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#include "Foo_C_ClientEngine.h"
#include "AppHelper.h"
#include "ace/Log_Msg.h"
Foo_C_ClientEngine::Foo_C_ClientEngine(Foo_C_ptr obj,
unsigned client_id)
: obj_(Foo_C::_duplicate(obj)),
client_id_ (client_id)
{
}
Foo_C_ClientEngine::~Foo_C_ClientEngine()
{
}
bool
Foo_C_ClientEngine::execute()
{
// Verify the return values and return the results.
bool check_validity = true;
// Make sure the connection is established before making
// remote invocations.
if (AppHelper::validate_connection (this->obj_.in ()) == false)
{
ACE_ERROR((LM_ERROR, "(%P|%t)Foo_A_ClientEngine::execute " \
"client %d connect failed.\n", this->client_id_));
return false;
}
CORBA::Long i = this->client_id_;
this->obj_->op1();
this->obj_->op2(i);
CORBA::Long value = this->obj_->op3(i);
if (value != i)
{
check_validity = false;
}
for (CORBA::Long j = 1; j <= 5; j++)
{
this->obj_->op4(495 + (i * 5) + j);
}
bool caught_exception = false;
try
{
this->obj_->op5();
}
catch (const FooException& )
{
// Expected
caught_exception = true;
}
if (! caught_exception)
{
check_validity = false;
}
this->obj_->done();
return check_validity;
}
void
Foo_C_ClientEngine::expected_results(Foo_C_Statistics& stats)
{
// This ClientEngine is used by remote clients.
stats.expected(1, 1, true);
stats.expected(2, 1, true);
stats.expected(3, 1, true);
stats.expected(4, 5, true);
stats.expected(5, 1, true);
}
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