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|
// Connector.cpp
// $Id$
#ifndef ACE_CONNECTOR_C
#define ACE_CONNECTOR_C
#define ACE_BUILD_DLL
#include "ace/Connector.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
ACE_RCSID(ace, Connector, "$Id$")
// Shorthand names.
#define SH SVC_HANDLER
#define PR_CO_1 ACE_PEER_CONNECTOR_1
#define PR_CO_2 ACE_PEER_CONNECTOR_2
#define PR_AD ACE_PEER_CONNECTOR_ADDR
ACE_ALLOC_HOOK_DEFINE(ACE_Connector)
template <class SH, PR_CO_1> void
ACE_Connector<SH, PR_CO_2>::dump (void) const
{
ACE_TRACE ("ACE_Connector<SH, PR_CO_2>::dump");
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("\nclosing_ = %d"), this->closing_));
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("\nflags_ = %d"), this->flags_));
this->handler_map_.dump ();
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
}
// Bridge method for creating a SVC_HANDLER. The strategy for
// creating a SVC_HANDLER are configured into the Acceptor via it's
// <creation_strategy_>. The default is to create a new SVC_HANDLER.
// However, subclasses can override this strategy to perform
// SVC_HANDLER creation in any way that they like (such as creating
// subclass instances of SVC_HANDLER, using a singleton, dynamically
// linking the handler, etc.).
template <class SH, PR_CO_1> int
ACE_Connector<SH, PR_CO_2>::make_svc_handler (SVC_HANDLER *&sh)
{
ACE_TRACE ("ACE_Connector<SH, PR_CO_2>::make_svc_handler");
if (sh == 0)
ACE_NEW_RETURN (sh, SH, -1);
return 0;
}
template <class SH, PR_CO_1> int
ACE_Connector<SH, PR_CO_2>::activate_svc_handler (SVC_HANDLER *svc_handler)
{
ACE_TRACE ("ACE_Connector<SH, PR_CO_2>::activate_svc_handler");
// No errors initially
int error = 0;
// See if we should enable non-blocking I/O on the <svc_handler>'s
// peer.
if (ACE_BIT_ENABLED (this->flags_, ACE_NONBLOCK) != 0)
{
if (svc_handler->peer ().enable (ACE_NONBLOCK) == -1)
error = 1;
}
// Otherwise, make sure it's disabled by default.
else if (svc_handler->peer ().disable (ACE_NONBLOCK) == -1)
error = 1;
// We are connected now, so try to open things up.
if (error || svc_handler->open ((void *) this) == -1)
{
// Make sure to close down the <svc_handler> to avoid descriptor
// leaks.
svc_handler->close (0);
return -1;
}
else
return 0;
}
template <class SH, PR_CO_1> int
ACE_Connector<SH, PR_CO_2>::connect_svc_handler (SVC_HANDLER *&svc_handler,
const PR_AD &remote_addr,
ACE_Time_Value *timeout,
const PR_AD &local_addr,
int reuse_addr,
int flags,
int perms)
{
ACE_TRACE ("ACE_Connector<SH, PR_CO_2>::connect_svc_handler");
return this->connector_.connect (svc_handler->peer (),
remote_addr,
timeout,
local_addr,
reuse_addr,
flags,
perms);
}
template <class SH, PR_CO_1> int
ACE_Connector<SH, PR_CO_2>::open (ACE_Reactor *r, int flags)
{
ACE_TRACE ("ACE_Connector<SH, PR_CO_2>::open");
this->reactor (r);
this->flags_ = flags;
this->closing_ = 0;
return 0;
}
template <class SH, PR_CO_1>
ACE_Connector<SH, PR_CO_2>::ACE_Connector (ACE_Reactor *r, int flags)
{
ACE_TRACE ("ACE_Connector<SH, PR_CO_2>::ACE_Connector");
(void) this->open (r, flags);
}
template <class SH>
ACE_Svc_Tuple<SH>::ACE_Svc_Tuple (SVC_HANDLER *sh,
ACE_HANDLE handle,
const void *arg,
long id)
: svc_handler_ (sh),
handle_ (handle),
arg_ (arg),
cancellation_id_ (id)
{
ACE_TRACE ("ACE_Svc_Tuple<SH>::ACE_Svc_Tuple");
}
template <class SH> SVC_HANDLER *
ACE_Svc_Tuple<SH>::svc_handler (void)
{
ACE_TRACE ("ACE_Svc_Tuple<SH>::svc_handler");
return this->svc_handler_;
}
template <class SH> const void *
ACE_Svc_Tuple<SH>::arg (void)
{
ACE_TRACE ("ACE_Svc_Tuple<SH>::arg");
return this->arg_;
}
template <class SH> void
ACE_Svc_Tuple<SH>::arg (const void *v)
{
ACE_TRACE ("ACE_Svc_Tuple<SH>::arg");
this->arg_ = v;
}
template <class SH> ACE_HANDLE
ACE_Svc_Tuple<SH>::handle (void)
{
ACE_TRACE ("ACE_Svc_Tuple<SH>::handle");
return this->handle_;
}
template <class SH> void
ACE_Svc_Tuple<SH>::handle (ACE_HANDLE h)
{
ACE_TRACE ("ACE_Svc_Tuple<SH>::handle");
this->handle_ = h;
}
template <class SH> long
ACE_Svc_Tuple<SH>::cancellation_id (void)
{
ACE_TRACE ("ACE_Svc_Tuple<SH>::cancellation_id");
return this->cancellation_id_;
}
template <class SH> void
ACE_Svc_Tuple<SH>::cancellation_id (long id)
{
ACE_TRACE ("ACE_Svc_Tuple<SH>::cancellation_id");
this->cancellation_id_ = id;
}
template <class SH> void
ACE_Svc_Tuple<SH>::dump (void) const
{
ACE_TRACE ("ACE_Svc_Tuple<SH>::dump");
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("svc_handler_ = %x"), this->svc_handler_));
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("\narg_ = %x"), this->arg_));
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("\ncancellation_id_ = %d"), this->cancellation_id_));
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
}
// This method is called if a connection times out before completing.
// In this case, we call our cleanup_AST() method to cleanup the
// descriptor from the ACE_Connector's table.
template <class SH, PR_CO_1> int
ACE_Connector<SH, PR_CO_2>::handle_timeout (const ACE_Time_Value &tv,
const void *arg)
{
ACE_TRACE ("ACE_Connector<SH, PR_CO_2>::handle_timeout");
AST *ast = 0;
if (this->cleanup_AST (((AST *) arg)->handle (),
ast) == -1)
return -1;
else
{
ACE_ASSERT (((AST *) arg) == ast);
// We may need this seemingly unnecessary assignment to work
// around a bug with MSVC++?
SH *sh = ast->svc_handler ();
// Forward to the SVC_HANDLER the <arg> that was passed in as a
// magic cookie during ACE_Connector::connect(). This gives the
// SVC_HANDLER an opportunity to take corrective action (e.g.,
// wait a few milliseconds and try to reconnect again.
if (sh->handle_timeout (tv, ast->arg ()) == -1)
sh->handle_close (sh->get_handle (), ACE_Event_Handler::TIMER_MASK);
delete ast;
return 0;
}
}
template <class SH, PR_CO_1> int
ACE_Connector<SH, PR_CO_2>::cleanup_AST (ACE_HANDLE handle,
ACE_Svc_Tuple<SH> *&ast)
{
ACE_TRACE ("ACE_Connector<SH, PR_CO_2>::cleanup_AST");
// Locate the ACE_Svc_Handler corresponding to the socket
// descriptor.
if (this->handler_map_.find (handle, ast) == -1)
{
// Error, entry not found in map.
errno = ENOENT;
ACE_ERROR_RETURN ((LM_ERROR, ASYS_TEXT ("%p %d not found in map\n"),
ASYS_TEXT ("find"), handle), -1);
}
// Try to remove from ACE_Timer_Queue but if it's not there we
// ignore the error.
this->reactor ()->cancel_timer (ast->cancellation_id ());
// Remove ACE_HANDLE from ACE_Reactor.
this->reactor ()->remove_handler
(handle, ACE_Event_Handler::ALL_EVENTS_MASK | ACE_Event_Handler::DONT_CALL);
// Remove ACE_HANDLE from the map.
this->handler_map_.unbind (handle);
return 0;
}
// Called when a failure occurs during asynchronous connection
// establishment. Simply delegate all work to this->handle_output().
template <class SH, PR_CO_1> int
ACE_Connector<SH, PR_CO_2>::handle_input (ACE_HANDLE h)
{
ACE_TRACE ("ACE_Connector<SH, PR_CO_2>::handle_input");
AST *ast = 0;
if (this->cleanup_AST (h, ast) != -1)
{
ast->svc_handler ()->close (0);
delete ast;
}
return 0; // Already removed from the ACE_Reactor.
}
// Finalize a connection established in non-blocking mode. When a
// non-blocking connect *succeeds* the descriptor becomes enabled for
// writing... Likewise, it is generally the case that when a
// non-blocking connect *fails* the descriptor becomes enabled for
// reading.
template <class SH, PR_CO_1> int
ACE_Connector<SH, PR_CO_2>::handle_output (ACE_HANDLE handle)
{
ACE_TRACE ("ACE_Connector<SH, PR_CO_2>::handle_output");
AST *ast = 0;
if (this->cleanup_AST (handle, ast) == -1)
return 0;
ACE_ASSERT (ast != 0); // This shouldn't happen!
// Try to find out if the reactor uses event associations for the
// handles it waits on. If so we need to reset it.
int reset_new_handle = this->reactor ()->uses_event_associations ();
if (reset_new_handle)
this->connector_.reset_new_handle (handle);
// Transfer ownership of the ACE_HANDLE to the SVC_HANDLER.
ast->svc_handler ()->set_handle (handle);
PR_AD raddr;
#if defined (ACE_HAS_BROKEN_NON_BLOCKING_CONNECTS)
// Win32 has a timing problem - if you check to see if the
// connection has completed too fast, it will fail - so wait 35
// millisecond to let it catch up.
ACE_Time_Value tv (0, ACE_NON_BLOCKING_BUG_DELAY);
ACE_OS::sleep (tv);
#endif /* ACE_HAS_BROKEN_NON_BLOCKING_CONNECTS */
// Check to see if we're connected.
if (ast->svc_handler ()->peer ().get_remote_addr (raddr) != -1)
this->activate_svc_handler (ast->svc_handler ());
else // Somethings gone wrong, so close down...
ast->svc_handler ()->close (0);
delete ast;
return 0;
}
template <class SH, PR_CO_1> int
ACE_Connector<SH, PR_CO_2>::handle_exception (ACE_HANDLE h)
{
ACE_TRACE ("ACE_Connector<SH, PR_CO_2>::handle_exception");
return this->handle_output (h);
}
// Initiate connection to peer.
template <class SH, PR_CO_1> int
ACE_Connector<SH, PR_CO_2>::connect (SH *&sh,
const PR_AD &remote_addr,
const ACE_Synch_Options &synch_options,
const PR_AD &local_addr,
int reuse_addr,
int flags,
int perms)
{
ACE_TRACE ("ACE_Connector<SH, PR_CO_2>::connect");
SH* new_sh = sh;
// If the user hasn't supplied us with a <SVC_HANDLER> we'll use the
// factory method to create one. Otherwise, things will remain as
// they are...
if (this->make_svc_handler (new_sh) == -1)
return -1;
ACE_Time_Value *timeout;
int use_reactor = synch_options[ACE_Synch_Options::USE_REACTOR];
if (use_reactor)
timeout = (ACE_Time_Value *) &ACE_Time_Value::zero;
else
timeout = (ACE_Time_Value *) synch_options.time_value ();
// Delegate to connection strategy.
if (this->connect_svc_handler (new_sh,
remote_addr,
timeout,
local_addr,
reuse_addr,
flags,
perms) == -1)
{
if (use_reactor && errno == EWOULDBLOCK)
{
// If the connection hasn't completed and we are using
// non-blocking semantics then register ourselves with the
// ACE_Reactor so that it will call us back when the
// connection is complete or we timeout, whichever comes
// first... Note that we needn't check the return value
// here because if something goes wrong that will reset
// errno this will be detected by the caller (since -1 is
// being returned...).
sh = new_sh;
this->create_AST (sh, synch_options);
}
else
{
// Make sure to save/restore the errno since <close> may
// change it.
int error = errno;
// Make sure to close down the Channel to avoid descriptor
// leaks.
new_sh->close (0);
errno = error;
}
return -1;
}
else
{
// Activate immediately if we are connected.
sh = new_sh;
return this->activate_svc_handler (sh);
}
}
// Initiate connection to peer.
template <class SH, PR_CO_1> int
ACE_Connector<SH, PR_CO_2>::connect_n (size_t n,
SH *sh[],
PR_AD remote_addrs[],
ASYS_TCHAR *failed_svc_handlers,
const ACE_Synch_Options &synch_options)
{
int result = 0;
for (size_t i = 0; i < n; i++)
{
if (this->connect (sh[i], remote_addrs[i], synch_options) == -1
&& !(synch_options[ACE_Synch_Options::USE_REACTOR]
&& errno == EWOULDBLOCK))
{
result = -1;
if (failed_svc_handlers != 0)
// Mark this entry as having failed.
failed_svc_handlers[i] = 1;
}
else if (failed_svc_handlers != 0)
// Mark this entry as having succeeded.
failed_svc_handlers[i] = 0;
}
return result;
}
// Cancel a <svc_handler> that was started asynchronously.
template <class SH, PR_CO_1> int
ACE_Connector<SH, PR_CO_2>::cancel (SH *sh)
{
ACE_TRACE ("ACE_Connector<SH, PR_CO_2>::cancel");
MAP_ITERATOR mi (this->handler_map_);
for (MAP_ENTRY *me = 0;
mi.next (me) != 0;
mi.advance ())
if (me->int_id_->svc_handler () == sh)
{
AST *ast = 0;
this->cleanup_AST (me->ext_id_, ast);
ACE_ASSERT (ast == me->int_id_);
delete ast;
return 0;
}
return -1;
}
// Register the pending SVC_HANDLER with the map so that it can be
// activated later on when the connection complets.
template <class SH, PR_CO_1> int
ACE_Connector<SH, PR_CO_2>::create_AST (SH *sh,
const ACE_Synch_Options &synch_options)
{
int error = errno;
ACE_TRACE ("ACE_Connector<SH, PR_CO_2>::create_AST");
AST *ast;
ACE_NEW_RETURN (ast,
AST (sh,
sh->get_handle (),
synch_options.arg (), -1),
-1);
// Register this with the reactor for connection events.
ACE_Reactor_Mask mask = ACE_Event_Handler::CONNECT_MASK;
// Bind ACE_Svc_Tuple with the ACE_HANDLE we're trying to connect.
if (this->handler_map_.bind (sh->get_handle (), ast) == -1)
goto fail1;
else if (this->reactor ()->register_handler (sh->get_handle (), this, mask) == -1)
goto fail2;
// If we're starting connection under timer control then we need to
// schedule a timeout with the ACE_Reactor.
else
{
ACE_Time_Value *tv = (ACE_Time_Value *) synch_options.time_value ();
if (tv != 0)
{
int cancellation_id =
this->reactor ()->schedule_timer
(this, (const void *) ast, *tv);
if (cancellation_id == -1)
goto fail3;
ast->cancellation_id (cancellation_id);
// Reset this because something might have gone wrong
// elsewhere...
errno = error;
return 0;
}
else
{
// Reset this because something might have gone wrong
// elsewhere...
errno = error; // EWOULDBLOCK
return 0; // Ok, everything worked just fine...
}
}
// Undo previous actions using the ol' "goto label and fallthru"
// trick...
fail3:
this->reactor ()->remove_handler (this,
mask | ACE_Event_Handler::DONT_CALL);
/* FALLTHRU */
fail2:
this->handler_map_.unbind (sh->get_handle ());
/* FALLTHRU */
fail1:
// Close the svc_handler
sh->close (0);
delete ast;
return -1;
}
// Terminate the Client ACE_Connector by iterating over any
// unconnected ACE_Svc_Handler's and removing them from the
// ACE_Reactor. Note that we can't call handle_close() back at this
// point since we own these things and we'll just get called
// recursively!
template <class SH, PR_CO_1> int
ACE_Connector<SH, PR_CO_2>::close (void)
{
ACE_TRACE ("ACE_Connector<SH, PR_CO_2>::close");
return this->handle_close ();
}
template <class SH, PR_CO_1> int
ACE_Connector<SH, PR_CO_2>::handle_close (ACE_HANDLE, ACE_Reactor_Mask mask)
{
ACE_TRACE ("ACE_Connector<SH, PR_CO_2>::handle_close");
if (this->reactor () != 0 && this->closing_ == 0)
{
// We're closing down now, so make sure not to call ourselves
// recursively via other calls to handle_close() (e.g., from the
// Timer_Queue).
this->closing_ = 1;
// Remove all timer objects associated with <this> object from
// the <Reactor>'s Timer_Queue.
this->reactor ()->cancel_timer (this);
MAP_ITERATOR mi (this->handler_map_);
// Iterate through the map and shut down all the pending handlers.
for (MAP_ENTRY *me = 0;
mi.next (me) != 0;
mi.advance ())
{
this->reactor ()->remove_handler (me->ext_id_,
mask | ACE_Event_Handler::DONT_CALL);
AST *ast = 0;
this->cleanup_AST (me->ext_id_, ast);
// Close the svc_handler
ACE_ASSERT (ast == me->int_id_);
me->int_id_->svc_handler ()->close (0);
delete ast;
}
}
return 0;
}
template <class SH, PR_CO_1> int
ACE_Connector<SH, PR_CO_2>::fini (void)
{
ACE_TRACE ("ACE_Connector<SH, PR_CO_2>::fini");
// Make sure to call close here since our destructor might not be
// called if we're being dynamically linked via the svc.conf.
this->handler_map_.close ();
// Make sure we call our handle_close(), not a subclass's!
return ACE_Connector<SH, PR_CO_2>::handle_close ();
}
// Hook called by the explicit dynamic linking facility.
template <class SH, PR_CO_1> int
ACE_Connector<SH, PR_CO_2>::init (int, ASYS_TCHAR *[])
{
ACE_TRACE ("ACE_Connector<SH, PR_CO_2>::init");
return -1;
}
template <class SH, PR_CO_1> int
ACE_Connector<SH, PR_CO_2>::suspend (void)
{
ACE_TRACE ("ACE_Connector<SH, PR_CO_2>::suspend");
return -1;
}
template <class SH, PR_CO_1> int
ACE_Connector<SH, PR_CO_2>::resume (void)
{
ACE_TRACE ("ACE_Connector<SH, PR_CO_2>::resume");
return -1;
}
template <class SH, PR_CO_1> int
ACE_Connector<SH, PR_CO_2>::info (ASYS_TCHAR **strp, size_t length) const
{
ACE_TRACE ("ACE_Connector<SH, PR_CO_2>::info");
ASYS_TCHAR buf[BUFSIZ];
ACE_OS::sprintf (buf,
ASYS_TEXT ("%s\t %s"),
ASYS_TEXT ("ACE_Connector"),
ASYS_TEXT ("# connector factory\n"));
if (*strp == 0 && (*strp = ACE_OS::strdup (buf)) == 0)
return -1;
else
ACE_OS::strncpy (*strp, buf, length);
return ACE_OS::strlen (buf);
}
template <class SH, PR_CO_1>
ACE_Connector<SH, PR_CO_2>::~ACE_Connector (void)
{
ACE_TRACE ("ACE_Connector<SH, PR_CO_2>::~ACE_Connector");
// We will call our handle_close(), not a subclass's, due to the way
// that C++ destructors work.
this->handle_close ();
}
template <class SH, PR_CO_1> int
ACE_Strategy_Connector<SH, PR_CO_2>::open (ACE_Reactor *r, int flags)
{
ACE_TRACE ("ACE_Connector<SH, PR_CO_2>::open");
return this->open (r, 0, 0, 0, flags);
}
template <class SH, PR_CO_1> int
ACE_Strategy_Connector<SH, PR_CO_2>::open
(ACE_Reactor *r,
ACE_Creation_Strategy<SVC_HANDLER> *cre_s,
ACE_Connect_Strategy<SVC_HANDLER, ACE_PEER_CONNECTOR_2> *conn_s,
ACE_Concurrency_Strategy<SVC_HANDLER> *con_s,
int flags)
{
ACE_TRACE ("ACE_Connector<SH, PR_CO_2>::open");
this->reactor (r);
// @@ Not implemented yet.
// this->flags_ = flags;
ACE_UNUSED_ARG (flags);
// Initialize the creation strategy.
// First we decide if we need to clean up.
if (this->creation_strategy_ != 0 &&
this->delete_creation_strategy_ != 0 &&
cre_s != 0)
{
delete this->creation_strategy_;
this->creation_strategy_ = 0;
this->delete_creation_strategy_ = 0;
}
if (cre_s != 0)
this->creation_strategy_ = cre_s;
else if (this->creation_strategy_ == 0)
{
ACE_NEW_RETURN (this->creation_strategy_,
CREATION_STRATEGY, -1);
this->delete_creation_strategy_ = 1;
}
// Initialize the accept strategy.
if (this->connect_strategy_ != 0 &&
this->delete_connect_strategy_ != 0 &&
conn_s != 0)
{
delete this->connect_strategy_;
this->connect_strategy_ = 0;
this->delete_connect_strategy_ = 0;
}
if (conn_s != 0)
this->connect_strategy_ = conn_s;
else if (this->connect_strategy_ == 0)
{
ACE_NEW_RETURN (this->connect_strategy_,
CONNECT_STRATEGY, -1);
this->delete_connect_strategy_ = 1;
}
// Initialize the concurrency strategy.
if (this->concurrency_strategy_ != 0 &&
this->delete_concurrency_strategy_ != 0 &&
con_s != 0)
{
delete this->concurrency_strategy_;
this->concurrency_strategy_ = 0;
this->delete_concurrency_strategy_ = 0;
}
if (con_s != 0)
this->concurrency_strategy_ = con_s;
else if (this->concurrency_strategy_ == 0)
{
ACE_NEW_RETURN (this->concurrency_strategy_,
CONCURRENCY_STRATEGY, -1);
this->delete_concurrency_strategy_ = 1;
}
return 0;
}
template <class SH, PR_CO_1>
ACE_Strategy_Connector<SH, PR_CO_2>::ACE_Strategy_Connector
(ACE_Reactor *reactor,
ACE_Creation_Strategy<SVC_HANDLER> *cre_s,
ACE_Connect_Strategy<SVC_HANDLER, ACE_PEER_CONNECTOR_2> *conn_s,
ACE_Concurrency_Strategy<SVC_HANDLER> *con_s,
int flags)
: creation_strategy_ (0),
delete_creation_strategy_ (0),
connect_strategy_ (0),
delete_connect_strategy_ (0),
concurrency_strategy_ (0),
delete_concurrency_strategy_ (0)
{
ACE_TRACE ("ACE_Connector<SH, PR_CO_2>::ACE_Connector");
if (this->open (reactor, cre_s, conn_s, con_s, flags) == -1)
ACE_ERROR ((LM_ERROR, ASYS_TEXT ("%p\n"), ASYS_TEXT ("ACE_Strategy_Connector::ACE_Strategy_Connector")));
}
template <class SH, PR_CO_1>
ACE_Strategy_Connector<SH, PR_CO_2>::~ACE_Strategy_Connector (void)
{
ACE_TRACE ("ACE_Strategy_Connector<SH, PR_CO_2>::~ACE_Strategy_Connector");
// Close down
this->close ();
}
template <class SH, PR_CO_1> int
ACE_Strategy_Connector<SH, PR_CO_2>::close (void)
{
if (this->delete_creation_strategy_)
delete this->creation_strategy_;
this->delete_creation_strategy_ = 0;
this->creation_strategy_ = 0;
if (this->delete_connect_strategy_)
delete this->connect_strategy_;
this->delete_connect_strategy_ = 0;
this->connect_strategy_ = 0;
if (this->delete_concurrency_strategy_)
delete this->concurrency_strategy_;
this->delete_concurrency_strategy_ = 0;
this->concurrency_strategy_ = 0;
return SUPER::close ();
}
template <class SH, PR_CO_1> int
ACE_Strategy_Connector<SH, PR_CO_2>::make_svc_handler (SVC_HANDLER *&sh)
{
return this->creation_strategy_->make_svc_handler (sh);
}
template <class SH, PR_CO_1> int
ACE_Strategy_Connector<SH, PR_CO_2>::connect_svc_handler
(SVC_HANDLER *&sh,
const ACE_PEER_CONNECTOR_ADDR &remote_addr,
ACE_Time_Value *timeout,
const ACE_PEER_CONNECTOR_ADDR &local_addr,
int reuse_addr,
int flags,
int perms)
{
return this->connect_strategy_->connect_svc_handler (sh,
remote_addr,
timeout,
local_addr,
reuse_addr,
flags,
perms);
}
template <class SH, PR_CO_1> int
ACE_Strategy_Connector<SH, PR_CO_2>::activate_svc_handler (SVC_HANDLER *svc_handler)
{
return this->concurrency_strategy_->activate_svc_handler (svc_handler, this);
}
template <class SH, PR_CO_1> ACE_Creation_Strategy<SVC_HANDLER> *
ACE_Strategy_Connector<SH, PR_CO_2>::creation_strategy (void) const
{
return this->creation_strategy_;
}
template <class SH, PR_CO_1> ACE_Connect_Strategy<SVC_HANDLER, ACE_PEER_CONNECTOR_2> *
ACE_Strategy_Connector<SH, PR_CO_2>::connect_strategy (void) const
{
return this->connect_strategy_;
}
template <class SH, PR_CO_1> ACE_Concurrency_Strategy<SVC_HANDLER> *
ACE_Strategy_Connector<SH, PR_CO_2>::concurrency_strategy (void) const
{
return this->concurrency_strategy_;
}
#undef SH
#undef PR_CO_1
#undef PR_CO_2
#endif /* ACE_CONNECTOR_C */
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