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|
/* -*- C++ -*- */
//=============================================================================
/**
* @file Asynch_IO_Impl.h
*
* $Id$
*
*
* This class contains asbtract base classes for all the concrete
* implementation classes for the various asynchronous operations
* that are used with the Praoctor.
*
*
* @author Irfan Pyarali (irfan@cs.wustl.edu)
* @author Tim Harrison (harrison@cs.wustl.edu)
* @author Alexander Babu Arulanthu <alex@cs.wustl.edu>
* @author Roger Tragin <r.tragin@computer.org>
* @author Alexander Libman <alibman@ihug.com.au>
*/
//=============================================================================
#ifndef ACE_ASYNCH_IO_IMPL_H
#define ACE_ASYNCH_IO_IMPL_H
#include "ace/pre.h"
#include "ace/config-all.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
#pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#if (defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)) || (defined (ACE_HAS_AIO_CALLS))
// This only works on Win32 platforms and on Unix platforms supporting
// aio calls.
#include "ace/Asynch_IO.h"
// Forward declaration.
class ACE_Proactor_Impl;
/**
* @class ACE_Asynch_Result_Impl
*
* @brief Abstract base class for the all the classes that provide
* concrete implementations for ACE_Asynch_Result.
*
*/
class ACE_Export ACE_Asynch_Result_Impl
{
public:
virtual ~ACE_Asynch_Result_Impl (void);
/// Number of bytes transferred by the operation.
virtual u_long bytes_transferred (void) const = 0;
/// ACT associated with the operation.
virtual const void *act (void) const = 0;
/// Did the operation succeed?
virtual int success (void) const = 0;
/// This ACT is not the same as the ACT associated with the
/// asynchronous operation.
virtual const void *completion_key (void) const = 0;
/// Error value if the operation fail.
virtual u_long error (void) const = 0;
/// Event associated with the OVERLAPPED structure.
virtual ACE_HANDLE event (void) const = 0;
/// This really make sense only when doing file I/O.
virtual u_long offset (void) const = 0;
virtual u_long offset_high (void) const = 0;
/// Priority of the operation.
virtual int priority (void) const = 0;
/**
* POSIX4 real-time signal number to be used for the
* operation. <signal_number> ranges from SIGRTMIN to SIGRTMAX. By
* default, SIGRTMIN is used to issue <aio_> calls. This is a no-op
* on non-POSIX4 systems and returns 0.
*/
virtual int signal_number (void) const = 0;
// protected:
//
// These two should really be protected. But sometimes it
// simplifies code to be able to "fake" a result. Use carefully.
/// This is called when the asynchronous operation completes.
virtual void complete (u_long bytes_transferred,
int success,
const void *completion_key,
u_long error = 0) = 0;
/// Post <this> to the Proactor's completion port.
virtual int post_completion (ACE_Proactor_Impl *proactor) = 0;
protected:
/// Do-nothing constructor.
ACE_Asynch_Result_Impl (void);
};
/**
* @class ACE_Asynch_Operation_Impl
*
* @brief Abstract base class for all the concrete implementation
* classes that provide different implementations for the
* ACE_Asynch_Operation.
*/
class ACE_Export ACE_Asynch_Operation_Impl
{
public:
virtual ~ACE_Asynch_Operation_Impl (void);
/**
* Initializes the factory with information which will be used with
* each asynchronous call. If (<handle> == ACE_INVALID_HANDLE),
* <ACE_Handler::handle> will be called on the <handler> to get the
* correct handle.
*/
virtual int open (ACE_Handler &handler,
ACE_HANDLE handle,
const void *completion_key,
ACE_Proactor *proactor) = 0;
/**
* This cancels all pending accepts operations that were issued by
* the calling thread. The function does not cancel asynchronous
* operations issued by other threads.
*/
virtual int cancel (void) = 0;
// = Access methods.
/// Return the underlying proactor.
virtual ACE_Proactor* proactor (void) const = 0;
protected:
/// Do-nothing constructor.
ACE_Asynch_Operation_Impl (void);
};
/**
* @class ACE_Asynch_Read_Stream_Impl
*
* @brief Abstract base class for all the concrete implementation
* classes that provide different implementations for the
* ACE_Asynch_Read_Stream
*
*/
class ACE_Export ACE_Asynch_Read_Stream_Impl : public virtual ACE_Asynch_Operation_Impl
{
public:
virtual ~ACE_Asynch_Read_Stream_Impl (void);
/// This starts off an asynchronous read. Upto <bytes_to_read> will
/// be read and stored in the <message_block>.
virtual int read (ACE_Message_Block &message_block,
u_long bytes_to_read,
const void *act,
int priority,
int signal_number) = 0;
#if (defined (ACE_WIN32) && !defined (ACE_HAS_WINCE))
/**
* Same as above but with scatter support, through chaining of composite
* message blocks using the continuation field.
*/
virtual int readv (ACE_Message_Block &message_block,
u_long bytes_to_read,
const void *act,
int priority,
int signal_number) = 0;
#endif /* (defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)) */
protected:
/// Do-nothing constructor.
ACE_Asynch_Read_Stream_Impl (void);
};
/**
* @class ACE_Asynch_Read_Stream_Result_Impl
*
* @brief Abstract base class for all the concrete implementation
* classes that provide different implementations for the
* ACE_Asynch_Read_Stream::Result class.
*
*/
class ACE_Export ACE_Asynch_Read_Stream_Result_Impl : public virtual ACE_Asynch_Result_Impl
{
public:
virtual ~ACE_Asynch_Read_Stream_Result_Impl (void);
/// The number of bytes which were requested at the start of the
/// asynchronous read.
virtual u_long bytes_to_read (void) const = 0;
/// Message block which contains the read data.
virtual ACE_Message_Block &message_block (void) const = 0;
/// I/O handle used for reading.
virtual ACE_HANDLE handle (void) const = 0;
protected:
/// Do-nothing constructor.
ACE_Asynch_Read_Stream_Result_Impl (void);
};
/**
* @class ACE_Asynch_Write_Stream_Impl
*
* @brief Abstract base class for all the concrete implementation
* classes that provide different implementations for the
* ACE_Asynch_Write_Stream class.
*
*/
class ACE_Export ACE_Asynch_Write_Stream_Impl : public virtual ACE_Asynch_Operation_Impl
{
public:
virtual ~ACE_Asynch_Write_Stream_Impl (void);
/// This starts off an asynchronous write. Upto <bytes_to_write>
/// will be written from the <message_block>.
virtual int write (ACE_Message_Block &message_block,
u_long bytes_to_write,
const void *act,
int priority,
int signal_number) = 0;
#if (defined (ACE_WIN32) && !defined (ACE_HAS_WINCE))
/**
* Same as above but with gather support, through chaining of composite
* message blocks using the continuation field.
*/
virtual int writev (ACE_Message_Block &message_block,
u_long bytes_to_write,
const void *act,
int priority,
int signal_number) = 0;
#endif /* (defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)) */
protected:
/// Do-nothing constructor.
ACE_Asynch_Write_Stream_Impl (void);
};
/**
* @class ACE_Asynch_Write_Stream_Result_Impl
*
* @brief Abstract base class for all the concrete implementation
* classes that provide different implementations for the
* ACE_Asynch_Write_Stream::Result.
*
*/
class ACE_Export ACE_Asynch_Write_Stream_Result_Impl : public virtual ACE_Asynch_Result_Impl
{
public:
virtual ~ACE_Asynch_Write_Stream_Result_Impl (void);
/// The number of bytes which were requested at the start of the
/// asynchronous write.
virtual u_long bytes_to_write (void) const = 0;
/// Message block that contains the data to be written.
virtual ACE_Message_Block &message_block (void) const = 0;
/// I/O handle used for writing.
virtual ACE_HANDLE handle (void) const = 0;
protected:
/// Do-nothing constructor.
ACE_Asynch_Write_Stream_Result_Impl (void);
};
/**
* @class ACE_Asynch_Read_File_Impl
*
* @brief Abstract base class for all the concrete implementation
* classes that provide different implementations for the
* ACE_Asynch_Read_File::Result.
*
*/
class ACE_Export ACE_Asynch_Read_File_Impl : public virtual ACE_Asynch_Read_Stream_Impl
{
public:
virtual ~ACE_Asynch_Read_File_Impl (void);
/**
* This starts off an asynchronous read. Upto <bytes_to_read> will
* be read and stored in the <message_block>. The read will start
* at <offset> from the beginning of the file.
*/
virtual int read (ACE_Message_Block &message_block,
u_long bytes_to_read,
u_long offset,
u_long offset_high,
const void *act,
int priority,
int signal_number) = 0;
#if (defined (ACE_WIN32) && !defined (ACE_HAS_WINCE))
/**
* Same as above but with scatter support, through chaining of composite
* message blocks using the continuation field.
* NOTE: In win32 Each data block payload must be at least the size of a system
* memory page and must be aligned on a system memory page size boundary
*/
virtual int readv (ACE_Message_Block &message_block,
u_long bytes_to_read,
u_long offset,
u_long offset_high,
const void *act,
int priority,
int signal_number) = 0;
#endif /* (defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)) */
// We don;t need to redefine the following function again because it
// has already been defined in ACE_Asynch_Read_Stream_Impl. But we
// still need it here to supress a overwriting pure virtual function
// warning in KAI compiler.
/// This starts off an asynchronous read. Upto <bytes_to_read> will
/// be read and stored in the <message_block>.
virtual int read (ACE_Message_Block &message_block,
u_long bytes_to_read,
const void *act,
int priority,
int signal_number) = 0;
#if (defined (ACE_WIN32) && !defined (ACE_HAS_WINCE))
/**
* Same as above but with scatter support, through chaining of composite
* message blocks using the continuation field.
*/
virtual int readv (ACE_Message_Block &message_block,
u_long bytes_to_read,
const void *act,
int priority,
int signal_number) = 0;
#endif /* (defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)) */
protected:
/// Do-nothing constructor.
ACE_Asynch_Read_File_Impl (void);
};
/**
* @class ACE_Asynch_Read_File_Result_Impl
*
* @brief This is the abstract base class for all the concrete
* implementation classes for ACE_Asynch_Read_File::Result.
*
*/
class ACE_Export ACE_Asynch_Read_File_Result_Impl : public virtual ACE_Asynch_Read_Stream_Result_Impl
{
public:
/// Destructor.
virtual ~ACE_Asynch_Read_File_Result_Impl (void);
protected:
/// Do-nothing constructor.
ACE_Asynch_Read_File_Result_Impl (void);
};
/**
* @class ACE_Asynch_Write_File_Impl
*
* @brief Abstract base class for all the concrete implementation
* classes that provide different implementations for the
* ACE_Asynch_Write_File.
*
*/
class ACE_Export ACE_Asynch_Write_File_Impl : public virtual ACE_Asynch_Write_Stream_Impl
{
public:
virtual ~ACE_Asynch_Write_File_Impl (void);
/**
* This starts off an asynchronous write. Upto <bytes_to_write>
* will be write and stored in the <message_block>. The write will
* start at <offset> from the beginning of the file.
*/
virtual int write (ACE_Message_Block &message_block,
u_long bytes_to_write,
u_long offset,
u_long offset_high,
const void *act,
int priority,
int signal_number) = 0;
#if (defined (ACE_WIN32) && !defined (ACE_HAS_WINCE))
/**
* Same as above but with gather support, through chaining of composite
* message blocks using the continuation field.
* NOTE: In win32 Each data block payload must be at least the size of a system
* memory page and must be aligned on a system memory page size boundary
*/
virtual int writev (ACE_Message_Block &message_block,
u_long bytes_to_write,
u_long offset,
u_long offset_high,
const void *act,
int priority,
int signal_number) = 0;
#endif /* (defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)) */
// We don;t need to redefine the following function again because it
// has already been defined in ACE_Asynch_Write_Stream_Impl. But we
// still need it here to supress a overwriting pure virtual function
// warning in KAI compiler.
/// This starts off an asynchronous write. Upto <bytes_to_write>
/// will be written from the <message_block>.
virtual int write (ACE_Message_Block &message_block,
u_long bytes_to_write,
const void *act,
int priority,
int signal_number) = 0;
#if (defined (ACE_WIN32) && !defined (ACE_HAS_WINCE))
/**
* Same as above but with gather support, through chaining of composite
* message blocks using the continuation field.
*/
virtual int writev (ACE_Message_Block &message_block,
u_long bytes_to_write,
const void *act,
int priority,
int signal_number) = 0;
#endif /* (defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)) */
protected:
/// Do-nothing constructor.
ACE_Asynch_Write_File_Impl (void);
};
/**
* @class ACE_Asynch_Write_File_Result_Impl
*
* @brief This is the abstract base class for all the concrete
* implementation classes that provide different implementations
* for the ACE_Asynch_Write_File::Result.
*
*/
class ACE_Export ACE_Asynch_Write_File_Result_Impl : public virtual ACE_Asynch_Write_Stream_Result_Impl
{
public:
virtual ~ACE_Asynch_Write_File_Result_Impl (void);
protected:
/// Do-nothing constructor.
ACE_Asynch_Write_File_Result_Impl (void);
};
/**
* @class ACE_Asynch_Accept_Impl
*
* @brief Abstract base class for all the concrete implementation
* classes that provide different implementations for the
* ACE_Asynch_Accept.
*
*/
class ACE_Export ACE_Asynch_Accept_Impl : public virtual ACE_Asynch_Operation_Impl
{
public:
virtual ~ACE_Asynch_Accept_Impl (void);
/**
* This starts off an asynchronous accept. The asynchronous accept
* call also allows any initial data to be returned to the
* <handler>. Upto <bytes_to_read> will be read and stored in the
* <message_block>. The <accept_handle> will be used for the
* <accept> call. If (<accept_handle> == INVALID_HANDLE), a new
* handle will be created.
*
* <message_block> must be specified. This is because the address of
* the new connection is placed at the end of this buffer.
*/
virtual int accept (ACE_Message_Block &message_block,
u_long bytes_to_read,
ACE_HANDLE accept_handle,
const void *act,
int priority,
int signal_number) = 0;
protected:
/// Do-nothing constructor.
ACE_Asynch_Accept_Impl (void);
};
/**
* @class ACE_Asynch_Accept_Result_Impl
*
* @brief Abstract base class for all the concrete implementation
* classes that provide different implementations for the
* ACE_Asynch_Accept.
*
*/
class ACE_Export ACE_Asynch_Accept_Result_Impl : public virtual ACE_Asynch_Result_Impl
{
public:
virtual ~ACE_Asynch_Accept_Result_Impl (void);
/// The number of bytes which were requested at the start of the
/// asynchronous accept.
virtual u_long bytes_to_read (void) const = 0;
/// Message block which contains the read data.
virtual ACE_Message_Block &message_block (void) const = 0;
/// I/O handle used for accepting new connections.
virtual ACE_HANDLE listen_handle (void) const = 0;
/// I/O handle for the new connection.
virtual ACE_HANDLE accept_handle (void) const = 0;
protected:
/// Do-nothing constructor.
ACE_Asynch_Accept_Result_Impl (void);
};
/**
* @class ACE_Asynch_Connect_Impl
*
* @brief Abstract base class for all the concrete implementation
* classes that provide different implementations for the
* ACE_Asynch_Connect.
*
*/
class ACE_Export ACE_Asynch_Connect_Impl : public virtual ACE_Asynch_Operation_Impl
{
public:
virtual ~ACE_Asynch_Connect_Impl (void);
/**
* This starts off an asynchronous connect
*/
virtual int connect (ACE_HANDLE connect_handle,
const ACE_Addr & remote_sap,
const ACE_Addr & local_sap,
int reuse_addr,
const void *act,
int priority,
int signal_number) = 0;
protected:
/// Do-nothing constructor.
ACE_Asynch_Connect_Impl (void);
};
/**
* @class ACE_Asynch_Connect_Result_Impl
*
* @brief Abstract base class for all the concrete implementation
* classes that provide different implementations for the
* ACE_Asynch_Connect.
*
*/
class ACE_Export ACE_Asynch_Connect_Result_Impl : public virtual ACE_Asynch_Result_Impl
{
public:
virtual ~ACE_Asynch_Connect_Result_Impl (void);
/// I/O handle for the connection.
virtual ACE_HANDLE connect_handle (void) const = 0;
protected:
/// Do-nothing constructor.
ACE_Asynch_Connect_Result_Impl (void);
};
/**
* @class ACE_Asynch_Transmit_File_Impl
*
* @brief Abstract base class for all the concrete implementation
* classes that provide different implementations for the
* ACE_Asynch_Transmit_File.
*
*/
class ACE_Asynch_Transmit_File_Impl : public virtual ACE_Asynch_Operation_Impl
{
public:
virtual ~ACE_Asynch_Transmit_File_Impl (void);
/// This starts off an asynchronous transmit file.
virtual int transmit_file (ACE_HANDLE file,
ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer,
u_long bytes_to_write,
u_long offset,
u_long offset_high,
u_long bytes_per_send,
u_long flags,
const void *act,
int priority,
int signal_number) = 0;
protected:
/// Do-nothing constructor.
ACE_Asynch_Transmit_File_Impl (void);
};
/**
* @class ACE_Asynch_Transmit_File_Result_Impl
*
* @brief Abstract base class for all the concrete implementation
* classes that provide different implementations for the
* ACE_Asynch_Transmit_File::Result.
*
*/
class ACE_Export ACE_Asynch_Transmit_File_Result_Impl : public virtual ACE_Asynch_Result_Impl
{
public:
virtual ~ACE_Asynch_Transmit_File_Result_Impl (void);
/// Socket used for transmitting the file.
virtual ACE_HANDLE socket (void) const = 0;
/// File from which the data is read.
virtual ACE_HANDLE file (void) const = 0;
/// Header and trailer data associated with this transmit file.
virtual ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer (void) const = 0;
/// The number of bytes which were requested at the start of the
/// asynchronous transmit file.
virtual u_long bytes_to_write (void) const = 0;
/// Number of bytes per send requested at the start of the transmit
/// file.
virtual u_long bytes_per_send (void) const = 0;
/// Flags which were passed into transmit file.
virtual u_long flags (void) const = 0;
protected:
/// Do-nothing constructor.
ACE_Asynch_Transmit_File_Result_Impl (void);
};
/**
* @class ACE_Asynch_Read_Dgram_Impl
*
* @brief Abstract base class for all the concrete implementation
* classes that provide different implementations for the
* ACE_Asynch_Read_Dgram
*
*/
class ACE_Export ACE_Asynch_Read_Dgram_Impl : public virtual ACE_Asynch_Operation_Impl
{
public:
virtual ~ACE_Asynch_Read_Dgram_Impl (void);
/** This starts off an asynchronous read. Upto
* <message_block->total_size()> will be read and stored in the
* <message_block>. <message_block>'s <wr_ptr> will be updated to reflect
* the added bytes if the read operation is successful completed.
* Return code of 1 means immediate success and <number_of_bytes_recvd>
* will contain number of bytes read. The <ACE_Handler::handle_read_dgram>
* method will still be called. Return code of 0 means the IO will
* complete proactively. Return code of -1 means there was an error, use
* errno to get the error code.
*
* Scatter/gather is supported on WIN32 by using the <message_block->cont()>
* method. Up to ACE_IOV_MAX <message_block>'s are supported. Upto
* <message_block->size()> bytes will be read into each <message block> for
* a total of <message_block->total_size()> bytes. All <message_block>'s
* <wr_ptr>'s will be updated to reflect the added bytes for each
* <message_block>
*
* Priority of the operation is specified by <priority>. On POSIX4-Unix,
* this is supported. Works like <nice> in Unix. Negative values are not
* allowed. 0 means priority of the operation same as the process
* priority. 1 means priority of the operation is one less than
* process. And so forth. On Win32, <priority> is a no-op.
* <signal_number> is the POSIX4 real-time signal number to be used
* for the operation. <signal_number> ranges from ACE_SIGRTMIN to
* ACE_SIGRTMAX. This argument is a no-op on non-POSIX4 systems.
*/
virtual ssize_t recv (ACE_Message_Block *message_block,
size_t &number_of_bytes_recvd,
int flags,
int protocol_family,
const void *act,
int priority,
int signal_number) = 0;
protected:
/// Do-nothing constructor.
ACE_Asynch_Read_Dgram_Impl (void);
};
/**
* @class ACE_Asynch_Read_Dgram_Result_Impl
*
* @brief Abstract base class for all the concrete implementation
* classes that provide different implementations for the
* ACE_Asynch_Read_Dgram::Result class.
*
*/
class ACE_Export ACE_Asynch_Read_Dgram_Result_Impl : public virtual ACE_Asynch_Result_Impl
{
public:
virtual ~ACE_Asynch_Read_Dgram_Result_Impl (void);
/// Message block which contains the read data
virtual ACE_Message_Block *message_block (void) const = 0;
/// The number of bytes which were requested at the start of the
/// asynchronous read.
virtual u_long bytes_to_read (void) const = 0;
/// The address of where the packet came from
virtual int remote_address (ACE_Addr& addr) const = 0;
/// The flags used in the read
virtual int flags (void) const = 0;
/// I/O handle used for reading.
virtual ACE_HANDLE handle (void) const = 0;
protected:
/// Do-nothing constructor.
ACE_Asynch_Read_Dgram_Result_Impl (void);
};
/**
* @class ACE_Asynch_Write_Dgram_Impl
*
* @brief Abstract base class for all the concrete implementation
* classes that provide different implementations for the
* ACE_Asynch_Write_Dgram class.
*
*/
class ACE_Export ACE_Asynch_Write_Dgram_Impl : public virtual ACE_Asynch_Operation_Impl
{
public:
virtual ~ACE_Asynch_Write_Dgram_Impl (void);
/** This starts off an asynchronous send. Upto
* <message_block->total_length()> will be sent. <message_block>'s
* <rd_ptr> will be updated to reflect the sent bytes if the send operation
* is successful completed.
* Return code of 1 means immediate success and <number_of_bytes_sent>
* is updated to number of bytes sent. The <ACE_Handler::handle_write_dgram>
* method will still be called. Return code of 0 means the IO will
* complete proactively. Return code of -1 means there was an error, use
* errno to get the error code.
*
* Scatter/gather is supported on WIN32 by using the <message_block->cont()>
* method. Up to ACE_IOV_MAX <message_block>'s are supported. Upto
* <message_block->length()> bytes will be sent from each <message block>
* for a total of <message_block->total_length()> bytes. All
* <message_block>'s <rd_ptr>'s will be updated to reflect the bytes sent
* from each <message_block>.
*
* Priority of the operation is specified by <priority>. On POSIX4-Unix,
* this is supported. Works like <nice> in Unix. Negative values are not
* allowed. 0 means priority of the operation same as the process
* priority. 1 means priority of the operation is one less than
* process. And so forth. On Win32, this argument is a no-op.
* <signal_number> is the POSIX4 real-time signal number to be used
* for the operation. <signal_number> ranges from ACE_SIGRTMIN to
* ACE_SIGRTMAX. This argument is a no-op on non-POSIX4 systems.
*/
virtual ssize_t send (ACE_Message_Block *message_block,
size_t &number_of_bytes_sent,
int flags,
const ACE_Addr &addr,
const void *act,
int priority,
int signal_number) = 0;
protected:
/// Do-nothing constructor.
ACE_Asynch_Write_Dgram_Impl (void);
};
/**
* @class ACE_Asynch_Write_Dgram_Result_Impl
*
* @brief Abstract base class for all the concrete implementation
* classes that provide different implementations for the
* ACE_Asynch_Write_Dgram::Result class.
*
*/
class ACE_Export ACE_Asynch_Write_Dgram_Result_Impl : public virtual ACE_Asynch_Result_Impl
{
public:
virtual ~ACE_Asynch_Write_Dgram_Result_Impl (void);
/// The number of bytes which were requested at the start of the
/// asynchronous write.
virtual u_long bytes_to_write (void) const = 0;
/// Message block which contains the sent data
virtual ACE_Message_Block *message_block (void) const = 0;
/// The flags using in the write
virtual int flags (void) const = 0;
/// I/O handle used for writing.
virtual ACE_HANDLE handle (void) const = 0;
protected:
/// Do-nothing constructor.
ACE_Asynch_Write_Dgram_Result_Impl (void);
};
#if defined (__ACE_INLINE__)
#include "ace/Asynch_IO_Impl.i"
#endif /* __ACE_INLINE__ */
#endif /* ACE_HAS_AIO_CALLS || !ACE_HAS_WINCE && ACE_WIN32 */
#include "ace/post.h"
#endif /* ACE_ASYNCH_IO_IMPL_H */
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