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// Connector.cpp
// $Id$
#if !defined (ACE_CONNECTOR_C)
#define ACE_CONNECTOR_C
#define ACE_BUILD_DLL
#include "ace/Connector.h"
/* Shorthand names */
#define SH SVC_HANDLER
#define PR_CO_1 ACE_PEER_CONNECTOR_1
#define PR_CO_2 ACE_PEER_CONNECTOR_2
#define PR_AD ACE_PEER_CONNECTOR_ADDR
ACE_ALLOC_HOOK_DEFINE(ACE_Connector)
template <class SH, PR_CO_1> ACE_Reactor *
ACE_Connector<SH, PR_CO_2>::reactor (void) const
{
ACE_TRACE ("ACE_Connector<SH, PR_CO_2>::reactor");
return this->reactor_;
}
template <class SH, PR_CO_1> void
ACE_Connector<SH, PR_CO_2>::reactor (ACE_Reactor *r)
{
ACE_TRACE ("ACE_Connector<SH, PR_CO_2>::reactor");
this->reactor_ = r;
}
template <class SH, PR_CO_1> void
ACE_Connector<SH, PR_CO_2>::dump (void) const
{
ACE_TRACE ("ACE_Connector<SH, PR_CO_2>::dump");
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
this->handler_map_.dump ();
this->connector_.dump ();
ACE_DEBUG ((LM_DEBUG, "reactor_ = %x", this->reactor_));
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
}
template <class SH, PR_CO_1> int
ACE_Connector<SH, PR_CO_2>::activate_svc_handler (SVC_HANDLER *svc_handler)
{
ACE_TRACE ("ACE_Connector<SH, PR_CO_2>::activate_svc_handler");
// We are connected now, so try to open things up.
if (svc_handler->open ((void *) this) == -1)
{
// Make sure to close down the Channel to avoid descriptor leaks.
svc_handler->close (0);
return -1;
}
else
return 0;
}
template <class SH, PR_CO_1> int
ACE_Connector<SH, PR_CO_2>::connect_svc_handler (SVC_HANDLER *svc_handler,
const PR_AD &remote_addr,
const ACE_Synch_Options &synch_options,
const PR_AD &local_addr,
int reuse_addr,
int flags,
int perms)
{
ACE_TRACE ("ACE_Connector<SH, PR_CO_2>::connect_svc_handler");
// Note that if timeout == ACE_Time_Value (x, y) where (x > 0 || y >
// 0) then this->connector_.connect() will block synchronously. If
// <use_reactor> is set then we don't want this to happen (since we
// want the ACE_Reactor to do the timeout asynchronously).
// Therefore, we'll force this->connector_ to use ACE_Time_Value (0,
// 0) in this case...
ACE_Time_Value *timeout;
int use_reactor = synch_options[ACE_Synch_Options::USE_REACTOR];
if (use_reactor)
timeout = (ACE_Time_Value *) &ACE_Time_Value::zero;
else
timeout = (ACE_Time_Value *) synch_options.time_value ();
if (this->connector_.connect (svc_handler->peer (),
remote_addr,
timeout,
local_addr,
reuse_addr,
flags,
perms) == -1)
{
if (use_reactor && errno == EWOULDBLOCK)
{
// If the connection hasn't completed and we are using
// non-blocking semantics then register ourselves with the
// ACE_Reactor so that it will call us back when the
// connection is complete or we timeout, whichever comes
// first... Note that we needn't check the return value
// here because if something goes wrong that will reset
// errno this will be detected by the caller (since -1 is
// being returned...).
this->create_AST (svc_handler, synch_options);
}
else
// Make sure to close down the Channel to avoid descriptor leaks.
svc_handler->close (0);
return -1;
}
else
// Activate immediately if we are connected.
return this->activate_svc_handler (svc_handler);
}
template <class SH, PR_CO_1> PEER_CONNECTOR &
ACE_Connector<SH, PR_CO_2>::connector (void) const
{
ACE_TRACE ("ACE_Connector<SH, PR_CO_2>::connector");
return (PEER_CONNECTOR &) this->connector_;
}
template <class SH, PR_CO_1> int
ACE_Connector<SH, PR_CO_2>::open (ACE_Reactor *reactor)
{
ACE_TRACE ("ACE_Connector<SH, PR_CO_2>::open");
this->reactor_ = reactor;
return 0;
}
// Register the SVC_HANDLER with the map of pending connections so
// that it can be activated when the connection completes.
template <class SH, PR_CO_1> ACE_HANDLE
ACE_Connector<SH, PR_CO_2>::get_handle (void) const
{
ACE_TRACE ("ACE_Connector<SH, PR_CO_2>::get_handle");
return this->connector_.get_handle ();
}
template <class SH>
ACE_Svc_Tuple<SH>::ACE_Svc_Tuple (SVC_HANDLER *sh,
ACE_HANDLE handle,
const void *arg,
int id)
: svc_handler_ (sh),
handle_ (handle),
arg_ (arg),
cancellation_id_ (id)
{
ACE_TRACE ("ACE_Svc_Tuple<SH>::ACE_Svc_Tuple");
}
template <class SH> SVC_HANDLER *
ACE_Svc_Tuple<SH>::svc_handler (void)
{
ACE_TRACE ("ACE_Svc_Tuple<SH>::svc_handler");
return this->svc_handler_;
}
template <class SH> const void *
ACE_Svc_Tuple<SH>::arg (void)
{
ACE_TRACE ("ACE_Svc_Tuple<SH>::arg");
return this->arg_;
}
template <class SH> void
ACE_Svc_Tuple<SH>::arg (const void *v)
{
ACE_TRACE ("ACE_Svc_Tuple<SH>::arg");
this->arg_ = v;
}
template <class SH> ACE_HANDLE
ACE_Svc_Tuple<SH>::handle (void)
{
ACE_TRACE ("ACE_Svc_Tuple<SH>::handle");
return this->handle_;
}
template <class SH> void
ACE_Svc_Tuple<SH>::handle (ACE_HANDLE h)
{
ACE_TRACE ("ACE_Svc_Tuple<SH>::handle");
this->handle_ = h;
}
template <class SH> int
ACE_Svc_Tuple<SH>::cancellation_id (void)
{
ACE_TRACE ("ACE_Svc_Tuple<SH>::cancellation_id");
return this->cancellation_id_;
}
template <class SH> void
ACE_Svc_Tuple<SH>::cancellation_id (int id)
{
ACE_TRACE ("ACE_Svc_Tuple<SH>::cancellation_id");
this->cancellation_id_ = id;
}
template <class SH> void
ACE_Svc_Tuple<SH>::dump (void) const
{
ACE_TRACE ("ACE_Svc_Tuple<SH>::dump");
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
ACE_DEBUG ((LM_DEBUG, "svc_handler_ = %x", this->svc_handler_));
ACE_DEBUG ((LM_DEBUG, "\narg_ = %x", this->arg_));
ACE_DEBUG ((LM_DEBUG, "\ncancellation_id_ = %d", this->cancellation_id_));
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
}
template <class SH, PR_CO_1>
ACE_Connector<SH, PR_CO_2>::ACE_Connector (ACE_Reactor *reactor)
: reactor_ (reactor)
{
ACE_TRACE ("ACE_Connector<SH, PR_CO_2>::ACE_Connector");
}
// This method is called if a connection times out before completing.
// In this case, we call our cleanup_AST() method to cleanup the
// descriptor from the ACE_Connector's table.
template <class SH, PR_CO_1> int
ACE_Connector<SH, PR_CO_2>::handle_timeout (const ACE_Time_Value &tv,
const void *arg)
{
ACE_TRACE ("ACE_Connector<SH, PR_CO_2>::handle_timeout");
AST *ast = 0;
if (this->cleanup_AST (((AST *) arg)->handle (),
ast) == -1)
return -1;
else
{
ACE_ASSERT (((AST *) arg) == ast);
// We may need this seemingly unnecessary assignment to work
// around a bug with MSVC++?
SH *sh = ast->svc_handler ();
// Forward to the SVC_HANDLER the <arg> that was passed in as a
// magic cookie during ACE_Connector::connect().
sh->handle_timeout (tv, ast->arg ());
delete ast;
return 0;
}
}
template <class SH, PR_CO_1> int
ACE_Connector<SH, PR_CO_2>::cleanup_AST (ACE_HANDLE handle,
ACE_Svc_Tuple<SH> *&ast)
{
ACE_TRACE ("ACE_Connector<SH, PR_CO_2>::cleanup_AST");
// Locate the ACE_Svc_Handler corresponding to the socket descriptor.
if (this->handler_map_.find (handle, ast) == -1)
{
// Error, entry not found in map.
errno = ENOENT;
ACE_ERROR_RETURN ((LM_ERROR, "%p %d not found in map\n",
"find", handle), -1);
}
// Try to remove from ACE_Timer_Queue but if it's not there we ignore
// the error.
this->reactor_->cancel_timer (ast->cancellation_id ());
// Remove ACE_HANDLE from ACE_Reactor.
this->reactor_->remove_handler (handle, ACE_Event_Handler::ALL_EVENTS_MASK
| ACE_Event_Handler::DONT_CALL);
// Remove ACE_HANDLE from the map.
this->handler_map_.unbind (handle);
return 0;
}
// Called when a failure occurs during asynchronous connection
// establishment. Simply delegate all work to this->handle_output().
template <class SH, PR_CO_1> int
ACE_Connector<SH, PR_CO_2>::handle_input (ACE_HANDLE h)
{
ACE_TRACE ("ACE_Connector<SH, PR_CO_2>::handle_input");
AST *ast = 0;
if (this->cleanup_AST (h, ast) != -1)
{
ast->svc_handler ()->close (0);
delete ast;
}
return 0; // Already removed from the ACE_Reactor.
}
// Finalize a connection established in non-blocking mode. When a
// non-blocking connect *succeeds* the descriptor becomes enabled for
// writing... Likewise, it is generally the case that when a
// non-blocking connect *fails* the descriptor becomes enabled for
// reading.
template <class SH, PR_CO_1> int
ACE_Connector<SH, PR_CO_2>::handle_output (ACE_HANDLE handle)
{
ACE_TRACE ("ACE_Connector<SH, PR_CO_2>::handle_output");
AST *ast = 0;
if (this->cleanup_AST (handle, ast) == -1)
return 0;
ACE_ASSERT (ast != 0); // This shouldn't happen!
// Transfer ownership of the ACE_HANDLE to the SVC_HANDLER.
ast->svc_handler ()->set_handle (handle);
PR_AD raddr;
// Check to see if we're connected.
if (ast->svc_handler ()->peer ().get_remote_addr (raddr) != -1)
this->activate_svc_handler (ast->svc_handler ());
else // Somethings gone wrong, so close down...
ast->svc_handler ()->close (0);
delete ast;
return 0;
}
// Initiate connection to peer.
template <class SH, PR_CO_1> int
ACE_Connector<SH, PR_CO_2>::connect (SH *sh,
const PR_AD &remote_addr,
const ACE_Synch_Options &synch_options,
const PR_AD &local_addr,
int reuse_addr,
int flags,
int perms)
{
ACE_TRACE ("ACE_Connector<SH, PR_CO_2>::connect");
// Delegate to connection strategy.
return this->connect_svc_handler (sh, remote_addr, synch_options,
local_addr, reuse_addr,
flags, perms);
}
// Cancel a <svc_handler> that was started asynchronously.
template <class SH, PR_CO_1> int
ACE_Connector<SH, PR_CO_2>::cancel (SH *sh)
{
ACE_TRACE ("ACE_Connector<SH, PR_CO_2>::cancel");
MAP_ITERATOR mi (this->handler_map_);
for (MAP_ENTRY *me = 0;
mi.next (me) != 0;
mi.advance ())
if (me->int_id_->svc_handler () == sh)
{
AST *ast = 0;
this->cleanup_AST (me->ext_id_, ast);
ACE_ASSERT (ast == me->int_id_);
delete me->int_id_;
return 0;
}
return -1;
}
// Register the pending SVC_HANDLER with the map so that it can be
// activated later on when the connection complets.
template <class SH, PR_CO_1> int
ACE_Connector<SH, PR_CO_2>::create_AST (SH *sh,
const ACE_Synch_Options &synch_options)
{
ACE_TRACE ("ACE_Connector<SH, PR_CO_2>::create_AST");
AST *ast;
ACE_NEW_RETURN (ast, AST (sh, this->get_handle (), synch_options.arg ()), -1);
// Register this with the reactor for both reading and writing
// events.
if (this->reactor_->register_handler (this,
ACE_Event_Handler::READ_MASK
| ACE_Event_Handler::WRITE_MASK) == -1)
goto fail1;
// Bind ACE_Svc_Tuple with the ACE_HANDLE we're trying to connect.
else if (this->handler_map_.bind (this->get_handle (), ast) == -1)
goto fail2;
// If we're starting connection under timer control then we need to
// schedule a timeout with the ACE_Reactor.
else
{
ACE_Time_Value *tv = (ACE_Time_Value *) synch_options.time_value ();
if (tv != 0)
{
int cancellation_id =
this->reactor_->schedule_timer (this,
(const void *) ast,
*tv);
if (cancellation_id == -1)
goto fail3;
ast->cancellation_id (cancellation_id);
return 0;
}
else
{
// Reset this because something might have gone wrong
// elsewhere...
errno = EWOULDBLOCK;
return 0; // Ok, everything worked just fine...
}
}
// Undo previous actions using the ol' "goto label and fallthru"
// trick...
fail3:
this->handler_map_.unbind (this->get_handle ());
/* FALLTHRU */
fail2:
this->reactor_->remove_handler (this,
ACE_Event_Handler::READ_MASK
| ACE_Event_Handler::WRITE_MASK
| ACE_Event_Handler::DONT_CALL);
/* FALLTHRU */
fail1:
delete ast;
return -1;
}
// Terminate the Client ACE_Connector by iterating over any
// unconnected ACE_Svc_Handler's and removing them from the
// ACE_Reactor. Note that we can't call handle_close() back at this
// point since we own these things and we'll just get called
// recursively!
template <class SH, PR_CO_1> int
ACE_Connector<SH, PR_CO_2>::handle_close (ACE_HANDLE, ACE_Reactor_Mask mask)
{
ACE_TRACE ("ACE_Connector<SH, PR_CO_2>::handle_close");
// Remove all timer objects from the Reactor's Timer_Queue.
this->reactor_->cancel_timer (this);
MAP_ITERATOR mi (this->handler_map_);
// Iterate through the map and shut down all the pending handlers.
for (MAP_ENTRY *me = 0;
mi.next (me) != 0;
mi.advance ())
{
this->reactor_->remove_handler (me->ext_id_,
mask | ACE_Event_Handler::DONT_CALL);
AST *ast = 0;
this->cleanup_AST (me->ext_id_, ast);
ACE_ASSERT (ast == me->int_id_);
delete me->int_id_;
}
return 0;
}
template <class SH, PR_CO_1> int
ACE_Connector<SH, PR_CO_2>::fini (void)
{
ACE_TRACE ("ACE_Connector<SH, PR_CO_2>::fini");
// Make sure we call our handle_close(), not a subclass's!
return ACE_Connector<SH, PR_CO_2>::handle_close ();
}
// Hook called by the explicit dynamic linking facility.
template <class SH, PR_CO_1> int
ACE_Connector<SH, PR_CO_2>::init (int, char *[])
{
ACE_TRACE ("ACE_Connector<SH, PR_CO_2>::init");
return -1;
}
template <class SH, PR_CO_1> int
ACE_Connector<SH, PR_CO_2>::suspend (void)
{
ACE_TRACE ("ACE_Connector<SH, PR_CO_2>::suspend");
return -1;
}
template <class SH, PR_CO_1> int
ACE_Connector<SH, PR_CO_2>::resume (void)
{
ACE_TRACE ("ACE_Connector<SH, PR_CO_2>::resume");
return -1;
}
template <class SH, PR_CO_1> int
ACE_Connector<SH, PR_CO_2>::info (char **strp, size_t length) const
{
ACE_TRACE ("ACE_Connector<SH, PR_CO_2>::info");
char buf[BUFSIZ];
char addr_str[BUFSIZ];
PR_AD addr;
if (this->connector ().get_local_addr (addr) == -1)
return -1;
else if (addr.addr_to_string (addr_str, sizeof addr) == -1)
return -1;
ACE_OS::sprintf (buf, "%s\t %s %s",
"ACE_Connector", addr_str, "# connector factory\n");
if (*strp == 0 && (*strp = ACE_OS::strdup (buf)) == 0)
return -1;
else
ACE_OS::strncpy (*strp, buf, length);
return ACE_OS::strlen (buf);
}
template <class SH, PR_CO_1>
ACE_Connector<SH, PR_CO_2>::~ACE_Connector (void)
{
ACE_TRACE ("ACE_Connector<SH, PR_CO_2>::~ACE_Connector");
// We will call our handle_close(), not a subclass's, due to the way
// that C++ destructors work.
this->handle_close ();
}
#undef SH
#undef PR_CO_1
#undef PR_CO_2
#undef PR_AD
#endif /* ACE_CONNECTOR_C */
|