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// $Id$
template <class T> ACE_INLINE
ACE_Env_Value<T>::operator T (void)
{
return value_;
}
template <class T> ACE_INLINE
ACE_Env_Value<T>::ACE_Env_Value (void)
: varname_ (0)
{
}
template <class T> ACE_INLINE
ACE_Env_Value<T>::ACE_Env_Value (const char *varname,
const T &defval)
: varname_ (varname),
value_(defval)
{
this->fetch_value ();
}
template <class T> ACE_INLINE void
ACE_Env_Value<T>::open (const char *varname,
const T &defval)
{
varname_ = varname;
value_ = defval;
this->fetch_value ();
}
template <class T> ACE_INLINE void
ACE_Env_Value<T>::fetch_value (void)
{
const char *env = ACE_OS::getenv (varname_);
if (env != 0)
ACE_Convert (env, value_);
}
template <class T> ACE_INLINE const char*
ACE_Env_Value<T>::varname (void) const
{
return varname_;
}
template <class T> ACE_INLINE
ACE_Env_Value<T>::~ACE_Env_Value (void)
{
}
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