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|
/* -*- C++ -*- */
//=============================================================================
/**
* @file Asynch_IO.h
*
* $Id$
*
* This works on Win32 (#if defined (ACE_WIN32) && !defined
* (ACE_HAS_WINCE)) platforms and on POSIX4 platforms with <aio_*>
* routines (#if defined (ACE_HAS_AIO_CALLS))
*
* On Win32 platforms, the implementation of
* <ACE_Asynch_Transmit_File> and <ACE_Asynch_Accept> are only
* supported if ACE_HAS_WINSOCK2 is defined or you are on WinNT 4.0
* or higher.
*
* @author Irfan Pyarali <irfan@cs.wustl.edu>
* @author Tim Harrison <harrison@cs.wustl.edu>
* @author Alexander Babu Arulanthu <alex@cs.wustl.edu>
* @author Roger Tragin <r.tragin@computer.org>
*/
//=============================================================================
#ifndef ACE_ASYNCH_IO_H
#define ACE_ASYNCH_IO_H
#include "ace/pre.h"
#include "ace/config-all.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
#pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#if (defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)) || (defined (ACE_HAS_AIO_CALLS))
#include "ace/OS.h"
// Forward declarations
class ACE_Proactor;
class ACE_Handler;
class ACE_Message_Block;
class ACE_INET_Addr;
// Forward declarations
class ACE_Asynch_Result_Impl;
/**
* @class ACE_Asynch_Result
*
* @brief An interface base class which allows users access to common
* information related to an asynchronous operation.
*
* An interface base class from which you can obtain some basic
* information like the number of bytes transferred, the ACT
* associated with the asynchronous operation, indication of
* success or failure, etc. Subclasses may want to store more
* information that is particular to the asynchronous operation
* it represents.
*/
class ACE_Export ACE_Asynch_Result
{
public:
/// Number of bytes transferred by the operation.
u_long bytes_transferred (void) const;
/// ACT associated with the operation.
const void *act (void) const;
/// Did the operation succeed?
int success (void) const;
/**
* This is the ACT associated with the handle on which the
* Asynch_Operation takes place.
*
* On WIN32, this returns the ACT associated with the handle when it
* was registered with the I/O completion port.
*
* @@ This is not implemented for POSIX4 platforms. Returns 0.
*/
const void *completion_key (void) const;
/// Error value if the operation fails.
u_long error (void) const;
/**
* On WIN32, this returns the event associated with the OVERLAPPED
* structure.
*
* This returns ACE_INVALID_HANDLE on POSIX4-Unix platforms.
*/
ACE_HANDLE event (void) const;
/**
* This really makes sense only when doing file I/O.
*
* On WIN32, these are represented in the OVERLAPPED datastructure.
*
* @@ On POSIX4-Unix, offset_high should be supported using
* aiocb64.
*/
u_long offset (void) const;
u_long offset_high (void) const;
/**
* Priority of the operation.
*
* On POSIX4-Unix, this is supported. Priority works like <nice> in
* Unix. Negative values are not allowed. 0 means priority of the
* operation same as the process priority. 1 means priority of the
* operation is one less than process. And so forth.
*
* On Win32, this is a no-op.
*/
int priority (void) const;
/**
* POSIX4 real-time signal number to be used for the
* operation. <signal_number> ranges from ACE_SIGRTMIN to ACE_SIGRTMAX. By
* default, ACE_SIGRTMIN is used to issue <aio_> calls. This is a no-op
* on non-POSIX4 systems and returns 0.
*/
int signal_number (void) const;
/// Destructor.
virtual ~ACE_Asynch_Result (void);
protected:
/// Constructor. This implementation will not be deleted. The
/// implementation will be deleted by the Proactor.
ACE_Asynch_Result (ACE_Asynch_Result_Impl *implementation);
/// Get the implementation class.
ACE_Asynch_Result_Impl *implementation (void) const;
/// Implementation class.
ACE_Asynch_Result_Impl *implementation_;
};
// Forward declarations
class ACE_Asynch_Operation_Impl;
/**
* @class ACE_Asynch_Operation
*
* @brief This is an interface base class for all asynch
* operations. The resposiblility of this class is to forward
* all methods to its delegation/implementation class, e.g.,
* <ACE_WIN32_Asynch_Operation> or <ACE_POSIX_Asynch_Operation>.
*
* There are some attributes and functionality which is common
* to all asychronous operations. The delegation classes of this
* class will factor out this code.
*/
class ACE_Export ACE_Asynch_Operation
{
public:
/**
* Initializes the factory with information which will be used with
* each asynchronous call. If (<handle> == ACE_INVALID_HANDLE),
* <ACE_Handler::handle> will be called on the <handler> to get the
* correct handle.
*/
int open (ACE_Handler &handler,
ACE_HANDLE handle,
const void *completion_key,
ACE_Proactor *proactor);
/**
* (Attempts to) cancel the asynchronous operation pending against
* the <handle> registered with this Operation.
*
* All completion notifications for the I/O operations will occur
* normally.
*
* = Return Values:
*
* -1 : Operation failed. (can get only in POSIX).
* 0 : All the operations were cancelled.
* 1 : All the operations were already finished in this
* handle. Unable to cancel them.
* 2 : Atleast one of the requested operations cannot be
* cancelled.
*
* There is slight difference in the semantics between NT and POSIX
* platforms which is given below.
*
* = Win32 :
*
* cancels all pending accepts operations that were issued by the
* calling thread. The function does not cancel asynchronous
* operations issued by other threads.
* All I/O operations that are canceled will complete with the
* error ERROR_OPERATION_ABORTED.
*
* = POSIX:
*
* Attempts to cancel one or more asynchronous I/O requests
* currently outstanding against the <handle> registered in this
* operation.
* For requested operations that are successfully canceled, the
* associated error status is set to ECANCELED.
*/
int cancel (void);
// = Access methods.
/// Return the underlying proactor.
ACE_Proactor* proactor (void) const;
/// Destructor.
virtual ~ACE_Asynch_Operation (void);
protected:
/// Constructor.
ACE_Asynch_Operation (void);
/// Return the underlying implementation class.
ACE_Asynch_Operation_Impl *implementation (void) const;
/// Set the implementation class.
void implementation (ACE_Asynch_Operation_Impl *implementation);
/// Get a proactor for/from the user
ACE_Proactor *get_proactor (ACE_Proactor *user_proactor,
ACE_Handler &handler) const;
/// Implementation class.
ACE_Asynch_Operation_Impl *implementation_;
};
// Forward declarations
class ACE_Asynch_Read_Stream_Result_Impl;
class ACE_Asynch_Read_Stream_Impl;
/**
* @class ACE_Asynch_Read_Stream
*
* @brief This class is a factory for starting off asynchronous reads
* on a stream. This class forwards all methods to its
* implementation class.
*
* Once <open> is called, multiple asynchronous <read>s can
* started using this class. An ACE_Asynch_Read_Stream::Result
* will be passed back to the <handler> when the asynchronous
* reads completes through the <ACE_Handler::handle_read_stream>
* callback.
*/
class ACE_Export ACE_Asynch_Read_Stream : public ACE_Asynch_Operation
{
public:
/// A do nothing constructor.
ACE_Asynch_Read_Stream (void);
/// Destructor
virtual ~ACE_Asynch_Read_Stream (void);
/**
* Initializes the factory with information which will be used with
* each asynchronous call. If (<handle> == ACE_INVALID_HANDLE),
* <ACE_Handler::handle> will be called on the <handler> to get the
* correct handle.
*/
int open (ACE_Handler &handler,
ACE_HANDLE handle = ACE_INVALID_HANDLE,
const void *completion_key = 0,
ACE_Proactor *proactor = 0);
/**
* This starts off an asynchronous read. Upto <bytes_to_read> will
* be read and stored in the <message_block>. <message_block>'s
* <wr_ptr> will be updated to reflect the added bytes if the read
* operation is successful completed. Priority of the
* operation is specified by <priority>. On POSIX4-Unix, this is
* supported. Works like <nice> in Unix. Negative values are not
* allowed. 0 means priority of the operation same as the process
* priority. 1 means priority of the operation is one less than
* process. And so forth. On Win32, <priority> is a no-op.
* <signal_number> is the POSIX4 real-time signal number to be used
* for the operation. <signal_number> ranges from ACE_SIGRTMIN to
* ACE_SIGRTMAX. This argument is a no-op on non-POSIX4 systems.
*/
int read (ACE_Message_Block &message_block,
u_long num_bytes_to_read,
const void *act = 0,
int priority = 0,
int signal_number = ACE_SIGRTMIN);
/// Return the underlying implementation class.
ACE_Asynch_Read_Stream_Impl *implementation (void) const;
protected:
/// Set the implementation class.
void implementation (ACE_Asynch_Read_Stream_Impl *implementation);
/// Implementation class that all methods will be forwarded to.
ACE_Asynch_Read_Stream_Impl *implementation_;
public:
/**
* @class Result
*
* @brief This is the class which will be passed back to the
* <handler> when the asynchronous read completes. This class
* forwards all the methods to the implementation classes.
*
* This class has all the information necessary for the
* <handler> to uniquiely identify the completion of the
* asynchronous read.
*/
class ACE_Export Result : public ACE_Asynch_Result
{
/// The concrete implementation result classes only construct this
/// class.
friend class ACE_POSIX_Asynch_Read_Stream_Result;
friend class ACE_WIN32_Asynch_Read_Stream_Result;
public:
/// The number of bytes which were requested at the start of the
/// asynchronous read.
u_long bytes_to_read (void) const;
/// Message block which contains the read data.
ACE_Message_Block &message_block (void) const;
/// I/O handle used for reading.
ACE_HANDLE handle (void) const;
/// Get the implementation class.
ACE_Asynch_Read_Stream_Result_Impl *implementation (void) const;
protected:
/// Constructor.
Result (ACE_Asynch_Read_Stream_Result_Impl *implementation);
/// Destructor.
virtual ~Result (void);
/// The implementation class.
ACE_Asynch_Read_Stream_Result_Impl *implementation_;
};
};
// Forward declarations
class ACE_Asynch_Write_Stream_Impl;
class ACE_Asynch_Write_Stream_Result_Impl;
/**
* @class ACE_Asynch_Write_Stream
*
* @brief This class is a factory for starting off asynchronous writes
* on a stream. This class forwards all methods to its
* implementation class.
*
* Once <open> is called, multiple asynchronous <writes>s can
* started using this class. An ACE_Asynch_Write_Stream::Result
* will be passed back to the <handler> when the asynchronous
* write completes through the
* <ACE_Handler::handle_write_stream> callback.
*/
class ACE_Export ACE_Asynch_Write_Stream : public ACE_Asynch_Operation
{
public:
/// A do nothing constructor.
ACE_Asynch_Write_Stream (void);
/// Destructor.
virtual ~ACE_Asynch_Write_Stream (void);
/**
* Initializes the factory with information which will be used with
* each asynchronous call. If (<handle> == ACE_INVALID_HANDLE),
* <ACE_Handler::handle> will be called on the <handler> to get the
* correct handle.
*/
int open (ACE_Handler &handler,
ACE_HANDLE handle = ACE_INVALID_HANDLE,
const void *completion_key = 0,
ACE_Proactor *proactor = 0);
/**
* This starts off an asynchronous write. Upto <bytes_to_write>
* will be written from the <message_block>. Upon successful completion
* of the write operation, <message_block>'s <rd_ptr> is updated to
* reflect the data that was written. Priority of the
* operation is specified by <priority>. On POSIX4-Unix, this is
* supported. Works like <nice> in Unix. Negative values are not
* allowed. 0 means priority of the operation same as the process
* priority. 1 means priority of the operation is one less than
* process. And so forth. On Win32, this argument is a no-op.
* <signal_number> is the POSIX4 real-time signal number to be used
* for the operation. <signal_number> ranges from ACE_SIGRTMIN to
* ACE_SIGRTMAX. This argument is a no-op on non-POSIX4 systems.
*/
int write (ACE_Message_Block &message_block,
u_long bytes_to_write,
const void *act = 0,
int priority = 0,
int signal_number = ACE_SIGRTMIN);
/// Return the underlying implementation class.
ACE_Asynch_Write_Stream_Impl *implementation (void) const;
protected:
/// Set the implementation class.
void implementation (ACE_Asynch_Write_Stream_Impl *implementation);
/// Implementation class that all methods will be forwarded to.
ACE_Asynch_Write_Stream_Impl *implementation_;
public:
/**
* @class
*
* @brief This is that class which will be passed back to the
* <handler> when the asynchronous write completes. This class
* forwards all the methods to the implementation class.
*
* This class has all the information necessary for the
* <handler> to uniquiely identify the completion of the
* asynchronous write.
*/
class ACE_Export Result : public ACE_Asynch_Result
{
/// The concrete implementation result classes only construct this
/// class.
friend class ACE_POSIX_Asynch_Write_Stream_Result;
friend class ACE_WIN32_Asynch_Write_Stream_Result;
public:
/// The number of bytes which were requested at the start of the
/// asynchronous write.
u_long bytes_to_write (void) const;
/// Message block that contains the data to be written.
ACE_Message_Block &message_block (void) const;
/// I/O handle used for writing.
ACE_HANDLE handle (void) const;
/// Get the implementation class.
ACE_Asynch_Write_Stream_Result_Impl *implementation (void) const;
protected:
/// Constrcutor.
Result (ACE_Asynch_Write_Stream_Result_Impl *implementation);
/// Destructor.
virtual ~Result (void);
/// Implementation class.
ACE_Asynch_Write_Stream_Result_Impl *implementation_;
};
};
// Forward declarations
class ACE_Asynch_Read_File_Impl;
class ACE_Asynch_Read_File_Result_Impl;
/**
* @class ACE_Asynch_Read_File
*
* @brief This class is a factory for starting off asynchronous reads
* on a file. This class forwards all methods to its
* implementation class.
*
* Once <open> is called, multiple asynchronous <read>s can
* started using this class. An ACE_Asynch_Read_File::Result
* will be passed back to the <handler> when the asynchronous
* reads completes through the <ACE_Handler::handle_read_file>
* callback.
* This class differs slightly from ACE_Asynch_Read_Stream as it
* allows the user to specify an offset for the read.
*/
class ACE_Export ACE_Asynch_Read_File : public ACE_Asynch_Read_Stream
{
public:
/// A do nothing constructor.
ACE_Asynch_Read_File (void);
/// Destructor.
virtual ~ACE_Asynch_Read_File (void);
/**
* Initializes the factory with information which will be used with
* each asynchronous call. If (<handle> == ACE_INVALID_HANDLE),
* <ACE_Handler::handle> will be called on the <handler> to get the
* correct handle.
*/
int open (ACE_Handler &handler,
ACE_HANDLE handle = ACE_INVALID_HANDLE,
const void *completion_key = 0,
ACE_Proactor *proactor = 0);
/**
* This starts off an asynchronous read. Upto <bytes_to_read> will
* be read and stored in the <message_block>. The read will start
* at <offset> from the beginning of the file. Priority of the
* operation is specified by <priority>. On POSIX4-Unix, this is
* supported. Works like <nice> in Unix. Negative values are not
* allowed. 0 means priority of the operation same as the process
* priority. 1 means priority of the operation is one less than
* process. And so forth. On Win32, this argument is a no-op.
* <signal_number> is the POSIX4 real-time signal number to be used
* for the operation. <signal_number> ranges from ACE_SIGRTMIN to
* ACE_SIGRTMAX. This argument is a no-op on non-POSIX4 systems.
*/
int read (ACE_Message_Block &message_block,
u_long bytes_to_read,
u_long offset = 0,
u_long offset_high = 0,
const void *act = 0,
int priority = 0,
int signal_number = ACE_SIGRTMIN);
/// Return the underlying implementation class.
ACE_Asynch_Read_File_Impl *implementation (void) const;
protected:
/// Set the implementation class.
void implementation (ACE_Asynch_Read_File_Impl *implementation);
/// Delegation/implementation class that all methods will be
/// forwarded to.
ACE_Asynch_Read_File_Impl *implementation_;
public:
/**
* @class Result
*
* @brief This is that class which will be passed back to the
* <handler> when the asynchronous read completes. This class
* forwards all the methods to the implementation class.
*
* This class has all the information necessary for the
* <handler> to uniquiely identify the completion of the
* asynchronous read.
* This class differs slightly from
* ACE_Asynch_Read_Stream::Result as it calls back
* <ACE_Handler::handle_read_file> on the <handler> instead of
* <ACE_Handler::handle_read_stream>. No additional state is
* required by this class as ACE_Asynch_Result can store the
* <offset>.
*/
class ACE_Export Result : public ACE_Asynch_Read_Stream::Result
{
/// The concrete implementation result classes only construct this
/// class.
friend class ACE_POSIX_Asynch_Read_File_Result;
friend class ACE_WIN32_Asynch_Read_File_Result;
public:
/// Get the implementation class.
ACE_Asynch_Read_File_Result_Impl *implementation (void) const;
protected:
/// Constructor. This implementation will not be deleted.
Result (ACE_Asynch_Read_File_Result_Impl *implementation);
/// Destructor.
virtual ~Result (void);
/// The implementation class.
ACE_Asynch_Read_File_Result_Impl *implementation_;
private:
/// Here just to provide an dummpy implementation, since the
/// one auto generated by MSVC is flagged as infinitely recursive
void operator= (Result &) {}
};
};
// Forward declarations
class ACE_Asynch_Write_File_Impl;
class ACE_Asynch_Write_File_Result_Impl;
/**
* @class ACE_Asynch_Write_File
*
* @brief This class is a factory for starting off asynchronous writes
* on a file. This class forwards all methods to its
* implementation class.
*
* Once <open> is called, multiple asynchronous <write>s can be
* started using this class. A ACE_Asynch_Write_File::Result
* will be passed back to the <handler> when the asynchronous
* writes completes through the <ACE_Handler::handle_write_file>
* callback.
* This class differs slightly from ACE_Asynch_Write_Stream as
* it allows the user to specify an offset for the write.
*/
class ACE_Export ACE_Asynch_Write_File : public ACE_Asynch_Write_Stream
{
public:
/// A do nothing constructor.
ACE_Asynch_Write_File (void);
/// Destructor.
virtual ~ACE_Asynch_Write_File (void);
/**
* Initializes the factory with information which will be used with
* each asynchronous call. If (<handle> == ACE_INVALID_HANDLE),
* <ACE_Handler::handle> will be called on the <handler> to get the
* correct handle.
*/
int open (ACE_Handler &handler,
ACE_HANDLE handle = ACE_INVALID_HANDLE,
const void *completion_key = 0,
ACE_Proactor *proactor = 0);
/**
* This starts off an asynchronous write. Upto <bytes_to_write>
* will be written from the <message_block>, starting at the
* block's <rd_ptr>. The write will go to the file, starting
* <offset> bytes from the beginning of the file. Priority of the
* operation is specified by <priority>. On POSIX4-Unix, this is
* supported. Works like <nice> in Unix. Negative values are not
* allowed. 0 means priority of the operation same as the process
* priority. 1 means priority of the operation is one less than
* process. And so forth. On Win32, this is a no-op.
* <signal_number> is the POSIX4 real-time signal number to be used
* for the operation. <signal_number> ranges from ACE_SIGRTMIN to
* ACE_SIGRTMAX. This argument is a no-op on non-POSIX4 systems.
*/
int write (ACE_Message_Block &message_block,
u_long bytes_to_write,
u_long offset = 0,
u_long offset_high = 0,
const void *act = 0,
int priority = 0,
int signal_number = ACE_SIGRTMIN);
/// Return the underlying implementation class.
ACE_Asynch_Write_File_Impl *implementation (void) const;
protected:
/// Set the implementation.
void implementation (ACE_Asynch_Write_File_Impl *implementation);
/// Implementation object.
ACE_Asynch_Write_File_Impl *implementation_;
public:
/**
* @class Result
*
* @brief This is that class which will be passed back to the
* <handler> when the asynchronous write completes. This class
* forwards all the methods to the implementation class.
*
* This class has all the information necessary for the
* <handler> to uniquiely identify the completion of the
* asynchronous write.
* This class differs slightly from
* ACE_Asynch_Write_Stream::Result as it calls back
* <ACE_Handler::handle_write_file> on the <handler> instead
* of <ACE_Handler::handle_write_stream>. No additional state
* is required by this class as ACE_Asynch_Result can store
* the <offset>.
*/
class ACE_Export Result : public ACE_Asynch_Write_Stream::Result
{
/// The concrete implementation result classes only construct this
/// class.
friend class ACE_POSIX_Asynch_Write_File_Result;
friend class ACE_WIN32_Asynch_Write_File_Result;
public:
/// Get the implementation class.
ACE_Asynch_Write_File_Result_Impl *implementation (void) const;
protected:
/// Constructor. This implementation will not be deleted.
Result (ACE_Asynch_Write_File_Result_Impl *implementation);
/// Destructor.
virtual ~Result (void);
/// The implementation class.
ACE_Asynch_Write_File_Result_Impl *implementation_;
private:
/// Here just to provide an dummpy implementation, since the
/// one auto generated by MSVC is flagged as infinitely recursive
void operator= (Result &) {};
};
};
// Forward declarations
class ACE_Asynch_Accept_Result_Impl;
class ACE_Asynch_Accept_Impl;
/**
* @class ACE_Asynch_Accept
*
* @brief This class is a factory for starting off asynchronous accepts
* on a listen handle. This class forwards all methods to its
* implementation class.
*
* Once <open> is called, multiple asynchronous <accept>s can
* started using this class. A ACE_Asynch_Accept::Result will
* be passed back to the <handler> when the asynchronous accept
* completes through the <ACE_Handler::handle_accept>
* callback.
*/
class ACE_Export ACE_Asynch_Accept : public ACE_Asynch_Operation
{
public:
/// A do nothing constructor.
ACE_Asynch_Accept (void);
/// Destructor.
virtual ~ACE_Asynch_Accept (void);
/**
* Initializes the factory with information which will be used with
* each asynchronous call. If (<handle> == ACE_INVALID_HANDLE),
* <ACE_Handler::handle> will be called on the <handler> to get the
* correct handle.
*/
int open (ACE_Handler &handler,
ACE_HANDLE handle = ACE_INVALID_HANDLE,
const void *completion_key = 0,
ACE_Proactor *proactor = 0);
/**
* This starts off an asynchronous accept. The asynchronous accept
* call also allows any initial data to be returned to the
* <handler>. Upto <bytes_to_read> will be read and stored in the
* <message_block>. The <accept_handle> will be used for the
* <accept> call. If (<accept_handle> == INVALID_HANDLE), a new
* handle will be created. Priority of the
* operation is specified by <priority>. On POSIX4-Unix, this is
* supported. Works like <nice> in Unix. Negative values are not
* allowed. 0 means priority of the operation same as the process
* priority. 1 means priority of the operation is one less than
* process. And so forth. On Win32, this is a no-op.
*
* <message_block> must be specified. This is because the address of
* the new connection is placed at the end of this buffer.
* <signal_number> is the POSIX4 real-time signal number to be used
* for the operation. <signal_number> ranges from ACE_SIGRTMIN to
* ACE_SIGRTMAX. This argument is a no-op on non-POSIX4 systems.
*/
int accept (ACE_Message_Block &message_block,
u_long bytes_to_read,
ACE_HANDLE accept_handle = ACE_INVALID_HANDLE,
const void *act = 0,
int priority = 0,
int signal_number = ACE_SIGRTMIN);
/// Return the underlying implementation class.
ACE_Asynch_Accept_Impl *implementation (void) const;
protected:
/// Set the implementation class.
void implementation (ACE_Asynch_Accept_Impl *implementation);
/// Delegation/implementation class that all methods will be
/// forwarded to.
ACE_Asynch_Accept_Impl *implementation_;
public:
/**
* @class Result
*
* @brief This is that class which will be passed back to the
* <handler> when the asynchronous accept completes.
*
* This class has all the information necessary for the
* <handler> to uniquiely identify the completion of the
* asynchronous accept.
*/
class ACE_Export Result : public ACE_Asynch_Result
{
/// The concrete implementation result classes only construct this
/// class.
friend class ACE_POSIX_Asynch_Accept_Result;
friend class ACE_WIN32_Asynch_Accept_Result;
public:
/// The number of bytes which were requested at the start of the
/// asynchronous accept.
u_long bytes_to_read (void) const;
/// Message block which contains the read data.
ACE_Message_Block &message_block (void) const;
/// I/O handle used for accepting new connections.
ACE_HANDLE listen_handle (void) const;
/// I/O handle for the new connection.
ACE_HANDLE accept_handle (void) const;
/// Get the implementation.
ACE_Asynch_Accept_Result_Impl *implementation (void) const;
protected:
/// Contructor. Implementation will not be deleted.
Result (ACE_Asynch_Accept_Result_Impl *implementation);
/// Destructor.
virtual ~Result (void);
/// Impelmentation class.
ACE_Asynch_Accept_Result_Impl *implementation_;
};
};
// Forward declarations
class ACE_Asynch_Transmit_File_Result_Impl;
class ACE_Asynch_Transmit_File_Impl;
/**
* @class ACE_Asynch_Transmit_File
*
* @brief This class is a factory for starting off asynchronous
* transmit files on a stream.
*
* Once <open> is called, multiple asynchronous <transmit_file>s
* can started using this class. A
* ACE_Asynch_Transmit_File::Result will be passed back to the
* <handler> when the asynchronous transmit file completes
* through the <ACE_Handler::handle_transmit_file> callback.
* The transmit_file function transmits file data over a
* connected network connection. The function uses the operating
* system's cache manager to retrieve the file data. This
* function provides high-performance file data transfer over
* network connections. This function would be of great use in
* a Web Server, Image Server, etc.
*/
class ACE_Export ACE_Asynch_Transmit_File : public ACE_Asynch_Operation
{
public:
// Forward declarations
class Header_And_Trailer;
/// A do nothing constructor.
ACE_Asynch_Transmit_File (void);
/// Destructor.
virtual ~ACE_Asynch_Transmit_File (void);
/**
* Initializes the factory with information which will be used with
* each asynchronous call. If (<handle> == ACE_INVALID_HANDLE),
* <ACE_Handler::handle> will be called on the <handler> to get the
* correct handle.
*/
int open (ACE_Handler &handler,
ACE_HANDLE handle = ACE_INVALID_HANDLE,
const void *completion_key = 0,
ACE_Proactor *proactor = 0);
/**
* This starts off an asynchronous transmit file. The <file> is a
* handle to an open file. <header_and_trailer> is a pointer to a
* data structure that contains pointers to data to send before and
* after the file data is sent. Set this parameter to 0 if you only
* want to transmit the file data. Upto <bytes_to_write> will be
* written to the <socket>. If you want to send the entire file,
* let <bytes_to_write> = 0. <bytes_per_send> is the size of each
* block of data sent per send operation. Please read the Win32
* documentation on what the flags should be. Priority of the
* operation is specified by <priority>. On POSIX4-Unix, this is
* supported. Works like <nice> in Unix. Negative values are not
* allowed. 0 means priority of the operation same as the process
* priority. 1 means priority of the operation is one less than
* process. And so forth. On Win32, this is a no-op.
* <signal_number> is the POSIX4 real-time signal number to be used
* for the operation. <signal_number> ranges from ACE_SIGRTMIN to
* ACE_SIGRTMAX. This argument is a no-op on non-POSIX4 systems.
*/
int transmit_file (ACE_HANDLE file,
Header_And_Trailer *header_and_trailer = 0,
u_long bytes_to_write = 0,
u_long offset = 0,
u_long offset_high = 0,
u_long bytes_per_send = 0,
u_long flags = 0,
const void *act = 0,
int priority = 0,
int signal_number = ACE_SIGRTMIN);
/// Return the underlying implementation class.
ACE_Asynch_Transmit_File_Impl *implementation (void) const;
protected:
/// Set the implementation.
void implementation (ACE_Asynch_Transmit_File_Impl *);
/// The implementation class.
ACE_Asynch_Transmit_File_Impl *implementation_;
public:
/**
* @class Result
*
* @brief This is that class which will be passed back to the
* <handler> when the asynchronous transmit file completes.
*
* This class has all the information necessary for the
* <handler> to uniquiely identify the completion of the
* asynchronous transmit file.
*/
class ACE_Export Result : public ACE_Asynch_Result
{
/// The concrete implementation result classes only construct this
/// class.
friend class ACE_POSIX_Asynch_Transmit_File_Result;
friend class ACE_WIN32_Asynch_Transmit_File_Result;
public:
/// Socket used for transmitting the file.
ACE_HANDLE socket (void) const;
/// File from which the data is read.
ACE_HANDLE file (void) const;
/// Header and trailer data associated with this transmit file.
Header_And_Trailer *header_and_trailer (void) const;
/// The number of bytes which were requested at the start of the
/// asynchronous transmit file.
u_long bytes_to_write (void) const;
/// Number of bytes per send requested at the start of the transmit
/// file.
u_long bytes_per_send (void) const;
/// Flags which were passed into transmit file.
u_long flags (void) const;
/// Get the implementation class.
ACE_Asynch_Transmit_File_Result_Impl *implementation (void) const;
protected:
/// Constructor.
Result (ACE_Asynch_Transmit_File_Result_Impl *implementation);
/// Destructor.
virtual ~Result (void);
/// The implementation class.
ACE_Asynch_Transmit_File_Result_Impl *implementation_;
};
/**
* @class Header_And_Trailer
*
* @brief The class defines a data structure that contains pointers
* to data to send before and after the file data is sent.
*
* This class provides a wrapper over TRANSMIT_FILE_BUFFERS
* and provided a consistent use of ACE_Message_Blocks.
*/
class ACE_Export Header_And_Trailer
{
public:
/// Constructor.
Header_And_Trailer (ACE_Message_Block *header = 0,
u_long header_bytes = 0,
ACE_Message_Block *trailer = 0,
u_long trailer_bytes = 0);
/// Destructor
virtual ~Header_And_Trailer (void);
/// This method allows all the member to be set in one fell swoop.
void header_and_trailer (ACE_Message_Block *header = 0,
u_long header_bytes = 0,
ACE_Message_Block *trailer = 0,
u_long trailer_bytes = 0);
/// Header which goes before the file data.
ACE_Message_Block *header (void) const;
void header (ACE_Message_Block *message_block);
/// Size of the header data.
u_long header_bytes (void) const;
void header_bytes (u_long bytes);
/// Trailer which goes after the file data.
ACE_Message_Block *trailer (void) const;
void trailer (ACE_Message_Block *message_block);
/// Size of the trailer data.
u_long trailer_bytes (void) const;
void trailer_bytes (u_long bytes);
/// Conversion routine.
ACE_LPTRANSMIT_FILE_BUFFERS transmit_buffers (void);
protected:
/// Header data.
ACE_Message_Block *header_;
/// Size of header data.
u_long header_bytes_;
/// Trailer data.
ACE_Message_Block *trailer_;
/// Size of trailer data.
u_long trailer_bytes_;
/// Target data structure.
ACE_TRANSMIT_FILE_BUFFERS transmit_buffers_;
};
};
// Forward declarations
class ACE_Asynch_Read_Dgram_Result_Impl;
class ACE_Asynch_Read_Dgram_Impl;
class ACE_Addr;
/**
* @class ACE_Asynch_Read_Dgram
*
* @brief This class is a factory for starting off asynchronous reads
* on a UDP socket. This class forwards all methods to its
* implementation class.
*
* Once <open> is called, multiple asynchronous <read>s can be
* started using this class. An ACE_Asynch_Read_Dgram::Result
* will be passed back to the <handler> when the asynchronous
* reads completes through the <ACE_Handler::handle_read_dgram>
* callback.
*/
class ACE_Export ACE_Asynch_Read_Dgram : public ACE_Asynch_Operation
{
public:
/// A do nothing constructor.
ACE_Asynch_Read_Dgram (void);
/// Destructor
virtual ~ACE_Asynch_Read_Dgram (void);
/**
* Initializes the factory with information which will be used with
* each asynchronous call. If (<handle> == ACE_INVALID_HANDLE),
* <ACE_Handler::handle> will be called on the <handler> to get the
* correct handle.
*/
int open (ACE_Handler &handler,
ACE_HANDLE handle = ACE_INVALID_HANDLE,
const void *completion_key = 0,
ACE_Proactor *proactor = 0);
/** This starts off an asynchronous read. Upto
* <message_block->total_size()> will be read and stored in the
* <message_block>. <message_block>'s <wr_ptr> will be updated to reflect
* the added bytes if the read operation is successfully completed.
* Return code of 1 means immediate success and <number_of_bytes_recvd>
* will contain number of bytes read. The <ACE_Handler::handle_read_dgram>
* method will still be called. Return code of 0 means the IO will
* complete proactively. Return code of -1 means there was an error, use
* errno to get the error code.
*
* Scatter/gather is supported on WIN32 by using the <message_block->cont()>
* method. Up to ACE_IOV_MAX <message_block>'s are supported. Upto
* <message_block->size()> bytes will be read into each <message block> for
* a total of <message_block->total_size()> bytes. All <message_block>'s
* <wr_ptr>'s will be updated to reflect the added bytes for each
* <message_block>
*
* Priority of the operation is specified by <priority>. On POSIX4-Unix,
* this is supported. Works like <nice> in Unix. Negative values are not
* allowed. 0 means priority of the operation same as the process
* priority. 1 means priority of the operation is one less than
* process. And so forth. On Win32, <priority> is a no-op.
* <signal_number> is the POSIX4 real-time signal number to be used
* for the operation. <signal_number> ranges from ACE_SIGRTMIN to
* ACE_SIGRTMAX. This argument is a no-op on non-POSIX4 systems.
*/
ssize_t recv (ACE_Message_Block *message_block,
size_t &number_of_bytes_recvd,
int flags,
int protocol_family = PF_INET,
const void *act = 0,
int priority = 0,
int signal_number = ACE_SIGRTMIN);
/// Return the underlying implementation class.
ACE_Asynch_Read_Dgram_Impl *implementation (void) const;
protected:
/// Set the implementation class.
void implementation (ACE_Asynch_Read_Dgram_Impl *implementation);
/// Implementation class that all methods will be forwarded to.
ACE_Asynch_Read_Dgram_Impl *implementation_;
public:
/**
* @class Result
*
* @brief This is the class which will be passed back to the
* <handler> when the asynchronous read completes. This class
* forwards all the methods to the implementation classes.
*
* This class has all the information necessary for the
* <handler> to uniquiely identify the completion of the
* asynchronous read.
*/
class ACE_Export Result : public ACE_Asynch_Result
{
/// The concrete implementation result classes only construct this
/// class.
friend class ACE_POSIX_Asynch_Read_Dgram_Result;
friend class ACE_WIN32_Asynch_Read_Dgram_Result;
public:
/// The number of bytes which were requested at the start of the
/// asynchronous read.
u_long bytes_to_read (void) const;
/// Message block which contains the read data
ACE_Message_Block *message_block (void) const;
/// The flags used in the read
int flags (void) const;
/// The address of where the packet came from
int remote_address (ACE_Addr& addr) const;
/// I/O handle used for reading.
ACE_HANDLE handle (void) const;
/// Get the implementation class.
ACE_Asynch_Read_Dgram_Result_Impl *implementation (void) const;
protected:
/// Constructor.
Result (ACE_Asynch_Read_Dgram_Result_Impl *implementation);
/// Destructor.
virtual ~Result (void);
/// The implementation class.
ACE_Asynch_Read_Dgram_Result_Impl *implementation_;
};
};
// Forward declarations
class ACE_Asynch_Write_Dgram_Impl;
class ACE_Asynch_Write_Dgram_Result_Impl;
/**
* @class ACE_Asynch_Write_Dgram
*
* @brief This class is a factory for starting off asynchronous writes
* on a UDP socket. This class forwards all methods to its
* implementation class.
*
* Once <open> is called, multiple asynchronous <writes>s can
* started using this class. An ACE_Asynch_Write_Dgram::Result
* will be passed back to the <handler> when the asynchronous
* write completes through the
* <ACE_Handler::handle_write_dgram> callback.
*/
class ACE_Export ACE_Asynch_Write_Dgram : public ACE_Asynch_Operation
{
public:
/// A do nothing constructor.
ACE_Asynch_Write_Dgram (void);
/// Destructor.
virtual ~ACE_Asynch_Write_Dgram (void);
/**
* Initializes the factory with information which will be used with
* each asynchronous call. If (<handle> == ACE_INVALID_HANDLE),
* <ACE_Handler::handle> will be called on the <handler> to get the
* correct handle.
*/
int open (ACE_Handler &handler,
ACE_HANDLE handle = ACE_INVALID_HANDLE,
const void *completion_key = 0,
ACE_Proactor *proactor = 0);
/** This starts off an asynchronous send. Upto
* <message_block->total_length()> will be sent. <message_block>'s
* <rd_ptr> will be updated to reflect the sent bytes if the send operation
* is successfully completed.
* Return code of 1 means immediate success and <number_of_bytes_sent>
* is updated to number of bytes sent. The <ACE_Handler::handle_write_dgram>
* method will still be called. Return code of 0 means the IO will
* complete proactively. Return code of -1 means there was an error, use
* errno to get the error code.
*
* Scatter/gather is supported on WIN32 by using the <message_block->cont()>
* method. Up to ACE_IOV_MAX <message_block>'s are supported. Upto
* <message_block->length()> bytes will be sent from each <message block>
* for a total of <message_block->total_length()> bytes. All
* <message_block>'s <rd_ptr>'s will be updated to reflect the bytes sent
* from each <message_block>.
*
* Priority of the operation is specified by <priority>. On POSIX4-Unix,
* this is supported. Works like <nice> in Unix. Negative values are not
* allowed. 0 means priority of the operation same as the process
* priority. 1 means priority of the operation is one less than
* process. And so forth. On Win32, this argument is a no-op.
* <signal_number> is the POSIX4 real-time signal number to be used
* for the operation. <signal_number> ranges from ACE_SIGRTMIN to
* ACE_SIGRTMAX. This argument is a no-op on non-POSIX4 systems.
*/
ssize_t send (ACE_Message_Block *message_block,
size_t &number_of_bytes_sent,
int flags,
const ACE_Addr& remote_addr,
const void *act = 0,
int priority = 0,
int signal_number = ACE_SIGRTMIN);
/// Return the underlying implementation class.
ACE_Asynch_Write_Dgram_Impl *implementation (void) const;
protected:
/// Set the implementation class.
void implementation (ACE_Asynch_Write_Dgram_Impl *implementation);
/// Implementation class that all methods will be forwarded to.
ACE_Asynch_Write_Dgram_Impl *implementation_;
public:
/**
* @class
*
* @brief This is that class which will be passed back to the
* <handler> when the asynchronous write completes. This class
* forwards all the methods to the implementation class.
*
* This class has all the information necessary for the
* <handler> to uniquiely identify the completion of the
* asynchronous write.
*/
class ACE_Export Result : public ACE_Asynch_Result
{
/// The concrete implementation result classes only construct this
/// class.
friend class ACE_POSIX_Asynch_Write_Dgram_Result;
friend class ACE_WIN32_Asynch_Write_Dgram_Result;
public:
/// The number of bytes which were requested at the start of the
/// asynchronous write.
u_long bytes_to_write (void) const;
/// Message block which contains the sent data
ACE_Message_Block *message_block (void) const;
/// The flags using in the write
int flags (void) const;
/// I/O handle used for writing.
ACE_HANDLE handle (void) const;
/// Get the implementation class.
ACE_Asynch_Write_Dgram_Result_Impl *implementation (void) const;
protected:
/// Constrcutor.
Result (ACE_Asynch_Write_Dgram_Result_Impl *implementation);
/// Destructor.
virtual ~Result (void);
/// Implementation class.
ACE_Asynch_Write_Dgram_Result_Impl *implementation_;
};
};
/**
* @class ACE_Handler
*
* @brief This base class defines the interface for receiving the
* results of asynchronous operations.
*
* Subclasses of this class will fill in appropriate methods.
*/
class ACE_Export ACE_Handler
{
public:
/// A do nothing constructor.
ACE_Handler (void);
/// A do nothing constructor which allows proactor to be set to <p>.
ACE_Handler (ACE_Proactor *p);
/// Virtual destruction.
virtual ~ACE_Handler (void);
/// This method will be called when an asynchronous read completes on
/// a stream.
virtual void handle_read_stream (const ACE_Asynch_Read_Stream::Result &result);
/// This method will be called when an asynchronous write completes
/// on a UDP socket.
virtual void handle_write_dgram (const ACE_Asynch_Write_Dgram::Result &result);
/// This method will be called when an asynchronous read completes on
/// a UDP socket.
virtual void handle_read_dgram (const ACE_Asynch_Read_Dgram::Result &result);
/// This method will be called when an asynchronous write completes
/// on a stream.
virtual void handle_write_stream (const ACE_Asynch_Write_Stream::Result &result);
/// This method will be called when an asynchronous read completes on
/// a file.
virtual void handle_read_file (const ACE_Asynch_Read_File::Result &result);
/// This method will be called when an asynchronous write completes
/// on a file.
virtual void handle_write_file (const ACE_Asynch_Write_File::Result &result);
/// This method will be called when an asynchronous accept completes.
virtual void handle_accept (const ACE_Asynch_Accept::Result &result);
/// This method will be called when an asynchronous transmit file
/// completes.
virtual void handle_transmit_file (const ACE_Asynch_Transmit_File::Result &result);
/// Called when timer expires. <tv> was the requested time value and
/// <act> is the ACT passed when scheduling the timer.
virtual void handle_time_out (const ACE_Time_Value &tv,
const void *act = 0);
/**
* This is method works with the <run_event_loop> of the
* ACE_Proactor. A special <Wake_Up_Completion> is used to wake up
* all the threads that are blocking for completions.
*/
virtual void handle_wakeup (void);
/// Get the proactor associated with this handler.
ACE_Proactor *proactor (void);
/// Set the proactor.
void proactor (ACE_Proactor *p);
/**
* Get the I/O handle used by this <handler>. This method will be
* called by the ACE_Asynch_* classes when an ACE_INVALID_HANDLE is
* passed to <open>.
*/
virtual ACE_HANDLE handle (void) const;
/// Set the ACE_HANDLE value for this Handler.
virtual void handle (ACE_HANDLE);
protected:
/// The proactor associated with this handler.
ACE_Proactor *proactor_;
/// The ACE_HANDLE in use with this handler.
ACE_HANDLE handle_;
};
// Forward declarations
class ACE_INET_Addr;
// Forward declarations
template <class HANDLER>
class ACE_Asynch_Acceptor;
/**
* @class ACE_Service_Handler
*
* @brief This base class defines the interface for the
* ACE_Asynch_Acceptor to call into when new connection are
* accepted.
*
* Subclasses of this class will fill in appropriate methods to
* define application specific behavior.
*/
class ACE_Export ACE_Service_Handler : public ACE_Handler
{
/// The Acceptor is the factory and therefore should have special
/// privileges.
friend class ACE_Asynch_Acceptor<ACE_Service_Handler>;
public:
/// A do nothing constructor.
ACE_Service_Handler (void);
/// Virtual destruction.
virtual ~ACE_Service_Handler (void);
/**
* <open> is called by ACE_Asynch_Acceptor to initialize a new
* instance of ACE_Service_Handler that has been created after the a
* new connection is accepted. The handle for the new connection is
* passed along with an initial data that may have shown up.
*/
virtual void open (ACE_HANDLE new_handle,
ACE_Message_Block &message_block);
// protected:
// This should be corrected after the correct semantics of the
// friend has been figured out.
/// Called by ACE_Asynch_Acceptor to pass the addresses of the new
/// connections.
virtual void addresses (const ACE_INET_Addr &remote_address,
const ACE_INET_Addr &local_address);
/// Called by ACE_Asynch_Acceptor to pass the act.
virtual void act (const void *);
};
#endif /* ACE_WIN32 || ACE_HAS_AIO_CALLS*/
#include "ace/post.h"
#endif /* ACE_ASYNCH_IO_H */
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