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// Strategies.cpp
// $Id$
#if !defined (ACE_STRATEGIES_C)
#define ACE_STRATEGIES_C
#define ACE_BUILD_DLL
#include "ace/Reactor.h"
#include "ace/Strategies.h"
#if !defined (__ACE_INLINE__)
#include "ace/Strategies.i"
#endif /* __ACE_INLINE __ */
ACE_RCSID(ace, Strategies, "$Id$")
ACE_Notification_Strategy::ACE_Notification_Strategy (ACE_Event_Handler *eh,
ACE_Reactor_Mask mask)
: eh_ (eh),
mask_ (mask)
{
}
ACE_Notification_Strategy::~ACE_Notification_Strategy (void)
{
}
ACE_Event_Handler *
ACE_Notification_Strategy::event_handler (void)
{
return eh_;
}
void
ACE_Notification_Strategy::event_handler (ACE_Event_Handler *eh)
{
this->eh_ = eh;
}
ACE_Reactor_Mask
ACE_Notification_Strategy::mask (void)
{
return mask_;
}
void
ACE_Notification_Strategy::mask (ACE_Reactor_Mask m)
{
this->mask_ = m;
}
ACE_Reactor_Notification_Strategy::ACE_Reactor_Notification_Strategy (ACE_Reactor *reactor,
ACE_Event_Handler *eh,
ACE_Reactor_Mask mask)
: ACE_Notification_Strategy (eh, mask),
reactor_ (reactor)
{
}
int
ACE_Reactor_Notification_Strategy::notify (void)
{
return this->reactor_->notify (this->eh_, this->mask_);
}
int
ACE_Reactor_Notification_Strategy::notify (ACE_Event_Handler *eh,
ACE_Reactor_Mask mask)
{
return this->reactor_->notify (eh, mask);
}
ACE_Reactor *
ACE_Reactor_Notification_Strategy::reactor (void)
{
return this->reactor_;
}
void
ACE_Reactor_Notification_Strategy::reactor (ACE_Reactor *r)
{
this->reactor_ = r;
}
ACE_Connection_Recycling_Strategy::~ACE_Connection_Recycling_Strategy (void)
{
}
#endif /* ACE_STRATEGIES_C */
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