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// Remote_Tokens.cpp
// $Id$
#include "ace/Remote_Tokens.h"
#include "ace/Singleton.h"
#if !defined (__ACE_INLINE__)
#include "ace/Remote_Tokens.i"
#endif /* __ACE_INLINE__ */
ACE_RCSID(ace, Remote_Tokens, "$Id$")
#if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
#define ACE_TSS_CONNECTION_MUTEX ACE_Thread_Mutex
#else
#define ACE_TSS_CONNECTION_MUTEX ACE_Null_Mutex
#endif /* ACE_MT_SAFE */
// Make a typedef to simplify access to the Singleton below.
typedef ACE_Singleton<ACE_TSS_Connection, ACE_TSS_CONNECTION_MUTEX>
ACE_Token_Connections;
// Initialize the statics from ACE_TSS_Connection;
ACE_INET_Addr ACE_TSS_Connection::server_address_;
// ************************************************************
void
ACE_TSS_Connection::set_server_address (const ACE_INET_Addr &server_address)
{
ACE_TRACE ("ACE_TSS_Connection::set_server_address");
server_address_ = server_address;
}
// Necessary to make some compilers work...
ACE_TSS_Connection::ACE_TSS_Connection (void)
{
ACE_TRACE ("ACE_TSS_Connection::ACE_TSS_Connection");
}
ACE_TSS_Connection::~ACE_TSS_Connection (void)
{
ACE_TRACE ("ACE_TSS_Connection::~ACE_TSS_Connection");
}
ACE_SOCK_Stream *
ACE_TSS_Connection::get_connection (void)
{
return ACE_TSS<ACE_SOCK_Stream>::operator-> ();
}
ACE_SOCK_Stream *
ACE_TSS_Connection::make_TSS_TYPE (void) const
{
ACE_TRACE ("ACE_TSS_Connection::make_TSS_TYPE");
ACE_SOCK_Connector connector;
ACE_SOCK_Stream *stream = 0;
ACE_NEW_RETURN (stream,
ACE_SOCK_Stream,
0);
if (connector.connect (*stream, server_address_) == -1)
{
delete stream;
errno = ECONNREFUSED;
return 0;
}
ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("ACE_TSS_Connection new connection\n")));
return stream;
}
ACE_TSS_Connection::operator ACE_SOCK_Stream *(void)
{
return this->get_connection ();
}
void
ACE_TSS_Connection::dump (void) const
{
ACE_TRACE ("ACE_TSS_Connection::dump");
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("ACE_TSS_Connection::dump:\n")));
ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("server_address_\n")));
server_address_.dump ();
ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("base:\n")));
ACE_TSS<ACE_SOCK_Stream>::dump ();
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
}
ACE_Remote_Token_Proxy::ACE_Remote_Token_Proxy (void)
{
ACE_TRACE ("ACE_Remote_Token_Proxy::ACE_Remote_Token_Proxy");
}
ACE_Remote_Token_Proxy::~ACE_Remote_Token_Proxy (void)
{
ACE_TRACE ("ACE_Remote_Token_Proxy::~ACE_Remote_Token_Proxy");
}
int
ACE_Remote_Token_Proxy::open (const ACE_TCHAR *name,
int ignore_deadlock,
int debug)
{
ACE_TRACE ("ACE_Remote_Token_Proxy::open");
ignore_shadow_deadlock_ = ignore_deadlock;
return ACE_Token_Proxy::open (name, 0, debug);
}
void
ACE_Remote_Token_Proxy::set_server_address (const ACE_INET_Addr &server_address)
{
ACE_TRACE ("ACE_Remote_Token_Proxy::set_server_address");
ACE_Token_Connections::instance ()->set_server_address (server_address);
}
int
ACE_Remote_Token_Proxy::initiate_connection (void)
{
ACE_TRACE ("ACE_Remote_Token_Proxy::initiate_connection");
if (token_ == 0)
{
errno = ENOENT;
ACE_ERROR_RETURN ((LM_ERROR,
ACE_TEXT ("ACE_Remote_Token_Proxy not open.\n")), -1);
}
ACE_SOCK_Stream *peer = ACE_Token_Connections::instance ()->get_connection ();
return peer == 0 ? 0 : 1;
}
// Do the work of sending a request and getting a reply.
int
ACE_Remote_Token_Proxy::request_reply (ACE_Token_Request &request,
ACE_Synch_Options &)
{
ACE_TRACE ("ACE_Remote_Token_Proxy::request_reply");
void *buffer;
ssize_t length;
if ((length = request.encode (buffer)) == -1)
ACE_ERROR_RETURN ((LM_ERROR, ACE_TEXT ("%p\n"), ACE_TEXT ("encode failed")), -1);
ACE_SOCK_Stream *peer = ACE_Token_Connections::instance ()->get_connection ();
if (peer == 0)
return -1;
// Transmit request via a blocking send.
if (peer->send_n (buffer, length) != length)
ACE_ERROR_RETURN ((LM_ERROR, ACE_TEXT ("%p\n"), ACE_TEXT ("send_n failed")), -1);
else
{
ACE_Token_Reply reply;
// Receive reply via blocking read.
if (peer->recv (&reply, sizeof reply) != sizeof reply)
ACE_ERROR_RETURN ((LM_ERROR, ACE_TEXT ("%p\n"), ACE_TEXT ("recv failed")), -1);
if (reply.decode () == -1)
ACE_ERROR_RETURN ((LM_ERROR, ACE_TEXT ("%p\n"), ACE_TEXT ("decode failed")), -1);
errno = int (reply.errnum ());
if (errno != 0)
ACE_RETURN (-1);
else
return 0;
}
}
int
ACE_Remote_Token_Proxy::acquire (int notify,
void (*sleep_hook)(void *),
ACE_Synch_Options &options)
{
ACE_TRACE ("ACE_Remote_Token_Proxy::acquire");
// First grab the local shadow mutex.
if (ACE_Token_Proxy::acquire (notify,
sleep_hook,
ACE_Synch_Options::asynch) == -1)
{
// Acquire failed, deal with it...
switch (errno)
{
case EWOULDBLOCK :
// Whoah, we detected wouldblock via the shadow mutex!
if (debug_)
ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("(%t) shadow: acquire will block, owner is %s\n"),
this->token_->owner_id ()));
// No error, but would block,
break;
case EDEADLK :
if (debug_)
ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("(%t) shadow: deadlock detected\n")));
if (ignore_shadow_deadlock_)
break;
else
{
errno = EDEADLK;
ACE_RETURN (-1);
}
default :
ACE_ERROR_RETURN ((LM_ERROR,
ACE_TEXT ("(%t) %p shadow acquire failed\n"),
ACE_TEXT ("ACE_Remote_Token_Proxy")),
-1);
}
}
ACE_Token_Request request (token_->type (),
this->type (),
ACE_Token_Request::ACQUIRE,
this->name (),
this->client_id (),
options);
request.notify (notify);
int result = this->request_reply (request, options);
if (result == -1)
{
// Update the local shadow copy.
ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("error on remote acquire, releasing shadow mutex.\n")));
ACE_Token_Proxy::release ();
}
else
{
ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("(%t) acquired %s remotely.\n"), this->name ()));
// Our shadow call may have failed. However, it's still a race
// to the remote server. If we beat the client which holds the
// local token, we need to fix things locally to reflect the
// actual ownership. All that should happen is that our waiter
// is moved to the front of the waiter list.
token_->make_owner (waiter_);
}
return result;
}
int
ACE_Remote_Token_Proxy::tryacquire (void (*sleep_hook)(void *))
{
ACE_TRACE ("ACE_Remote_Token_Proxy::tryacquire");
// If we can detect locally that the tryacquire will fail, there is
// no need to go remote.
if (ACE_Token_Proxy::tryacquire (sleep_hook) == -1)
{
if (debug_)
{
// Save/restore errno.
ACE_Errno_Guard error (errno);
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("shadow try acquire failed\n")));
}
return -1;
}
ACE_Token_Request request (token_->type (),
this->type (),
ACE_Token_Request::TRY_ACQUIRE,
this->name (),
this->client_id (),
ACE_Synch_Options::synch);
return this->request_reply (request,
ACE_Synch_Options::synch);
}
int
ACE_Remote_Token_Proxy::renew (int requeue_position,
ACE_Synch_Options &options)
{
ACE_TRACE ("ACE_Remote_Token_Proxy::renew");
if (ACE_Token_Proxy::renew (requeue_position,
ACE_Synch_Options::asynch) == -1)
{
// Check for error.
if (errno != EWOULDBLOCK)
return -1;
else if (debug_)
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%t) shadow: renew would block. owner %s.\n"),
this->token_->owner_id ()));
}
ACE_Token_Request request (token_->type (),
this->type (),
ACE_Token_Request::RENEW,
this->name (),
this->client_id (),
options);
request.requeue_position (requeue_position);
int result = this->request_reply (request, options);
if (result == -1)
{
{
// Save/restore errno.
ACE_Errno_Guard error (errno);
ACE_Token_Proxy::release ();
}
ACE_ERROR_RETURN ((LM_ERROR,
ACE_TEXT ("%p error on remote renew, releasing shadow mutex.\n"),
ACE_TEXT ("ACE_Remote_Token_Proxy")), -1);
}
else
{
if (debug_)
ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("(%t) renewed %s remotely.\n"), this->name ()));
// Make sure that the local shadow reflects our new ownership.
token_->make_owner (waiter_);
return result;
}
}
int
ACE_Remote_Token_Proxy::release (ACE_Synch_Options &options)
{
ACE_TRACE ("ACE_Remote_Token_Proxy::release");
ACE_Token_Request request (token_->type (),
this->type (),
ACE_Token_Request::RELEASE,
this->name (),
this->client_id (),
options);
int result = this->request_reply (request, options);
if (result == 0)
ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("(%t) released %s remotely.\n"), this->name ()));
// whether success or failure, we're going to release the shadow.
// If race conditions exist such that we are no longer the owner,
// this release will perform a remove.
if (ACE_Token_Proxy::release () == -1)
ACE_ERROR ((LM_ERROR, ACE_TEXT ("(%t) shadow: release failed\n")));
return result;
}
int
ACE_Remote_Token_Proxy::remove (ACE_Synch_Options &)
{
ACE_TRACE ("ACE_Remote_Token_Proxy::remove");
return 0;
}
void
ACE_Remote_Token_Proxy::token_acquired (ACE_TPQ_Entry *)
{
ACE_TRACE ("ACE_Remote_Token_Proxy::token_acquired");
ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("(%t) shadow token %s acquired\n"),
this->client_id (),
this->name ()));
// ACE_Token_Proxy::token_acquired (vp);
}
const ACE_TCHAR*
ACE_Remote_Token_Proxy::owner_id (void)
{
ACE_TRACE ("ACE_Remote_Token_Proxy::owner_id");
ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("owner_id called\n")));
// @@ special operation
return 0;
}
void
ACE_Remote_Token_Proxy::dump (void) const
{
ACE_TRACE ("ACE_Remote_Token_Proxy::owner_id");
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("ACE_Tokens::dump:\n")
ACE_TEXT (" ignore_shadow_deadlock_ = %d\n"),
ignore_shadow_deadlock_));
ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("base:\n")));
ACE_Token_Proxy::dump ();
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
}
void
ACE_Remote_Mutex::dump (void) const
{
ACE_TRACE ("ACE_Remote_Mutex::dump");
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("ACE_Remote_Mutex::dump:\n")));
ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("base:\n")));
ACE_Remote_Token_Proxy::dump ();
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
}
void
ACE_Remote_RLock::dump (void) const
{
ACE_TRACE ("ACE_Remote_RLock::dump");
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("ACE_Remote_RLock::dump:\n")));
ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("base:\n")));
ACE_Remote_Token_Proxy::dump ();
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
}
void
ACE_Remote_WLock::dump (void) const
{
ACE_TRACE ("ACE_Remote_WLock::dump");
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("ACE_Remote_WLock::dump:\n")));
ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("base:\n")));
ACE_Remote_Token_Proxy::dump ();
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
}
#if defined (ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION)
template class ACE_TSS <ACE_SOCK_Stream>;
template class ACE_Singleton <ACE_TSS_Connection, ACE_TSS_CONNECTION_MUTEX>;
#elif defined (ACE_HAS_TEMPLATE_INSTANTIATION_PRAGMA)
#pragma instantiate ACE_TSS <ACE_SOCK_Stream>
#pragma instantiate ACE_Singleton <ACE_TSS_Connection, ACE_TSS_CONNECTION_MUTEX>
#endif /* ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION */
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