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/* -*- C++ -*- */
// $Id$
// ============================================================================
//
// = LIBRARY
// ace
//
// = FILENAME
// Event_Handler.h
//
// = AUTHOR
// Doug Schmidt
//
// ============================================================================
#if !defined (ACE_EVENT_HANDLER_H)
#define ACE_EVENT_HANDLER_H
#include "ace/ACE.h"
// Forward declaration.
class ACE_Message_Block;
class ACE_Reactor;
class ACE_ReactorEx;
class ACE_Proactor;
typedef u_long ACE_Reactor_Mask;
class ACE_Export ACE_Event_Handler
// = TITLE
// Provides an abstract interface for handling various types of
// I/O, timer, and signal events.
//
// = DESCRIPTION
// Subclasses read/write input/output on an I/O descriptor,
// handle an exception raised on an I/O descriptor, handle a
// timer's expiration, or handle a signal.
{
public:
enum
{
LO_PRIORITY = 0,
HI_PRIORITY = 10,
NULL_MASK = 0,
#if defined (ACE_USE_POLL)
READ_MASK = POLLIN,
WRITE_MASK = POLLOUT,
EXCEPT_MASK = POLLPRI,
#else /* USE SELECT */
READ_MASK = 0x1,
WRITE_MASK = 0x4,
EXCEPT_MASK = 0x2,
#endif /* ACE_USE_POLL */
ACCEPT_MASK = 0x8,
ALL_EVENTS_MASK = READ_MASK | WRITE_MASK | EXCEPT_MASK | ACCEPT_MASK,
RWE_MASK = ALL_EVENTS_MASK,
DONT_CALL = 0x100
};
virtual ~ACE_Event_Handler (void);
// Destructor is virtual to enable proper cleanup.
virtual ACE_HANDLE get_handle (void) const;
// Get the I/O handle.
virtual void set_handle (ACE_HANDLE);
// Set the I/O handle.
// = Get/set priority
// Priorities run from MIN_PRIORITY (which is the "lowest priority")
// to MAX_PRIORITY (which is the "highest priority").
virtual int priority (void) const;
// Get the priority of the Event_Handler.
virtual void priority (int priority);
// Set the priority of the Event_Handler.
virtual int handle_input (ACE_HANDLE fd = ACE_INVALID_HANDLE);
// Called when input events occur (e.g., connection or data).
virtual int handle_output (ACE_HANDLE fd = ACE_INVALID_HANDLE);
// Called when output events are possible (e.g., flow control
// abates).
virtual int handle_exception (ACE_HANDLE fd = ACE_INVALID_HANDLE);
// Called when execption events occur (e.g., SIGURG).
virtual int handle_timeout (const ACE_Time_Value &tv,
const void *arg = 0);
// Called when timer expires.
virtual int handle_close (ACE_HANDLE handle,
ACE_Reactor_Mask close_mask);
// Called when object is removed from the ACE_Reactor
virtual int handle_signal (int signum, siginfo_t * = 0, ucontext_t * = 0);
// Called when object is signaled by OS (either via UNIX signals or
// when a Win32 object becomes signaled).
// = ACE_Proactor callbacks.
// At the moment, these methods are Win32 specific. An
// Event_Handler can be given to a Proactor with a {RECV,SEND}_MASK.
// The Proactor calls back <get_message> and <get_handle> to perform
// the correct operations (send/recv). When the send/recv is
// complete, handle_{input,output} is called. Thus, Event_Handlers
// are used for "proactive I/O" where they are told WHEN THE
// OPERATION IS COMPLETE. Alternatively, the _Reactor_ tells
// Event_Handlers WHEN THE OPERATION CAN BE PERFORMED.
virtual int handle_input_complete (ACE_Message_Block *message,
long bytes_transferred);
// Called back by the <ACE_Proactor> when an asynchronous input
// operation is complete. If this method returns > 0 the Proactor
// will initiate another asynchronous receive; if a 0 is returned
// the Proactor will not reinitiate a receive; and if a -1 is
// returned, then no receive is reinitiated and <handle_close> is
// called. If <bytes_transferred> >= 0, then the I/O operation
// completed successfully. If <bytes_transferred> == -1, then the
// I/O operation failed. Check <message> for total bytes received
// and <errno> for reason.
virtual int handle_output_complete (ACE_Message_Block *message,
long bytes_transferred);
// Called back by the <ACE_Proactor> when an asynchronous output
// operation is complete. If this method returns > 0 the Proactor
// will initiate another asynchronous send; if a 0 is returned the
// Proactor will not reinitiate a send; and if a -1 is returned,
// then no send is reinitiated and <handle_close> is called. If
// <bytes_transferred> >= 0, then the I/O operation completed
// successfully. If <bytes_transferred> == -1, then the I/O
// operation failed. Check <message> for total bytes received and
// <errno> for reason.
virtual ACE_Message_Block *get_message (void);
// Factory that creates an <ACE_Message_Block> that is used by the
// Proactor to send or receive a message asynchronously. When the
// asynchronous call completes, this message is returned to the
// <Event_Handler> with its contents filled in. By default,
// get_message dynamically creates a new ACE_Message_Block.
// = Accessors to set/get the various event demultiplexors.
virtual void reactor (ACE_Reactor *reactor);
virtual ACE_Reactor *reactor (void) const;
virtual void reactorEx (ACE_ReactorEx *reactorex);
virtual ACE_ReactorEx *reactorEx (void) const;
virtual void proactor (ACE_Proactor *proactor);
virtual ACE_Proactor *proactor (void) const;
protected:
ACE_Event_Handler (void);
// Force ACE_Event_Handler to be an abstract base class.
int priority_;
// Priority of this Event_Handler.
// = Pointers to the various event demultiplexors.
ACE_Reactor *reactor_;
ACE_ReactorEx *reactorex_;
ACE_Proactor *proactor_;
};
struct ACE_Export ACE_Notification_Buffer
// = TITLE
// Simple wrapper for passing <ACE_Event_Handler *>s and
// <ACE_Reactor_Mask>s between threads.
{
ACE_Notification_Buffer (void);
ACE_Notification_Buffer (ACE_Event_Handler *eh,
ACE_Reactor_Mask mask);
ACE_Event_Handler *eh_;
// Pointer to the Event_Handler that will be dispatched
// by the main event loop.
ACE_Reactor_Mask mask_;
// Mask that indicates which method to call.
};
#if defined (__ACE_INLINE__)
#include "ace/Event_Handler.i"
#endif /* __ACE_INLINE__ */
#endif /* ACE_EVENT_HANDLER_H */
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