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// SOCK_Stream.cpp
// $Id$
#define ACE_BUILD_DLL
#include "ace/SOCK_Stream.h"
ACE_ALLOC_HOOK_DEFINE(ACE_SOCK_Stream)
void
ACE_SOCK_Stream::dump (void) const
{
ACE_TRACE ("ACE_SOCK_Stream::dump");
}
int
ACE_SOCK_Stream::close (void)
{
#if defined (ACE_WIN32)
// We need the following call to make things work correctly on
// Win32, which requires use to do a <close_writer> before doing the
// close in order to avoid losing data. Note that we don't need to
// do this on UNIX since it doesn't have this "feature". Moreover,
// this will cause subtle problems on UNIX due to the way that
// fork() works.
this->close_writer ();
#endif /* ACE_WIN32 */
// Close down the socket.
return ACE_SOCK::close ();
}
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