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/* -*- C++ -*- */
// $Id$
// ============================================================================
//
// = LIBRARY
// ace
//
// = FILENAME
// Task.h
//
// = AUTHOR
// Doug Schmidt
//
// ============================================================================
#if !defined (ACE_TASK_H)
#define ACE_TASK_H
#include "ace/Service_Object.h"
#include "ace/Message_Queue.h"
#include "ace/Thread_Manager.h"
#include "ace/Synch_T.h"
// Forward decls...
template <ACE_SYNCH_1> class ACE_Module;
class ACE_Task_Flags
// = TITLE
// These flags are used within the ACE_Task.
//
// = DESCRIPTION
// These flags should be hidden within ACE_Task. Unfortunately, the
// HP/UX C++ compiler can't grok this... Fortunately, there's no
// code defined here, so we don't have to worry about multiple
// definitions.
{
public:
enum
{
ACE_READER = 01, // Identifies a Task as being the "reader" in a Module.
ACE_FLUSHDATA = 02, // Just flush data messages in the queue.
ACE_FLUSHALL = 04, // Flush all messages in the Queue.
ACE_FLUSHR = 010, // flush read queue
ACE_FLUSHW = 020, // flush write queue
ACE_FLUSHRW = 030 // flush both queues
};
};
class ACE_Task_Base : public ACE_Service_Object
// = TITLE
// Direct base class for the ACE_Task template.
//
// = DESCRIPTION
// This class factors out the non-template code in order to
// reduce template bloat, as well as to make it possible for the
// <ACE_Thread_Manager> to store <ACE_Task_Base> *'s
// polymorphically.
{
public:
// = Initialization method.
ACE_Task_Base (ACE_Thread_Manager *);
// = Initialization and termination hooks (note that these *must* be defined by subclasses).
virtual int open (void *args = 0) = 0;
// Hook called to open a Task. <args> can be used to pass arbitrary
// information into <open>.
virtual int close (u_long flags = 0) = 0;
// Hook called to close a Task.
// = Immediate and deferred processing methods, respectively.
virtual int put (ACE_Message_Block *, ACE_Time_Value * = 0) = 0;
// Transfer msg into the queue to handle immediate processing.
virtual int svc (void);
// Run by a daemon thread to handle deferred processing.
// = Active object activation method.
virtual int activate (long flags = THR_NEW_LWP,
int n_threads = 1,
int force_active = 0,
u_int priority = 0,
int grp_id = -1,
ACE_Task_Base *task = NULL);
// Turn the task into an active object, i.e., having <n_threads> of
// control, all running at the <priority> level with the same
// <grp_id>, all of which invoke <Task::svc>. Returns -1 if failure
// occurs, returns 1 if Task is already an active object and
// <force_active> is false (doesn't *not* create a new thread in
// this case), and returns 0 if Task was not already an active
// object and a thread is created successfully or thread is an
// active object and <force_active> is true.
// = Suspend/resume a Task
virtual int suspend (void);
// Suspend a task.
virtual int resume (void);
// Resume a suspended task.
int grp_id (void);
// Get the current group id.
void grp_id (int);
// Set the current group id.
ACE_Thread_Manager *thr_mgr (void);
// Gets the thread manager associated with this Task.
void thr_mgr (ACE_Thread_Manager *);
// Set the thread manager associated with this Task.
size_t thr_count (void);
// Returns the number of threads currently running within a task.
// If we're a passive object this value is 0, else it's > 0.
static void *svc_run (ACE_Task_Base *);
// Routine that runs the service routine as a daemon thread.
int is_reader (void);
// True if queue is a reader, else false.
int is_writer (void);
// True if queue is a writer, else false.
void thr_count_dec (void);
// Atomically decrement the thread count by 1. This should only be
// called by the <ACE_Task_Exit> class destructor.
// = Internal data (should be private...).
// private:
size_t thr_count_;
// Count of the number of threads running within the task. If this
// value is > 0 then we're an active object and the value of
// <thr_count_> is the number of active threads at this instant. If
// the value == 0, then we're a passive object.
ACE_Thread_Manager *thr_mgr_;
// Multi-threading manager.
u_long flags_;
// ACE_Task flags.
int grp_id_;
// This maintains the group id of the
#if defined (ACE_MT_SAFE)
ACE_Thread_Mutex lock_;
// Protect the state of a Task during concurrent operations, but
// only if we're configured as MT safe...
#endif /* ACE_MT_SAFE */
};
template <ACE_SYNCH_1>
class ACE_Task : public ACE_Task_Base
// = TITLE
// Primary interface for application message processing, as well
// as input and output message queueing.
//
// = DESCRIPTION
// This class serves as the basis for passive and active objects
// in ACE.
{
friend class ACE_Module<ACE_SYNCH_2>;
friend class ACE_Module_Type;
public:
// = Initialization/termination methods.
ACE_Task (ACE_Thread_Manager *thr_mgr = 0,
ACE_Message_Queue<ACE_SYNCH_2> *mq = 0);
// Initialize a Task, supplying a thread manager and a message
// queue. If the user doesn't supply a ACE_Message_Queue pointer
// then we'll allocate one dynamically. Otherwise, we'll use the
// one they give.
virtual ~ACE_Task (void);
// Destructor.
ACE_Message_Queue<ACE_SYNCH_2> *msg_queue (void);
// Gets the message queue associated with this task.
void msg_queue (ACE_Message_Queue<ACE_SYNCH_2> *);
// Sets the message queue associated with this task.
public: // Should be protected:
// = Message queue manipulation methods.
int putq (ACE_Message_Block *, ACE_Time_Value *tv = 0);
// Insert message into the message list.
int getq (ACE_Message_Block *&mb, ACE_Time_Value *tv = 0);
// Extract the first message from the list (blocking).
int ungetq (ACE_Message_Block *, ACE_Time_Value *tv = 0);
// Return a message to the queue.
int can_put (ACE_Message_Block *);
// Tests whether we can enqueue a message without blocking.
int reply (ACE_Message_Block *, ACE_Time_Value *tv = 0);
// Turn the message back around.
int put_next (ACE_Message_Block *msg, ACE_Time_Value *tv = 0);
// Transfer message to the adjacent ACE_Task in a ACE_Stream.
// = ACE_Task utility routines to identify names et al.
const char *name (void) const;
// Return the name of the enclosing Module if there's one associated
// with the Task, else returns 0.
// = Pointers to next ACE_Task_Base (if ACE is part of an ACE_Stream).
ACE_Task<ACE_SYNCH_2> *next (void);
// Get next Task pointer.
void next (ACE_Task<ACE_SYNCH_2> *);
// Set next Task pointer.
ACE_Task<ACE_SYNCH_2> *sibling (void);
// Return the Task's sibling if there's one associated with the
// Task's Module, else returns 0.
ACE_Module<ACE_SYNCH_2> *module (void) const;
// Return the Task's Module if there is one, else returns 0.
int flush (u_long flag = ACE_Task_Flags::ACE_FLUSHALL); /* Flush the queue */
// Special routines corresponding to certain message types.
void water_marks (ACE_IO_Cntl_Msg::ACE_IO_Cntl_Cmds, size_t);
// Manipulate watermarks.
ACE_Message_Queue<ACE_SYNCH_2> *msg_queue_;
// List of messages on the ACE_Task..
int delete_msg_queue_;
// 1 if should delete Message_Queue, 0 otherwise.
ACE_Module<ACE_SYNCH_2> *mod_;
// Back-pointer to the enclosing module.
ACE_Task<ACE_SYNCH_2> *next_;
// Pointer to adjacent ACE_Task.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
};
class ACE_Task_Exit
// = TITLE
// Keep exit information for a Task in thread specific storage so
// that the Task::close() method will get called no matter how
// the thread exits (e.g., via Thread::exit() or by "falling off
// the end of Task::svc_run").
//
// = DESCRIPTION
// This clever little helper class is stored in thread-specific
// storage using the ACE_TSS wrapper. When a thread
// exits the ACE_TSS::cleanup() function calls
// "delete" on this object, thereby closing it down gracefully.
{
public:
ACE_Task_Exit (void);
// Capture the Task object that will be cleaned up automatically.
void set_task (ACE_Task_Base *t);
// Set the this pointer...
ACE_Task_Base *get_task (void);
// Get the pointer to the ACE_Task.
void *status (void *s);
// Set the exit status.
void *status (void);
// Get the exit status.
~ACE_Task_Exit (void);
// Destructor calls the <close> method of the captured Task on exit.
static ACE_Task_Exit *instance (void);
// Singleton access point.
private:
ACE_Task_Base *t_;
// Pointer to the captured Task.
void *status_;
// Exit status...
ACE_Thread_Control tc_;
// This is used to make sure that an ACE_Task registers and
// deregisters with the ACE_Thread_Manager correctly.
#if defined (ACE_MT_SAFE) && !defined (ACE_LACKS_STATIC_DATA_MEMBER_TEMPLATES)
static ACE_Thread_Mutex ace_task_lock_;
// Lock the creation of the Singleton.
#endif /* defined (ACE_MT_SAFE) && !defined (ACE_LACKS_STATIC_DATA_MEMBER_TEMPLATES) */
};
#if defined (__ACE_INLINE__)
#include "ace/Task.i"
#endif /* __ACE_INLINE__ */
#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
#include "ace/Task.cpp"
#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
#pragma implementation ("Task.cpp")
#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
#endif /* ACE_TASK_H */
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