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/* -*- c++ -*- */
// Hey, Emacs! This is a C++ file!
// $Id$
// ============================================================================
//
// = LIBRARY
// ace
//
// = FILENAME
// Filecache.h
//
// = AUTHOR
// James Hu
//
// ============================================================================
#if !defined (ACE_FILECACHE_H)
#define ACE_FILECACHE_H
#include "ace/Mem_Map.h"
#include "ace/Synch_T.h"
#include "ace/Hash_Map_Manager.h"
#include "ace/SString.h"
// = Forward declarations.
class ACE_Filecache;
class ACE_Filecache_Object;
class ACE_Export ACE_Filecache_Handle
// = TITLE
// Abstraction over a real file. This is meant to be the entry
// point into the Cached Virtual Filesystem.
//
// = DESCRIPTION
// This is a cached filesystem implementation based loosely on the
// implementation of JAWS_File. The interfaces will be nearly the
// same. The under-the-hood implementation should hopefully be a
// much faster thing.
//
// These will be given their own implementations later. For now, we
// borrow the implementation provided by JAWS.
//
// On creation, the cache is checked, and reference count is
// incremented. On destruction, reference count is decremented. If
// the reference count is 0, the file is removed from the cache.
//
// E.g. 1,
// {
// ACE_Filecache_Handle foo("foo.html");
// this->peer ().send (foo.address (), foo.size ());
// }
//
// E.g. 2,
// {
// ACE_Filecache_Handle foo("foo.html");
// io->transmitfile (foo.handle (), this->peer ().handle ());
// }
//
// E.g. 3,
// {
// ACE_Filecache_Handle foo("foo.html", content_length);
// this->peer ().recv (foo.address (), content_length);
// }
//
// TODO:
// (1) Get rid of the useless copying of files when reading. Although
// it does make sure the file you send isn't being changed, it doesn't
// make sure the file is in a sensible state before sending it.
// Alternative: if the file get's trashed while it is being shipped, let
// the client request the file again. The cache should have an updated
// copy by that point.
// (2) Use hashing for locating files. This means I need a hastable
// implementation with buckets.
// (3) Only lock when absolutely necessary. JAWS_Virtual_Filesystem was
// rather conservative, but for some reason it still ran into problems.
// Since this design should be simpler, problems should be easier to spot.
//
{
public:
ACE_Filecache_Handle (const char *filename);
// Query cache for file, and acquire it. Assumes the file is being
// opened for reading.
ACE_Filecache_Handle (const char *filename,
int size);
// Create new entry, and acquire it. Presence of SIZE assumes the
// file is being opened for writing.
~ACE_Filecache_Handle (void);
// Closes any open handles, release acquired file.
void *address (void) const;
// Base address of memory mapped file.
ACE_HANDLE handle (void) const;
// A handle (e.g., UNIX file descriptor, or NT file handle).
int error (void) const;
// Any associated error in handle creation and acquisition.
size_t size (void) const;
// The size of the file.
protected:
ACE_Filecache_Handle (void);
// Default do nothing constructor. Prevent it from being called.
void init (void);
// Common initializations for constructors.
public:
// These come from ACE_Filecache_Object, which is an internal class.
enum
{
SUCCESS = 0,
ACCESS_FAILED,
OPEN_FAILED,
COPY_FAILED,
STAT_FAILED,
MEMMAP_FAILED,
WRITE_FAILED
};
private:
ACE_Filecache_Object *file_;
// A reference to the low level instance.
ACE_HANDLE handle_;
// A dup()'d version of the one from this->file_.
};
#if defined (ACE_HAS_TEMPLATE_SPECIALIZATION)
typedef ACE_Hash_Map_Entry<const char *, ACE_Filecache_Object *>
ACE_Filecache_Hash_Entry;
typedef ACE_Hash_Map_Manager<const char *, ACE_Filecache_Object *, ACE_Null_Mutex>
ACE_Filecache_Hash;
#else
typedef ACE_Hash_Map_Entry<ACE_CString, ACE_Filecache_Object *>
ACE_Filecache_Hash_Entry;
typedef ACE_Hash_Map_Manager<ACE_CString, ACE_Filecache_Object *, ACE_Null_Mutex>
ACE_Filecache_Hash;
#endif /* ACE_HAS_TEMPLATE_SPECIALIZATION */
class ACE_Export ACE_Filecache
// = TITLE
// A hash table holding the information about entry point into
// the Cached Virtual Filesystem. On insertion, the reference
// count is incremented. On destruction, reference count is
// decremented.
{
public:
static ACE_Filecache *instance (void);
// Singleton pattern.
~ACE_Filecache (void);
int find (const char *filename);
// Returns 0 if the file associated with ``filename'' is in the cache,
// or -1 if not.
ACE_Filecache_Object *fetch (const char *filename);
// Return the file associated with ``filename'' if it is in the cache,
// or create if not.
ACE_Filecache_Object *remove (const char *filename);
// Remove the file associated with ``filename'' from the cache.
ACE_Filecache_Object *create (const char *filename, int size);
// Create a new Filecache_Object, returns it.
ACE_Filecache_Object *finish (ACE_Filecache_Object *&new_file);
// Release an acquired Filecache_Object, returns it again or NULL if it
// was deleted.
protected:
ACE_Filecache_Object *insert_i (const char *filename, ACE_SYNCH_RW_MUTEX &);
ACE_Filecache_Object *remove_i (const char *filename);
ACE_Filecache_Object *update_i (const char *filename, ACE_SYNCH_RW_MUTEX &);
public:
enum
{
DEFAULT_VIRTUAL_FILESYSTEM_TABLE_SIZE = 512,
// For this stupid implementation, use an array. Someday, use a
// balanced search tree, or real hash table.
DEFAULT_VIRTUAL_FILESYSTEM_CACHE_SIZE = 20
// This determines the highwater mark in megabytes for the cache.
// This will be ignored for now.
};
protected:
ACE_Filecache (void);
// Prevent it from being called.
private:
int size_;
ACE_Filecache_Hash hash_;
// The hash table
static ACE_Filecache *cvf_;
// The reference to the instance
// = Synchronization variables.
ACE_SYNCH_RW_MUTEX hash_lock_[DEFAULT_VIRTUAL_FILESYSTEM_TABLE_SIZE];
ACE_SYNCH_RW_MUTEX file_lock_[DEFAULT_VIRTUAL_FILESYSTEM_TABLE_SIZE];
};
class ACE_Filecache_Object
// = TITLE
// Abstraction over a real file. This is what the Virtual
// Filesystem contains. This class is not intended for general
// consumption. Please consult a physician before attempting to
// use this class.
{
friend class ACE_Filecache;
public:
ACE_Filecache_Object (const char *filename,
ACE_SYNCH_RW_MUTEX &lock,
LPSECURITY_ATTRIBUTES sa = 0);
// Creates a file for reading.
ACE_Filecache_Object (const char *filename,
int size,
ACE_SYNCH_RW_MUTEX &lock,
LPSECURITY_ATTRIBUTES sa = 0);
// Creates a file for writing.
~ACE_Filecache_Object (void);
// Only if reference count is zero should this be called.
int acquire (void);
// Increment the reference_count_.
int release (void);
// Decrement the reference_count_.
// = error_ accessors
int error (void) const;
int error (int error_value,
const char *s = "ACE_Filecache_Object");
const char *filename (void) const;
// filename_ accessor
ACE_HANDLE handle (void) const;
// handle_ accessor.
void *address (void) const;
// Base memory address for memory mapped file.
size_t size (void) const;
// size_ accessor.
int update (void) const;
// True if file on disk is newer than cached file.
protected:
ACE_Filecache_Object (void);
// Prevent from being called.
void init (void);
// Common initialization code,
private:
int error_i (int error_value,
const char *s = "ACE_Filecache_Object");
// Internal error logging method, no locking.
public:
enum Creation_States
{
READING = 1,
WRITING = 2
};
enum Error_Conditions
{
SUCCESS = 0,
ACCESS_FAILED,
OPEN_FAILED,
COPY_FAILED,
STAT_FAILED,
MEMMAP_FAILED,
WRITE_FAILED
};
private:
char *tempname_;
char filename_[MAXPATHLEN + 1];
// The temporary file name and the real file name. The real file is
// copied into the temporary file for safety reasons.
ACE_Mem_Map mmap_;
ACE_HANDLE handle_;
// mmap_ holds the memory mapped version of the temporary file.
// handle_ is the descriptor to the temporary file.
struct stat stat_;
size_t size_;
// Used to compare against the real file to test if an update is needed.
int action_;
int error_;
// Status indicators.
int stale_;
// If set to 1, means the object is flagged for removal.
LPSECURITY_ATTRIBUTES sa_;
// Security attribute object.
ACE_SYNCH_RW_MUTEX junklock_;
ACE_SYNCH_RW_MUTEX &lock_;
// lock_ provides a bookkeeping mechanism for users of this object.
// junklock_ is the default initializer
};
#endif /* ACE_FILECACHE_H */
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