summaryrefslogtreecommitdiff
path: root/ace/Process_Manager.h
blob: b852ff4a5ecbc3adf29e7620586860ca2fe8d1b2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
/* -*- C++ -*- */
// $Id$

// ============================================================================
//
// = LIBRARY
//    ace
//
// = FILENAME
//    Process_Manager.h
//
// = AUTHOR
//    Douglas C. Schmidt <schmidt@cs.wustl.edu>
//
// ============================================================================

#ifndef ACE_PROCESS_MANAGER_H
#define ACE_PROCESS_MANAGER_H

#include "ace/Synch.h"

#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */

#include "ace/Process.h"

class ACE_Export ACE_Process_Descriptor
{
  // = TITLE
  //    Information describing each process that's controlled by the
  //    <ACE_Process_Manager>.
private:
  friend class ACE_Process_Manager;

  ACE_Process_Descriptor (void);
  ~ACE_Process_Descriptor (void);
  // Default ctor/dtor.

  pid_t proc_id_;
  // Unique process ID.

  gid_t grp_id_;
  // Unique group ID.

  void dump (void) const;
  // Dump the state of an object.
};

class ACE_Export ACE_Process_Manager
{
  // = TITLE
  //    Manages a group of processes.
  //
  // = DESCRIPTION
  //    This class allows applications to control groups of processes,
  //    similar to how the <ACE_Thread_Manager> controls groups of
  //    threads.  Naturally, it doesn't work at all on platforms, such
  //    as VxWorks or pSoS, that don't support process.  Moreover,
  //    it's best to avoid the <wait> methods in this class that
  //    require the use of signals since these aren't portable to
  //    Win32.  In addition, if you choose to use signals, try to use
  //    the <ACE_OS::sigwait> variant of <{synchronous}> signal
  //    handling, rather than <{asynchronous}> signal handling.  See
  //    $ACE_ROOT/tests/Process_Manager_Test.cpp for an illustrate of
  //    how to use <ACE_OS::sigwait> in conjunction with the
  //    <ACE_Process_Manager>.
public:
  friend class ACE_Process_Control;

  enum
  {
    DEFAULT_SIZE = 100
  };

  // = Initialization and termination methods.
  ACE_Process_Manager (size_t size = ACE_Process_Manager::DEFAULT_SIZE);
  virtual ~ACE_Process_Manager (void);

  static ACE_Process_Manager *instance (void);
  // Get pointer to a process-wide <ACE_Process_Manager>.

  static ACE_Process_Manager *instance (ACE_Process_Manager *);
  // Set pointer to a process-wide <ACE_Process_Manager> and return
  // existing pointer.

  int open (size_t size = DEFAULT_SIZE);
  // Initialize an <ACE_Process_Manager> with a table containing up to
  // <size> processes.  This table resizes itself automatically as
  // needed.

  int close (void);
  // Release all resources.

  pid_t spawn (ACE_Process_Options &options);
  // Create a new process by passing <options> to
  // <ACE_Process::spawn>.  On success, returns the process id of the
  // child that was created.  On failure, returns -1.

  int spawn_n (size_t n,
               ACE_Process_Options &options,
               pid_t *child_pids = 0);
  // Create <n> new processes by passing <options> to
  // <ACE_Process::spawn>, which is called <n> times.  If <child_pids>
  // is non-0 it is expected to be an array of <n> <pid_t>'s, which
  // are filled in with the process ids of each newly created process.
  // Returns 0 on success and -1 on failure.

  int wait (void);
  // Block until there are no more child processes running that were
  // <spawn>ed by this <ACE_Process_Manager>.  Unlike the <wait> call
  // below, this method does not require a signal handler or
  // <ACE_OS::sigwait> because it simply blocks synchronously waiting
  // for all the children managed by this <ACE_Process_Manager> to
  // exit.  Note that this does not return any status information
  // about the success or failure of exiting child processes.  Returns
  // 0 on success (and <remove>s the corresponding
  // <ACE_Process_Descriptor> entry from the <Process_Manager>;
  // otherwise, returns -1 on failure.

  int wait (ACE_Time_Value *timeout);
  // Block until there are no more child processes running that were
  // <spawn>ed by this <ACE_Process_Manager> or <timeout> expires.  In
  // order for this <wait> method to work you'll need to register a
  // signal handler or use <ACE_OS::sigwait> to call the <reap> or
  // <remove> method when a <SIGCHILD> signal occurs.  Therefore, this
  // method is not portable to Win32...  Returns 0 on success and -1
  // on failure.

  int wait (pid_t pid,
            int *stat_loc,
            int options);
  // Reap the result of a single process by calling <ACE_OS::wait>.
  // If the child is successfully reaped, <remove> is called
  // automatically.  Note that this method can be portably called
  // within an asynchronous signal handler only if the platform allows
  // signal handlers to <acquire>/<release> threads.  This method
  // works portably on platforms that support <ACE_OS::sigwait> -- in
  // general, it's better to use <ACE_OS::sigwait> to wait for signals
  // synchronously rather than asynchronously anyhow.

  int reap (pid_t pid = -1,
            int *stat_loc = 0,
            int options = WNOHANG);
  // Reap the result of a single process by calling <ACE_OS::waitpid>,
  // therefore, this method is not portable to Win32.  If the child is
  // successfully reaped, <remove> is called automatically.  This
  // method does the same thing that the <wait> method directly above
  // it does -- It's just here for backwards compatibility.

  int remove (pid_t pid);
  // Remove process <pid> from the table.  This is called
  // automatically by the <reap> method after it successfully reaped a
  // <SIGCHLD> signal.  It's also possible to call this method
  // directly from a signal handler, but don't call both <reap> and
  // <remove>!

  int terminate (pid_t pid);
  // Abruptly terminate a single process with id <pid> using the
  // <ACE::terminate_process> method.  Note that this call is
  // potentially dangerous to use since the process being terminated
  // may not have a chance to cleanup before it shuts down.  Returns 0
  // on success and -1 on failure.

  void dump (void) const;
  // Dump the state of an object.

  ACE_ALLOC_HOOK_DECLARE;
  // Declare the dynamic allocation hooks.

private:
  int resize (size_t);
  // Resize the pool of Process_Descriptors.

  int find_proc (pid_t process_id);
  // Locate the index of the table slot occupied by <process_id>.
  // Returns -1 if <process_id> is not in the <process_table_> doesn't
  // contain <process_id>.

  int insert_proc (pid_t process_id);
  // Insert a process in the table (checks for duplicates).
  // Omitting the process handle won't work on Win32...

  int append_proc (pid_t process_id);
  // Append information about a process, i.e., its <process_id> in the
  // <process_table_>.  Each entry is added at the end, growing the
  // table if necessary.

  int remove_proc (pid_t pid);
  // Actually removes the process <pid> from the table.  This method
  // must be called with locks held.

  ACE_Process_Descriptor *process_table_;
  // Vector that describes process state within the Process_Manager.

  size_t max_process_table_size_;
  // Maximum number of processes we can manage (should be dynamically
  // allocated).

  size_t current_count_;
  // Current number of processes we are managing.

  static ACE_Process_Manager *instance_;
  // Singleton pointer.

  static int delete_instance_;
  // Controls whether the <Process_Manager> is deleted when we shut
  // down (we can only delete it safely if we created it!)

#if defined (ACE_HAS_THREADS)
  // = ACE_Thread_Mutex and condition variable for synchronizing termination.
  ACE_Thread_Mutex lock_;
  ACE_Condition_Thread_Mutex zero_cond_;
#endif /* ACE_HAS_THREADS */
};

#if defined (__ACE_INLINE__)
#include "ace/Process_Manager.i"
#endif /* __ACE_INLINE__ */

#endif /* ACE_PROCESS_MANAGER_H */