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/* -*- C++ -*- */
// $Id$
// ============================================================================
//
// = LIBRARY
// ace
//
// = FILENAME
// Message_Block.h
//
// = AUTHOR
// Doug Schmidt
//
// ============================================================================
#include "ace/ACE.h"
#if !defined (ACE_MESSAGE_BLOCK_H)
#define ACE_MESSAGE_BLOCK_H
#include "ace/Malloc.h"
// Forward declaration.
class ACE_Data_Block;
class ACE_Lock;
class ACE_Export ACE_Message_Block
// = TITLE
// Stores messages for use throughout ACE (particularly
// <ACE_Message_Queue>).
//
// = DESCRIPTION
// An <ACE_Message_Block> is modeled after the message data
// structures used in System V STREAMS. Its purpose is to
// enable efficient manipulation of arbitrarily-large messages
// without much incurring memory copying overhead. Here are the
// main characteristics of an <ACE_Message_Block>:
//
// 1. Contains a pointer to a reference-counted
// <ACE_Data_Block>, which in turn points to the actual data
// buffer. This allows very flexible and efficient sharing of
// data by multiple <ACE_Message_Block>s.
//
// 2. One or more <ACE_Message_Blocks> can be linked to form a
// ``fragment chain.''
//
// 3. <ACE_Message_Blocks> can be linked together by <prev_> and
// <next_> pointers to form a queue of messages (e.g., this is how
// <ACE_Message_Queue> works).
{
friend class ACE_Data_Block;
public:
enum ACE_Message_Type
{
// = Data and protocol messages (regular and priority)
MB_DATA = 0x01, // regular data
MB_PROTO = 0x02, // protocol control
// = Control messages (regular and priority)
MB_BREAK = 0x03, // line break
MB_PASSFP = 0x04, // pass file pointer
MB_EVENT = 0x05, // post an event to an event queue
MB_SIG = 0x06, // generate process signal
MB_IOCTL = 0x07, // ioctl; set/get params
MB_SETOPTS = 0x08, // set various stream head options
// = Control messages (high priority; go to head of queue)
MB_IOCACK = 0x81, // acknowledge ioctl
MB_IOCNAK = 0x82, // negative ioctl acknowledge
MB_PCPROTO = 0x83, // priority proto message
MB_PCSIG = 0x84, // generate process signal
MB_READ = 0x85, // generate read notification
MB_FLUSH = 0x86, // flush your queues
MB_STOP = 0x87, // stop transmission immediately
MB_START = 0x88, // restart transmission after stop
MB_HANGUP = 0x89, // line disconnect
MB_ERROR = 0x8a, // fatal error used to set u.u_error
MB_PCEVENT = 0x8b, // post an event to an event queue
// Message class masks
MB_NORMAL = 0x00, // Normal priority messages
MB_PRIORITY = 0x80, // High priority control messages
MB_USER = 0x200 // User-defined control messages
};
typedef u_long Message_Flags;
enum
{
DONT_DELETE = 01, // Don't delete the data on exit since we don't own it.
USER_FLAGS = 0x1000 // user defined flags start here
};
// = Initialization and termination.
ACE_Message_Block (void);
// Create an empty message.
ACE_Message_Block (ACE_Data_Block *);
// Create an <ACE_Message_Block> that owns the <ACE_Data_Block> *.
ACE_Message_Block (const char *data,
size_t size = 0);
// Create a Message Block that assumes ownership of <data> without
// copying it (i.e., we don't delete it since we don't malloc it!).
// Note that the <size> of the <Message_Block> will be <size>, but
// the <length> will be 0 until <wr_ptr> is set.
ACE_Message_Block (size_t size,
ACE_Message_Type type = MB_DATA,
ACE_Message_Block *cont = 0,
const char *data = 0,
ACE_Allocator *allocator_strategy = 0,
ACE_Lock *locking_strategy = 0,
u_long priority = 0);
// Create an initialized message of type <type> containing <size>
// bytes. The <cont> argument initializes the continuation field in
// the <Message_Block>. If <data> == 0 then we create and own the
// <data>, using <allocator> to get the data if it's non-0. If
// <data> != 0 we assume ownership of the <data> (and don't delete
// it). If <locking_strategy> is non-0 then this is used to protect
// regions of code that access shared state (e.g., reference
// counting) from race conditions. Note that the <size> of the
// <Message_Block> will be <size>, but the <length> will be 0 until
// <wr_ptr> is set.
int init (const char *data,
size_t size = 0);
// Create a Message Block that assumes ownership of <data> (i.e.,
// doesn't delete it since it didn't malloc it!). Note that the
// <size> of the <Message_Block> will be <size>, but the <length>
// will be 0 until <wr_ptr> is set.
int init (size_t size,
ACE_Message_Type type = MB_DATA,
ACE_Message_Block *cont = 0,
const char *data = 0,
ACE_Allocator *allocator_strategy = 0,
ACE_Lock *locking_strategy = 0,
u_long priority = 0);
// Create an initialized message of type <type> containing <size>
// bytes. The <cont> argument initializes the continuation field in
// the <Message_Block>. If <data> == 0 then we create and own the
// <data>, using <allocator> to get the data if it's non-0. If
// <data> != 0 we assume ownership of the <data> (and don't delete
// it). If <locking_strategy> is non-0 then this is used to protect
// regions of code that access shared state (e.g., reference
// counting) from race conditions. Note that the <size> of the
// <Message_Block> will be <size>, but the <length> will be 0 until
// <wr_ptr> is set.
virtual ~ACE_Message_Block (void);
// Delete all the resources held in the message.
// = Message Type accessors and mutators.
ACE_Message_Type msg_type (void) const;
// Get type of the message.
void msg_type (ACE_Message_Type type);
// Set type of the message.
int is_data_msg (void) const;
// Find out what type of message this is.
ACE_Message_Type msg_class (void) const;
// Find out what class of message this is (there are two classes,
// <normal> messages and <high-priority> messages).
// = Message flag accessors and mutators.
Message_Flags set_flags (Message_Flags more_flags);
// Bitwise-or the <more_flags> into the existing message flags and
// return the new value.
Message_Flags clr_flags (Message_Flags less_flags);
// Clear the message flag bits specified in <less_flags> and return
// the new value.
Message_Flags flags (void) const;
// Get the current message flags.
u_long msg_priority (void) const;
// Get priority of the message.
void msg_priority (u_long priority);
// Set priority of the message.
// = Deep copy and shallow copy methods.
virtual ACE_Message_Block *clone (Message_Flags mask = 0) const;
// Return an exact "deep copy" of the message, i.e., create fresh
// new copies of all the Data_Blocks and continuations.
ACE_Message_Block *duplicate (void) const;
// Return a "shallow" copy that increments our reference count by 1.
static ACE_Message_Block *duplicate (ACE_Message_Block *mb);
// Return a "shallow" copy that increments our reference count by 1.
// This is similar to CORBA's <_duplicate> method, which is useful
// if you want to eliminate lots of checks for NULL <mb> pointers
// before calling <_duplicate> on them.
ACE_Message_Block *release (void);
// Decrease the shared ACE_Data_Block's reference count by 1. If the
// ACE_Data_Block's reference count goes to 0, it is deleted.
// In all cases, this ACE_Message_Block is deleted - it must have come
// from the heap, or there will be trouble.
static ACE_Message_Block *release (ACE_Message_Block *mb);
// This behaves like the non-static method <release>, except that it
// checks if <mb> is 0. This is similar to <CORBA::release>, which
// is useful if you want to eliminate lots of checks for NULL
// pointers before calling <release> on them. Returns <mb>.
// = Operations on Message data
int copy (const char *buf, size_t n);
// Copies <n> bytes from <buf> into the Message_Block starting at
// the wr_ptr() offset. Return 0 if succeeds and -1 if the size of
// the message is too small...
int copy (const char *buf);
// Copies <buf> into the Message_Block starting at the wr_ptr()
// offset. This call assumees that <buf> is NUL-terminated. Return
// 0 if succeeds and -1 if the size of the message is too small...
char *base (void) const;
// Get message data.
#if 0
void base (char *data,
size_t size,
Message_Flags = DONT_DELETE);
// Set message data (doesn't reallocate).
#endif /* 0 */
char *end (void) const;
// Return a pointer to 1 past the end of the data in a message.
char *rd_ptr (void);
// Get the read pointer.
void rd_ptr (char *ptr);
// Set the read pointer to <ptr>.
void rd_ptr (size_t n);
// Set the read pointer ahead <n> bytes.
char *wr_ptr (void);
// Get the write pointer.
void wr_ptr (char *ptr);
// Set the write pointer to <ptr>.
void wr_ptr (size_t n);
// Set the write pointer ahead <n> bytes. This is used to compute
// the <length> of a message.
// = Message length is wr_ptr() - rd_ptr ().
size_t length (void) const;
// Get the length of the message
void length (size_t n);
// Set the length of the message
// = Message size is the total amount of space alloted.
size_t size (void) const;
// Get the total amount of space in the message.
int size (size_t length);
// Set the total amount of space in the message, reallocating space
// if necessary. However, the <rd_ptr_> and <wr_ptr_> remain at the
// original offsets into the buffer, even if it is reallocated.
// Returns 0 if successful, else -1.
// = <ACE_Data_Block> methods.
ACE_Data_Block *data_block (void) const;
// Get the data block.
void data_block (ACE_Data_Block *);
// Set the data block (releasing the original one).
// = The continuation field chains together composite messages.
ACE_Message_Block *cont (void) const;
// Get the continuation field.
void cont (ACE_Message_Block *);
// Set the continuation field.
// = Pointer to the <Message_Block> directly ahead in the <ACE_Message_Queue>.
ACE_Message_Block *next (void) const;
// Get link to next message.
void next (ACE_Message_Block *);
// Set link to next message.
// = Pointer to the <Message_Block> directly behind in the <ACE_Message_Queue>.
ACE_Message_Block *prev (void) const;
// Get link to prev message.
void prev (ACE_Message_Block *);
// Set link to prev message.
// = The locking strategy prevents race conditions.
ACE_Lock *locking_strategy (void);
// Get the locking strategy.
ACE_Lock *locking_strategy (ACE_Lock *);
// Set a new locking strategy and return the hold one.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
private:
// = Internal initialization methods.
ACE_Message_Block (size_t size,
ACE_Message_Type type,
ACE_Message_Block *cont,
const char *data,
ACE_Allocator *allocator_strategy,
ACE_Lock *locking_strategy,
Message_Flags flags,
u_long priority,
ACE_Data_Block *db);
// Perform the actual initialization.
ACE_Message_Block *release_i (ACE_Lock *lock);
// Internal release implementation
int init_i (size_t size,
ACE_Message_Type type,
ACE_Message_Block *cont,
const char *data,
ACE_Allocator *allocator_strategy,
ACE_Lock *locking_strategy,
Message_Flags flags,
u_long priority,
ACE_Data_Block *db);
// Perform the actual initialization.
char *rd_ptr_;
// Pointer to beginning of next read.
char *wr_ptr_;
// Pointer to beginning of next write.
u_long priority_;
// Priority of message.
// = Links to other ACE_Message_Block *s.
ACE_Message_Block *cont_;
// Pointer to next message block in the chain.
ACE_Message_Block *next_;
// Pointer to next message in the list.
ACE_Message_Block *prev_;
// Pointer to previous message in the list.
ACE_Data_Block *data_block_;
// Pointer to the reference counted data structure that contains the
// actual memory buffer.
// = Disallow these operations for now (use <clone> instead).
ACE_Message_Block &operator= (const ACE_Message_Block &);
ACE_Message_Block (const ACE_Message_Block &);
};
class ACE_Export ACE_Data_Block
// = TITLE
// Stores the data payload that is accessed via one or more
// <ACE_Message_Block>s.
//
// = DESCRIPTION
// This data structure is reference counted to maximize
// sharing. It also contains the <locking_strategy_> (which
// protects the reference count from race conditions in
// concurrent programs) and the <allocation_strategy_> (which
// determines what memory pool is used to allocate the memory).
{
public:
// = Initialization and termination methods.
ACE_Data_Block (void);
// Default "do-nothing" constructor.
ACE_Data_Block (size_t size,
ACE_Message_Block::ACE_Message_Type msg_type,
const char *msg_data,
ACE_Allocator *allocator_strategy,
ACE_Lock *locking_strategy,
ACE_Message_Block::Message_Flags flags);
// Initialize.
virtual ~ACE_Data_Block (void);
// Delete all the resources held in the message.
ACE_Message_Block::ACE_Message_Type msg_type (void) const;
// Get type of the message.
void msg_type (ACE_Message_Block::ACE_Message_Type type);
// Set type of the message.
char *base (void) const;
// Get message data pointer
#if 0
void base (char *data,
size_t size,
Message_Flags = DONT_DELETE);
// Set message data pointer (doesn't reallocate).
#endif /* 0 */
char *end (void) const;
// Return a pointer to 1 past the end of the data in a message.
// = Message size is the total amount of space alloted.
size_t size (void) const;
// Get the total amount of space in the message.
int size (size_t length);
// Set the total amount of space in the message. Returns 0 if
// successful, else -1.
ACE_Data_Block *clone (ACE_Message_Block::Message_Flags mask = 0) const;
// Return an exact "deep copy" of the message, i.e., create fresh
// new copies of all the Data_Blocks and continuations.
ACE_Data_Block *duplicate (void);
// Return a "shallow" copy that increments our reference count by 1.
ACE_Data_Block *release (ACE_Lock *lock = 0);
// Decrease the shared reference count by 1. If the reference count
// is > 0 then return this; else if reference count == 0 then delete
// <this> and <mb> and return 0. Behavior is undefined if reference
// count < 0.
// = Message flag accessors and mutators.
ACE_Message_Block::Message_Flags set_flags (ACE_Message_Block::Message_Flags more_flags);
// Bitwise-or the <more_flags> into the existing message flags and
// return the new value.
ACE_Message_Block::Message_Flags clr_flags (ACE_Message_Block::Message_Flags less_flags);
// Clear the message flag bits specified in <less_flags> and return
// the new value.
ACE_Message_Block::Message_Flags flags (void) const;
// Get the current message flags.
// = The locking strategy prevents race conditions.
ACE_Lock *locking_strategy (void);
// Get the locking strategy.
ACE_Lock *locking_strategy (ACE_Lock *);
// Set a new locking strategy and return the hold one.
void dump (void) const;
// Dump the state of an object.
private:
ACE_Data_Block *release_i (void);
// Internal release implementation
ACE_Message_Block::ACE_Message_Type type_;
// Type of message.
size_t cur_size_;
// Current size of message block.
size_t max_size_;
// Total size of buffer.
ACE_Message_Block::Message_Flags flags_;
// Misc flags (e.g., DONT_DELETE and USER_FLAGS).
char *base_;
// Pointer to beginning of message payload.
// = Strategies.
ACE_Allocator *allocator_strategy_;
// Pointer to the allocator defined for this <ACE_Data_Block>. Note
// that this pointer is shared by all owners of this
// <ACE_Data_Block>.
ACE_Lock *locking_strategy_;
// Pointer to the locking strategy defined for this
// <ACE_Data_Block>. This is used to protect regions of code that
// access shared <ACE_Data_Block> state. Note that this lock is
// shared by all owners of the <ACE_Data_Block>'s data.
int reference_count_;
// Reference count for this <ACE_Data_Block>, which is used to avoid
// deep copies (i.e., <clone>). Note that this pointer value is
// shared by all owners of the <Data_Block>'s data, i.e., all the
// <ACE_Message_Block>s.
};
#if defined (__ACE_INLINE__)
#include "ace/Message_Block.i"
#endif /* __ACE_INLINE__ */
#endif /* ACE_MESSAGE_BLOCK_H */
|