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// -*- C++ -*-
//=============================================================================
/**
* @file Array_Base.h
*
* $Id$
*
* @author Douglas C. Schmidt <schmidt@cs.wustl.edu>
*/
//=============================================================================
#ifndef ACE_ARRAY_BASE_H
#define ACE_ARRAY_BASE_H
#include "ace/pre.h"
#include "ace/config-all.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "ace/Global_Macros.h"
#include "ace/OS.h"
#include "ace/Malloc_Base.h"
// Forward declaration.
template <class T> class ACE_Array_Iterator;
/**
* @class ACE_Array_Base
*
* @brief Implement a simple dynamic array
*
* This parametric class implements a simple dynamic array;
* resizing must be controlled by the user. No comparison or find
* operations are implemented.
*/
template<class T>
class ACE_Array_Base
{
public:
// Define a "trait"
typedef T TYPE;
typedef ACE_Array_Iterator<T> ITERATOR;
// = Initialization and termination methods.
/// Dynamically create an uninitialized array.
ACE_Array_Base (size_t size = 0,
ACE_Allocator *alloc = 0);
/// Dynamically initialize the entire array to the <default_value>.
ACE_Array_Base (size_t size,
const T &default_value,
ACE_Allocator *alloc = 0);
/**
* The copy constructor performs initialization by making an exact
* copy of the contents of parameter <s>, i.e., *this == s will
* return true.
*/
ACE_Array_Base (const ACE_Array_Base<T> &s);
/**
* Assignment operator performs an assignment by making an exact
* copy of the contents of parameter <s>, i.e., *this == s will
* return true. Note that if the <max_size_> of <array_> is >= than
* <s.max_size_> we can copy it without reallocating. However, if
* <max_size_> is < <s.max_size_> we must delete the <array_>,
* reallocate a new <array_>, and then copy the contents of <s>.
*/
void operator= (const ACE_Array_Base<T> &s);
/// Clean up the array (e.g., delete dynamically allocated memory).
~ACE_Array_Base (void);
// = Set/get methods.
/// Set item in the array at location <slot>. Doesn't
/// perform range checking.
T &operator [] (size_t slot);
/// Get item in the array at location <slot>. Doesn't
/// perform range checking.
const T &operator [] (size_t slot) const;
/// Set an item in the array at location <slot>. Returns
/// -1 if <slot> is not in range, else returns 0.
int set (const T &new_item, size_t slot);
/**
* Get an item in the array at location <slot>. Returns -1 if
* <slot> is not in range, else returns 0. Note that this function
* copies the item. If you want to avoid the copy, you can use
* the const operator [], but then you'll be responsible for range checking.
*/
int get (T &item, size_t slot) const;
/// Returns the <cur_size_> of the array.
size_t size (void) const;
/**
* Changes the size of the array to match <new_size>.
* It copies the old contents into the new array.
* Return -1 on failure.
*/
int size (size_t new_size);
/// Returns the <max_size_> of the array.
size_t max_size (void) const;
/**
* Changes the size of the array to match <new_size>.
* It copies the old contents into the new array.
* Return -1 on failure.
* It does not affect new_size
*/
int max_size (size_t new_size);
private:
/// Returns 1 if <slot> is within range, i.e., 0 >= <slot> <
/// <cur_size_>, else returns 0.
int in_range (size_t slot) const;
/// Maximum size of the array, i.e., the total number of <T> elements
/// in <array_>.
size_t max_size_;
/**
* Current size of the array. This starts out being == to
* <max_size_>. However, if we are assigned a smaller array, then
* <cur_size_> will become less than <max_size_>. The purpose of
* keeping track of both sizes is to avoid reallocating memory if we
* don't have to.
*/
size_t cur_size_;
/// Pointer to the array's storage buffer.
T *array_;
/// Allocation strategy of the ACE_Array_Base.
ACE_Allocator *allocator_;
friend class ACE_Array_Iterator<T>;
};
// ****************************************************************
/**
* @class ACE_Array_Iterator
*
* @brief Implement an iterator over an ACE_Array.
*
* This iterator is safe in the face of array element deletions.
* But it is NOT safe if the array is resized (via the ACE_Array
* assignment operator) during iteration. That would be very
* odd, and dangerous.
*/
template <class T>
class ACE_Array_Iterator
{
public:
// = Initialization method.
ACE_Array_Iterator (ACE_Array_Base<T> &);
// = Iteration methods.
/// Pass back the <next_item> that hasn't been seen in the Array.
/// Returns 0 when all items have been seen, else 1.
int next (T *&next_item);
/// Move forward by one element in the Array. Returns 0 when all the
/// items in the Array have been seen, else 1.
int advance (void);
/// Returns 1 when all items have been seen, else 0.
int done (void) const;
/// Dump the state of an object.
void dump (void) const;
/// Declare the dynamic allocation hooks.
ACE_ALLOC_HOOK_DECLARE;
private:
/// Pointer to the current item in the iteration.
size_t current_;
/// Pointer to the Array we're iterating over.
ACE_Array_Base<T> &array_;
};
#if defined (__ACE_INLINE__)
#include "ace/Array_Base.inl"
#endif /* __ACE_INLINE__ */
#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
#include "ace/Array_Base.cpp"
#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
#pragma implementation ("Array_Base.cpp")
#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
#include "ace/post.h"
#endif /* ACE_ARRAY_BASE_H */
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