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|
/* -*- C++ -*- */
//=============================================================================
/**
* @file Local_Tokens.h
*
* $Id$
*
* @author Karl-Heinz Dorn <kdorn@erlh.siemens.de>
* @author Douglas C. Schmidt <schmidt@cs.wustl.edu>
* @author Tim Harrison <harrison@cs.wustl.edu>
*
* This file contains definitions for the following classes:
*
* public:
* 7. ACE_Token_Proxy
* 8. ACE_Null_Token : public ACE_Token_Proxy
* 9. ACE_Local_Mutex : public ACE_Token_Proxy
* *. ACE_Local_RLock : public ACE_Local_Mutex
* &. ACE_Local_WLock : public ACE_Local_Mutex
* private:
* 1. ACE_TOKEN_CONST
* 3. ACE_TPQ_Entry
* b. ACE_TSS_TPQ_Entry
* c. ACE_TPQ_Iterator
* 4. ACE_Token_Proxy_Queue
* 5. ACE_Tokens
* 6. ACE_Mutex_Token : public ACE_Tokens
* 12. ACE_RW_Token : public ACE_Tokens
* a. ACE_Token_Name
*
* Note that the locking classes defined in this file are *not*
* intended to be used as general-purpose synchronization
* mechanisms, such as mutexes or semaphores. Instead, you should
* use the ACE_Recursive_Thread_Mutex, ACE_Thread_Mutex,
* ACE_Thread_Semaphore, etc., that are defined in
* $ACE_ROOT/ace/Synch.h and $ACE_ROOT/ace/Synch_T.h or the
* ACE_Token that's defined in $ACE_ROOT/ace/Token.h.
*
*
*/
//=============================================================================
#ifndef ACE_LOCAL_MUTEX_H
#define ACE_LOCAL_MUTEX_H
#include /**/ "ace/pre.h"
#include "ace/config-all.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#if defined (ACE_HAS_TOKENS_LIBRARY)
#include "ace/Synch_T.h"
#include "ace/Containers.h"
#include "ace/Synch_Options.h"
#include "ace/Map_Manager.h"
#include "ace/Log_Msg.h"
#if !(defined (ACE_HAS_THREADS) && defined (ACE_HAS_THREAD_SPECIFIC_STORAGE))
# define ACE_NO_TSS_TOKENS 1
#endif /* !(defined (ACE_HAS_THREADS) && defined (ACE_HAS_THREAD_SPECIFIC_STORAGE)) */
// 1.
/**
* @class ACE_TOKEN_CONST
*
* @brief Not a public interface.
*
* Constant definitions and typedefs for Token library. Mostly,
* this class is necessary to fight the compiler with order of
* declaration errors.
*/
class ACE_Export ACE_TOKEN_CONST
{
public:
#if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
// ACE platform supports some form of threading.
typedef ACE_Condition_Thread_Mutex COND_VAR;
typedef ACE_Thread_Mutex MUTEX;
typedef ACE_Guard<ACE_Thread_Mutex> GUARD;
#else
typedef ACE_Null_Condition COND_VAR;
typedef ACE_Null_Mutex MUTEX;
typedef ACE_Guard<ACE_Null_Mutex> GUARD;
#endif /* ACE_HAS_THREADS */
};
// Forward decl.
class ACE_Token_Proxy;
// 3..
/**
* @class ACE_TPQ_Entry
*
* @brief Token Proxy Queue entry. Used in the ACE_Token_Proxy_Queue
*
* Not a public interface.
*/
class ACE_Export ACE_TPQ_Entry
{
friend class ACE_Token_Manager;
public:
typedef void (*PTVF) (void *);
/// Null constructor.
ACE_TPQ_Entry (void);
/// Constructor.
ACE_TPQ_Entry (const ACE_Token_Proxy *proxy,
const ACE_TCHAR *client_id);
/// Copy constructor.
ACE_TPQ_Entry (const ACE_TPQ_Entry &rhs);
/// Destructor.
~ACE_TPQ_Entry (void);
/// Copy operator use by the queue.
void operator= (const ACE_TPQ_Entry &rhs);
/// Get top of the queue.
ACE_Token_Proxy *proxy (void) const;
/// Set top of the queue.
void proxy (ACE_Token_Proxy *);
/// Get nesting level of the entry.
int nesting_level (void) const;
/// Delta nesting level of the entry.
void nesting_level (int delta);
/// Get client_id of the entry.
const ACE_TCHAR *client_id (void) const;
/// Set client_id of the entry.
void client_id (const ACE_TCHAR *);
/// Returns 1 if @a id == client id. Does not check for @a id == 0.
int equal_client_id (const ACE_TCHAR *id);
/// One method for arg and sleep_hook.
void set (void (*sleep_hook)(void *));
/// Set sleep hook of the entry.
void sleep_hook (void (*sh)(void *));
/// Get sleep hook of the entry.
PTVF sleep_hook (void) const;
/// Call the sleep hook function or method passing arg.
void call_sleep_hook (void);
/// Dump the state of the class.
void dump (void) const;
// = Used to block the thread if an acquire fails with EWOULDBLOCK.
ACE_TOKEN_CONST::COND_VAR cond_var_;
ACE_TOKEN_CONST::MUTEX lock_;
/// Pointer to next in list.
ACE_TPQ_Entry *next_;
/// Get whether this client is blocked waiting for a token.
int waiting (void) const;
/// Set whether this client is blocked waiting for a token.
void waiting (int w);
private:
/// This client is waiting for a token.
int waiting_;
/// Proxy.
ACE_Token_Proxy *proxy_;
/// Nesting level.
int nesting_level_;
/// Arg.
void *arg_;
/// Client id.
ACE_TCHAR client_id_[ACE_MAXCLIENTIDLEN];
/// Sleep hook.
void (*sleep_hook_)(void *);
};
// b..
#if defined (ACE_NO_TSS_TOKENS)
typedef ACE_TPQ_Entry ACE_TPQ_ENTRY;
#else
typedef ACE_TSS<ACE_TPQ_Entry> ACE_TPQ_ENTRY;
#endif /* ACE_NO_TSS_TOKENS */
/**
* @class ACE_TSS_TPQ_Entry
*
* @brief ACE_TSS_TPQ_Entry
*
* Not a public interface.
*/
class ACE_Export ACE_TSS_TPQ_Entry : public ACE_TPQ_ENTRY
{
public:
/// These are passed to the constructor of ACE_TPQ_Entry in
/// make_TSS_TYPE
ACE_TSS_TPQ_Entry (const ACE_Token_Proxy *proxy,
const ACE_TCHAR *client_id);
/// Destructor.
virtual ~ACE_TSS_TPQ_Entry (void);
/// Allows us to pass args to the construction of the TSS object.
virtual ACE_TPQ_Entry *make_TSS_TYPE (void) const;
/// Operator overloading and inheritence don't mix.
operator ACE_TPQ_Entry *(void);
/// Dump the state of the class.
void dump (void) const;
#if defined (ACE_NO_TSS_TOKENS)
ACE_TPQ_Entry *operator-> (void)
{
return (ACE_TPQ_Entry *) this;
}
#endif /* ACE_NO_TSS_TOKENS */
private:
/// Private: should not be used
ACE_TSS_TPQ_Entry (const ACE_TSS_TPQ_Entry &);
void operator= (const ACE_TSS_TPQ_Entry &);
// = These are passed to the constructor of ACE_TPQ_Entry in
// make_TSS_TYPE
/// Proxy.
const ACE_Token_Proxy *proxy_;
/// Client_id.
const ACE_TCHAR *client_id_;
};
class ACE_Token_Proxy_Queue;
// c..
/**
* @class ACE_TPQ_Iterator
*
* @brief Iterates through ACE_Token_Proxy_Queues.
*
* Not a public interface.
*/
class ACE_Export ACE_TPQ_Iterator
{
public:
/// Constructor.
ACE_TPQ_Iterator (ACE_Token_Proxy_Queue &q);
/// Destructor.
~ACE_TPQ_Iterator (void);
/// Pass back the <next_item>.
int next (ACE_TPQ_Entry *&next_item);
/// Returns 1 when all items have been seen, else 0.
int done (void) const;
/// Move forward by one element in the queue.
void advance (void);
/// Dump the state of an object.
void dump (void) const;
private:
ACE_TPQ_Entry *current_;
};
// 4..
/**
* @class ACE_Token_Proxy_Queue
*
* @brief Token waiter list.
*
* Not a public interface.
* This queue holds all the token proxies waiting for ownership
* of a token. Along with the proxy reference, it also stores
* the nesting level, client id, and a magic cookie from the
* proxy. This queue stores the ACE_TPQ_Entries by pointer
* values. It DOES NOT make copies. Thus, the user is
* responsible to ensure that the TPQ's stick around. This is
* motivated by the need to reduce dynamic memory allocation.
*/
class ACE_Export ACE_Token_Proxy_Queue
{
public:
friend class ACE_TPQ_Iterator;
/// Constructor.
ACE_Token_Proxy_Queue (void);
/// Destructor.
~ACE_Token_Proxy_Queue (void);
/**
* Enqueue a proxy, nesting level, client_id, and a magic cookie at
* the given position in the list. If the position is -1, we
* enqueue at the end of the list (I think).
*/
void enqueue (ACE_TPQ_Entry* new_entry,
int position);
/// Top of the queue.
const ACE_TPQ_Entry* head (void);
// int member (const ACE_TCHAR *id);
// Is this id in the waiter list?
/// Remove the top waiter.
void dequeue (void);
/// Remove the waiter whose proxy ref matches @a remove_me.
void remove (const ACE_TPQ_Entry *remove_me);
/// The number of waiters.
int size (void);
/// Dump the state of the class.
void dump (void) const;
protected:
/// Head.
ACE_TPQ_Entry *head_;
/// Tail.
ACE_TPQ_Entry *tail_;
/// Size.
int size_;
};
// 5..
/**
* @class ACE_Tokens
*
* @brief Abstract representation of ACE tokens.
*
* Not a public interface.
* Currently, I don't see a reason for providing an abstract
* interface at this level of the library. As of yet, no one
* uses <ACE_Tokens> derivatives through this abstract interface
* except for <ACE_Token_Manager>. It only uses the statistical
* methods which are shared by all Tokens. For that reason, it
* still makes since to have a common base class. However,
* acquire, renew, and release do not need to have matching
* interfaces throughout all Tokens.
* To add a new type of token (e.g. semaphore), this class must
* be subtyped to define the new semantics. See
* <ACE_Token_Manager> for details.
*/
class ACE_Export ACE_Tokens
{
public:
/// Null constructor.
ACE_Tokens (void);
/// Destructor
virtual ~ACE_Tokens (void);
/// No implementation.
virtual int acquire (ACE_TPQ_Entry *caller,
int ignore_deadlock,
int notify) = 0;
/// No implementation.
virtual int tryacquire (ACE_TPQ_Entry *caller) = 0;
/// No implementation.
virtual int renew (ACE_TPQ_Entry *caller,
int requeue_position) = 0;
/// No implementation.
virtual int release (ACE_TPQ_Entry *caller) = 0;
/// Move the caller to the front of the waiter list. This is for use
/// with remote mutexes and shadow mutexes.
void make_owner (ACE_TPQ_Entry *caller);
/// Remove the caller from the waiter list.
void remove (ACE_TPQ_Entry *caller);
// = Accessor methods.
/// Stack of owners.
typedef ACE_Unbounded_Stack<ACE_TPQ_Entry *> OWNER_STACK;
/// Returns a stack of the current owners. Returns -1 on error, 0 on
/// success. If <id> is non-zero, returns 1 if id is an owner.
virtual int owners (OWNER_STACK &o, const ACE_TCHAR *id) = 0;
/// Returns 1 if <id> is waiting for this token. 0 otherwise.
virtual int is_waiting_for (const ACE_TCHAR *id) = 0;
/// Returns 1 if <id> is an owner of this token. 0 otherwise.
virtual int is_owner (const ACE_TCHAR *id) = 0;
/// Return the queue of waiters.
virtual ACE_Token_Proxy_Queue *waiters (void);
/// Return the number of proxies that are currently waiting to get
/// the token.
virtual int no_of_waiters (void);
/// The current owner.
const ACE_TCHAR *owner_id (void);
/// Token name.
const ACE_TCHAR* name (void);
// = Reference counting. These are only called by the
// Token_Manager.
void inc_reference (void);
int dec_reference (void);
/// Dump the state of the class.
void dump (void) const;
/**
* These are the Token types supported by the library at ship time.
* There is no restriction on the number of Token types added by
* "3rd parties." These are only necessary for the Token Server.
*/
enum TOKEN_TYPES { MUTEX, RWLOCK };
/**
* Provides a manual RTTI mechanism. This method is used only by
* ACE_Token_Request so that the type of a token can be sent to a
* remote Token Server.
*/
virtual int type (void) const = 0;
// = The following methods allow the deadlock detection algorithm to
// check if this token has been visited.
/// Mark or unmark the token as visited.
void visit (int v);
/// Check if the token has been visited.
int visited (void);
/// All the data of the current owner.
ACE_TPQ_Entry *owner (void);
protected:
/// For the deadlock detection algorithm.
int visited_;
/// Reference count.
int reference_count_;
/// List of client's owning and waiting the token.
ACE_Token_Proxy_Queue waiters_;
/// Name of token.
ACE_TCHAR token_name_[ACE_MAXTOKENNAMELEN];
};
class ACE_Local_Mutex;
// 6..
/**
* @class ACE_Mutex_Token
*
* @brief Class that acquires, renews, and releases a process-local
* synchronization token.
*
* Not a public interface.
* This class is a more general-purpose synchronization mechanism
* than SunOS 5.x mutexes. For example, it implements "recursive
* mutex" semantics, where a thread that owns the token can
* reacquire it without deadlocking. In addition, threads that
* are blocked awaiting the token are serviced in strict FIFO
* order as other threads release the token (SunOS 5.x mutexes
* don't strictly enforce an acquisition order).
*/
class ACE_Export ACE_Mutex_Token : public ACE_Tokens
{
public:
/// Constructor
ACE_EXPLICIT ACE_Mutex_Token (const ACE_TCHAR* name);
/// Destructor
virtual ~ACE_Mutex_Token (void);
// = Synchronization operations.
// With acquire, renew, and release, the caller must be specified so
// that multiple proxies (e.g. ACE_Local_Mutex) can use the same
// token.
/**
* Returns 0 on success, -1 on failure with <ACE_Log_Msg::errnum> as
* the reason. If errnum == EWOULDBLOCK, and notify == 1,
* <ACE_Token_Proxy::sleep_hook> has been called on the current
* owner of the token. If ignore_deadlock is passed as 1 and errnum
* == EDEADLK, then deadlock was detected via ace_token_manager.
*/
virtual int acquire (ACE_TPQ_Entry *caller,
int ignore_deadlock,
int notify);
/// Same as acquire, but fails if would block
virtual int tryacquire (ACE_TPQ_Entry *caller);
/**
* An optimized method that efficiently reacquires the token if no
* other threads are waiting. This is useful for situations where
* you don't want to degrade the quality of service if there are
* other threads waiting to get the token. If <requeue_position> ==
* -1 and there are other threads waiting to obtain the token we are
* queued at the end of the list of waiters. If <requeue_position>
* > -1 then it indicates how many entries to skip over before
* inserting our thread into the list of waiters (e.g.,
* <requeue_position> == 0 means "insert at front of the queue").
* Renew has the rather odd semantics such that if there are other
* waiting threads it will give up the token even if the
* nesting_level_ > 1. I'm not sure if this is really the right
* thing to do (since it makes it possible for shared data to be
* changed unexpectedly) so use with caution... Returns 0 on
* success, -1 on failure with <ACE_Log_Msg::errnum> as the reason.
* If errnum == EWOULDBLOCK, and notify == 1,
* <ACE_Token_Proxy::sleep_hook> has been called on the current
* owner of the token.
*/
virtual int renew (ACE_TPQ_Entry *caller,
int requeue_position);
/**
* Relinquish the token. If there are any waiters then the next one
* in line gets it. If the caller is not the owner, caller is
* removed from the waiter list.
*/
virtual int release (ACE_TPQ_Entry *caller);
/// Dump the state of the class.
void dump (void) const;
/// Returns ACE_Tokens::MUTEX.
virtual int type (void) const;
/// Returns a stack of the current owners. Returns -1 on error, 0 on
/// success. If <id> is non-zero, returns 1 if id is an owner.
virtual int owners (OWNER_STACK &o, const ACE_TCHAR *id);
/// Returns 1 if <id> is waiting for this token. 0 otherwise.
virtual int is_waiting_for (const ACE_TCHAR *id);
/// Returns 1 if <id> is an owner of this token. 0 otherwise.
virtual int is_owner (const ACE_TCHAR *id);
private:
/// ACE_Mutex_Token used to lock internal data structures.
ACE_TOKEN_CONST::MUTEX lock_;
};
// 12..
/**
* @class ACE_RW_Token
*
* @brief Class that acquires, renews, and releases a process-local
* synchronization token.
*
* Not a public interface.
* This class is a more general-purpose synchronization mechanism
* than SunOS 5.x mutexes. For example, it implements "recursive
* mutex" semantics, where a thread that owns the token can
* reacquire it without deadlocking. In addition, threads that are
* blocked awaiting the token are serviced in strict FIFO order as
* other threads release the token (SunOS 5.x mutexes don't strictly
* enforce an acquisition order).
*/
class ACE_Export ACE_RW_Token : public ACE_Tokens
{
public:
/// Constructor.
ACE_EXPLICIT ACE_RW_Token (const ACE_TCHAR* name);
/// Destructor.
virtual ~ACE_RW_Token (void);
// = Synchronization operations.
// With acquire, renew, and release, the caller must be specified so
// that multiple proxies (e.g. ACE_Local_Mutex) can use the same
// token.
/**
* Returns 0 on success, -1 on failure with <ACE_Log_Msg::errnum> as
* the reason. If errnum == EWOULDBLOCK, and notify == 1,
* <ACE_Token_Proxy::sleep_hook> has been called on the current
* owner of the token. If @a ignore_deadlock is passed as 1 and errnum
* == EDEADLK, then deadlock was detected via ACE_Token_Manager.
*/
virtual int acquire (ACE_TPQ_Entry *caller,
int ignore_deadlock,
int notify);
/// Same as acquire except fails on would block
virtual int tryacquire (ACE_TPQ_Entry *caller);
/**
* An optimized method that efficiently reacquires the token if no
* other threads are waiting. This is useful for situations where
* you don't want to degrade the quality of service if there are
* other threads waiting to get the token. If <requeue_position> ==
* -1 and there are other threads waiting to obtain the token we are
* queued at the end of the list of waiters. If <requeue_position>
* > -1 then it indicates how many entries to skip over before
* inserting our thread into the list of waiters (e.g.,
* <requeue_position> == 0 means "insert at front of the queue").
* Renew has the rather odd semantics such that if there are other
* waiting threads it will give up the token even if the
* nesting_level_ > 1. I'm not sure if this is really the right
* thing to do (since it makes it possible for shared data to be
* changed unexpectedly) so use with caution... Returns 0 on
* success, -1 on failure with <ACE_Log_Msg::errnum> as the reason.
* If errnum == EWOULDBLOCK, and notify == 1,
* <ACE_Token_Proxy::sleep_hook> has been called on the current
* owner of the token.
*/
virtual int renew (ACE_TPQ_Entry *caller,
int requeue_position);
/**
* Relinquish the token. If there are any waiters then the next one
* in line gets it. If the caller is not the owner, caller is
* removed from the waiter list.
*/
virtual int release (ACE_TPQ_Entry *caller);
/// Dump the state of the class.
void dump (void) const;
/// These are the types that proxies can be.
enum PROXY_TYPE { READER, WRITER };
/// Returns READER or WRITER.
virtual int type (void) const;
/// Returns a stack of the current owners. Returns -1 on error, 0 on
/// success. If <id> is non-zero, returns 1 if id is an owner.
virtual int owners (OWNER_STACK &o, const ACE_TCHAR *id);
/// Returns 1 if <id> is waiting for this token. 0 otherwise.
virtual int is_waiting_for (const ACE_TCHAR *id);
/// Returns 1 if <id> is an owner of this token. 0 otherwise.
virtual int is_owner (const ACE_TCHAR *id);
protected:
/// The number of waiting writers.
int num_writers_;
/// ACE_Mutex_Token used to lock internal data structures.
ACE_TOKEN_CONST::MUTEX lock_;
/// Sets the new owner.
void notify_new_owner (ACE_TPQ_Entry *caller);
};
// a..
/**
* @class ACE_Token_Name
*
* @brief Allows Token_Manger to identify tokens.
*
* For now, this is just a string. We need a string class
* anyway to use in <ACE_Map_Manager>. Having this class
* (instead of <ACE_SString>) allows us to easily change if
* needed. For instance, we may choose to identify tokens by
* name and *type* in the future.
*/
class ACE_Export ACE_Token_Name
{
public:
/// Construction.
ACE_Token_Name (const ACE_TCHAR *token_name = 0);
/// Copy construction.
ACE_Token_Name (const ACE_Token_Name &rhs);
/// Destructor.
virtual ~ACE_Token_Name (void);
/// Copy.
void operator= (const ACE_Token_Name &rhs);
/// Comparison.
int operator== (const ACE_Token_Name &rhs) const;
/// Get the token name.
const ACE_TCHAR *name (void) const;
/// Set the token name.
void name (const ACE_TCHAR *new_name);
/// Dump the state of the class.
void dump (void) const;
private:
/// Name of the token.
ACE_TCHAR token_name_[ACE_MAXTOKENNAMELEN];
};
// 7..
/**
* @class ACE_Token_Proxy
*
* @brief Abstract representation of ACE tokens.
*
* Interface for all Tokens in ACE. This class implements the
* synchronization needed for tokens (condition variables etc.)
* The algorithms for the operations (acquire, release, etc.)
* operate on the generic ACE_Tokens interface. Thus, the _type_
* of token (mutex, rwlock) can be set at construction of
* ACE_Token_Proxy. You can use all Tokens in ACE through the
* ACE_Token_Proxy by passing the proper values at construction.
* Alternatively, there are class definitions which "know" how to
* do this (ACE_Local_Mutex, ACE_Local_RLock, ACE_Local_WLock).
* To add a new type of token (e.g. semaphore), this class is not
* changed. See ACE_Token_Manager for details.
* Tokens (e.g. ACE_Mutex_Token) assume that it can always call
* <ACE_Token_Proxy::token_acquired> on a new token owner. This
* is not a problem for synchronous use of token proxies (that is,
* when acquires block until successful.) However, for
* implementations of the Token Server, which may use asynch
* operations, the proxy can not go away after an acquire until
* the token is acquired. This is not really a problem, but
* should be understood.
*/
class ACE_Export ACE_Token_Proxy
{
public:
friend class ACE_Token_Manager;
friend class ACE_Token_Invariant_Manager; // For testing.
// Initialization and termination methods.
/// Construction.
ACE_Token_Proxy (void);
/// Destructor.
virtual ~ACE_Token_Proxy (void);
/**
* Open the <ACE_Token>.
* @param name The string uniquely identifying the token.
* @param ignore_deadlock Can be 1 to disable deadlock notifications.
* @param debug Prints debug messages.
*/
virtual int open (const ACE_TCHAR *name,
int ignore_deadlock = 0,
int debug = 0);
// = The following methods have implementations which are
// independent of the token semantics (mutex, rwlock, etc.) They
// forward operations to the underlying token and perform the
// necessary blocking semantics for operations (condition variables
// etc.) This allows reuse of the blocking code as well as having
// multiple proxies to the same token.
/// Calls acquire on the token. Blocks the calling thread if would
/// block.
virtual int acquire (int notify = 0,
void (*sleep_hook)(void *) = 0,
ACE_Synch_Options &options =
ACE_Synch_Options::defaults);
/// Calls renew on the token. Blocks the calling thread if would block.
virtual int renew (int requeue_position = -1,
ACE_Synch_Options &options =
ACE_Synch_Options::defaults);
/// Calls renew on the token.
virtual int tryacquire (void (*sleep_hook)(void *) = 0);
/// Calls release on the token.
virtual int release (ACE_Synch_Options &options =
ACE_Synch_Options::defaults);
/// Calls remove on the token.
virtual int remove (ACE_Synch_Options &options =
ACE_Synch_Options::defaults);
/// Since the locking mechanism doesn't support read locks then this
/// just calls <acquire>.
virtual int acquire_read (int notify = 0,
void (*sleep_hook)(void *) = 0,
ACE_Synch_Options &options =
ACE_Synch_Options::defaults);
/// Since the locking mechanism doesn't support write locks then this
/// just calls <acquire>.
virtual int acquire_write (int notify = 0,
void (*sleep_hook)(void *) = 0,
ACE_Synch_Options &options =
ACE_Synch_Options::defaults);
/// Since the locking mechanism doesn't support read locks then this
/// just calls <tryacquire>.
virtual int tryacquire_read (void (*sleep_hook)(void *) = 0);
/// Since the locking mechanism doesn't support write locks then this
/// just calls <tryacquire>.
virtual int tryacquire_write (void (*sleep_hook)(void *) = 0);
// = Utility methods.
/// Get the client id of the proxy. This is implemented as
/// thread-specific data.
virtual const ACE_TCHAR *client_id (void) const;
/**
* Set the client_id for the calling thread. I strongly recommend
* that this not be used unless you really know what you're doing.
* I use this in the Token Server, and it caused many headaches.
*/
virtual void client_id (const ACE_TCHAR *client_id);
/**
* Return the name of the token. This is important for use within
* the token servers (local and remote) as well as with token
* collections. So, all derivations of ACE_Token_Proxy must be able to
* stringify some name. The name must uniquely identify a token.
* So, for instance, the token within the reactor should probably be
* called "Reactor Token."
*/
virtual const ACE_TCHAR *name (void) const;
/**
* This should really be called <someone_waiting>. This is called
* by ACE_Token_xx's when another proxy enters the waiting list and
* requests that the current token holder be notified.
*/
virtual void sleep_hook (void);
/// This is called when a queued (waiting) proxy is removed from the
/// waiters list and given the token.
virtual void token_acquired (ACE_TPQ_Entry *);
/// The client id of the current token holder
virtual const ACE_TCHAR *owner_id (void);
/// Return a dynamically allocated clone of the derived class.
virtual ACE_Token_Proxy *clone (void) const = 0;
/// Dump the state of the class.
void dump (void) const;
/**
* This method can be used be Tokens (e.g. Readers/Writer Tokens) to
* distinguish between Proxy types. For instance a Reader proxy
* should return a different type value than a Writer proxy. The
* default implementation returns 0.
*/
virtual int type (void) const;
protected:
/// Duplication.
ACE_Token_Proxy (const ACE_Token_Proxy &);
/// If this is set, we ignore deadlock.
int ignore_deadlock_;
/// Print a bunch of debug messages.
int debug_;
/// Reference to the actual logical token. Many ACE_Local_Mutex
/// proxies can reference the same ACE_Mutex_Token.
ACE_Tokens *token_;
/// Handles cond_var waits.
int handle_options (ACE_Synch_Options &options,
ACE_TOKEN_CONST::COND_VAR &cv);
/// Waiter info used for asynchronous transactions.
ACE_TSS_TPQ_Entry waiter_;
/// Make the correct type of ACE_Tokens. This is called by the Token
/// Manager.
virtual ACE_Tokens *create_token (const ACE_TCHAR *name) = 0;
};
// 8..
/**
* @class ACE_Null_Token
*
* @brief No op class for nonthreaded platform protocols.
*/
class ACE_Export ACE_Null_Token : public ACE_Token_Proxy
{
public:
#if defined (ACE_LACKS_INLINE_FUNCTIONS)
// @@ Hopefully, we can remove this ridicules ifdef when CE's compiler becomes more normal.
/// Construction.
ACE_Null_Token (void);
/// Destructor.
~ACE_Null_Token (void);
#endif /* ACE_LACKS_INLINE_FUNCTION */
/// Acquire.
virtual int acquire (int /* notify */ = 0,
void (* /* sleep_hook */ )(void *) = 0,
ACE_Synch_Options & /* options */ =
ACE_Synch_Options::defaults) { return 0; }
/// Renew.
virtual int renew (int /* requeue_position */ = -1,
ACE_Synch_Options & /* options */ =
ACE_Synch_Options::defaults) { return 0; }
/// Try acquire.
virtual int tryacquire (void (* /* sleep_hook */)(void *) = 0) { return 0; }
/// Release.
virtual int release (ACE_Synch_Options & /* options */ =
ACE_Synch_Options::defaults) { return 0; }
/// Remove.
virtual int remove (ACE_Synch_Options & /* options */ =
ACE_Synch_Options::defaults) { return 0; }
/// Return a dynamically allocated clone of the derived class.
virtual ACE_Token_Proxy *clone (void) const { return new ACE_Null_Token; }
/// Dump the state of the class.
void dump (void) const;
/// Do not allow the Token Manager to create us.
virtual ACE_Tokens *create_token (const ACE_TCHAR *) { return 0; }
};
// 9..
/**
* @class ACE_Local_Mutex
*
* @brief Class that acquires, renews, and releases a synchronization
* token local to the process.
*
* This class is a more general-purpose synchronization mechanism
* than SunOS 5.x mutexes. For example, it implements "recursive
* mutex" semantics, where a thread that owns the token can
* reacquire it without deadlocking. In addition, threads that
* are blocked awaiting the token are serviced in strict FIFO
* order as other threads release the token (SunOS 5.x mutexes
* don't strictly enforce an acquisition order). Lastly,
* ACE_Local_Mutex performs deadlock detection on acquire calls.
* The interfaces for acquire, tryacquire, renew, release,
* etc. are defined in ACE_Token_Proxy. The semantics for
* ACE_Local_Mutex are that of a mutex.
*/
class ACE_Export ACE_Local_Mutex : public ACE_Token_Proxy
{
public:
/**
* Constructor.
* @param token_name Uniquely id's the token.
* @param ignore_deadlock Will allow deadlock to occur (useful for testing).
* @param debug Prints a bunch of messages.
*/
ACE_Local_Mutex (const ACE_TCHAR *token_name = 0,
int ignore_deadlock = 0,
int debug = 0);
/// Destructor
~ACE_Local_Mutex (void);
/// Dump the state of the class.
void dump (void) const;
/// Return deep copy.
virtual ACE_Token_Proxy *clone (void) const;
protected:
/// Return a new ACE_Local_Mutex.
virtual ACE_Tokens *create_token (const ACE_TCHAR *name);
};
// *.
/**
* @class ACE_Local_RLock
*
* @brief Class that acquires, renews, and releases a readers lock that
* is local to the process.
*
* This class implements the reader interface to canonical
* readers/writer locks. Multiple readers can hold the lock
* simultaneously when no writers have the lock. Alternatively,
* when a writer holds the lock, no other participants (readers
* or writers) may hold the lock. This class is a more
* general-purpose synchronization mechanism than SunOS 5.x
* RLocks. For example, it implements "recursive RLock"
* semantics, where a thread that owns the token can reacquire it
* without deadlocking. In addition, threads that are blocked
* awaiting the token are serviced in strict FIFO order as other
* threads release the token (SunOS 5.x RLockes don't strictly
* enforce an acquisition order).
* The interfaces for acquire, tryacquire, renew, release,
* etc. are defined in ACE_Token_Proxy. The semantics for
* ACE_Local_RLock are that of a readers/writers lock. Acquire
* for this class implies a reader acquisition. That is,
* multiple clients may acquire a lock for read only.
*/
class ACE_Export ACE_Local_RLock : public ACE_Token_Proxy
{
public:
// = Initialization and termination.
/**
* Constructor.
* @param token_name Uniquely id's the token.
* @param ignore_deadlock Will allow deadlock to occur (useful for testing).
* @param debug Prints a bunch of messages.
*/
ACE_Local_RLock (const ACE_TCHAR *token_name = 0,
int ignore_deadlock = 0,
int debug = 0);
/// Destructor
~ACE_Local_RLock (void);
/// Dump the state of the class.
void dump (void) const;
/// Returns ACE_RW_Token::RLOCK.
virtual int type (void) const;
/// Return deep copy.
virtual ACE_Token_Proxy *clone (void) const;
protected:
/// Return a new ACE_Local_Mutex.
virtual ACE_Tokens *create_token (const ACE_TCHAR *name);
};
// *.
/**
* @class ACE_Local_WLock
*
* @brief Class that acquires, renews, and releases a writer lock that
* is local to the process.
*
* This class implements the writer interface to canonical
* readers/writer locks. Multiple readers can hold the lock
* simultaneously when no writers have the lock. Alternatively,
* when a writer holds the lock, no other participants (readers
* or writers) may hold the lock. This class is a more
* general-purpose synchronization mechanism than SunOS 5.x
* WLock. For example, it implements "recursive WLock"
* semantics, where a thread that owns the token can reacquire it
* without deadlocking. In addition, threads that are blocked
* awaiting the token are serviced in strict FIFO order as other
* threads release the token (SunOS 5.x WLocks don't strictly
* enforce an acquisition order).
* The interfaces for acquire, tryacquire, renew, release,
* etc. are defined in ACE_Token_Proxy. The semantics for
* ACE_Local_WLock are that of a readers/writers lock. Acquire
* for this class implies a writer acquisition. That is, only
* one client may hold the lock for writing.
*/
class ACE_Export ACE_Local_WLock : public ACE_Token_Proxy
{
public:
// = Initialization and termination.
/**
* Constructor.
* @param token_name Uniquely id's the token.
* @param ignore_deadlock Will allow deadlock to occur (useful for testing).
* @param debug Prints a bunch of messages.
*/
ACE_Local_WLock (const ACE_TCHAR *token_name = 0,
int ignore_deadlock = 0,
int debug = 0);
/// Destructor
~ACE_Local_WLock (void);
/// Dump the state of the class.
void dump (void) const;
/// Returns ACE_RW_Token::WLOCK.
virtual int type (void) const;
/// Return deep copy.
virtual ACE_Token_Proxy *clone (void) const;
protected:
/// Return a new ACE_Local_Mutex.
ACE_Tokens *create_token (const ACE_TCHAR *name);
};
#endif /* ACE_HAS_TOKENS_LIBRARY */
#if defined (__ACE_INLINE__)
#include "ace/Local_Tokens.i"
#endif /* __ACE_INLINE__ */
#include /**/ "ace/post.h"
#endif /* ACE_LOCAL_MUTEX_H */
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