1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
|
// $Id$
#if !defined (ACE_TIMER_HASH_T_C)
#define ACE_TIMER_HASH_T_C
#define ACE_BUILD_DLL
#include "ace/Timer_Hash_T.h"
#include "ace/High_Res_Timer.h"
struct Hash_Token
{
Hash_Token (const void *act, size_t pos, long orig_id)
: act_ (act), pos_ (pos), orig_id_ (orig_id)
{}
const void *act_;
size_t pos_;
long orig_id_;
};
// Default constructor
template <class TYPE, class FUNCTOR, class ACE_LOCK>
ACE_Timer_Hash_Upcall<TYPE, FUNCTOR, ACE_LOCK>::ACE_Timer_Hash_Upcall (void)
: timer_hash_ (0)
{
// Nothing
}
// Constructor that specifies a Timer_Hash to call up to
template <class TYPE, class FUNCTOR, class ACE_LOCK>
ACE_Timer_Hash_Upcall<TYPE, FUNCTOR, ACE_LOCK>::ACE_Timer_Hash_Upcall (ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK> *timer_hash)
: timer_hash_ (timer_hash)
{
// Nothing
}
// Calls up to timer_hash's upcall functor
template <class TYPE, class FUNCTOR, class ACE_LOCK> int
ACE_Timer_Hash_Upcall<TYPE, FUNCTOR, ACE_LOCK>::timeout (ACE_Timer_Queue_T<ACE_Event_Handler *,
ACE_Timer_Hash_Upcall<TYPE, FUNCTOR, ACE_LOCK>,
ACE_Null_Mutex> &timer_queue,
ACE_Event_Handler *handler,
const void *arg,
const ACE_Time_Value &cur_time)
{
ACE_UNUSED_ARG (timer_queue);
Hash_Token *h = (Hash_Token *)arg;
int ret = this->timer_hash_->upcall_functor ().timeout (*this->timer_hash_,
handler,
h->act_,
cur_time);
delete h;
return ret;
}
// Calls up to timer_hash's upcall functor
template <class TYPE, class FUNCTOR, class ACE_LOCK> int
ACE_Timer_Hash_Upcall<TYPE, FUNCTOR, ACE_LOCK>::cancellation (ACE_Timer_Queue_T<ACE_Event_Handler *,
ACE_Timer_Hash_Upcall<TYPE, FUNCTOR, ACE_LOCK>,
ACE_Null_Mutex> &timer_queue,
ACE_Event_Handler *handler)
{
ACE_UNUSED_ARG (timer_queue);
return this->timer_hash_->upcall_functor ().cancellation (*this->timer_hash_,
handler);
}
// Calls up to timer_hash's upcall functor
template <class TYPE, class FUNCTOR, class ACE_LOCK> int
ACE_Timer_Hash_Upcall<TYPE, FUNCTOR, ACE_LOCK>::deletion (ACE_Timer_Queue_T<ACE_Event_Handler *,
ACE_Timer_Hash_Upcall<TYPE, FUNCTOR, ACE_LOCK>,
ACE_Null_Mutex> &timer_queue,
ACE_Event_Handler *handler,
const void *arg)
{
ACE_UNUSED_ARG (timer_queue);
Hash_Token *h = (Hash_Token *)arg;
int ret = this->timer_hash_->upcall_functor ().deletion (*this->timer_hash_,
handler,
h->act_);
delete h;
return ret;
}
template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET>
ACE_Timer_Hash_Iterator_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET>::ACE_Timer_Hash_Iterator_T (ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET> &hash)
: timer_hash_ (hash)
{
this->first();
// Nothing
}
// Positions the iterator at the first node in the timing hash table
template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET> void
ACE_Timer_Hash_Iterator_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET>::first (void)
{
for (this->position_ = 0;
this->position_ < this->timer_hash_.table_size_;
this->position_++)
{
// Check for an empty entry
if (!this->timer_hash_.table_[this->position_]->is_empty ())
{
this->iter_ = &this->timer_hash_.table_[this->position_]->iter ();
this->iter_->first ();
return;
}
}
// Didn't find any
this->iter_ = 0;
}
// Positions the iterator at the next node in the bucket or goes to the next
// bucket
template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET> void
ACE_Timer_Hash_Iterator_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET>::next (void)
{
if (this->isdone ())
return;
// If there is no more in the current bucket, go to the next
if (this->iter_->isdone ())
{
for (this->position_++; this->position_ < this->timer_hash_.table_size_; this->position_++)
{
// Check for an empty entry
if (!this->timer_hash_.table_[this->position_]->is_empty ())
{
this->iter_ = &this->timer_hash_.table_[this->position_]->iter ();
this->iter_->first ();
return;
}
}
// Didn't find any
this->iter_ = 0;
}
else
this->iter_->next ();
}
// Returns true when we are at the end (when bucket_item_ == 0)
template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET> int
ACE_Timer_Hash_Iterator_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET>::isdone (void)
{
return this->iter_ == 0;
}
// Returns the node at the current position in the sequence
template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET> ACE_Timer_Node_T<TYPE> *
ACE_Timer_Hash_Iterator_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET>::item (void)
{
if (this->isdone ())
return 0;
return this->iter_->item ();
}
template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET> ACE_Timer_Queue_Iterator_T<TYPE, FUNCTOR, ACE_LOCK> &
ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET>::iter (void)
{
this->iterator_->first ();
return *this->iterator_;
}
// Create an empty queue.
template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET>
ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET>::ACE_Timer_Hash_T (size_t table_size,
FUNCTOR *upcall_functor,
ACE_Free_List<ACE_Timer_Node_T <TYPE> > *freelist)
: ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK> (upcall_functor, freelist),
size_ (0),
table_ (new BUCKET* [table_size]),
table_size_ (table_size),
table_functor_ (this),
earliest_position_ (0)
{
ACE_TRACE ("ACE_Timer_Hash_T::ACE_Timer_Hash_T");
this->gettimeofday (ACE_OS::gettimeofday);
for (size_t i = 0; i < table_size; i++)
{
this->table_[i] = new BUCKET (&this->table_functor_, this->free_list_);
this->table_[i]->gettimeofday (ACE_OS::gettimeofday);
}
iterator_ = new HASH_ITERATOR(*this);
}
template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET>
ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET>::ACE_Timer_Hash_T (FUNCTOR *upcall_functor,
ACE_Free_List<ACE_Timer_Node_T <TYPE> > *freelist)
: ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK> (upcall_functor, freelist),
size_ (0),
table_ (new BUCKET* [ACE_DEFAULT_TIMER_HASH_TABLE_SIZE]),
table_size_ (ACE_DEFAULT_TIMER_HASH_TABLE_SIZE),
table_functor_ (this),
earliest_position_ (0)
{
ACE_TRACE ("ACE_Timer_Hash_T::ACE_Timer_Hash_T");
this->gettimeofday (ACE_OS::gettimeofday);
for (size_t i = 0; i < this->table_size_; i++)
{
this->table_[i] = new BUCKET (&this->table_functor_, this->free_list_);
this->table_[i]->gettimeofday (ACE_OS::gettimeofday);
}
iterator_ = new HASH_ITERATOR(*this);
}
// Remove all remaining items in the Queue.
template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET>
ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET>::~ACE_Timer_Hash_T (void)
{
ACE_TRACE ("ACE_Timer_Hash_T::~ACE_Timer_Hash_T");
ACE_MT (ACE_GUARD (ACE_LOCK, ace_mon, this->mutex_));
delete iterator_;
for (size_t i = 0; i < this->table_size_; i++)
delete this->table_[i];
delete [] this->table_;
}
// Checks if queue is empty.
template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET> int
ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET>::is_empty (void) const
{
ACE_TRACE ("ACE_Timer_Hash_T::is_empty");
return this->table_[this->earliest_position_]->is_empty ();
}
// Returns earliest time in a non-empty bucket
template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET> const ACE_Time_Value &
ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET>::earliest_time (void) const
{
ACE_TRACE ("ACE_Timer_Hash_T::earliest_time");
return this->table_[this->earliest_position_]->earliest_time ();
}
template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET> void
ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET>::dump (void) const
{
ACE_TRACE ("ACE_Timer_Hash_T::dump");
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
ACE_DEBUG ((LM_DEBUG, "\ntable_size_ = %d", this->table_size_));
ACE_DEBUG ((LM_DEBUG, "\nearliest_position_ = %d", this->earliest_position_));
for (size_t i = 0; i < this->table_size_; i++)
if (!this->table_[i]->is_empty ())
ACE_DEBUG ((LM_DEBUG, "\nBucket %d contains nodes", i));
ACE_DEBUG ((LM_DEBUG, "\n"));
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
}
// Reschedule a periodic timer. This function must be called with the
// mutex lock held.
template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET> void
ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET>::reschedule (ACE_Timer_Node_T<TYPE> *expired)
{
ACE_TRACE ("ACE_Timer_Hash_T::reschedule");
size_t position = expired->get_timer_value ().usec () % this->table_size_;
Hash_Token *h = (Hash_Token *)expired->get_act ();
h->orig_id_ = this->table_[position]->schedule (expired->get_type (),
h,
expired->get_timer_value (),
expired->get_interval ());
if (this->table_[this->earliest_position_]->is_empty ()
|| this->table_[position]->earliest_time () < this->table_[this->earliest_position_]->earliest_time ())
this->earliest_position_ = position;
}
// Insert a new handler that expires at time future_time; if interval
// is > 0, the handler will be reinvoked periodically.
template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET> long
ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET>::schedule (const TYPE &type,
const void *act,
const ACE_Time_Value &future_time,
const ACE_Time_Value &interval)
{
ACE_TRACE ("ACE_Timer_Hash_T::schedule");
ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1));
size_t position = future_time.usec () % this->table_size_;
Hash_Token *h = new Hash_Token (act, position, 0);
h->orig_id_ = this->table_[position]->schedule (type,
h,
future_time,
interval);
if (this->table_[this->earliest_position_]->is_empty ()
|| this->table_[position]->earliest_time () < this->table_[this->earliest_position_]->earliest_time ())
this->earliest_position_ = position;
++this->size_;
return (long) h;
}
// Locate and remove the single <ACE_Event_Handler> with a value of
// <timer_id> from the correct table timer queue.
template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET> int
ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET>::cancel (long timer_id,
const void **act,
int dont_call)
{
ACE_TRACE ("ACE_Timer_Hash_T::cancel");
ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1));
// Make sure we are getting a valid <timer_id>, not an error
// returned by schedule ()
if (timer_id == -1)
return 0;
Hash_Token *h = (Hash_Token *)timer_id;
int ret = this->table_[h->pos_]->cancel (h->orig_id_, act, dont_call);
if (h->pos_ == this->earliest_position_)
this->find_new_earliest ();
if (act != 0)
*act = h->act_;
delete h;
--this->size_;
return ret;
}
// Locate and remove all values of <type> from the timer queue.
template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET> int
ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET>::cancel (const TYPE &type,
int dont_call)
{
ACE_TRACE ("ACE_Timer_Hash_T::cancel");
ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1));
size_t i; // loop variable
Hash_Token **timer_ids = new Hash_Token *[this->size_];
size_t pos = 0;
for (i = 0; i < this->table_size_; i++)
{
ACE_Timer_Queue_Iterator_T<TYPE, ACE_Timer_Hash_Upcall<TYPE, FUNCTOR, ACE_LOCK>, ACE_Null_Mutex> &iter = this->table_[i]->iter ();
for (iter.first (); !iter.isdone (); iter.next ())
if (iter.item ()->get_type () == type)
timer_ids[pos++] = (Hash_Token *)iter.item ()->get_act ();
}
ACE_ASSERT (pos <= this->size_);
for (i = 0; i < pos; i++)
{
this->table_[timer_ids[i]->pos_]->cancel (timer_ids[i]->orig_id_, 0, 1);
delete timer_ids[i];
--this->size_;
}
delete [] timer_ids;
if (dont_call == 0)
this->upcall_functor ().cancellation (*this, type);
this->find_new_earliest ();
return pos;
}
// Removes the earliest node and finds the new earliest position
template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET> ACE_Timer_Node_T<TYPE> *
ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET>::remove_first (void)
{
if (this->is_empty ())
return 0;
ACE_Timer_Node_T<TYPE> *temp = this->table_[this->earliest_position_]->remove_first ();
this->find_new_earliest ();
--this->size_;
return temp;
}
// Finds a new earliest position
template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET> void
ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET>::find_new_earliest (void)
{
for (size_t i = 0; i < this->table_size_; i++)
if (!this->table_[i]->is_empty ())
if (this->table_[this->earliest_position_]->is_empty()
|| this->earliest_time () == ACE_Time_Value::zero
|| this->table_[i]->earliest_time () <= this->earliest_time ())
this->earliest_position_ = i;
}
// Returns the earliest node without removing it
template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET> ACE_Timer_Node_T<TYPE> *
ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET>::get_first (void)
{
ACE_TRACE ("ACE_Timer_Hash_T::get_first");
if (this->is_empty ())
return 0;
return this->table_[this->earliest_position_]->get_first ();
}
// Dummy version of expire to get rid of warnings in Sun CC 4.2
template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET> int
ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET>::expire ()
{
return INHERITED::expire();
}
// Specialized expire for Timer Hash
template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET> int
ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET>::expire (const ACE_Time_Value &cur_time)
{
ACE_TRACE ("ACE_Timer_Hash_T::expire");
ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1));
int number_of_timers_expired = 0;
ACE_Timer_Node_T<TYPE> *expired;
// Go through the table and expire anything that can be expired
for (size_t i = 0; i < this->table_size_; i++)
{
while (!this->table_[i]->is_empty () &&
this->table_[i]->earliest_time () <= cur_time)
{
expired = this->table_[i]->remove_first ();
--this->size_;
TYPE &type = expired->get_type ();
const void *act = expired->get_act ();
int reclaim = 1;
// Check if this is an interval timer.
if (expired->get_interval () > ACE_Time_Value::zero)
{
// Make sure that we skip past values that have already
// "expired".
do
expired->set_timer_value (expired->get_timer_value () + expired->get_interval ());
while (expired->get_timer_value () <= cur_time);
// Since this is an interval timer, we need to reschedule
// it.
this->reschedule (expired);
reclaim = 0;
}
// call the functor
Hash_Token *h = (Hash_Token *)act;
this->upcall (type, h->act_, cur_time);
if (reclaim)
{
// Free up the node and the token
this->free_node (expired);
delete h;
}
number_of_timers_expired++;
}
}
return number_of_timers_expired;
}
#endif /* ACE_TIMER_HASH_T_C */
|