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// $Id$
ACE_INLINE
ACE_Active_Map_Manager_Key::ACE_Active_Map_Manager_Key (void)
{
// If you change ~0, please change ACE_Map_Manager::free_list_id()
// accordingly.
this->key_data_.slot_index_ = ~0;
this->key_data_.slot_generation_ = 0;
}
ACE_INLINE
ACE_Active_Map_Manager_Key::ACE_Active_Map_Manager_Key (ACE_UINT32 slot_index,
ACE_UINT32 slot_generation)
{
this->key_data_.slot_index_ = slot_index;
this->key_data_.slot_generation_ = slot_generation;
}
ACE_INLINE ACE_UINT32
ACE_Active_Map_Manager_Key::slot_index (void) const
{
return this->key_data_.slot_index_;
}
ACE_INLINE ACE_UINT32
ACE_Active_Map_Manager_Key::slot_generation (void) const
{
return this->key_data_.slot_generation_;
}
ACE_INLINE int
ACE_Active_Map_Manager_Key::operator== (const ACE_Active_Map_Manager_Key &rhs) const
{
return
this->key_data_.slot_index_ == rhs.key_data_.slot_index_ &&
this->key_data_.slot_generation_ == rhs.key_data_.slot_generation_;
}
ACE_INLINE int
ACE_Active_Map_Manager_Key::operator!= (const ACE_Active_Map_Manager_Key &rhs) const
{
return !this->operator== (rhs);
}
ACE_INLINE void
ACE_Active_Map_Manager_Key::slot_index (ACE_UINT32 i)
{
this->key_data_.slot_index_ = i;
}
ACE_INLINE void
ACE_Active_Map_Manager_Key::slot_generation (ACE_UINT32 g)
{
this->key_data_.slot_generation_ = g;
}
ACE_INLINE void
ACE_Active_Map_Manager_Key::increment_slot_generation_count (void)
{
++this->key_data_.slot_generation_;
}
/* static */
ACE_INLINE size_t
ACE_Active_Map_Manager_Key::size (void)
{
return sizeof (ACE_UINT32) + sizeof (ACE_UINT32);
}
ACE_INLINE void
ACE_Active_Map_Manager_Key::decode (const void *data)
{
// Copy the information from the user buffer into the key.
ACE_OS::memcpy (&this->key_data_,
data,
sizeof this->key_data_);
}
ACE_INLINE void
ACE_Active_Map_Manager_Key::encode (void *data) const
{
// Copy the key data to the user buffer.
ACE_OS::memcpy (data,
&this->key_data_,
sizeof this->key_data_);
}
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