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/* -*- C++ -*- */
// $Id$
// ============================================================================
//
// = LIBRARY
// ace
//
// = FILENAME
// Local_Tokens_T
//
// = AUTHOR
// Tim Harrison (harrison@cs.wustl.edu)
//
// = DESCRIPTION
// This file contains definitions for the following classes:
//
// public:
// ACE_Token_Name
//
// ============================================================================
#if !defined (ACE_LOCAL_TOKENS_T_H)
#define ACE_LOCAL_TOKENS_T_H
#include "ace/ACE.h"
template <class TYPE>
class ACE_Token_Name
// = TITLE
// Allows Token_Manger to identify tokens.
//
// = DESCRIPTION
// A 2-tuple of token name and token type. For now, we're going
// to use int's instead of ACE_Token_Manager::TOKEN_TYPE. This is
// because of the different ways the compilers are instantiating
// the templates in the token manager.
{
public:
ACE_Token_Name (void);
// for map manager
ACE_Token_Name (const char *token_name,
TYPE type);
// construction
ACE_Token_Name (const ACE_Token_Name<TYPE> &rhs);
// copy construction
~ACE_Token_Name (void);
// death
void operator= (const ACE_Token_Name<TYPE> &rhs);
// copy
int operator== (const ACE_Token_Name<TYPE> &rhs) const;
// comparison
const char *name (void) const;
// token name
void name (const char *new_name);
// token name
TYPE type (void) const;
// token type
void type (TYPE type);
// token type
void dump (void) const;
// Dump the state of the class.
private:
char token_name_[ACE_MAXTOKENNAMELEN];
// Name of the token.
TYPE type_;
// Type of the token.
};
#if defined (__ACE_INLINE__)
#include "ace/Local_Tokens_T.i"
#endif /* __ACE_INLINE__ */
#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
#include "ace/Local_Tokens_T.cpp"
#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
#pragma implementation ("Local_Tokens_T.cpp")
#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
#endif /* ACE_LOCAL_TOKENS_T_H */
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