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/* -*- C++ -*- */
// $Id$
// ============================================================================
//
// = LIBRARY
// ace
//
// = FILENAME
// RMCast_UDP_Sender.h
//
// = AUTHOR
// Carlos O'Ryan <coryan@uci.edu>
//
// ============================================================================
#ifndef ACE_RMCAST_UDP_SENDER_H
#define ACE_RMCAST_UDP_SENDER_H
#include "ace/pre.h"
#include "RMCast_Module.h"
#include "ace/SOCK_Dgram.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
class ACE_RMCast_Export ACE_RMCast_UDP_Sender : public ACE_RMCast_Module
{
// = TITLE
// Reliable Multicast UDP_Sender
//
// = DESCRIPTION
// Implements a Facade to the classes that implement a reliable
// multicast protocol.
public:
// = Initialization and termination methods.
ACE_RMCast_UDP_Sender (const ACE_INET_Addr &mcast_addr);
// Constructor
virtual ~ACE_RMCast_UDP_Sender (void);
// Destructor
// = The RMCast_Module methods
virtual int open (void);
virtual int close (void);
virtual int put_data (ACE_RMCast::Data &data);
// Send the Message block, this is the callback invoked at the end
// of the stack.
protected:
ACE_SOCK_Dgram dgram_;
// This is the socket used to send the multicast data.
// @@ This should be strategized, what if we want to use something
// like ATM networks to send the data, then the types would be
// different....
ACE_INET_Addr mcast_addr_;
// The multicast group we send to.
// @@ Can we really strategize the addressing, without introducing
// too much complexity? How can we decouple the reliability aspect
// from the transport aspects of the system???
};
#if defined (__ACE_INLINE__)
#include "RMCast_UDP_Sender.i"
#endif /* __ACE_INLINE__ */
#include "ace/post.h"
#endif /* ACE_RMCAST_UDP_SENDER_H */
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