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//-*- C++ -*-
//$Id$
ACE_INLINE
TAO_Target_Specification::TAO_Target_Specification (void)
:specifier_ (TAO_Target_Specification::Key_Addr),
profile_index_ (0)
{
//no-op
}
ACE_INLINE void
TAO_Target_Specification::target_specifier (const TAO_ObjectKey &key)
{
this->specifier_ = TAO_Target_Specification::Key_Addr;
// @@ Bala: this is a good recipe for a crash, if the <key> was on
// the stack or is otherwise destroyed then you are in big
// trouble.
// @@ Carlos: As suggested by you I have documented that in the
// headerfile.
// @@ Bala: beware, documentation is good, code that works in
// general is better.... but you are probably right in this case, i
// suspect this stuff goes right in the critical path, right? So
// making a copy of the object key would be too expensive..
this->u_.object_key_ = ACE_const_cast (TAO_ObjectKey *,
&key);
}
ACE_INLINE void
TAO_Target_Specification::target_specifier (IOP::TaggedProfile &profile)
{
this->specifier_ = TAO_Target_Specification::Profile_Addr;
this->u_.profile_ = ACE_const_cast (IOP::TaggedProfile *,
&profile);
}
ACE_INLINE void
TAO_Target_Specification::target_specifier (IOP::IOR &ior,
CORBA::ULong prof_index)
{
this->specifier_ = TAO_Target_Specification::Reference_Addr;
this->u_.ior_ = ACE_const_cast (IOP::IOR *,
&ior);
this->profile_index_ = prof_index;
}
ACE_INLINE const TAO_ObjectKey*
TAO_Target_Specification::object_key (void)
{
if (this->specifier_ == TAO_Target_Specification::Key_Addr)
return this->u_.object_key_;
return 0;
}
ACE_INLINE const IOP::TaggedProfile *
TAO_Target_Specification::profile (void)
{
if (this->specifier_ == TAO_Target_Specification::Profile_Addr)
return this->u_.profile_;
return 0;
}
ACE_INLINE CORBA::ULong
TAO_Target_Specification::iop_ior (IOP::IOR *& ior)
{
if (this->specifier_ == TAO_Target_Specification::Reference_Addr)
{
ior = this->u_.ior_;
return this->profile_index_;
}
ior = 0;
return 0;
}
ACE_INLINE TAO_Target_Specification::TAO_Target_Address
TAO_Target_Specification::specifier (void)
{
return this->specifier_;
}
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