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/* -*- C++ -*- */
// $Id$
// ============================================================================
//
// = LIBRARY
// ace
//
// = FILENAME
// Future.h
//
// = AUTHOR
// Andres Kruse <Andres.Kruse@cern.ch>, Douglas C. Schmidt
// <schmidt@cs.wustl.edu>, and Per Andersson
// <Per.Andersson@hfera.ericsson.se>.
//
// ============================================================================
#ifndef ACE_FUTURE_H
#define ACE_FUTURE_H
#include "ace/Synch.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#if defined (ACE_HAS_THREADS)
// Forward decl.
template <class T> class ACE_Future;
template <class T>
class ACE_Future_Rep
{
// = TITLE
// ACE_Future_Rep<T>
//
// = DESCRIPTION
// An ACE_Future_Rep<T> object encapsules a pointer to an
// object of class T which is the result of an asynchronous
// method invocation. It is pointed to by ACE_Future<T> object[s]
// and only accessible through them.
private:
friend class ACE_Future<T>;
// Create, attach, detach and assign encapsulates the reference
// count handling and the object lifetime of ACE_Future_Rep<T>
// instances.
static ACE_Future_Rep<T> *create (void);
// Create a ACE_Future_Rep<T> and initialize the reference count
static ACE_Future_Rep<T> *attach (ACE_Future_Rep<T> *&rep);
// Precondition(rep != 0)
// Increase the reference count and return argument. Uses
// the attribute "value_ready_mutex_" to synchronize reference
// count updating
static void detach (ACE_Future_Rep<T> *&rep);
// Precondition(rep != 0)
// Decreases the reference count and and deletes rep if
// there are no more references to rep.
static void assign (ACE_Future_Rep<T> *&rep,
ACE_Future_Rep<T> *new_rep);
// Precondition(rep != 0 && new_rep != 0)
// Decreases the rep's reference count and and deletes rep if there
// are no more references to rep. Then assigns new_rep to rep
int set (const T &r);
// Set the result value.
int get (T &value,
ACE_Time_Value *tv);
// Wait up to <tv> time to get the <value>.
operator T ();
// Type conversion. will block forever until the result is
// available. Note that this method is going away in a subsequent
// release since it doesn't distinguish between failure results and
// success results (exceptions should be used, but they aren't
// portable...). The <get> method should be used instead since it
// separates the error value from the result, and also permits
// timeouts.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
// = Constructor and destructor private
ACE_Future_Rep (void);
~ACE_Future_Rep (void);
int ready (void);
// Is result available?
T *value_;
// Pointer to the result.
int ref_count_;
// Reference count.
// = Condition variable and mutex that protect the <value_>.
ACE_Condition_Thread_Mutex value_ready_;
ACE_Thread_Mutex value_ready_mutex_;
};
template <class T>
class ACE_Future
{
// = TITLE
// This class implements a ``single write, multiple read''
// pattern that can be used to return results from asynchronous
// method invocations.
public:
// = Initialization and termination methods.
ACE_Future (void);
// Constructor.
ACE_Future (const ACE_Future<T> &r);
// Copy constructor binds <this> and <r> to the same
// <ACE_Future_Rep>. An <ACE_Future_Rep> is created if necessary.
ACE_Future (const T &r);
// Constructor that initialises an <ACE_Future> to point to the
// result <r> immediately.
~ACE_Future (void);
// Destructor.
void operator = (const ACE_Future<T> &r);
// Assignment operator that binds <this> and <r> to the same
// <ACE_Future_Rep>. An <ACE_Future_Rep> is created if necessary.
int cancel (const T &r);
// Cancel an <ACE_Future> and assign the value <r>. It is used if a
// client does not want to wait for <T> to be produced.
int cancel (void);
// Cancel an <ACE_Future>. Put the future into its initial
// state. Returns 0 on succes and -1 on failure. It is now possible
// to reuse the ACE_Future<T>. But remember, the ACE_Future<T>
// is now bound to a new ACE_Future_Rep<T>.
int operator == (const ACE_Future<T> &r) const;
// Equality operator that returns 1 if both ACE_Future<T> objects
// point to the same ACE_Future_Rep<T> object. Attention: It also
// returns 1 if both objects have just been instantiated and not
// used yet.
int operator != (const ACE_Future<T> &r) const;
// Inequality operator, which is the opposite of equality.
int set (const T &r);
// Make the result available. Is used by the server thread to give
// the result to all waiting clients.
int get (T &value,
ACE_Time_Value *tv = 0);
// Wait up to <tv> time to get the <value>.
operator T ();
// Type conversion, which obtains the result of the asynchronous
// method invocation. Will block forever. Note that this method is
// going away in a subsequent release since it doesn't distinguish
// between failure results and success results (exceptions should be
// used, but they aren't portable...). The <get> method should be
// used instead since it separates the error value from the result,
// and also permits timeouts.
int ready (void);
// Check if the result is available.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
private:
void *operator new (size_t nbytes);
// Do not allow new operator.
void operator delete (void *);
// Do not allow delete operator
void operator &();
// Do not allow address-of operator.
// the ACE_Future_Rep
typedef ACE_Future_Rep<T> FUTURE_REP;
FUTURE_REP *future_rep_;
// Protect operations on the <Future>.
};
#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
#include "ace/Future.cpp"
#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
#pragma implementation "Future.cpp"
#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
#endif /* ACE_HAS_THREADS */
#endif /* ACE_FUTURE_H */
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