core->leader_available ())
{
if (cond == 0 || cond->wait () == -1)
return -1;
}
if (orb_core->remove_follower (cond) == -1)
ACE_ERROR ((LM_ERROR,
"TAO (%P|%t) TAO_Wait_On_Leader_Follower::wait - "
"remove_follower failed for <%x>\n", cond));
//ACE_DEBUG ((LM_DEBUG, "TAO (%P|%t) - done (follower:%d) on <%x>\n",
//this->reply_received_, this->transport_));
// Now somebody woke us up to become a leader or to handle
// our input. We are already removed from the follower queue.
if (this->reply_received_ == 1)
{
// But first reset our state in case we are invoked again...
this->reply_received_ = 0;
this->expecting_response_ = 0;
this->calling_thread_ = ACE_OS::NULL_thread;
return 0;
}
else if (this->reply_received_ == -1)
{
// But first reset our state in case we are invoked again...
this->reply_received_ = 0;
this->expecting_response_ = 0;
this->calling_thread_ = ACE_OS::NULL_thread;
return -1;
}
// FALLTHROUGH
// We only get here if we woke up but the reply is not complete
// yet, time to assume the leader role....
}
// = Leader Code.
// The only way to reach this point is if we must become the leader,
// because there is no leader or we have to update to a leader or we
// are doing nested upcalls in this case we do increase the refcount
// on the leader in TAO_ORB_Core.
// This might increase the refcount of the leader.
orb_core->set_leader_thread ();
// Release the lock.
if (ace_mon.release () == -1)
ACE_ERROR_RETURN ((LM_ERROR,
"TAO:%N:%l:(%P|%t): TAO_Wait_On_Leader_Follower::wait: "
"Failed to release the lock.\n"),
-1);
// Become owner of the reactor.
orb_core->reactor ()->owner (ACE_Thread::self ());
// Run the reactor event loop.
int result = 0;
//ACE_DEBUG ((LM_DEBUG, "TAO (%P|%t) - wait (leader) on <%x>\n",
//this->transport_));
while (result >= 0 && this->reply_received_ == 0)
result = orb_core->reactor ()->handle_events ();
//ACE_DEBUG ((LM_DEBUG, "TAO (%P|%t) - done (leader) on <%x>\n",
//this->transport_));
// Re-acquire the lock.
if (ace_mon.acquire () == -1)
ACE_ERROR_RETURN ((LM_ERROR,
"TAO:%N:%l:(%P|%t): TAO_Wait_On_Leader_Follower::wait: "
"Failed to acquire the lock.\n"),
-1);
// Wake up the next leader, we cannot do that in handle_input,
// because the woken up thread would try to get into
// handle_events, which is at the time in handle_input still
// occupied. But do it before checking the error in <result>, even
// if there is an error in our input we should continue running the
// loop in another thread.
if (orb_core->unset_leader_wake_up_follower () == -1)
ACE_ERROR_RETURN ((LM_ERROR,
"TAO:%N:%l:(%P|%t):TAO_Wait_On_Leader_Follower::send_request: "
"Failed to unset the leader and wake up a new follower.\n"),
-1);
if (result == -1)
ACE_ERROR_RETURN ((LM_ERROR,
"TAO:%N:%l:(%P|%t):TAO_Wait_On_Leader_Follower::wait: "
"handle_events failed.\n"),
-1);
// Return an error if there was a problem receiving the reply...
result = 0;
if (this->reply_received_ == -1)
{
result = -1;
}
// Make us reusable
this->reply_received_ = 0;
this->expecting_response_ = 0;
this->calling_thread_ = ACE_OS::NULL_thread;
return result;
}
// Handle the input. Return -1 on error, 0 on success.
int
TAO_Wait_On_Leader_Follower::handle_input (void)
{
TAO_ORB_Core* orb_core =
this->transport_->orb_core ();
// Obtain the lock.
ACE_GUARD_RETURN (ACE_SYNCH_MUTEX, ace_mon,
orb_core->leader_follower_lock (), -1);
// ACE_DEBUG ((LM_DEBUG, "TAO (%P|%t) - reading reply <%x>\n",
// this->transport_));
// A message is received but not data was sent, flag this as an
// error, but we should do more....
// @@ Alex: this could be a CloseConnection message or something
// similar, has to be handled...
if (!this->expecting_response_)
{
if (TAO_debug_level > 0)
ACE_DEBUG ((LM_DEBUG,
"TAO (%P|%t) - Wait_On_LF::handle_input, "
"unexpected on <%x>\n",
this->transport_));
return -1;
}
// Receive any data that is available, without blocking...
int result = this->transport_->handle_client_input (0);
if (result == -1 && TAO_debug_level > 0)
ACE_DEBUG ((LM_DEBUG,
"TAO (%P|%t) - Wait_On_LF::handle_input, "
"handle_client_input == -1\n"));
// Data was read, but there the reply has not been completely
// received...
if (result == 0)
return 0;
// Severe error, abort....
if (result == 1)
{
this->reply_received_ = 1;
result = 0;
}
//ACE_DEBUG ((LM_DEBUG, "TAO (%P|%t) - waking up <%x>\n",
// this->transport_));
this->wake_up ();
return result;
}
int
TAO_Wait_On_Leader_Follower::handle_close (void)
{
ACE_GUARD_RETURN (ACE_SYNCH_MUTEX, ace_mon,
this->transport_->orb_core ()->leader_follower_lock (),
-1);
this->reply_received_ = -1;
this->wake_up ();
return 0;
}
// Register the handler.
int
TAO_Wait_On_Leader_Follower::register_handler (void)
{
return this->transport_->register_handler ();
}
ACE_SYNCH_CONDITION *
TAO_Wait_On_Leader_Follower::cond_response_available (void)
{
// @@ TODO This condition variable should per-ORB-per-thread, not
// per-connection, it is a waste to have more than one of this in
// the same thread.
if (this->cond_response_available_ == 0)
{
ACE_NEW_RETURN (this->cond_response_available_,
ACE_SYNCH_CONDITION (this->transport_->orb_core ()->leader_follower_lock ()),
0);
}
return this->cond_response_available_;
}
void
TAO_Wait_On_Leader_Follower::wake_up (void)
{
if (ACE_OS::thr_equal (this->calling_thread_, ACE_Thread::self ()))
{
// We are the leader thread, simply return 0, handle_events()
// will return because there was at least one event (this one!)
return;
}
// We are not the leader thread, but we have our data, wake up
// ourselves and then return 0 so the leader thread can continue
// doing its job....
// At this point we might fail to remove the follower, because
// it has been already chosen to become the leader, so it is
// awake and will get this too.
ACE_SYNCH_CONDITION* cond =
this->cond_response_available ();
if (cond != 0)
(void) cond->signal ();
}
// *********************************************************************
// Constructor.
TAO_Wait_On_Read::TAO_Wait_On_Read (TAO_Transport *transport)
: TAO_Wait_Strategy (transport)
{
}
// Destructor.
TAO_Wait_On_Read::~TAO_Wait_On_Read (void)
{
}
// Wait on the read operation.
int
TAO_Wait_On_Read::wait (void)
{
int received_reply = 0;
while (received_reply == 0)
{
// @@ In this case sockets *must* be blocking.
// We need to control how they are set!
received_reply = this->transport_->handle_client_input (1);
if (received_reply == -1)
return -1;
}
return 0;
}
// Handle the input. Delegate this job to Transport object.
int
TAO_Wait_On_Read::handle_input (void)
{
// Block to get the whole message.
return this->transport_->handle_client_input (1);
}
int
TAO_Wait_On_Read::handle_close (void)
{
return 0;
}
// No-op.
int
TAO_Wait_On_Read::register_handler (void)
{
return 0;
}
|