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/* -*- C++ -*- */

//=============================================================================
/**
 *  @file    Singleton.h
 *
 *  $Id$
 *
 *  @brief
 *
 *  @author Tim Harrison (harrison@cs.wustl.edu)
 *  @author Douglas C. Schmidt
 *  @author Chris Lahey
 *  @author Rich Christy
 *  @author and David Levine.
 */
//=============================================================================


#ifndef ACE_SINGLETON_H
#define ACE_SINGLETON_H
#include "ace/pre.h"

#include "ace/Synch.h"

#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */

/**
 * @class ACE_Singleton
 *
 * @brief A Singleton Adapter uses the Adapter pattern to turn ordinary
 * classes into Singletons optimized with the Double-Checked
 * Locking optimization pattern.
 *
 * This implementation is a slight variation on the GoF
 * Singleton pattern.  In particular, a single
 * <ACE_Singleton<TYPE, ACE_LOCK> > instance is allocated here,
 * not a <TYPE> instance.  The reason for this is to allow
 * registration with the <ACE_Object_Manager>, so that the
 * Singleton can be cleaned up when the process exits.  For this
 * scheme to work, a (static) <cleanup> function must be
 * provided.  <ACE_Singleton> provides one so that TYPE doesn't
 * need to.
 * If you want to make sure that only the singleton instance of
 * <T> is created, and that users cannot create their own
 * instances of <T>, do the following to class <T>:
 * (a) Make the constructor of <T> private (or protected)
 * (b) Make Singleton a friend of <T>
 * Here is an example:
 * @verbatim
 * class foo
 * {
 * friend class ACE_Singleton<foo, ACE_Null_Mutex>;
 * private:
 * foo () { cout << "foo constructed" << endl; }
 * ~foo () { cout << "foo destroyed" << endl; }
 * };
 * typedef ACE_Singleton<foo, ACE_Null_Mutex> FOO;
 * @endverbatim
 *
 * NOTE:  the best types to use for ACE_LOCK are
 * ACE_Recursive_Thread_Mutex and ACE_Null_Mutex.
 * ACE_Recursive_Thread_Mutex should be used in multi-threaded
 * programs in which it is possible for more than one thread to
 * access the <ACE_Singleton<TYPE, ACE_LOCK>> instance.
 * ACE_Null_Mutex can be used otherwise.  The reason that these
 * types of locks are best has to do with their allocation by
 * the ACE_Object_Manager.  Single ACE_Recursive_Thread_Mutex
 * and ACE_Null_Mutex instances are used for all ACE_Singleton
 * instantiations.  However, other types of locks are allocated
 * per ACE_Singleton instantiation.
 */
template <class TYPE, class ACE_LOCK>
class ACE_Singleton : public ACE_Cleanup
{
public:
  /// Global access point to the Singleton.
  static TYPE *instance (void);

  /// Cleanup method, used by <ace_cleanup_destroyer> to destroy the
  /// <ACE_Singleton>.
  virtual void cleanup (void *param = 0);

  /// Dump the state of the object.
  static void dump (void);

protected:
  /// Default constructor.
  ACE_Singleton (void);

  /// Contained instance.
  TYPE instance_;

#if !defined (ACE_LACKS_STATIC_DATA_MEMBER_TEMPLATES)
  /// Pointer to the Singleton (ACE_Cleanup) instance.
  static ACE_Singleton<TYPE, ACE_LOCK> *singleton_;
#endif /* ACE_LACKS_STATIC_DATA_MEMBER_TEMPLATES */

  /// Get pointer to the Singleton instance.
  static ACE_Singleton<TYPE, ACE_LOCK> *&instance_i (void);
};

/**
 * @class ACE_Unmanaged_Singleton
 *
 * @brief Same as <ACE_Singleton>, except does _not_ register with
 * <ACE_Object_Manager> for destruction.
 *
 * This version of <ACE_Singleton> can be used if, for example,
 * its DLL will be unloaded before the <ACE_Object_Manager>
 * destroys the instance.  Unlike with <ACE_Singleton>, the
 * application is responsible for explicitly destroying the
 * instance after it is no longer needed (if it wants to avoid
 * memory leaks, at least).  The <close> static member function
 * must be used to explicitly destroy the Singleton.
 * Usage is the same as for ACE_Singleton, but note that if you
 * you declare a friend, the friend class must still be an
 * *ACE_Singleton*<T, [ACE_LOCK]>, not an ACE_Unmanaged_Singleton.
 */
template <class TYPE, class ACE_LOCK>
class ACE_Unmanaged_Singleton : public ACE_Singleton <TYPE, ACE_LOCK>
{
public:
  /// Global access point to the Singleton.
  static TYPE *instance (void);

  /// Explicitly delete the Singleton instance.
  static void close (void);

  /// Dump the state of the object.
  static void dump (void);

protected:
  /// Default constructor.
  ACE_Unmanaged_Singleton (void);

#if !defined (ACE_LACKS_STATIC_DATA_MEMBER_TEMPLATES)
  /// Pointer to the Singleton (ACE_Cleanup) instance.
  static ACE_Unmanaged_Singleton<TYPE, ACE_LOCK> *singleton_;
#endif /* ACE_LACKS_STATIC_DATA_MEMBER_TEMPLATES */

  /// Get pointer to the Singleton instance.
  static ACE_Unmanaged_Singleton<TYPE, ACE_LOCK> *&instance_i (void);
};

/**
 * @class ACE_TSS_Singleton
 *
 * @brief This class uses the Adapter pattern to turn ordinary classes
 * into Thread-specific Singletons optimized with the
 * Double-Checked Locking optimization pattern.
 *
 * This implementation is another variation on the GoF Singleton
 * pattern.  In this case, a single <ACE_TSS_Singleton<TYPE,
 * LOCK> > instance is allocated here, not a <TYPE> instance.
 * Each call to the <instance> static method returns a Singleton
 * whose pointer resides in thread-specific storage.  As with
 * <ACE_Singleton>, we use the <ACE_Object_Manager> so that the
 * Singleton can be cleaned up when the process exits.  For this
 * scheme to work, a (static) <cleanup> function must be
 * provided.  <ACE_Singleton> provides one so that TYPE doesn't
 * need to.
 */
template <class TYPE, class ACE_LOCK>
class ACE_TSS_Singleton : public ACE_Cleanup
{
public:
  /// Global access point to the Singleton.
  static TYPE *instance (void);

  /// Cleanup method, used by <ace_cleanup_destroyer> to destroy the
  /// singleton.
  virtual void cleanup (void *param = 0);

  /// Dump the state of the object.
  static void dump (void);

protected:
  /// Default constructor.
  ACE_TSS_Singleton (void);

  /// Contained instance.
  ACE_TSS_TYPE (TYPE) instance_;

#if !defined (ACE_LACKS_STATIC_DATA_MEMBER_TEMPLATES)
  /// Pointer to the Singleton (ACE_Cleanup) instance.
  static ACE_TSS_Singleton<TYPE, ACE_LOCK> *singleton_;
#endif /* ACE_LACKS_STATIC_DATA_MEMBER_TEMPLATES */

  /// Get pointer to the TSS Singleton instance.
  static ACE_TSS_Singleton<TYPE, ACE_LOCK> *&instance_i (void);
};

/**
 * @class ACE_Unmanaged_TSS_Singleton
 *
 * @brief Same as <ACE_TSS_Singleton>, except does _not_ register with
 * <ACE_Object_Manager> for destruction.
 *
 * This version of <ACE_TSS_Singleton> can be used if, for
 * example, its DLL will be unloaded before the
 * <ACE_Object_Manager> destroys the instance.  Unlike with
 * <ACE_Singleton>, the application is responsible for
 * explicitly destroying the instance after it is no longer
 * needed (if it wants to avoid memory leaks, at least).  The
 * <close> static member function must be used to explicitly
 * destroy the Singleton.
 */
template <class TYPE, class ACE_LOCK>
class ACE_Unmanaged_TSS_Singleton : public ACE_TSS_Singleton <TYPE, ACE_LOCK>
{
public:
  /// Global access point to the Singleton.
  static TYPE *instance (void);

  /// Explicitly delete the Singleton instance.
  static void close (void);

  /// Dump the state of the object.
  static void dump (void);

protected:
  /// Default constructor.
  ACE_Unmanaged_TSS_Singleton (void);

#if !defined (ACE_LACKS_STATIC_DATA_MEMBER_TEMPLATES)
  /// Pointer to the Singleton (ACE_Cleanup) instance.
  static ACE_Unmanaged_TSS_Singleton<TYPE, ACE_LOCK> *singleton_;
#endif /* ACE_LACKS_STATIC_DATA_MEMBER_TEMPLATES */

  /// Get pointer to the Singleton instance.
  static ACE_Unmanaged_TSS_Singleton<TYPE, ACE_LOCK> *&instance_i (void);
};

#if defined (__ACE_INLINE__)
#include "ace/Singleton.i"
#endif /* __ACE_INLINE__ */

#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
#include "ace/Singleton.cpp"
#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */

#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
#pragma implementation ("Singleton.cpp")
#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */

#include "ace/post.h"
#endif /* ACE_SINGLETON_H */