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// -*- C++ -*-
/**
* @file Condition_Recursive_Thread_Mutex.cpp
*
* $Id$
*
* Originally in Synch.cpp
*
* @author Douglas C. Schmidt <schmidt@cs.wustl.edu>
*/
#include "ace/Condition_Recursive_Thread_Mutex.h"
#if defined (ACE_HAS_THREADS)
#if defined (ACE_HAS_DUMP)
# include "ace/Log_Msg.h"
#endif /* ACE_HAS_DUMP */
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
int
ACE_Condition<ACE_Recursive_Thread_Mutex>::remove (void)
{
return ACE_OS::cond_destroy (&this->cond_);
}
void
ACE_Condition<ACE_Recursive_Thread_Mutex>::dump (void) const
{
#if defined (ACE_HAS_DUMP)
// ACE_TRACE ("ACE_Condition<MUTEX>::dump");
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
// No dump method for ACE_cond_t even in emulated mode.
// cond_.dump ();
this->mutex_.dump ();
ACE_DEBUG ((LM_DEBUG, ACE_LIB_TEXT ("\n")));
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
#endif /* ACE_HAS_DUMP */
}
ACE_Condition<ACE_Recursive_Thread_Mutex>::~ACE_Condition (void)
{
this->remove ();
}
ACE_Condition<ACE_Recursive_Thread_Mutex>::ACE_Condition (ACE_Recursive_Thread_Mutex &m)
: mutex_ (m)
{
ACE_OS::cond_init (&this->cond_);
}
int
ACE_Condition<ACE_Recursive_Thread_Mutex>::wait (const ACE_Time_Value *abstime)
{
return this->wait (this->mutex_, abstime);
}
int
ACE_Condition<ACE_Recursive_Thread_Mutex>::wait (ACE_Recursive_Thread_Mutex &mutex,
const ACE_Time_Value *abstime)
{
ACE_recursive_mutex_state mutex_state_holder;
ACE_recursive_thread_mutex_t &recursive_mutex = mutex.mutex ();
if (ACE_OS::recursive_mutex_cond_unlock (&recursive_mutex,
mutex_state_holder) == -1)
return -1;
// We wait on the condition, specifying the nesting mutex. For platforms
// with ACE_HAS_RECURSIVE_MUTEXES, this is the recursive mutex itself,
// and is the same as recursive_mutex, above. The caller should have been
// holding the lock on entry to this method, and it is still held.
// For other platforms, this is the nesting mutex that guards the
// ACE_recursive_mutex_t internals, and recursive_mutex_cond_unlock()
// returned with the lock held, but waiters primed and waiting to be
// released. At cond_wait below, the mutex will be released.
// On return, it will be reacquired.
const int result = abstime == 0
? ACE_OS::cond_wait (&this->cond_,
&mutex.get_nesting_mutex ())
: ACE_OS::cond_timedwait (&this->cond_,
&mutex.get_nesting_mutex (),
const_cast <ACE_Time_Value *> (abstime));
// We are holding the mutex, whether the wait succeeded or failed.
// Stash errno (in case it failed) and then we need to reset the
// recursive mutex state to what it was on entry to this method.
// Resetting it may require a wait for another thread to release
// the ACE_recursive_thread_mutex_t if this is a platform without
// ACE_HAS_RECURSIVE_MUTEXES, and recursive_mutex_cond_relock() takes
// care of that.
{
ACE_Errno_Guard error (errno);
ACE_OS::recursive_mutex_cond_relock (&recursive_mutex,
mutex_state_holder);
}
return result;
}
int
ACE_Condition<ACE_Recursive_Thread_Mutex>::signal (void)
{
return ACE_OS::cond_signal (&this->cond_);
}
int
ACE_Condition<ACE_Recursive_Thread_Mutex>::broadcast (void)
{
return ACE_OS::cond_broadcast (&this->cond_);
}
ACE_Recursive_Thread_Mutex &
ACE_Condition<ACE_Recursive_Thread_Mutex>::mutex (void)
{
return this->mutex_;
}
ACE_Condition_Recursive_Thread_Mutex::ACE_Condition_Recursive_Thread_Mutex (
ACE_Recursive_Thread_Mutex &m) :
ACE_Condition<ACE_Recursive_Thread_Mutex> (m)
{
}
ACE_END_VERSIONED_NAMESPACE_DECL
#endif /* ACE_HAS_THREADS */
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