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|
// Malloc_T.cpp
// $Id$
#if !defined (ACE_MALLOC_T_C)
#define ACE_MALLOC_T_C
#define ACE_BUILD_DLL
#include "ace/Malloc_T.h"
#if !defined (__ACE_INLINE__)
#include "ace/Malloc_T.i"
#endif /* __ACE_INLINE__ */
template <class T, class ACE_LOCK>
ACE_Cached_Allocator<T, ACE_LOCK>::ACE_Cached_Allocator (size_t n_chunks)
: pool_ (0),
free_list_ (ACE_PURE_FREE_LIST)
{
this->pool_ = (T*) new char[n_chunks * sizeof (T)];
// ERRNO could be lost because this is within ctor
for (size_t c = 0 ; c < n_chunks ; c++)
this->free_list_.add (new (&this->pool_ [c]) ACE_Cached_Mem_Pool_Node<T>);
// Put into free list using placement contructor, no real memory
// allocation in the above new.
}
template <class T, class ACE_LOCK>
ACE_Cached_Allocator<T, ACE_LOCK>::~ACE_Cached_Allocator (void)
{
delete [] this->pool_;
}
ACE_ALLOC_HOOK_DEFINE(ACE_Malloc)
template <class MALLOC>
ACE_Allocator_Adapter<MALLOC>::ACE_Allocator_Adapter (LPCTSTR pool_name)
: allocator_ (pool_name)
{
ACE_TRACE ("ACE_Allocator_Adapter<MALLOC>::ACE_Allocator_Adapter");
}
template <class MALLOC>
ACE_Allocator_Adapter<MALLOC>::~ACE_Allocator_Adapter (void)
{
ACE_TRACE ("ACE_Allocator_Adapter<MALLOC>::~ACE_Allocator_Adapter");
}
#if defined (ACE_MALLOC_STATS)
template <class MALLOC> void
ACE_Allocator_Adapter<MALLOC>::print_stats (void) const
{
ACE_TRACE ("ACE_Malloc<MALLOC>::print_stats");
this->allocator_.print_stats ();
}
#endif /* ACE_MALLOC_STATS */
template <class MALLOC> void
ACE_Allocator_Adapter<MALLOC>::dump (void) const
{
ACE_TRACE ("ACE_Malloc<MALLOC>::dump");
this->allocator_.dump ();
}
template <ACE_MEM_POOL_1, class ACE_LOCK> void
ACE_Malloc<ACE_MEM_POOL_2, ACE_LOCK>::dump (void) const
{
ACE_TRACE ("ACE_Malloc<ACE_MEM_POOL_2, ACE_LOCK>::dump");
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
this->memory_pool_.dump ();
ACE_DEBUG ((LM_DEBUG, "cb_ptr_ = %x", this->cb_ptr_));
ACE_DEBUG ((LM_DEBUG, "\n"));
#if defined (ACE_MALLOC_STATS)
this->cp_ptr_->malloc_stats_.dump ();
#endif /* ACE_MALLOC_STATS */
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
}
#if defined (ACE_MALLOC_STATS)
template <ACE_MEM_POOL_1, class ACE_LOCK> void
ACE_Malloc<ACE_MEM_POOL_2, ACE_LOCK>::print_stats (void) const
{
ACE_TRACE ("ACE_Malloc<ACE_MEM_POOL_2, ACE_LOCK>::print_stats");
ACE_GUARD (ACE_LOCK, ace_mon, this->lock_);
this->cb_ptr_->malloc_stats_.dump ();
ACE_DEBUG ((LM_DEBUG, "(%P|%t) contents of freelist:\n"));
for (ACE_Malloc_Header *currp = this->cb_ptr_->freep_->s_.next_block_;
;
currp = currp->s_.next_block_)
{
ACE_DEBUG ((LM_DEBUG,
"(%P|%t) ptr = %u, ACE_Malloc_Header units = %d, byte units = %d\n",
currp, currp->s_.size_,
currp->s_.size_ * sizeof (ACE_Malloc_Header)));
if (currp == this->cb_ptr_->freep_)
break;
}
}
#endif /* ACE_MALLOC_STATS */
// Put block AP in the free list (locked version).
template<ACE_MEM_POOL_1, class ACE_LOCK> void
ACE_Malloc<ACE_MEM_POOL_2, ACE_LOCK>::free (void *ap)
{
ACE_TRACE ("ACE_Malloc<ACE_MEM_POOL_2, ACE_LOCK>::free");
ACE_GUARD (ACE_LOCK, ace_mon, this->lock_);
this->shared_free (ap);
}
// This function is called by the ACE_Malloc constructor to initialize
// the memory pool. The first time in it allocates room for the
// control block (as well as a chunk of memory, depending on
// rounding...). Depending on the type of <MEM_POOL> (i.e., shared
// vs. local) subsequent calls from other processes will only
// initialize the control block pointer.
template <ACE_MEM_POOL_1, class ACE_LOCK> int
ACE_Malloc<ACE_MEM_POOL_2, ACE_LOCK>::open (void)
{
ACE_TRACE ("ACE_Malloc<ACE_MEM_POOL_2, ACE_LOCK>::open");
ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->lock_, -1);
size_t rounded_bytes = 0;
int first_time = 0;
this->cb_ptr_ = (ACE_Control_Block *)
this->memory_pool_.init_acquire (sizeof *this->cb_ptr_,
rounded_bytes,
first_time);
if (this->cb_ptr_ == 0)
ACE_ERROR_RETURN ((LM_ERROR, "(%P|%t) %p\n", "init_acquire failed"), -1);
else if (first_time)
{
// ACE_DEBUG ((LM_DEBUG, "(%P|%t) first time in, control block = %u\n", this->cb_ptr_));
#if defined (ACE_MALLOC_STATS)
// Call the constructor on the ACE_LOCK, using the placement
// operator!
new ((void *) &this->cb_ptr_->malloc_stats_) ACE_Malloc_Stats;
#endif /* ACE_MALLOC_STATS */
// Initialize the freelist pointer to point to the dummy
// ACE_Malloc_Header.
this->cb_ptr_->freep_ = &this->cb_ptr_->base_;
// Initialize the dummy ACE_Malloc_Header to point to itself.
this->cb_ptr_->freep_->s_.size_ = 0;
this->cb_ptr_->freep_->s_.next_block_ = this->cb_ptr_->freep_;
// initialize the name list to 0
this->cb_ptr_->name_head_ = 0;
if (rounded_bytes > (sizeof *this->cb_ptr_ + sizeof (ACE_Malloc_Header)))
{
// If we've got any extra space at the end of the control
// block, then skip past the dummy ACE_Malloc_Header to
// point at the first free block.
ACE_Malloc_Header *p = this->cb_ptr_->freep_ + 1;
p->s_.size_ = (rounded_bytes - sizeof *this->cb_ptr_)
/ sizeof (ACE_Malloc_Header);
AMS (++this->cb_ptr_->malloc_stats_.nchunks_);
AMS (++this->cb_ptr_->malloc_stats_.nblocks_);
AMS (++this->cb_ptr_->malloc_stats_.ninuse_);
// Insert the newly allocated chunk of memory into the free
// list.
this->shared_free ((void *) (p + 1));
}
}
return 0;
}
template <ACE_MEM_POOL_1, class ACE_LOCK>
ACE_Malloc<ACE_MEM_POOL_2, ACE_LOCK>::ACE_Malloc (LPCTSTR pool_name)
: memory_pool_ (pool_name),
lock_ (pool_name == 0 ? 0 : ACE::basename (pool_name,
ACE_DIRECTORY_SEPARATOR_CHAR))
{
ACE_TRACE ("ACE_Malloc<ACE_MEM_POOL_2, ACE_LOCK>::ACE_Malloc");
this->open ();
}
template <ACE_MEM_POOL_1, class ACE_LOCK>
ACE_Malloc<ACE_MEM_POOL_2, ACE_LOCK>::ACE_Malloc (LPCTSTR pool_name,
LPCTSTR lock_name,
const ACE_MEM_POOL_OPTIONS *options)
: memory_pool_ (pool_name, options),
lock_ (lock_name != 0 ? lock_name : ACE::basename (pool_name,
ACE_DIRECTORY_SEPARATOR_CHAR))
{
ACE_TRACE ("ACE_Malloc<ACE_MEM_POOL_2, ACE_LOCK>::ACE_Malloc");
this->open ();
}
#if !defined (ACE_HAS_TEMPLATE_TYPEDEFS)
template <ACE_MEM_POOL_1, class ACE_LOCK>
ACE_Malloc<ACE_MEM_POOL_2, ACE_LOCK>::ACE_Malloc (LPCTSTR pool_name,
LPCTSTR lock_name,
const void *options)
: memory_pool_ (pool_name, (const ACE_MEM_POOL_OPTIONS *) options),
lock_ (lock_name)
{
ACE_TRACE ("ACE_Malloc<ACE_MEM_POOL_2, ACE_LOCK>::ACE_Malloc");
this->open ();
}
#endif /* ACE_HAS_TEMPLATE_TYPEDEFS */
template <ACE_MEM_POOL_1, class ACE_LOCK>
ACE_Malloc<ACE_MEM_POOL_2, ACE_LOCK>::~ACE_Malloc (void)
{
ACE_TRACE ("ACE_Malloc<MEM_POOL>::~ACE_Malloc<MEM_POOL>");
}
// Clean up the resources allocated by ACE_Malloc.
template <ACE_MEM_POOL_1, class ACE_LOCK> int
ACE_Malloc<ACE_MEM_POOL_2, ACE_LOCK>::remove (void)
{
ACE_TRACE ("ACE_Malloc<ACE_MEM_POOL_2, ACE_LOCK>::remove");
// ACE_DEBUG ((LM_DEBUG, "(%P|%t) destroying ACE_Malloc\n"));
int result = 0;
#if defined (ACE_MALLOC_STATS)
this->print_stats ();
#endif /* ACE_MALLOC_STATS */
// Remove the ACE_LOCK.
this->lock_.remove ();
// Give the memory pool a chance to release its resources.
result = this->memory_pool_.release ();
return result;
}
// General-purpose memory allocator. Assumes caller holds the locks.
template <ACE_MEM_POOL_1, class ACE_LOCK> void *
ACE_Malloc<ACE_MEM_POOL_2, ACE_LOCK>::shared_malloc (size_t nbytes)
{
ACE_TRACE ("ACE_Malloc<ACE_MEM_POOL_2, ACE_LOCK>::shared_malloc");
// Round up request to a multiple of the ACE_Malloc_Header size.
size_t nunits =
(nbytes + sizeof (ACE_Malloc_Header) - 1) / sizeof (ACE_Malloc_Header)
+ 1; // Add one for the <ACE_Malloc_Header> itself.
// Begin the search starting at the place in the freelist
// where the last block was found.
ACE_Malloc_Header *prevp = this->cb_ptr_->freep_;
ACE_Malloc_Header *currp = prevp->s_.next_block_;
// Search the freelist to locate a block of the appropriate size.
for (int i = 0; ; i++, prevp = currp, currp = currp->s_.next_block_)
{
if (currp->s_.size_ >= nunits) // Big enough
{
AMS (++this->cb_ptr_->malloc_stats_.ninuse_);
if (currp->s_.size_ == nunits)
// Exact size, just update the pointers.
prevp->s_.next_block_ = currp->s_.next_block_;
else
{
// Remaining chunk is larger than requested block, so
// allocate at tail end.
AMS (++this->cb_ptr_->malloc_stats_.nblocks_);
currp->s_.size_ -= nunits;
currp += currp->s_.size_;
currp->s_.size_ = nunits;
}
this->cb_ptr_->freep_ = prevp;
// Skip over the ACE_Malloc_Header when returning pointer.
return (void *) (currp + 1);
}
else if (currp == this->cb_ptr_->freep_)
{
// We've wrapped around freelist without finding a block.
// Therefore, we need to ask the memory pool for a new chunk
// of bytes.
size_t chunk_bytes = 0;
if ((currp = (ACE_Malloc_Header *)
this->memory_pool_.acquire (nunits * sizeof (ACE_Malloc_Header),
chunk_bytes)) != 0)
{
AMS (++this->cb_ptr_->malloc_stats_.nblocks_);
AMS (++this->cb_ptr_->malloc_stats_.nchunks_);
AMS (++this->cb_ptr_->malloc_stats_.ninuse_);
// Compute the chunk size in ACE_Malloc_Header units.
currp->s_.size_ = chunk_bytes / sizeof (ACE_Malloc_Header);
// Insert the new chunk into the freelist.
this->shared_free ((void *) (currp + 1));
currp = this->cb_ptr_->freep_;
}
else
ACE_ERROR_RETURN ((LM_ERROR, "(%P|%t) %p\n", "malloc"), 0);
}
}
}
// General-purpose memory allocator.
template <ACE_MEM_POOL_1, class ACE_LOCK> void *
ACE_Malloc<ACE_MEM_POOL_2, ACE_LOCK>::malloc (size_t nbytes)
{
ACE_TRACE ("ACE_Malloc<ACE_MEM_POOL_2, ACE_LOCK>::malloc");
ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->lock_, 0);
return this->shared_malloc (nbytes);
}
// General-purpose memory allocator.
template <ACE_MEM_POOL_1, class ACE_LOCK> void *
ACE_Malloc<ACE_MEM_POOL_2, ACE_LOCK>::calloc (size_t nbytes,
char initial_value)
{
ACE_TRACE ("ACE_Malloc<ACE_MEM_POOL_2, ACE_LOCK>::calloc");
void *ptr = this->malloc (nbytes);
if (ptr != 0)
ACE_OS::memset (ptr, initial_value, nbytes);
return ptr;
}
// Put block AP in the free list (must be called with locks held!)
template <ACE_MEM_POOL_1, class ACE_LOCK> void
ACE_Malloc<ACE_MEM_POOL_2, ACE_LOCK>::shared_free (void *ap)
{
ACE_TRACE ("ACE_Malloc<ACE_MEM_POOL_2, ACE_LOCK>::shared_free");
if (ap == 0)
return;
ACE_Malloc_Header *blockp; // Points to the block ACE_Malloc_Header.
ACE_Malloc_Header *currp;
// Adjust AP to point to the block ACE_Malloc_Header
blockp = (ACE_Malloc_Header *) ap - 1;
// Search until we find the location where the blocks belongs. Note
// that addresses are kept in sorted order.
for (currp = this->cb_ptr_->freep_;
blockp <= currp || blockp >= currp->s_.next_block_;
currp = currp->s_.next_block_)
{
if (currp >= currp->s_.next_block_
&& (blockp > currp || blockp < currp->s_.next_block_))
// Freed block at the start or the end of the memory pool
break;
}
// Join to upper neighbor
if (blockp + blockp->s_.size_ == currp->s_.next_block_)
{
AMS (--this->cb_ptr_->malloc_stats_.nblocks_);
blockp->s_.size_ += currp->s_.next_block_->s_.size_;
blockp->s_.next_block_ = currp->s_.next_block_->s_.next_block_;
}
else
blockp->s_.next_block_ = currp->s_.next_block_;
if (currp + currp->s_.size_ == blockp) // Join to lower neighbor
{
AMS (--this->cb_ptr_->malloc_stats_.nblocks_);
currp->s_.size_ += blockp->s_.size_;
currp->s_.next_block_ = blockp->s_.next_block_;
}
else
currp->s_.next_block_ = blockp;
AMS (--this->cb_ptr_->malloc_stats_.ninuse_);
this->cb_ptr_->freep_ = currp;
}
// No locks held here, caller must acquire/release lock.
template <ACE_MEM_POOL_1, class ACE_LOCK> ACE_Name_Node *
ACE_Malloc<ACE_MEM_POOL_2, ACE_LOCK>::shared_find (const char *name)
{
ACE_TRACE ("ACE_Malloc<ACE_MEM_POOL_2, ACE_LOCK>::shared_find");
for (ACE_Name_Node *node = this->cb_ptr_->name_head_;
node != 0;
node = node->next_)
if (ACE_OS::strcmp (node->name_, name) == 0)
return node;
return 0;
}
template <ACE_MEM_POOL_1, class ACE_LOCK> int
ACE_Malloc<ACE_MEM_POOL_2, ACE_LOCK>::shared_bind (const char *name,
void *pointer)
{
// Combine the two allocations into one to avoid overhead...
ACE_Name_Node *new_node = (ACE_Name_Node *)
this->shared_malloc (sizeof (ACE_Name_Node) + ACE_OS::strlen (name) + 1);
if (new_node == 0)
return -1;
// This is a sleezy trick ;-)
new_node->name_ = (char *) (new_node + 1);
// Insert new node at the head of the list. Note that (new_node) is
// *not* a cast!
ACE_NEW_RETURN (this->cb_ptr_->name_head_,
(new_node) ACE_Name_Node (name, pointer,
this->cb_ptr_->name_head_),
-1);
return 0;
}
template <ACE_MEM_POOL_1, class ACE_LOCK> int
ACE_Malloc<ACE_MEM_POOL_2, ACE_LOCK>::trybind (const char *name,
void *&pointer)
{
ACE_TRACE ("ACE_Malloc<ACE_MEM_POOL_2, ACE_LOCK>::trybind");
ACE_WRITE_GUARD_RETURN (ACE_LOCK, ace_mon, this->lock_, -1);
ACE_Name_Node *node = this->shared_find (name);
if (node == 0)
// Didn't find it, so insert it.
return this->shared_bind (name, pointer);
else
{
// Found it, so return a copy of the current entry.
pointer = node->pointer_;
return 1;
}
}
template <ACE_MEM_POOL_1, class ACE_LOCK> int
ACE_Malloc<ACE_MEM_POOL_2, ACE_LOCK>::bind (const char *name,
void *pointer,
int duplicates)
{
ACE_TRACE ("ACE_Malloc<ACE_MEM_POOL_2, ACE_LOCK>::bind");
ACE_WRITE_GUARD_RETURN (ACE_LOCK, ace_mon, this->lock_, -1);
if (duplicates == 0 && this->shared_find (name) != 0)
// If we're not allowing duplicates, then if the name is already
// present, return 1.
return 1;
else
// If we get this far, either we're allowing duplicates or we didn't
// find the name yet.
return this->shared_bind (name, pointer);
}
template <ACE_MEM_POOL_1, class ACE_LOCK> int
ACE_Malloc<ACE_MEM_POOL_2, ACE_LOCK>::find (const char *name, void *&pointer)
{
ACE_TRACE ("ACE_Malloc<ACE_MEM_POOL_2, ACE_LOCK>::find");
ACE_READ_GUARD_RETURN (ACE_LOCK, ace_mon, this->lock_, -1);
ACE_Name_Node *node = this->shared_find (name);
if (node == 0)
return -1;
else
{
pointer = node->pointer_;
return 0;
}
}
// Returns a count of the number of available chunks that can hold
// <size> byte allocations. Function can be used to determine if you
// have reached a water mark. This implies a fixed amount of allocated
// memory.
//
// @param size - the chunk size of that you would like a count of
// @return function returns the number of chunks of the given size
// that would fit in the currently allocated memory
template <ACE_MEM_POOL_1, class ACE_LOCK> ssize_t
ACE_Malloc<ACE_MEM_POOL_2, ACE_LOCK>::avail_chunks (size_t size) const
{
ACE_TRACE ("ACE_Malloc<ACE_MEM_POOL_2, ACE_LOCK>::avail_chunks");
ACE_READ_GUARD_RETURN (ACE_LOCK, ace_mon, (ACE_LOCK &) this->lock_, -1);
size_t count = 0;
// Avoid dividing by 0...
size = size == 0 ? 1 : size;
for (ACE_Malloc_Header *currp = this->cb_ptr_->freep_->s_.next_block_;
currp != this->cb_ptr_->freep_;
currp = currp->s_.next_block_)
// calculate how many will fit in this block.
if (currp->s_.size_ * sizeof (ACE_Malloc_Header) >= size)
count += currp->s_.size_ * sizeof (ACE_Malloc_Header) / size;
return count;
}
template <ACE_MEM_POOL_1, class ACE_LOCK> int
ACE_Malloc<ACE_MEM_POOL_2, ACE_LOCK>::find (const char *name)
{
ACE_TRACE ("ACE_Malloc<ACE_MEM_POOL_2, ACE_LOCK>::find");
ACE_READ_GUARD_RETURN (ACE_LOCK, ace_mon, this->lock_, -1);
return this->shared_find (name) == 0 ? -1 : 0;
}
template <ACE_MEM_POOL_1, class ACE_LOCK> int
ACE_Malloc<ACE_MEM_POOL_2, ACE_LOCK>::unbind (const char *name, void *&pointer)
{
ACE_TRACE ("ACE_Malloc<ACE_MEM_POOL_2, ACE_LOCK>::unbind");
ACE_WRITE_GUARD_RETURN (ACE_LOCK, ace_mon, this->lock_, -1);
ACE_Name_Node *prev = 0;
for (ACE_Name_Node *curr = this->cb_ptr_->name_head_;
curr != 0;
curr = curr->next_)
{
if (ACE_OS::strcmp (curr->name_, name) == 0)
{
pointer = curr->pointer_;
if (prev == 0)
this->cb_ptr_->name_head_ = curr->next_;
else
prev->next_ = curr->next_;
// This will free up both the node and the name due to our
// sleezy trick in bind()!
this->shared_free (curr);
return 0;
}
prev = curr;
}
// Didn't find it, so fail.
return -1;
}
template <ACE_MEM_POOL_1, class ACE_LOCK> int
ACE_Malloc<ACE_MEM_POOL_2, ACE_LOCK>::unbind (const char *name)
{
ACE_TRACE ("ACE_Malloc<ACE_MEM_POOL_2, ACE_LOCK>::unbind");
void *temp = 0;
return this->unbind (name, temp);
}
template <ACE_MEM_POOL_1, class ACE_LOCK> void
ACE_Malloc_Iterator<ACE_MEM_POOL_2, ACE_LOCK>::dump (void) const
{
ACE_TRACE ("ACE_Malloc_Iterator<ACE_MEM_POOL_2, ACE_LOCK>::dump");
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
this->curr_->dump ();
this->guard_.dump ();
ACE_DEBUG ((LM_DEBUG, "name_ = %s", this->name_));
ACE_DEBUG ((LM_DEBUG, "\n"));
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
}
template <ACE_MEM_POOL_1, class ACE_LOCK>
ACE_Malloc_Iterator<ACE_MEM_POOL_2, ACE_LOCK>::ACE_Malloc_Iterator (ACE_Malloc<ACE_MEM_POOL_2, ACE_LOCK> &malloc,
const char *name)
: malloc_ (malloc),
curr_ (0),
guard_ (malloc_.lock_),
name_ (name != 0 ? ACE_OS::strdup (name) : 0)
{
ACE_TRACE ("ACE_Malloc_Iterator<ACE_MEM_POOL_2, ACE_LOCK>::ACE_Malloc_Iterator");
// Cheap trick to make code simple.
ACE_Name_Node temp;
this->curr_ = &temp;
this->curr_->next_ = malloc_.cb_ptr_->name_head_;
this->advance();
}
template <ACE_MEM_POOL_1, class ACE_LOCK>
ACE_Malloc_Iterator<ACE_MEM_POOL_2, ACE_LOCK>::~ACE_Malloc_Iterator (void)
{
ACE_OS::free ((void *) this->name_);
}
template <ACE_MEM_POOL_1, class ACE_LOCK> int
ACE_Malloc_Iterator<ACE_MEM_POOL_2, ACE_LOCK>::next (void *&next_entry,
char *&name)
{
ACE_TRACE ("ACE_Malloc_Iterator<ACE_MEM_POOL_2, ACE_LOCK>::next");
if (this->curr_ != 0)
{
next_entry = this->curr_->pointer_;
name = this->curr_->name_;
return 1;
}
else
return 0;
}
template <ACE_MEM_POOL_1, class ACE_LOCK> int
ACE_Malloc_Iterator<ACE_MEM_POOL_2, ACE_LOCK>::next (void *&next_entry)
{
ACE_TRACE ("ACE_Malloc_Iterator<ACE_MEM_POOL_2, ACE_LOCK>::next");
if (this->curr_ != 0)
{
next_entry = this->curr_->pointer_;
return 1;
}
else
return 0;
}
template <ACE_MEM_POOL_1, class ACE_LOCK> int
ACE_Malloc_Iterator<ACE_MEM_POOL_2, ACE_LOCK>::done (void) const
{
ACE_TRACE ("ACE_Malloc_Iterator<ACE_MEM_POOL_2, ACE_LOCK>::done");
return this->curr_ == 0;
}
template <ACE_MEM_POOL_1, class ACE_LOCK> int
ACE_Malloc_Iterator<ACE_MEM_POOL_2, ACE_LOCK>::advance (void)
{
ACE_TRACE ("ACE_Malloc_Iterator<ACE_MEM_POOL_2, ACE_LOCK>::advance");
this->curr_ = this->curr_->next_;
if (this->name_ == 0)
return this->curr_ != 0;
while (this->curr_ != 0
&& ACE_OS::strcmp (this->name_, this->curr_->name_) != 0)
this->curr_ = this->curr_->next_;
return this->curr_ != 0;
}
#endif /* ACE_MALLOC_T_C */
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