1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
|
/* -*- C++ -*- */
// $Id$
// ============================================================================
//
// = LIBRARY
// ace
//
// = FILENAME
// Asynch_IO.h
//
// = DESCRIPTION
// This only works on Win32 platforms or on POSIX platforms with
// aio_ routines.
//
// The implementation of <ACE_Asynch_Transmit_File> and
// <ACE_Asynch_Accept> are only supported if ACE_HAS_WINSOCK2 is
// defined or you are on WinNT 4.0 or higher.
//
// = AUTHOR
// Irfan Pyarali (irfan@cs.wustl.edu),
// Tim Harrison (harrison@cs.wustl.edu) and
// Alexander Babu Arulanthu <alex@cs.wustl.edu>
//
// ============================================================================
#ifndef ACE_ASYNCH_IO_H
#define ACE_ASYNCH_IO_H
#include "ace/OS.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#if (defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)) || \
(defined (ACE_HAS_AIO_CALLS))
#include "ace/Task.h"
#include "ace/Reactor.h"
// Forward declarations
class ACE_Proactor;
class ACE_Handler;
class ACE_Message_Block;
class ACE_INET_Addr;
class ACE_Export ACE_Asynch_Result : public ACE_OVERLAPPED
{
// = TITLE
// An abstract class which adds information to the OVERLAPPED
// structure to make it more useful.
//
// = DESCRIPTION
// An abstract base class from which you can obtain some basic
// information like the number of bytes transferred, the ACT
// associated with the asynchronous operation, indication of
// success or failure, etc. Subclasses may want to store more
// information that is particular to the asynchronous operation
// it represents.
public:
// Proactor is the only class which is allowed to call the
// <complete> method.
friend class ACE_Proactor;
u_long bytes_transferred (void) const;
// Number of bytes transferred by the operation.
const void *act (void) const;
// ACT associated with the operation.
int success (void) const;
// Did the operation succeed?
const void *completion_key (void) const;
// This returns the ACT associated with the handle when it was
// registered with the I/O completion port. This ACT is not the
// same as the ACT associated with the asynchronous operation.
u_long error (void) const;
// Error value if the operation fail.
ACE_HANDLE event (void) const;
// Event associated with the OVERLAPPED structure
u_long offset (void) const;
u_long offset_high (void) const;
// Offset associated with the OVERLAPPED structure. This really
// make sense only when doing file I/O.
ACE_Asynch_Result (ACE_Handler &handler,
const void* act,
ACE_HANDLE event,
u_long offset = 0,
u_long offset_high = 0);
// Constructor.
#if defined (ACE_HAS_AIO_CALLS)
aiocb* aiocb_ptr (void);
// Returns the underlying <aio control block> used to issue the aio
// call.
#endif /* ACE_HAS_AIO_CALLS */
virtual ~ACE_Asynch_Result (void);
// Destructor.
protected:
virtual void complete (u_long bytes_transferred,
int success,
const void *completion_key,
u_long error = 0) = 0;
// This is the key method. Subclasses will override this method to
// call the correct callback on the handler.
ACE_Handler &handler_;
// Handler that will be called back.
const void *act_;
// ACT for this operation.
u_long bytes_transferred_;
// Bytes transferred by this operation.
int success_;
// Success indicator.
const void *completion_key_;
// ACT associated with handle.
u_long error_;
// Error if operation failed.
#if defined (ACE_HAS_AIO_CALLS)
aiocb *aiocb_ptr_;
// This is the <aio control block> used to issue the <aio_>
// call. Let us give this to the OS along with the result, so that
// on completion we can take this and use it for <aio_error> and
// <aio_return>.
#endif /* ACE_HAS_AIO_CALLS */
};
class ACE_Export ACE_Asynch_Operation
{
// = TITLE
// This is a base class for all asynch operations.
//
// = DESCRIPTION
// There are some attributes and functionality which is common
// to all asychronous operations. This abstract class will
// factor out this code.
public:
int open (ACE_Handler &handler,
ACE_HANDLE handle = ACE_INVALID_HANDLE,
const void *completion_key = 0,
ACE_Proactor *proactor = 0);
// Initializes the factory with information which will be used with
// each asynchronous call. If (<handle> == ACE_INVALID_HANDLE),
// <ACE_Handler::handle> will be called on the <handler> to get the
// correct handle.
int cancel (void);
// This cancels all pending accepts operations that were issued by
// the calling thread. The function does not cancel asynchronous
// operations issued by other threads.
// Access methods.
ACE_Proactor* proactor (void);
// Return the underlying proactor.
protected:
#if defined (ACE_HAS_AIO_CALLS)
int register_aio_with_proactor (aiocb *aiocb_ptr);
// This call is for the POSIX implementation. This method is used by
// <ACE_Asynch_Operation> to store some information with the
// Proactor after an <aio_> call is issued, so that the Proactor can
// retrive this information to do <aio_return> and <aio_error>.
// Passing a '0' ptr returns the status, indicating whether there
// are slots available or no. Passing a valid ptr stores the ptr
// with the Proactor.
#endif /* ACE_HAS_AIO_CALLS */
ACE_Asynch_Operation (void);
// A no-op constructor.
ACE_Proactor *proactor_;
// Proactor that this Asynch IO will be registered with.
ACE_Handler *handler_;
// Handler that will receive the callback.
ACE_HANDLE handle_;
// I/O handle used for reading.
};
class ACE_Export ACE_Asynch_Read_Stream : public ACE_Asynch_Operation
{
// = TITLE
// This class is a factory for starting off asynchronous reads
// on a stream.
//
// = DESCRIPTION
// Once <open> is called, multiple asynchronous <read>s can
// started using this class. An ACE_Asynch_Read_Stream::Result
// will be passed back to the <handler> when the asynchronous
// reads completes through the <ACE_Handler::handle_read_stream>
// callback.
public:
class Result;
// Forward declaration of the Result class.
ACE_Asynch_Read_Stream (void);
// A do nothing constructor.
int read (ACE_Message_Block &message_block,
u_long bytes_to_read,
const void *act = 0);
// This starts off an asynchronous read. Upto <bytes_to_read> will
// be read and stored in the <message_block>.
protected:
int shared_read (Result *result);
// This is the method which does the real work and is there so that
// the ACE_Asynch_Read_File class can use it too.
public:
class ACE_Export Result : public ACE_Asynch_Result
{
// = TITLE
// This is that class which will be passed back to the
// <handler> when the asynchronous read completes.
//
// = DESCRIPTION
// This class has all the information necessary for the
// <handler> to uniquiely identify the completion of the
// asynchronous read.
friend class ACE_Asynch_Read_Stream;
// The factory has special privileges.
public:
u_long bytes_to_read (void) const;
// The number of bytes which were requested at the start of the
// asynchronous read.
ACE_Message_Block &message_block (void) const;
// Message block which contains the read data.
ACE_HANDLE handle (void) const;
// I/O handle used for reading.
// protected:
//
// These two should really be protected. But sometimes it
// simplifies code to be able to "fake" a result. Use carefully.
Result (ACE_Handler &handler,
ACE_HANDLE handle,
ACE_Message_Block &message_block,
u_long bytes_to_read,
const void* act,
ACE_HANDLE event);
// Constructor is protected since creation is limited to
// ACE_Asynch_Read_Stream factory.
virtual void complete (u_long bytes_transferred,
int success,
const void *completion_key,
u_long error = 0);
// ACE_Proactor will call this method when the read completes.
protected:
u_long bytes_to_read_;
// Bytes requested when the asynchronous read was initiated.
ACE_Message_Block &message_block_;
// Message block for reading the data into.
ACE_HANDLE handle_;
// I/O handle used for reading.
};
};
class ACE_Export ACE_Asynch_Write_Stream : public ACE_Asynch_Operation
{
// = TITLE
// This class is a factory for starting off asynchronous writes
// on a stream.
//
// = DESCRIPTION
// Once <open> is called, multiple asynchronous <writes>s can
// started using this class. A ACE_Asynch_Write_Stream::Result
// will be passed back to the <handler> when the asynchronous
// write completes through the
// <ACE_Handler::handle_write_stream> callback.
public:
class Result;
// Forward declaration of the Result class.
ACE_Asynch_Write_Stream (void);
// A do nothing constructor.
int write (ACE_Message_Block &message_block,
u_long bytes_to_write,
const void *act = 0);
// This starts off an asynchronous write. Upto <bytes_to_write>
// will be written from the <message_block>.
protected:
int shared_write (Result *result);
// This is the method which does the real work and is there so that
// the ACE_Asynch_Write_File class can use it too.
public:
class ACE_Export Result : public ACE_Asynch_Result
{
// = TITLE
// This is that class which will be passed back to the
// <handler> when the asynchronous write completes.
//
// = DESCRIPTION
// This class has all the information necessary for the
// <handler> to uniquiely identify the completion of the
// asynchronous write.
public:
friend class ACE_Asynch_Write_Stream;
// The factory has special privileges.
u_long bytes_to_write (void) const;
// The number of bytes which were requested at the start of the
// asynchronous write.
ACE_Message_Block &message_block (void) const;
// Message block that contains the data to be written.
ACE_HANDLE handle (void) const;
// I/O handle used for writing.
// protected:
//
// These two should really be protected. But sometimes it
// simplifies code to be able to "fake" a result. Use carefully.
Result (ACE_Handler &handler,
ACE_HANDLE handle,
ACE_Message_Block &message_block,
u_long bytes_to_write,
const void* act,
ACE_HANDLE event);
// Constructor is protected since creation is limited to
// ACE_Asynch_Write_Stream factory.
virtual void complete (u_long bytes_transferred,
int success,
const void *completion_key,
u_long error = 0);
// ACE_Proactor will call this method when the write completes.
protected:
u_long bytes_to_write_;
// The number of bytes which were requested at the start of the
// asynchronous write.
ACE_Message_Block &message_block_;
// Message block that contains the data to be written.
ACE_HANDLE handle_;
// I/O handle used for writing.
};
};
class ACE_Export ACE_Asynch_Read_File : public ACE_Asynch_Read_Stream
{
// = TITLE
// This class is a factory for starting off asynchronous reads
// on a file.
//
// = DESCRIPTION
// Once <open> is called, multiple asynchronous <read>s can
// started using this class. A ACE_Asynch_Read_File::Result
// will be passed back to the <handler> when the asynchronous
// reads completes through the <ACE_Handler::handle_read_file>
// callback.
//
// This class differs slightly from ACE_Asynch_Read_Stream as it
// allows the user to specify an offset for the read.
public:
int read (ACE_Message_Block &message_block,
u_long bytes_to_read,
u_long offset = 0,
u_long offset_high = 0,
const void *act = 0);
// This starts off an asynchronous read. Upto <bytes_to_read> will
// be read and stored in the <message_block>. The read will start
// at <offset> from the beginning of the file.
public:
class ACE_Export Result : public ACE_Asynch_Read_Stream::Result
{
// = TITLE
// This is that class which will be passed back to the
// <handler> when the asynchronous read completes.
//
// = DESCRIPTION
// This class has all the information necessary for the
// <handler> to uniquiely identify the completion of the
// asynchronous read.
//
// This class differs slightly from
// ACE_Asynch_Read_Stream::Result as it calls back
// <ACE_Handler::handle_read_file> on the <handler> instead of
// <ACE_Handler::handle_read_stream>. No additional state is
// required by this class as ACE_Asynch_Result can store the
// <offset>.
friend class ACE_Asynch_Read_File;
// The factory has special privileges.
// protected:
//
// These two should really be protected. But sometimes it
// simplifies code to be able to "fake" a result. Use carefully.
Result (ACE_Handler &handler,
ACE_HANDLE handle,
ACE_Message_Block &message_block,
u_long bytes_to_read,
const void* act,
u_long offset,
u_long offset_high,
ACE_HANDLE event);
// Constructor is protected since creation is limited to
// ACE_Asynch_Read_File factory.
virtual void complete (u_long bytes_transferred,
int success,
const void *completion_key,
u_long error = 0);
// ACE_Proactor will call this method when the read completes.
};
};
class ACE_Export ACE_Asynch_Write_File : public ACE_Asynch_Write_Stream
{
public:
// = TITLE
// This class is a factory for starting off asynchronous writes
// on a file.
//
// = DESCRIPTION
// Once <open> is called, multiple asynchronous <write>s can be
// started using this class. A ACE_Asynch_Write_File::Result
// will be passed back to the <handler> when the asynchronous
// writes completes through the <ACE_Handler::handle_write_file>
// callback.
//
// This class differs slightly from ACE_Asynch_Write_Stream as
// it allows the user to specify an offset for the write.
int write (ACE_Message_Block &message_block,
u_long bytes_to_write,
u_long offset = 0,
u_long offset_high = 0,
const void *act = 0);
// This starts off an asynchronous write. Upto <bytes_to_write>
// will be write and stored in the <message_block>. The write will
// start at <offset> from the beginning of the file.
public:
class ACE_Export Result : public ACE_Asynch_Write_Stream::Result
{
// = TITLE
// This is that class which will be passed back to the
// <handler> when the asynchronous write completes.
//
// = DESCRIPTION
// This class has all the information necessary for the
// <handler> to uniquiely identify the completion of the
// asynchronous write.
//
// This class differs slightly from
// ACE_Asynch_Write_Stream::Result as it calls back
// <ACE_Handler::handle_write_file> on the <handler> instead
// of <ACE_Handler::handle_write_stream>. No additional state
// is required by this class as ACE_Asynch_Result can store
// the <offset>.
friend class ACE_Asynch_Write_File;
// The factory has special privileges.
// protected:
//
// These two should really be protected. But sometimes it
// simplifies code to be able to "fake" a result. Use carefully.
Result (ACE_Handler &handler,
ACE_HANDLE handle,
ACE_Message_Block &message_block,
u_long bytes_to_write,
const void* act,
u_long offset,
u_long offset_high,
ACE_HANDLE event);
// Constructor is protected since creation is limited to
// ACE_Asynch_Write_File factory.
virtual void complete (u_long bytes_transferred,
int success,
const void *completion_key,
u_long error = 0);
// ACE_Proactor will call this method when the write completes.
};
};
class ACE_Export ACE_Asynch_Accept : public ACE_Asynch_Operation
{
// = TITLE
// This class is a factory for starting off asynchronous accepts
// on a listen handle.
//
// = DESCRIPTION
// Once <open> is called, multiple asynchronous <accept>s can
// started using this class. A ACE_Asynch_Accept::Result will
// be passed back to the <handler> when the asynchronous accept
// completes through the <ACE_Handler::handle_accept>
// callback.
public:
ACE_Asynch_Accept (void);
// A do nothing constructor.
#if defined (ACE_HAS_AIO_CALLS)
int open (ACE_Handler &handler,
ACE_HANDLE handle = ACE_INVALID_HANDLE,
const void *completion_key = 0,
ACE_Proactor *proactor = 0);
// (We will also call base class's <open> from here).
#endif /* ACE_HAS_AIO_CALLS */
int accept (ACE_Message_Block &message_block,
u_long bytes_to_read,
ACE_HANDLE accept_handle = ACE_INVALID_HANDLE,
const void *act = 0);
// This starts off an asynchronous accept. The asynchronous accept
// call also allows any initial data to be returned to the
// <handler>. Upto <bytes_to_read> will be read and stored in the
// <message_block>. The <accept_handle> will be used for the
// <accept> call. If (<accept_handle> == INVALID_HANDLE), a new
// handle will be created.
//
// <message_block> must be specified. This is because the address of
// the new connection is placed at the end of this buffer.
public:
class ACE_Export Result : public ACE_Asynch_Result
{
// = TITLE
// This is that class which will be passed back to the
// <handler> when the asynchronous accept completes.
//
// = DESCRIPTION
// This class has all the information necessary for the
// <handler> to uniquiely identify the completion of the
// asynchronous accept.
public:
friend class ACE_Asynch_Accept;
// The factory has special privileges.
#if defined (ACE_HAS_AIO_CALLS)
friend class ACE_Asynch_Accept_Handler;
// This factory does it all, so it needs spl privileges.
#endif /* ACE_HAS_AIO_CALLS */
u_long bytes_to_read (void) const;
// The number of bytes which were requested at the start of the
// asynchronous accept.
ACE_Message_Block &message_block (void) const;
// Message block which contains the read data.
ACE_HANDLE listen_handle (void) const;
// I/O handle used for accepting new connections.
ACE_HANDLE accept_handle (void) const;
// I/O handle for the new connection.
// protected:
//
// These two should really be protected. But sometimes it
// simplifies code to be able to "fake" a result. Use carefully.
Result (ACE_Handler &handler,
ACE_HANDLE listen_handle,
ACE_HANDLE accept_handle,
ACE_Message_Block &message_block,
u_long bytes_to_read,
const void* act,
ACE_HANDLE event);
// Constructor is protected since creation is limited to
// ACE_Asynch_Accept factory.
virtual void complete (u_long bytes_transferred,
int success,
const void *completion_key,
u_long error = 0);
// ACE_Proactor will call this method when the accept completes.
protected:
u_long bytes_to_read_;
// Bytes requested when the asynchronous read was initiated.
ACE_Message_Block &message_block_;
// Message block for reading the data into.
ACE_HANDLE listen_handle_;
// I/O handle used for accepting new connections.
ACE_HANDLE accept_handle_;
// I/O handle for the new connection.
};
private:
#if defined (ACE_HAS_AIO_CALLS)
static void* thread_function (void* reactor);
// The thread function that does handle events
ACE_Reactor reactor_;
// Reactor to wait on the <listen_handle>.
ACE_Asynch_Accept_Handler* accept_handler_;
// The Event Handler to do handle_input.
#endif /* ACE_HAS_AIO_CALLS */
};
class ACE_Export ACE_Asynch_Transmit_File : public ACE_Asynch_Operation
{
// = TITLE
// This class is a factory for starting off asynchronous
// transmit files on a stream.
//
// = DESCRIPTION
// Once <open> is called, multiple asynchronous <transmit_file>s
// can started using this class. A
// ACE_Asynch_Transmit_File::Result will be passed back to the
// <handler> when the asynchronous transmit file completes
// through the <ACE_Handler::handle_transmit_file> callback.
//
// The transmit_file function transmits file data over a
// connected network connection. The function uses the operating
// system's cache manager to retrieve the file data. This
// function provides high-performance file data transfer over
// network connections. This function would be of great use in
// a Web Server, Image Server, etc.
public:
class Header_And_Trailer;
// Forward declaration.
ACE_Asynch_Transmit_File (void);
// A "do-nothing" constructor.
int transmit_file (ACE_HANDLE file,
Header_And_Trailer *header_and_trailer = 0,
u_long bytes_to_write = 0,
u_long offset = 0,
u_long offset_high = 0,
u_long bytes_per_send = 0,
u_long flags = 0,
const void *act = 0);
// This starts off an asynchronous transmit file. The <file> is a
// handle to an open file. <header_and_trailer> is a pointer to a
// data structure that contains pointers to data to send before and
// after the file data is sent. Set this parameter to 0 if you only
// want to transmit the file data. Upto <bytes_to_write> will be
// written to the <socket>. If you want to send the entire file,
// let <bytes_to_write> = 0. <bytes_per_send> is the size of each
// block of data sent per send operation. Please read the Win32
// documentation on what the flags should be.
public:
class ACE_Export Result : public ACE_Asynch_Result
{
// = TITLE
// This is that class which will be passed back to the
// <handler> when the asynchronous transmit file completes.
//
// = DESCRIPTION
// This class has all the information necessary for the
// <handler> to uniquiely identify the completion of the
// asynchronous transmit file.
public:
friend class ACE_Asynch_Transmit_File;
// The factory has special privileges.
ACE_HANDLE socket (void) const;
// Socket used for transmitting the file.
ACE_HANDLE file (void) const;
// File from which the data is read.
Header_And_Trailer *header_and_trailer (void) const;
// Header and trailer data associated with this transmit file.
u_long bytes_to_write (void) const;
// The number of bytes which were requested at the start of the
// asynchronous transmit file.
u_long bytes_per_send (void) const;
// Number of bytes per send requested at the start of the transmit
// file.
u_long flags (void) const;
// Flags which were passed into transmit file.
// protected:
//
// These two should really be protected. But sometimes it
// simplifies code to be able to "fake" a result. Use carefully.
Result (ACE_Handler &handler,
ACE_HANDLE socket,
ACE_HANDLE file,
Header_And_Trailer *header_and_trailer,
u_long bytes_to_write,
u_long offset,
u_long offset_high,
u_long bytes_per_send,
u_long flags,
const void *act,
ACE_HANDLE event);
// Constructor is protected since creation is limited to
// ACE_Asynch_Transmit_File factory.
virtual void complete (u_long bytes_transferred,
int success,
const void *completion_key,
u_long error = 0);
// ACE_Proactor will call this method when the write completes.
protected:
ACE_HANDLE socket_;
// Network I/O handle.
ACE_HANDLE file_;
// File I/O handle.
Header_And_Trailer *header_and_trailer_;
// Header and trailer data associated with this transmit file.
u_long bytes_to_write_;
// The number of bytes which were requested at the start of the
// asynchronous transmit file.
u_long bytes_per_send_;
// Number of bytes per send requested at the start of the transmit
// file.
u_long flags_;
// Flags which were passed into transmit file.
};
class ACE_Export Header_And_Trailer
{
// = TITLE
// The class defines a data structure that contains pointers
// to data to send before and after the file data is sent.
//
// = DESCRIPTION
// This class provides a wrapper over TRANSMIT_FILE_BUFFERS
// and provided a consistent use of ACE_Message_Blocks.
public:
Header_And_Trailer (ACE_Message_Block *header = 0,
u_long header_bytes = 0,
ACE_Message_Block *trailer = 0,
u_long trailer_bytes = 0);
// Constructor.
void header_and_trailer (ACE_Message_Block *header = 0,
u_long header_bytes = 0,
ACE_Message_Block *trailer = 0,
u_long trailer_bytes = 0);
// This method allows all the member to be set in one fell swoop.
ACE_Message_Block *header (void) const;
void header (ACE_Message_Block *message_block);
// Header which goes before the file data.
u_long header_bytes (void) const;
void header_bytes (u_long bytes);
// Size of the header data.
ACE_Message_Block *trailer (void) const;
void trailer (ACE_Message_Block *message_block);
// Trailer which goes after the file data.
u_long trailer_bytes (void) const;
void trailer_bytes (u_long bytes);
// Size of the trailer data.
ACE_LPTRANSMIT_FILE_BUFFERS transmit_buffers (void);
// Conversion routine.
protected:
ACE_Message_Block *header_;
// Header data.
u_long header_bytes_;
// Size of header data.
ACE_Message_Block *trailer_;
// Trailer data.
u_long trailer_bytes_;
// Size of trailer data.
ACE_TRANSMIT_FILE_BUFFERS transmit_buffers_;
// Target data structure.
};
};
class ACE_Export ACE_Handler
{
// = TITLE
// This base class defines the interface for receiving the
// results of asynchronous operations.
//
// = DESCRIPTION
// Subclasses of this class will fill in appropriate methods.
public:
ACE_Handler (void);
// A do nothing constructor.
ACE_Handler (ACE_Proactor *p);
// A do nothing constructor which allows proactor to be set to <d>.
virtual ~ACE_Handler (void);
// Virtual destruction.
virtual void handle_read_stream (const ACE_Asynch_Read_Stream::Result &result);
// This method will be called when an asynchronous read completes on
// a stream.
virtual void handle_write_stream (const ACE_Asynch_Write_Stream::Result &result);
// This method will be called when an asynchronous write completes
// on a strea_m.
virtual void handle_read_file (const ACE_Asynch_Read_File::Result &result);
// This method will be called when an asynchronous read completes on
// a file.
virtual void handle_write_file (const ACE_Asynch_Write_File::Result &result);
// This method will be called when an asynchronous write completes
// on a file.
virtual void handle_accept (const ACE_Asynch_Accept::Result &result);
// This method will be called when an asynchronous accept completes.
virtual void handle_transmit_file (const ACE_Asynch_Transmit_File::Result &result);
// This method will be called when an asynchronous transmit file
// completes.
virtual void handle_time_out (const ACE_Time_Value &tv,
const void *act = 0);
// Called when timer expires. <tv> was the requested time value and
// <act> is the ACT passed when scheduling the timer
ACE_Proactor *proactor (void);
// Get the proactor associated with this handler.
void proactor (ACE_Proactor *p);
// Set the proactor.
virtual ACE_HANDLE handle (void) const;
// Get the I/O handle used by this <handler>. This method will be
// called by the ACE_Asynch_* classes when an ACE_INVALID_HANDLE is
// passed to <open>.
protected:
ACE_Proactor *proactor_;
// The proactor associated with this handler.
};
// Forward declartion
template <class HANDLER>
class ACE_Asynch_Acceptor;
class ACE_Export ACE_Service_Handler : public ACE_Handler
{
// = TITLE
// This base class defines the interface for the
// ACE_Asynch_Acceptor to call into when new connection are
// accepted.
//
// = DESCRIPTION
// Subclasses of this class will fill in appropriate methods to
// define application specific behavior.
public:
friend class ACE_Asynch_Acceptor<ACE_Service_Handler>;
// The Acceptor is the factory and therefore should have special
// privileges.
ACE_Service_Handler (void);
// A do nothing constructor.
virtual ~ACE_Service_Handler (void);
// Virtual destruction.
virtual void open (ACE_HANDLE new_handle,
ACE_Message_Block &message_block);
// <open> is called by ACE_Asynch_Acceptor to initialize a new
// instance of ACE_Service_Handler that has been created after the a
// new connection is accepted. The handle for the new connection is
// passed along with an initial data that may have shown up.
// protected:
// This should be corrected after the correct semantics of the
// friend has been figured out.
virtual void addresses (const ACE_INET_Addr &remote_address,
const ACE_INET_Addr &local_address);
// Called by ACE_Asynch_Acceptor to pass the addresses of the new
// connections.
virtual void act (const void *);
// Called by ACE_Asynch_Acceptor to pass the act.
};
#if defined (__ACE_INLINE__)
#include "ace/Asynch_IO.i"
#endif /* __ACE_INLINE__ */
#endif /* ACE_WIN32 || ACE_HAS_AIO_CALLS*/
#endif /* ACE_ASYNCH_IO_H */
|