1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
|
// $Id$
#if !defined (ACE_TIMER_LIST_T_C)
#define ACE_TIMER_LIST_T_C
#define ACE_BUILD_DLL
#include "ace/Timer_List_T.h"
// Default Constructor
template <class TYPE, class FUNCTOR, class LOCK>
ACE_Timer_List_Iterator_T<TYPE, FUNCTOR, LOCK>::ACE_Timer_List_Iterator_T (ACE_Timer_List_T<TYPE, FUNCTOR, LOCK> &list)
: timer_list_ (list)
{
this->first();
// Nothing
}
// Positions the iterator at the node right after the dummy node
template <class TYPE, class FUNCTOR, class LOCK> void
ACE_Timer_List_Iterator_T<TYPE, FUNCTOR, LOCK>::first (void)
{
this->position_ = this->timer_list_.head_->get_next ();
}
// Positions the iterator at the next node in the Timer Queue
template <class TYPE, class FUNCTOR, class LOCK> void
ACE_Timer_List_Iterator_T<TYPE, FUNCTOR, LOCK>::next (void)
{
// Make sure that if we are at the end, we don't wrap around
if (this->position_ != this->timer_list_.head_)
this->position_ = this->position_->get_next ();
}
// Returns true when we are at <head_>
template <class TYPE, class FUNCTOR, class LOCK> int
ACE_Timer_List_Iterator_T<TYPE, FUNCTOR, LOCK>::isdone (void)
{
return this->position_ == this->timer_list_.head_;
}
// Returns the node at <position_> or NULL if we are at the end
template <class TYPE, class FUNCTOR, class LOCK> ACE_Timer_Node_T<TYPE> *
ACE_Timer_List_Iterator_T<TYPE, FUNCTOR, LOCK>::item (void)
{
if (this->position_ != this->timer_list_.head_)
return this->position_;
return NULL;
}
// Return our instance of the iterator
template <class TYPE, class FUNCTOR, class LOCK> ACE_Timer_Queue_Iterator_T<TYPE, FUNCTOR, LOCK> &
ACE_Timer_List_T<TYPE, FUNCTOR, LOCK>::iter (void)
{
return this->iterator_;
}
// Create an empty list.
template <class TYPE, class FUNCTOR, class LOCK>
ACE_Timer_List_T<TYPE, FUNCTOR, LOCK>::ACE_Timer_List_T (FUNCTOR *upcall_functor,
ACE_Free_List<ACE_Timer_Node_T <TYPE> > *freelist)
: ACE_Timer_Queue_T<TYPE, FUNCTOR, LOCK> (upcall_functor, freelist),
head_ (new ACE_Timer_Node_T<TYPE>),
iterator_ (*this),
timer_id_ (0)
{
ACE_TRACE ("ACE_Timer_List_T::ACE_Timer_List");
this->head_->set_next (this->head_);
this->head_->set_prev (this->head_);
}
// Checks if list is empty.
template <class TYPE, class FUNCTOR, class LOCK> int
ACE_Timer_List_T<TYPE, FUNCTOR, LOCK>::is_empty (void) const
{
ACE_TRACE ("ACE_Timer_List_T::is_empty");
return this->head_->get_next () == this->head_;
}
// Returns earliest time in a non-empty list.
template <class TYPE, class FUNCTOR, class LOCK> const ACE_Time_Value &
ACE_Timer_List_T<TYPE, FUNCTOR, LOCK>::earliest_time (void) const
{
ACE_TRACE ("ACE_Timer_List_T::earliest_time");
return this->head_->get_next ()->get_timer_value ();
}
// Remove all remaining items in the list.
template <class TYPE, class FUNCTOR, class LOCK>
ACE_Timer_List_T<TYPE, FUNCTOR, LOCK>::~ACE_Timer_List_T (void)
{
ACE_TRACE ("ACE_Timer_List_T::~ACE_Timer_List_T");
ACE_MT (ACE_GUARD (LOCK, ace_mon, this->mutex_));
ACE_Timer_Node_T<TYPE> *curr = this->head_->get_next ();
while (curr != this->head_)
{
ACE_Timer_Node_T<TYPE> *next = curr->get_next ();
this->upcall_functor ().deletion (*this, next->get_type (), next->get_act ());
this->free_node (curr);
curr = next;
}
// delete the dummy node
delete this->head_;
}
template <class TYPE, class FUNCTOR, class LOCK> void
ACE_Timer_List_T<TYPE, FUNCTOR, LOCK>::dump (void) const
{
ACE_TRACE ("ACE_Timer_List_T::dump");
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
size_t count = 0;
ACE_Timer_Node_T<TYPE> *curr = this->head_->get_next ();
while (curr != this->head_)
{
count++;
curr = curr->get_next ();
}
ACE_DEBUG ((LM_DEBUG, "\nsize_ = %d", count));
ACE_DEBUG ((LM_DEBUG, "\ntimer_id_ = %d", this->timer_id_));
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
}
// Reschedule a periodic timer. This function must be called with the
// mutex lock held.
template <class TYPE, class FUNCTOR, class LOCK> void
ACE_Timer_List_T<TYPE, FUNCTOR, LOCK>::reschedule (ACE_Timer_Node_T<TYPE> *expired)
{
ACE_TRACE ("ACE_Timer_List_T::reschedule");
ACE_Timer_Node_T<TYPE> *after = this->head_->get_next ();
// Locate the proper position in the queue.
while (after != this->head_
&& expired->get_timer_value () > after->get_timer_value ())
after = after->get_next ();
expired->set_next (after);
expired->set_prev (after->get_prev ());
after->get_prev ()->set_next (expired);
after->set_prev (expired);
}
// Insert a new handler that expires at time future_time; if interval
// is > 0, the handler will be reinvoked periodically.
template <class TYPE, class FUNCTOR, class LOCK> long
ACE_Timer_List_T<TYPE, FUNCTOR, LOCK>::schedule (const TYPE &type,
const void *act,
const ACE_Time_Value &future_time,
const ACE_Time_Value &interval)
{
ACE_TRACE ("ACE_Timer_List_T::schedule");
ACE_MT (ACE_GUARD_RETURN (LOCK, ace_mon, this->mutex_, -1));
// Place in the middle of the list where it belongs (i.e., sorted in
// ascending order of absolute time to expire).
ACE_Timer_Node_T<TYPE> *after = this->head_->get_next ();
while (after != this->head_ && future_time > after->get_timer_value ())
after = after->get_next ();
ACE_Timer_Node_T<TYPE> *temp = this->alloc_node ();
temp->set (type,
act,
future_time,
interval,
after->get_prev (),
after,
(long) temp);
after->get_prev ()->set_next (temp);
after->set_prev (temp);
return (long) temp;
}
// Locate and remove the single <ACE_Event_Handler> with a value of
// <timer_id> from the timer queue.
template <class TYPE, class FUNCTOR, class LOCK> int
ACE_Timer_List_T<TYPE, FUNCTOR, LOCK>::cancel (long timer_id,
const void **act,
int dont_call)
{
ACE_TRACE ("ACE_Timer_List_T::cancel");
ACE_MT (ACE_GUARD_RETURN (LOCK, ace_mon, this->mutex_, -1));
// Make sure we are getting a valid <timer_id>, not an error
// returned by schedule ()
if (timer_id == -1)
return 0;
ACE_Timer_Node_T<TYPE> *node = (ACE_Timer_Node_T<TYPE> *) timer_id;
// Check to see if the node looks like a true ACE_Timer_Node_T<TYPE>
if (timer_id == node->get_timer_id ())
{
node->get_next ()->set_prev (node->get_prev ());
node->get_prev ()->set_next (node->get_next ());
if (act != 0)
*act = node->get_act ();
if (dont_call == 0)
this->upcall_functor ().cancellation (*this, node->get_type ());
this->free_node (node);
return 1;
}
// Wasn't valid
return 0;
}
// Locate and remove all values of <handler> from the timer queue.
template <class TYPE, class FUNCTOR, class LOCK> int
ACE_Timer_List_T<TYPE, FUNCTOR, LOCK>::cancel (const TYPE &type,
int dont_call)
{
ACE_TRACE ("ACE_Timer_List_T::cancel");
ACE_MT (ACE_GUARD_RETURN (LOCK, ace_mon, this->mutex_, -1));
ACE_Timer_Node_T<TYPE> *curr = this->head_->get_next ();
int number_of_cancellations = 0;
while (curr != this->head_)
{
if (curr->get_type () == type)
{
number_of_cancellations++;
curr->get_prev ()->set_next (curr->get_next ());
curr->get_next ()->set_prev (curr->get_prev ());
ACE_Timer_Node_T<TYPE> *temp = curr;
curr = curr->get_next ();
this->free_node (temp);
}
else
curr = curr->get_next ();
}
if (dont_call == 0)
this->upcall_functor ().cancellation (*this, type);
return number_of_cancellations;
}
// Removes the first node on the list and returns it.
template <class TYPE, class FUNCTOR, class LOCK> ACE_Timer_Node_T<TYPE> *
ACE_Timer_List_T<TYPE, FUNCTOR, LOCK>::remove_first (void)
{
ACE_TRACE ("ACE_Timer_List_T::remove_first");
// remove the node and fix the pointers
ACE_Timer_Node_T<TYPE> *temp = this->head_->get_next ();
this->head_->set_next (temp->get_next ());
temp->get_next ()->set_prev (this->head_);
return temp;
}
#endif /* ACE_TIMER_LIST_T_C */
|