1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
|
/* -*- C++ -*- */
// $Id$
// ============================================================================
//
// = LIBRARY
// ace
//
// = FILENAME
// Message_Queue_T.h
//
// = AUTHOR
// Doug Schmidt
//
// ============================================================================
#ifndef ACE_MESSAGE_QUEUE_T_H
#define ACE_MESSAGE_QUEUE_T_H
#include "ace/Synch.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#if defined (VXWORKS)
class ACE_Message_Queue_Vx;
#endif /* defined (VXWORKS) */
#if defined (ACE_WIN32) && (ACE_HAS_WINNT4 != 0)
class ACE_Message_Queue_NT;
#endif /* ACE_WIN32 && ACE_HAS_WINNT4 != 0 */
template <ACE_SYNCH_DECL>
class ACE_Message_Queue : public ACE_Message_Queue_Base
{
// = TITLE
// A threaded message queueing facility, modeled after the
// queueing facilities in System V STREAMs.
//
// = DESCRIPTION
// An <ACE_Message_Queue> is the central queueing facility for
// messages in the ASX framework. If <ACE_SYNCH_DECL> is
// <ACE_MT_SYNCH> then all operations are thread-safe.
// Otherwise, if it's <ACE_NULL_SYNCH> then there's no locking
// overhead.
public:
friend class ACE_Message_Queue_Iterator<ACE_SYNCH_USE>;
friend class ACE_Message_Queue_Reverse_Iterator<ACE_SYNCH_USE>;
// = Traits
typedef ACE_Message_Queue_Iterator<ACE_SYNCH_USE>
ITERATOR;
typedef ACE_Message_Queue_Reverse_Iterator<ACE_SYNCH_USE>
REVERSE_ITERATOR;
// = Initialization and termination methods.
ACE_Message_Queue (size_t high_water_mark = ACE_Message_Queue_Base::DEFAULT_HWM,
size_t low_water_mark = ACE_Message_Queue_Base::DEFAULT_LWM,
ACE_Notification_Strategy * = 0);
// Initialize an <ACE_Message_Queue>. The <high_water_mark>
// determines how many bytes can be stored in a queue before it's
// considered "full." Supplier threads must block until the queue
// is no longer full. The <low_water_mark> determines how many
// bytes must be in the queue before supplier threads are allowed to
// enqueue additional <ACE_Message_Block>s. By default, the
// <high_water_mark> equals the <low_water_mark>, which means that
// suppliers will be able to enqueue new messages as soon as a
// consumer removes any message from the queue. Making the
// <low_water_mark> smaller than the <high_water_mark> forces
// consumers to drain more messages from the queue before suppliers
// can enqueue new messages, which can minimize the "silly window
// syndrome."
virtual int open (size_t hwm = ACE_Message_Queue_Base::DEFAULT_HWM,
size_t lwm = ACE_Message_Queue_Base::DEFAULT_LWM,
ACE_Notification_Strategy * = 0);
// Initialize an <ACE_Message_Queue>. The <high_water_mark>
// determines how many bytes can be stored in a queue before it's
// considered "full." Supplier threads must block until the queue
// is no longer full. The <low_water_mark> determines how many
// bytes must be in the queue before supplier threads are allowed to
// enqueue additional <ACE_Message_Block>s. By default, the
// <high_water_mark> equals the <low_water_mark>, which means that
// suppliers will be able to enqueue new messages as soon as a
// consumer removes any message from the queue. Making the
// <low_water_mark> smaller than the <high_water_mark> forces
// consumers to drain more messages from the queue before suppliers
// can enqueue new messages, which can minimize the "silly window
// syndrome."
virtual int close (void);
// Close down the message queue and release all resources.
virtual ~ACE_Message_Queue (void);
// Close down the message queue and release all resources.
// = Enqueue and dequeue methods.
// For the following enqueue and dequeue methods if <timeout> == 0,
// the caller will block until action is possible, else will wait
// until the absolute time specified in *<timeout> elapses). These
// calls will return, however, when queue is closed, deactivated,
// when a signal occurs, or if the time specified in timeout
// elapses, (in which case errno = EWOULDBLOCK).
virtual int peek_dequeue_head (ACE_Message_Block *&first_item,
ACE_Time_Value *timeout = 0);
// Retrieve the first <ACE_Message_Block> without removing it. Note
// that <timeout> uses <{absolute}> time rather than <{relative}>
// time. If the <timeout> elapses without receiving a message -1 is
// returned and <errno> is set to <EWOULDBLOCK>. If the queue is
// deactivated -1 is returned and <errno> is set to <ESHUTDOWN>.
// Otherwise, returns -1 on failure, else the number of items still
// on the queue.
virtual int enqueue_prio (ACE_Message_Block *new_item,
ACE_Time_Value *timeout = 0);
// Enqueue an <ACE_Message_Block *> into the <Message_Queue> in
// accordance with its <msg_priority> (0 is lowest priority). FIFO
// order is maintained when messages of the same priority are
// inserted consecutively. Note that <timeout> uses <{absolute}>
// time rather than <{relative}> time. If the <timeout> elapses
// without receiving a message -1 is returned and <errno> is set to
// <EWOULDBLOCK>. If the queue is deactivated -1 is returned and
// <errno> is set to <ESHUTDOWN>. Otherwise, returns -1 on failure,
// else the number of items still on the queue.
virtual int enqueue (ACE_Message_Block *new_item,
ACE_Time_Value *timeout = 0);
// This is an alias for <enqueue_prio>. It's only here for
// backwards compatibility and will go away in a subsequent release.
// Please use <enqueue_prio> instead. Note that <timeout> uses
// <{absolute}> time rather than <{relative}> time.
virtual int enqueue_tail (ACE_Message_Block *new_item,
ACE_Time_Value *timeout = 0);
// Enqueue an <ACE_Message_Block *> at the end of the queue. Note
// that <timeout> uses <{absolute}> time rather than <{relative}>
// time. If the <timeout> elapses without receiving a message -1 is
// returned and <errno> is set to <EWOULDBLOCK>. If the queue is
// deactivated -1 is returned and <errno> is set to <ESHUTDOWN>.
// Otherwise, returns -1 on failure, else the number of items still
// on the queue.
virtual int enqueue_head (ACE_Message_Block *new_item,
ACE_Time_Value *timeout = 0);
// Enqueue an <ACE_Message_Block *> at the head of the queue. Note
// that <timeout> uses <{absolute}> time rather than <{relative}>
// time. If the <timeout> elapses without receiving a message -1 is
// returned and <errno> is set to <EWOULDBLOCK>. If the queue is
// deactivated -1 is returned and <errno> is set to <ESHUTDOWN>.
// Otherwise, returns -1 on failure, else the number of items still
// on the queue.
virtual int dequeue (ACE_Message_Block *&first_item,
ACE_Time_Value *timeout = 0);
// This method is an alias for the following <dequeue_head> method.
virtual int dequeue_head (ACE_Message_Block *&first_item,
ACE_Time_Value *timeout = 0);
// Dequeue and return the <ACE_Message_Block *> at the head of the
// queue. Note that <timeout> uses <{absolute}> time rather than
// <{relative}> time. If the <timeout> elapses without receiving a
// message -1 is returned and <errno> is set to <EWOULDBLOCK>. If
// the queue is deactivated -1 is returned and <errno> is set to
// <ESHUTDOWN>. Otherwise, returns -1 on failure, else the number
// of items still on the queue.
// = Check if queue is full/empty.
virtual int is_full (void);
// True if queue is full, else false.
virtual int is_empty (void);
// True if queue is empty, else false.
// = Queue statistic methods.
virtual size_t message_bytes (void);
// Number of total bytes on the queue, i.e., sum of the message
// block sizes.
virtual size_t message_length (void);
// Number of total length on the queue, i.e., sum of the message
// block lengths.
virtual size_t message_count (void);
// Number of total messages on the queue.
// = Manual changes to these stats (used when queued message blocks
// change size or lengths).
virtual void message_bytes (size_t new_size);
// New value of the number of total bytes on the queue, i.e., sum of
// the message block sizes.
virtual void message_length (size_t new_length);
// New value of the number of total length on the queue, i.e., sum
// of the message block lengths.
// = Flow control methods.
virtual size_t high_water_mark (void);
// Get high watermark.
virtual void high_water_mark (size_t hwm);
// Set the high watermark, which determines how many bytes can be
// stored in a queue before it's considered "full."
virtual size_t low_water_mark (void);
// Get low watermark.
virtual void low_water_mark (size_t lwm);
// Set the low watermark, which determines how many bytes must be in
// the queue before supplier threads are allowed to enqueue
// additional <ACE_Message_Block>s.
// = Activation control methods.
virtual int deactivate (void);
// Deactivate the queue and wakeup all threads waiting on the queue
// so they can continue. No messages are removed from the queue,
// however. Any other operations called until the queue is
// activated again will immediately return -1 with <errno> ==
// ESHUTDOWN. Returns WAS_INACTIVE if queue was inactive before the
// call and WAS_ACTIVE if queue was active before the call.
virtual int activate (void);
// Reactivate the queue so that threads can enqueue and dequeue
// messages again. Returns WAS_INACTIVE if queue was inactive
// before the call and WAS_ACTIVE if queue was active before the
// call.
virtual int deactivated (void);
// Returns true if <deactivated_> is enabled.
// = Notification hook.
virtual int notify (void);
// This hook is automatically invoked by <enqueue_head>,
// <enqueue_tail>, and <enqueue_prio> when a new item is inserted
// into the queue. Subclasses can override this method to perform
// specific notification strategies (e.g., signaling events for a
// <WFMO_Reactor>, notifying a <Reactor>, etc.). In a
// multi-threaded application with concurrent consumers, there is no
// guarantee that the queue will be still be non-empty by the time
// the notification occurs.
// = Get/set the notification strategy for the <Message_Queue>
virtual ACE_Notification_Strategy *notification_strategy (void);
virtual void notification_strategy (ACE_Notification_Strategy *s);
ACE_SYNCH_MUTEX_T &lock (void);
// Returns a reference to the lock used by the <ACE_Message_Queue>.
virtual void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
protected:
// = Routines that actually do the enqueueing and dequeueing.
// These routines assume that locks are held by the corresponding
// public methods. Since they are virtual, you can change the
// queueing mechanism by subclassing from <ACE_Message_Queue>.
virtual int enqueue_i (ACE_Message_Block *new_item);
// Enqueue an <ACE_Message_Block *> in accordance with its priority.
virtual int enqueue_tail_i (ACE_Message_Block *new_item);
// Enqueue an <ACE_Message_Block *> at the end of the queue.
virtual int enqueue_head_i (ACE_Message_Block *new_item);
// Enqueue an <ACE_Message_Block *> at the head of the queue.
virtual int dequeue_head_i (ACE_Message_Block *&first_item);
// Dequeue and return the <ACE_Message_Block *> at the head of the
// queue.
// = Check the boundary conditions (assumes locks are held).
virtual int is_full_i (void);
// True if queue is full, else false.
virtual int is_empty_i (void);
// True if queue is empty, else false.
// = Implementation of the public <activate> and <deactivate> methods.
// These methods assume locks are held.
virtual int deactivate_i (void);
// Deactivate the queue.
virtual int activate_i (void);
// Activate the queue.
// = Helper methods to factor out common #ifdef code.
virtual int wait_not_full_cond (ACE_Guard<ACE_SYNCH_MUTEX_T> &mon,
ACE_Time_Value *timeout);
// Wait for the queue to become non-full.
virtual int wait_not_empty_cond (ACE_Guard<ACE_SYNCH_MUTEX_T> &mon,
ACE_Time_Value *timeout);
// Wait for the queue to become non-empty.
virtual int signal_enqueue_waiters (void);
// Inform any threads waiting to enqueue that they can procede.
virtual int signal_dequeue_waiters (void);
// Inform any threads waiting to dequeue that they can procede.
ACE_Message_Block *head_;
// Pointer to head of ACE_Message_Block list.
ACE_Message_Block *tail_;
// Pointer to tail of ACE_Message_Block list.
size_t low_water_mark_;
// Lowest number before unblocking occurs.
size_t high_water_mark_;
// Greatest number of bytes before blocking.
size_t cur_bytes_;
// Current number of bytes in the queue.
size_t cur_length_;
// Current length of messages in the queue.
size_t cur_count_;
// Current number of messages in the queue.
int deactivated_;
// Indicates that the queue is inactive.
ACE_Notification_Strategy *notification_strategy_;
// The notification strategy used when a new message is enqueued.
// = Synchronization primitives for controlling concurrent access.
ACE_SYNCH_MUTEX_T lock_;
// Protect queue from concurrent access.
#if defined (ACE_HAS_OPTIMIZED_MESSAGE_QUEUE)
ACE_SYNCH_SEMAPHORE_T not_empty_cond_;
// Used to make threads sleep until the queue is no longer empty.
ACE_SYNCH_SEMAPHORE_T not_full_cond_;
// Used to make threads sleep until the queue is no longer full.
size_t dequeue_waiters_;
// Number of threads waiting to dequeue a <Message_Block>.
size_t enqueue_waiters_;
// Number of threads waiting to enqueue a <Message_Block>.
#else
ACE_SYNCH_CONDITION_T not_empty_cond_;
// Used to make threads sleep until the queue is no longer empty.
ACE_SYNCH_CONDITION_T not_full_cond_;
// Used to make threads sleep until the queue is no longer full.
#endif /* ACE_HAS_OPTIMIZED_MESSAGE_QUEUE */
private:
// = Disallow these operations.
ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_Message_Queue<ACE_SYNCH_USE> &))
ACE_UNIMPLEMENTED_FUNC (ACE_Message_Queue (const ACE_Message_Queue<ACE_SYNCH_USE> &))
};
template <ACE_SYNCH_DECL>
class ACE_Message_Queue_Iterator
{
// = TITLE
// Iterator for the <ACE_Message_Queue>.
public:
// = Initialization method.
ACE_Message_Queue_Iterator (ACE_Message_Queue <ACE_SYNCH_USE> &queue);
// = Iteration methods.
int next (ACE_Message_Block *&entry);
// Pass back the <entry> that hasn't been seen in the queue.
// Returns 0 when all items have been seen, else 1.
int done (void) const;
// Returns 1 when all items have been seen, else 0.
int advance (void);
// Move forward by one element in the queue. Returns 0 when all the
// items in the set have been seen, else 1.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
private:
ACE_Message_Queue <ACE_SYNCH_USE> &queue_;
// Message_Queue we are iterating over.
ACE_Message_Block *curr_;
// Keeps track of how far we've advanced...
};
template <ACE_SYNCH_DECL>
class ACE_Message_Queue_Reverse_Iterator
{
// = TITLE
// Reverse Iterator for the <ACE_Message_Queue>.
public:
// = Initialization method.
ACE_Message_Queue_Reverse_Iterator (ACE_Message_Queue <ACE_SYNCH_USE> &queue);
// = Iteration methods.
int next (ACE_Message_Block *&entry);
// Pass back the <entry> that hasn't been seen in the queue.
// Returns 0 when all items have been seen, else 1.
int done (void) const;
// Returns 1 when all items have been seen, else 0.
int advance (void);
// Move forward by one element in the queue. Returns 0 when all the
// items in the set have been seen, else 1.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
private:
ACE_Message_Queue <ACE_SYNCH_USE> &queue_;
// Message_Queue we are iterating over.
ACE_Message_Block *curr_;
// Keeps track of how far we've advanced...
};
template <ACE_SYNCH_DECL>
class ACE_Dynamic_Message_Queue : public ACE_Message_Queue<ACE_SYNCH_USE>
{
// = TITLE
// A derived class which adapts the <ACE_Message_Queue>
// class in order to maintain dynamic priorities for enqueued
// <ACE_Message_Blocks> and manage the queue order according
// to these dynamic priorities.
//
// = DESCRIPTION
//
// The messages in the queue are managed so as to preserve
// a logical ordering with minimal overhead per enqueue and
// dequeue operation. For this reason, the actual order of
// messages in the linked list of the queue may differ from
// their priority order. As time passes, a message may change
// from pending status to late status, and eventually to beyond
// late status. To minimize reordering overhead under this
// design force, three separate boundaries are maintained
// within the linked list of messages. Messages are dequeued
// preferentially from the head of the pending portion, then
// the head of the late portion, and finally from the head
// of the beyond late portion. In this way, only the boundaries
// need to be maintained (which can be done efficiently, as
// aging messages maintain the same linked list order as they
// progress from one status to the next), with no reordering
// of the messages themselves, while providing correct priority
// ordered dequeueing semantics.
//
// Head and tail enqueue methods inherited from ACE_Message_Queue
// are made private to prevent out-of-order messages from confusing
// management of the various portions of the queue. Messages in
// the pending portion of the queue whose priority becomes late
// (according to the specific dynamic strategy) advance into
// the late portion of the queue. Messages in the late portion
// of the queue whose priority becomes later than can be represented
// advance to the beyond_late portion of the queue. These behaviors
// support a limited schedule overrun, with pending messages prioritized
// ahead of late messages, and late messages ahead of beyond late
// messages. These behaviors can be modified in derived classes by
// providing alternative definitions for the appropriate virtual methods.
//
// When filled with messages, the queue's linked list should look like:
//
// H T
// | |
//
// B - B - B - B - L - L - L - P - P - P - P - P
//
// | | | | | |
// BH BT LH LT PH PT
//
// Where the symbols are as follows:
//
// H = Head of the entire list
// T = Tail of the entire list
// B = Beyond late message
// BH = Beyond late messages Head
// BT = Beyond late messages Tail
// L = Late message
// LH = Late messages Head
// LT = Late messages Tail
// P = Pending message
// PH = Pending messages Head
// PT = Pending messages Tail
//
// Caveat: the virtual methods enqueue_tail, enqueue_head,
// and peek_dequeue_head have semantics for the static
// message queues that cannot be guaranteed for dynamic
// message queues. The peek_dequeue_head method just
// calls the base class method, while the two enqueue
// methods call the priority enqueue method. The
// order of messages in the dynamic queue is a function
// of message deadlines and how long they are in the
// queues. You can manipulate these in some cases to
// ensure the correct semantics, but that is not a
// very stable or portable approach (discouraged).
//
public:
// = Initialization and termination methods.
ACE_Dynamic_Message_Queue (ACE_Dynamic_Message_Strategy & message_strategy,
size_t hwm = ACE_Message_Queue_Base::DEFAULT_HWM,
size_t lwm = ACE_Message_Queue_Base::DEFAULT_LWM,
ACE_Notification_Strategy * = 0);
virtual ~ACE_Dynamic_Message_Queue (void);
// Close down the message queue and release all resources.
virtual int remove_messages (ACE_Message_Block *&list_head,
ACE_Message_Block *&list_tail,
u_int status_flags);
// Detach all messages with status given in the passed flags from
// the queue and return them by setting passed head and tail pointers
// to the linked list they comprise. This method is intended primarily
// as a means of periodically harvesting messages that have missed
// their deadlines, but is available in its most general form. All
// messages are returned in priority order, from head to tail, as of
// the time this method was called.
virtual int dequeue_head (ACE_Message_Block *&first_item,
ACE_Time_Value *timeout = 0);
// Dequeue and return the <ACE_Message_Block *> at the head of the
// queue. Returns -1 on failure, else the number of items still on
// the queue.
virtual void dump (void) const;
// Dump the state of the queue.
virtual int enqueue_tail (ACE_Message_Block *new_item,
ACE_Time_Value *timeout = 0);
// just call priority enqueue method: tail enqueue semantics for dynamic
// message queues are unstable: the message may or may not be where
// it was placed after the queue is refreshed prior to the next
// enqueue or dequeue operation.
virtual int enqueue_head (ACE_Message_Block *new_item,
ACE_Time_Value *timeout = 0);
// just call priority enqueue method: head enqueue semantics for dynamic
// message queues are unstable: the message may or may not be where
// it was placed after the queue is refreshed prior to the next
// enqueue or dequeue operation.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
protected:
virtual int enqueue_i (ACE_Message_Block *new_item);
// Enqueue an <ACE_Message_Block *> in accordance with its priority.
// priority may be *dynamic* or *static* or a combination or *both*
// It calls the priority evaluation function passed into the Dynamic
// Message Queue constructor to update the priorities of all
// enqueued messages.
virtual int sublist_enqueue_i (ACE_Message_Block *new_item,
const ACE_Time_Value ¤t_time,
ACE_Message_Block *&sublist_head,
ACE_Message_Block *&sublist_tail,
ACE_Dynamic_Message_Strategy::Priority_Status status);
// enqueue a message in priority order within a given priority status sublist
virtual int dequeue_head_i (ACE_Message_Block *&first_item);
// Dequeue and return the <ACE_Message_Block *> at the head of the
// logical queue. Attempts first to dequeue from the pending
// portion of the queue, or if that is empty from the late portion,
// or if that is empty from the beyond late portion, or if that is
// empty just sets the passed pointer to zero and returns -1.
virtual int refresh_queue (const ACE_Time_Value & current_time);
// Refresh the queue using the strategy
// specific priority status function.
virtual int refresh_pending_queue (const ACE_Time_Value & current_time);
// Refresh the pending queue using the strategy
// specific priority status function.
virtual int refresh_late_queue (const ACE_Time_Value & current_time);
// Refresh the late queue using the strategy
// specific priority status function.
ACE_Message_Block *pending_head_;
// Pointer to head of the pending messages
ACE_Message_Block *pending_tail_;
// Pointer to tail of the pending messages
ACE_Message_Block *late_head_;
// Pointer to head of the late messages
ACE_Message_Block *late_tail_;
// Pointer to tail of the late messages
ACE_Message_Block *beyond_late_head_;
// Pointer to head of the beyond late messages
ACE_Message_Block *beyond_late_tail_;
// Pointer to tail of the beyond late messages
ACE_Dynamic_Message_Strategy &message_strategy_;
// Pointer to a dynamic priority evaluation function.
private:
// = Disallow public access to these operations.
ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_Dynamic_Message_Queue<ACE_SYNCH_USE> &))
ACE_UNIMPLEMENTED_FUNC (ACE_Dynamic_Message_Queue (const ACE_Dynamic_Message_Queue<ACE_SYNCH_USE> &))
// provide definitions for these (just call base class method),
// but make them private so they're not accessible outside the class
virtual int peek_dequeue_head (ACE_Message_Block *&first_item,
ACE_Time_Value *timeout = 0);
// private method to hide public base class method: just calls base class method
};
template <ACE_SYNCH_DECL>
class ACE_Message_Queue_Factory
{
// = TITLE
// ACE_Message_Queue_Factory is a static factory class template which
// provides a separate factory method for each of the major kinds of
// priority based message dispatching: static, earliest deadline first
// (EDF), and minimum laxity first (MLF).
//
// = DESCRIPTION
// The ACE_Dynamic_Message_Queue class assumes responsibility for
// releasing the resources of the strategy with which it was
// constructed: the user of a message queue constructed by
// any of these factory methods is only responsible for
// ensuring destruction of the message queue itself.
public:
static ACE_Message_Queue<ACE_SYNCH_USE> *
create_static_message_queue (size_t hwm = ACE_Message_Queue_Base::DEFAULT_HWM,
size_t lwm = ACE_Message_Queue_Base::DEFAULT_LWM,
ACE_Notification_Strategy * = 0);
// factory method for a statically prioritized ACE_Message_Queue
static ACE_Dynamic_Message_Queue<ACE_SYNCH_USE> *
create_deadline_message_queue (size_t hwm = ACE_Message_Queue_Base::DEFAULT_HWM,
size_t lwm = ACE_Message_Queue_Base::DEFAULT_LWM,
ACE_Notification_Strategy * = 0,
u_long static_bit_field_mask = 0x3FFUL, // 2^(10) - 1
u_long static_bit_field_shift = 10, // 10 low order bits
u_long dynamic_priority_max = 0x3FFFFFUL, // 2^(22)-1
u_long dynamic_priority_offset = 0x200000UL); // 2^(22-1)
// factory method for a dynamically prioritized (by time to deadline) ACE_Dynamic_Message_Queue
static ACE_Dynamic_Message_Queue<ACE_SYNCH_USE> *
create_laxity_message_queue (size_t hwm = ACE_Message_Queue_Base::DEFAULT_HWM,
size_t lwm = ACE_Message_Queue_Base::DEFAULT_LWM,
ACE_Notification_Strategy * = 0,
u_long static_bit_field_mask = 0x3FFUL, // 2^(10) - 1
u_long static_bit_field_shift = 10, // 10 low order bits
u_long dynamic_priority_max = 0x3FFFFFUL, // 2^(22)-1
u_long dynamic_priority_offset = 0x200000UL); // 2^(22-1)
// factory method for a dynamically prioritized (by laxity) ACE_Dynamic_Message_Queue
#if defined (VXWORKS)
static ACE_Message_Queue_Vx *
create_Vx_message_queue (size_t max_messages, size_t max_message_length,
ACE_Notification_Strategy *ns = 0);
// factory method for a wrapped VxWorks message queue
#endif /* defined (VXWORKS) */
#if defined (ACE_WIN32) && (ACE_HAS_WINNT4 != 0)
static ACE_Message_Queue_NT *
create_NT_message_queue (size_t max_threads);
// factory method for a NT message queue.
#endif /* ACE_WIN32 && ACE_HAS_WINNT4 != 0 */
};
#if defined (__ACE_INLINE__)
#include "ace/Message_Queue_T.i"
#endif /* __ACE_INLINE__ */
#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
#include "ace/Message_Queue_T.cpp"
#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
#pragma implementation ("Message_Queue_T.cpp")
#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
#endif /* ACE_MESSAGE_QUEUE_T_H */
|