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// $Id$
#define ACE_BUILD_DLL
#include "ace/Object_Manager.h"
#include "ace/Service_Repository.h"
#include "ace/Log_Msg.h"
#if !defined (__ACE_INLINE__)
#include "ace/Object_Manager.i"
#endif /* __ACE_INLINE__ */
// Singleton pointer.
ACE_Object_Manager *ACE_Object_Manager::instance_ = 0;
ACE_Object_Manager::ACE_Object_Manager (void)
: registered_objects_ ()
{
}
ACE_Object_Manager::~ACE_Object_Manager (void)
{
object_info_t info;
// Call all registered cleanup hooks, in reverse order
// of registration.
while (registered_objects_.dequeue_head (info) != -1)
{
(*info.cleanup_hook_) (info.object_, info.param_);
}
// This call closes and deletes all ACE library services and
// singletons.
ACE_Service_Config::close ();
// Finally, close the Log_Msg instance.
ACE_Log_Msg::close ();
}
ACE_Object_Manager *
ACE_Object_Manager::instance (void)
{
// This function should be call during construction of static
// instances, so it's not thread safe.
if (instance_ == 0)
ACE_NEW_RETURN (instance_, ACE_Object_Manager, 0);
return instance_;
}
int
ACE_Object_Manager::at_exit_i (void *object,
ACE_CLEANUP_FUNC cleanup_hook,
void *param)
{
// Check for already in queue, and return 1 if so.
object_info_t *info = 0;
for (ACE_Unbounded_Queue_Iterator<object_info_t> iter (registered_objects_);
iter.next (info) != 0;
iter.advance ())
{
if (info->object_ == object)
{
// The object has already been registered.
return 1;
}
}
object_info_t new_info;
new_info.object_ = object;
new_info.cleanup_hook_ = cleanup_hook;
new_info.param_ = param;
// Returns -1 if unable to allocate storage.
// Enqueue at the head and dequeue from the head to get LIFO ordering.
return registered_objects_.enqueue_head (new_info);
}
#if defined (ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION)
template class ACE_Unbounded_Queue<ACE_Object_Manager::object_info_t>;
template class ACE_Unbounded_Queue_Iterator<ACE_Object_Manager::object_info_t>;
template class ACE_Node<ACE_Object_Manager::object_info_t>;
#elif defined (ACE_HAS_TEMPLATE_INSTANTIATION_PRAGMA)
#pragma instantiate ACE_Unbounded_Queue<ACE_Object_Manager::object_info_t>
#pragma instantiate ACE_Unbounded_Queue_Iterator<ACE_Object_Manager::object_info_t>
#pragma instantiate ACE_Node<ACE_Object_Manager::object_info_t>
#endif /* ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION */
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