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/* -*- C++ -*- */
// $Id$
/*-*- C++ -*- */
// ============================================================================
//
// = LIBRARY
// ACE
//
// = FILENAME
// ACE_Local_Name_Space_T.h
//
// = AUTHOR
// Prashant Jain (pjain@cs.wustl.edu), Irfan Pyarali
// (irfan@wuerl.wustl.edu), and Douglas C. Schmidt
// (schmidt@cs.wustl.edu).
//
// ============================================================================
#if !defined (ACE_LOCAL_NAME_SPACE_T_H)
#define ACE_LOCAL_NAME_SPACE_T_H
#include "ace/Name_Space.h"
#include "ace/Naming_Context.h"
#include "ace/SString.h"
#include "ace/Local_Name_Space.h"
// A short-hand name for our set of name/value/type tuples passed back
// to callers.
typedef ACE_Unbounded_Set<ACE_WString> ACE_WSTRING_SET;
// Simplify later usage by defining typedefs.
typedef ACE_Map_Manager<ACE_NS_String, ACE_NS_Internal, ACE_Null_Mutex> MAP_MANAGER;
typedef ACE_Map_Iterator<ACE_NS_String, ACE_NS_Internal, ACE_Null_Mutex> MAP_ITERATOR;
typedef ACE_Map_Entry <ACE_NS_String, ACE_NS_Internal> MAP_ENTRY;
template <class ALLOCATOR>
class ACE_Name_Space_Map : public MAP_MANAGER
{
// = TITLE
// This class serves as a Proxy that ensures our process always
// has the appropriate allocator in place for every operation
// that accesses or updates the Map Manager.
//
// = DESCRIPTION
// We need this class because otherwise the SHARED_MALLOC
// pointer will be stored in the Map_Manager that resides within
// shared memory. Naturally, this will cause horrible problems
// since only the first process to set that pointer will be
// guaranteed the address of the SHARED_MALLOC allocator is
// meaningful!
public:
ACE_Name_Space_Map (ALLOCATOR *allocator);
// Constructor.
// = The following methods are Proxies to the underlying methods
// provided by <ACE_Map_Manager>. When they are called, they
// acquire the lock, set the allocator to the one specific to this
// process, and then call down to perform the intended operation.
int bind (const ACE_NS_String &,
const ACE_NS_Internal &,
ALLOCATOR *allocator);
int unbind (const ACE_NS_String &,
ACE_NS_Internal &,
ALLOCATOR *allocator);
int rebind (const ACE_NS_String &,
const ACE_NS_Internal &,
ACE_NS_String &,
ACE_NS_Internal &,
ALLOCATOR *allocator);
int find (const ACE_NS_String &,
ACE_NS_Internal &,
ALLOCATOR *allocator);
int close (ALLOCATOR* allocator);
private:
#if defined (ACE_WIN32)
int remap (EXCEPTION_POINTERS *ep, ALLOCATOR *allocator);
// Remap the backing store
#endif /* ACE_WIN32 */
};
template <ACE_MEM_POOL_1, class LOCK>
class ACE_Local_Name_Space : public ACE_Name_Space
// = TITLE
// Maintaining accesses Local Name Server Database. Allows to
// add NameBindings, change them, remove them and resolve
// NameBindings.
//
// = DESCRIPTION
// Manages a Naming Service for a local name space which includes
// bindings for node_local and host_local naming contexts.
// All strings are stored in wide character format.
// A Name Binding consists of a name (that's the key), a value
// string and an optional type string (no wide chars).
{
public:
// = Initialization and termination methods.
ACE_Local_Name_Space (void);
// "Do-nothing" constructor.
ACE_Local_Name_Space (ACE_Naming_Context::Context_Scope_Type scope_in,
ACE_Name_Options *name_options);
// Specifies the scope of this namespace, opens and memory-maps the
// associated file (if accessible) or contacts the dedicated name
// server process for NET_LOCAL namespace.
int open (ACE_Naming_Context::Context_Scope_Type scope_in);
// Specifies the scope of this namespace, opens and memory-maps the
// associated file (if accessible) or contacts the dedicated name
// server process for NET_LOCAL namespace.
~ACE_Local_Name_Space (void);
// destructor, do some cleanup :TBD: last dtor should "compress"
// file
virtual int bind (const ACE_WString &name,
const ACE_WString &value,
const char *type = "");
// Bind a new name to a naming context (Wide character strings).
virtual int rebind (const ACE_WString &name,
const ACE_WString &value,
const char *type = "");
// Overwrite the value or type of an existing name in a
// ACE_Local_Name_Space or bind a new name to the context, if it
// didn't exist yet. (Wide charcter strings interface).
virtual int unbind (const ACE_WString &name);
// Delete a name from a ACE_Local_Name_Space (Wide charcter strings
// Interface).
virtual int resolve (const ACE_WString &name,
ACE_WString &value,
char *&type);
// Get value and type of a given name binding (Wide chars). The
// caller is responsible for deleting <type>!
virtual int list_names (ACE_WSTRING_SET &set,
const ACE_WString &pattern);
// Get a set of names matching a specified pattern (wchars). Matching
// means the names must begin with the pattern string.
virtual int list_values (ACE_WSTRING_SET &set,
const ACE_WString &pattern);
// Get a set of values matching a specified pattern (wchars). Matching
// means the values must begin with the pattern string.
virtual int list_types (ACE_WSTRING_SET &set,
const ACE_WString &pattern);
// Get a set of types matching a specified pattern (wchars). Matching
// means the types must begin with the pattern string.
virtual int list_name_entries (ACE_BINDING_SET &set,
const ACE_WString &pattern);
// Get a set of names matching a specified pattern (wchars). Matching
// means the names must begin with the pattern string. Returns the
// complete binding associated each pattern match.
virtual int list_value_entries (ACE_BINDING_SET &set,
const ACE_WString &pattern);
// Get a set of values matching a specified pattern (wchars). Matching
// means the values must begin with the pattern string. Returns the
// complete binding associated each pattern match.
virtual int list_type_entries (ACE_BINDING_SET &set,
const ACE_WString &pattern);
// Get a set of types matching a specified pattern (wchars). Matching
// means the types must begin with the pattern string. Returns the
// complete binding associated each pattern match.
virtual void dump (void) const;
// Dump the state of the object
private:
int shared_bind (const ACE_WString &name, const ACE_WString &value,
const char *type, int rebind);
// Factor out code from bind() and rebind().
int create_manager (void);
// Allocate the appropriate type of map manager that stores the
// key/value binding.
// = I just know this is going to cause problems on some platform...
typedef ACE_Allocator_Adapter <ACE_Malloc <ACE_MEM_POOL_2, LOCK> > ALLOCATOR;
ALLOCATOR *allocator_;
// Pointer to the allocator
ACE_Name_Space_Map <ALLOCATOR> *name_space_map_;
// Pointer to the allocated map manager.
ACE_Naming_Context::Context_Scope_Type ns_scope_;
// Scope of this naming context (e.g., PROC_LOCAL, NODE_LOCAL, or NET_LOCAL).
ACE_Name_Options *name_options_;
// Keep track of the options such as database name etc
char context_file_[MAXNAMELEN];
// Name of the file used as the backing store.
LOCK lock_;
// Synchronization variable.
};
#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
#include "ace/Local_Name_Space_T.cpp"
#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
#pragma implementation ("Local_Name_Space_T.cpp")
#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
#endif /* ACE_LOCAL_NAME_SPACE_T_H */
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