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/* -*- C++ -*- */
//==========================================================================
/**
* @file Event_Handler.h
*
* $Id$
*
* @author Douglas C. Schmidt <schmidt@cs.wustl.edu>
*/
//==========================================================================
#ifndef ACE_EVENT_HANDLER_H
#define ACE_EVENT_HANDLER_H
#include /**/ "ace/pre.h"
#include "ace/ACE_export.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
// need to fix THR_DETACHED, then we can get rid of OS.h
#include "ace/OS.h"
#include "ace/os_include/os_signal.h"
#include "ace/os_include/os_pthread.h"
#include "ace/Atomic_Op.h"
// Forward declaration.
class ACE_Message_Block;
class ACE_Reactor;
class ACE_Reactor_Timer_Interface;
class ACE_Thread_Manager;
class ACE_Process;
typedef unsigned long ACE_Reactor_Mask;
/**
* @class ACE_Event_Handler
*
* @brief Provides an abstract interface for handling various types of
* I/O, timer, and signal events.
*
* Subclasses read/write input/output on an I/O descriptor,
* handle an exception raised on an I/O descriptor, handle a
* timer's expiration, or handle a signal.
*/
class ACE_Export ACE_Event_Handler
{
public:
enum
{
LO_PRIORITY = 0,
HI_PRIORITY = 10,
NULL_MASK = 0,
#if defined (ACE_USE_POLL)
READ_MASK = POLLIN,
WRITE_MASK = POLLOUT,
EXCEPT_MASK = POLLPRI,
#else /* USE SELECT */
READ_MASK = (1 << 0),
WRITE_MASK = (1 << 1),
EXCEPT_MASK = (1 << 2),
#endif /* ACE_USE_POLL */
ACCEPT_MASK = (1 << 3),
CONNECT_MASK = (1 << 4),
TIMER_MASK = (1 << 5),
QOS_MASK = (1 << 6),
GROUP_QOS_MASK = (1 << 7),
SIGNAL_MASK = (1 << 8),
ALL_EVENTS_MASK = READ_MASK |
WRITE_MASK |
EXCEPT_MASK |
ACCEPT_MASK |
CONNECT_MASK |
TIMER_MASK |
QOS_MASK |
GROUP_QOS_MASK |
SIGNAL_MASK,
RWE_MASK = READ_MASK |
WRITE_MASK |
EXCEPT_MASK,
DONT_CALL = (1 << 9)
};
/// Destructor is virtual to enable proper cleanup.
virtual ~ACE_Event_Handler (void);
/// Get the I/O handle.
virtual ACE_HANDLE get_handle (void) const;
/// Set the I/O handle.
virtual void set_handle (ACE_HANDLE);
// = Get/set priority
// Priorities run from MIN_PRIORITY (which is the "lowest priority")
// to MAX_PRIORITY (which is the "highest priority").
/// Get the priority of the Event_Handler.
virtual int priority (void) const;
/// Set the priority of the Event_Handler.
virtual void priority (int priority);
/// Called when input events occur (e.g., connection or data).
virtual int handle_input (ACE_HANDLE fd = ACE_INVALID_HANDLE);
/// Called when output events are possible (e.g., when flow control
/// abates or non-blocking connection completes).
virtual int handle_output (ACE_HANDLE fd = ACE_INVALID_HANDLE);
/// Called when an exceptional events occur (e.g., SIGURG).
virtual int handle_exception (ACE_HANDLE fd = ACE_INVALID_HANDLE);
/**
* Called when timer expires. <current_time> represents the current
* time that the <Event_Handler> was selected for timeout
* dispatching and <act> is the asynchronous completion token that
* was passed in when <schedule_timer> was invoked.
*/
virtual int handle_timeout (const ACE_Time_Value ¤t_time,
const void *act = 0);
/// Called when a process exits.
virtual int handle_exit (ACE_Process *);
/// Called when a <handle_*()> method returns -1 or when the
/// <remove_handler> method is called on an <ACE_Reactor>. The
/// <close_mask> indicates which event has triggered the
/// <handle_close> method callback on a particular <handle>.
virtual int handle_close (ACE_HANDLE handle,
ACE_Reactor_Mask close_mask);
/// Called when object is signaled by OS (either via UNIX signals or
/// when a Win32 object becomes signaled).
virtual int handle_signal (int signum, siginfo_t * = 0, ucontext_t * = 0);
enum
{
/// The handler is not resumed at all. Could lead to deadlock..
ACE_EVENT_HANDLER_NOT_RESUMED = -1,
/// The reactor takes responsibility of resuming the handler and
/// is the default
ACE_REACTOR_RESUMES_HANDLER = 0,
/// The application takes responsibility of resuming the handler
ACE_APPLICATION_RESUMES_HANDLER
};
/* Called to figure out whether the handler needs to resumed by the
* reactor or the application can take care of it. The default
* value of 0 would be returned which would allow the reactor to
* take care of resumption of the handler. The application can
* return a value more than zero and decide to resume the handler
* themseleves.
*/
// @@ NOTE: This method is only useful for the ACE_TP_Reactor. Sad
// that we have to have this method in a class that is supposed to
// be used across different componets in ACE.
virtual int resume_handler (void);
virtual int handle_qos (ACE_HANDLE = ACE_INVALID_HANDLE);
virtual int handle_group_qos (ACE_HANDLE = ACE_INVALID_HANDLE);
// = Accessors to set/get the various event demultiplexors.
/// Set the event demultiplexors.
virtual void reactor (ACE_Reactor *reactor);
/// Get the event demultiplexors.
virtual ACE_Reactor *reactor (void) const;
/// Get only the reactor's timer related interface.
virtual ACE_Reactor_Timer_Interface *reactor_timer_interface (void) const;
#if !defined (ACE_HAS_WINCE)
/**
* Used to read from non-socket ACE_HANDLEs in our own thread to
* work around Win32 limitations that don't allow us to <select> on
* non-sockets (such as ACE_STDIN). This is commonly used in
* situations where the Reactor is used to demultiplex read events
* on ACE_STDIN on UNIX. Note that <event_handler> must be a
* subclass of <ACE_Event_Handler>. If the <get_handle> method of
* this event handler returns <ACE_INVALID_HANDLE> we default to
* reading from ACE_STDIN.
*/
static ACE_THR_FUNC_RETURN read_adapter (void *event_handler);
/**
* Abstracts away from the differences between Win32 and ACE with
* respect to reading from ACE_STDIN, which is non-<select>'able on
* Win32.
*/
static int register_stdin_handler (ACE_Event_Handler *eh,
ACE_Reactor *reactor,
ACE_Thread_Manager *thr_mgr,
int flags = THR_DETACHED);
/// Performs the inverse of the <register_stdin_handler> method.
static int remove_stdin_handler (ACE_Reactor *reactor,
ACE_Thread_Manager *thr_mgr);
#endif /* ACE_HAS_WINCE */
/// Reference count type.
typedef long Reference_Count;
/// Increment reference count on the handler.
/**
* This method is called when the handler is registered with the
* Reactor and when the Reactor makes an upcall on the handler.
* Reference count is 1 when the handler is created.
*
* @return Current reference count.
*/
virtual Reference_Count add_reference (void);
/// Decrement reference count on the handler.
/**
* This method is called when the handler is removed from the
* Reactor and when an upcall made on the handler by the Reactor
* completes. Handler is deleted when the reference count reaches
* 0.
*
* @return Current reference count.
*/
virtual Reference_Count remove_reference (void);
/**
* @class Policy
*
* @brief Base class for all handler policies.
*/
class ACE_Export Policy
{
public:
/// Virtual destructor.
virtual ~Policy (void);
};
/**
* @class Reference_Counting_Policy
*
* @brief This policy dictates the reference counting requirements
* for the handler.
*
* This policy allows applications to configure whether it wants the
* Reactor to call add_reference() and remove_reference() during
* registrations, removals, and upcalls.
*
* <B>Default:</B> DISABLED.
*/
class ACE_Export Reference_Counting_Policy : public Policy
{
/// This policy can only be created by the handler.
friend class ACE_Event_Handler;
public:
enum Value
{
/// Perform reference counting.
ENABLED,
/// Don't perform reference counting.
DISABLED
};
/// Current Reference_Counting_Policy.
Value value (void) const;
/// Update Reference_Counting_Policy.
void value (Value value);
private:
/// Private constructor.
Reference_Counting_Policy (Value value);
/// The value of the policy.
Value value_;
};
/// Current Reference_Counting_Policy.
Reference_Counting_Policy &reference_counting_policy (void);
protected:
/// Force ACE_Event_Handler to be an abstract base class.
ACE_Event_Handler (ACE_Reactor * = 0,
int priority = ACE_Event_Handler::LO_PRIORITY);
/// Typedef for implementation of reference counting.
typedef ACE_Atomic_Op<ACE_SYNCH_MUTEX, Reference_Count> Atomic_Reference_Count;
/// Reference count.
Atomic_Reference_Count reference_count_;
private:
/// Priority of this Event_Handler.
int priority_;
/// Pointer to the various event demultiplexors.
ACE_Reactor *reactor_;
/// Reference counting requirements.
Reference_Counting_Policy reference_counting_policy_;
};
/**
* @class ACE_Event_Handler_var
*
* @brief Auto pointer like class for Event Handlers.
*
* Used to manage lifecycle of handlers. This class calls
* ACE_Event_Handler::remove_reference() in its destructor.
*/
class ACE_Export ACE_Event_Handler_var
{
public:
/// Default constructor.
ACE_Event_Handler_var (void);
/// Construct with a handler.
ACE_Event_Handler_var (ACE_Event_Handler *p);
/// Copy constructor.
ACE_Event_Handler_var (const ACE_Event_Handler_var &b);
/// Destructor.
~ACE_Event_Handler_var (void);
/// Assignment to a handler.
ACE_Event_Handler_var &operator= (ACE_Event_Handler *p);
/// Assignment to a ACE_Event_Handler_var.
ACE_Event_Handler_var &operator= (const ACE_Event_Handler_var &b);
/// Overloaded "->".
ACE_Event_Handler *operator-> () const;
/// Access the handler.
ACE_Event_Handler *handler (void) const;
/// Release the handler.
ACE_Event_Handler *release (void);
/// Reset the handler.
void reset (ACE_Event_Handler *p = 0);
private:
/// Handler.
ACE_Event_Handler *ptr_;
};
/**
* @class ACE_Notification_Buffer
*
* @brief Simple wrapper for passing <ACE_Event_Handler *>s and
* <ACE_Reactor_Mask>s between threads.
*/
class ACE_Export ACE_Notification_Buffer
{
public:
ACE_Notification_Buffer (void);
ACE_Notification_Buffer (ACE_Event_Handler *eh,
ACE_Reactor_Mask mask);
/// Default dtor.
~ACE_Notification_Buffer (void);
/// Pointer to the Event_Handler that will be dispatched
/// by the main event loop.
ACE_Event_Handler *eh_;
/// Mask that indicates which method to call.
ACE_Reactor_Mask mask_;
};
#if defined (__ACE_INLINE__)
#include "ace/Event_Handler.i"
#endif /* __ACE_INLINE__ */
#include /**/ "ace/post.h"
#endif /* ACE_EVENT_HANDLER_H */
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