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/* -*- C++ -*- */
// $Id$
// ============================================================================
//
// = LIBRARY
// ace
//
// = FILENAME
// Svc_Handler.h
//
// = AUTHOR
// Doug Schmidt and Irfan Pyrarli.
//
// ============================================================================
#if !defined (ACE_SVC_HANDLER_H)
#define ACE_SVC_HANDLER_H
// Forward decls.
class ACE_Connection_Recycling_Strategy;
#include "ace/Synch_Options.h"
#include "ace/Task.h"
#include "ace/Service_Config.h"
#include "ace/Synch_T.h"
#include "ace/Dynamic.h"
#include "ace/Singleton.h"
template <ACE_PEER_STREAM_1, ACE_SYNCH_DECL>
class ACE_Svc_Handler : public ACE_Task<ACE_SYNCH_USE>
{
// = TITLE
// Defines the interface for a service that exchanges data with
// its connected peer.
//
// = DESCRIPTION
// This class provides a well-defined interface that the
// Acceptor and Connector pattern factories use as their target.
// Typically, client applications will subclass ACE_Svc_Handler
// and do all the interesting work in the subclass. One thing
// that the ACE_Svc_Handler does contain is a PEER_STREAM
// endpoint that is initialized by an ACE_Acceptor or
// ACE_Connector when a connection is established successfully.
// This endpoint is used to exchange data between a
// ACE_Svc_Handler and the peer it is connected with.
public:
// = Initialization and termination methods.
ACE_Svc_Handler (ACE_Thread_Manager * = 0,
ACE_Message_Queue<ACE_SYNCH_USE> * = 0,
ACE_Reactor * = ACE_Reactor::instance ());
virtual ~ACE_Svc_Handler (void);
virtual int open (void * = 0);
// Activate the client handler (called by the ACE_Acceptor or
// ACE_Connector).
virtual int close (u_long flags = 0);
// Object termination hook.
virtual int idle (u_long flags = 0);
// Call this method if you want to recycling the <Svc_Handler>
// instead of closing it. If the object does not have a recycler,
// it will be closed.
// = Dynamic linking hooks.
virtual int init (int argc, ASYS_TCHAR *argv[]);
// Default version does no work and returns -1. Must be overloaded
// by application developer to do anything meaningful.
virtual int fini (void);
// Default version does no work and returns -1. Must be overloaded
// by application developer to do anything meaningful.
virtual int info (ASYS_TCHAR **info_string, size_t length) const;
// Default version does no work and returns -1. Must be overloaded
// by application developer to do anything meaningful.
// = Demultiplexing hooks.
virtual int handle_close (ACE_HANDLE = ACE_INVALID_HANDLE,
ACE_Reactor_Mask = ACE_Event_Handler::ALL_EVENTS_MASK);
// Perform termination activities on the SVC_HANDLER. The default
// behavior is to close down the <peer_> (to avoid descriptor leaks)
// and to <destroy> this object (to avoid memory leaks)! If you
// don't want this behavior make sure you override this method...
virtual int handle_timeout (const ACE_Time_Value &time,
const void *);
// Default behavior when timeouts occur is to close down the
// <Svc_Handler> by calling <handle_close>.
virtual ACE_HANDLE get_handle (void) const;
// Get the underlying handle associated with the <peer_>.
virtual void set_handle (ACE_HANDLE);
// Set the underlying handle associated with the <peer_>.
ACE_PEER_STREAM &peer (void) const;
// Returns the underlying PEER_STREAM. Used by
// <ACE_Acceptor::accept> and <ACE_Connector::connect> factories
void *operator new (size_t n);
// Overloaded new operator. This method unobtrusively records if a
// <Svc_Handler> is allocated dynamically.
virtual void destroy (void);
// Call this to free up dynamically allocated <Svc_Handlers>
// (otherwise you will get memory leaks). In general, you should
// call this method rather than <delete> since this method knows
// whether or not the object was allocated dynamically, and can act
// accordingly (i.e., deleting it if it was allocated dynamically).
void operator delete (void *);
// This really should be private so that users are forced to call
// <destroy>. Unfortunately, the C++ standard doesn't allow there
// to be a public new and a private delete. It is a bad idea to
// call this method directly, so use <destroy> instead, unless you
// know for sure that you've allocated the object dynamically.
void shutdown (void);
// Close down the descriptor and unregister from the Reactor
void dump (void) const;
// Dump the state of an object.
public:
// Note: The following methods are not suppose to be public. But
// because friendship is *not* inherited in C++, these methods have
// to be public.
// = Accessors to set/get the connection recycler.
virtual void recycler (ACE_Connection_Recycling_Strategy *recycler,
const void *recycling_act);
// Set the recycler and the <recycling_act> that is used during
// purging and caching.
virtual ACE_Connection_Recycling_Strategy *recycler (void) const;
// Get the recycler.
virtual int recycle (void * = 0);
// Upcall made by the recycler when it is about to recycle the
// connection. This gives the object a chance to prepare itself for
// recycling. Return 0 if the object is ready for recycling, -1 on
// failures.
private:
ACE_PEER_STREAM peer_;
// Maintain connection with client.
typedef ACE_TSS_Singleton<ACE_Dynamic, ACE_SYNCH_NULL_MUTEX> DYNAMIC;
// Point of access to the ACE_Dynamic singleton.
char dynamic_;
// Have we been dynamically created?
char closing_;
// Keeps track of whether we are in the process of closing (required
// to avoid circular calls to <handle_close>).
ACE_Connection_Recycling_Strategy *recycler_;
// Pointer to the connection recycler.
const void *recycling_act_;
// ACT to be used to when talking to the recycler.
};
#if defined (__ACE_INLINE__)
#include "ace/Svc_Handler.i"
#endif /* __ACE_INLINE__ */
#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
#include "ace/Svc_Handler.cpp"
#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
#pragma implementation ("Svc_Handler.cpp")
#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
#endif /* ACE_SVC_HANDLER_H */
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