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// $Id$
#include "ace/Timer_Queue_Adapters.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#ifndef ACE_TIMER_QUEUE_ADAPTERS_C
# define ACE_TIMER_QUEUE_ADAPTERS_C
ACE_RCSID(ace, Timer_Queue_Adapters, "$Id$")
# if !defined (__ACE_INLINE__)
# include "ace/Timer_Queue_Adapters.i"
# endif /* __ACE_INLINE__ */
template <class TQ> TQ &
ACE_Async_Timer_Queue_Adapter<TQ>::timer_queue (void)
{
return this->timer_queue_;
}
template <class TQ> int
ACE_Async_Timer_Queue_Adapter<TQ>::cancel (long timer_id,
const void **act)
{
// Block designated signals.
ACE_Sig_Guard sg (&this->mask_);
ACE_UNUSED_ARG (sg);
return this->timer_queue_.cancel (timer_id, act);
}
template <class TQ> int
ACE_Async_Timer_Queue_Adapter<TQ>::expire (void)
{
// Block designated signals.
ACE_Sig_Guard sg (&this->mask_);
ACE_UNUSED_ARG (sg);
return this->timer_queue_.expire ();
}
template <class TQ> int
ACE_Async_Timer_Queue_Adapter<TQ>::schedule_ualarm (void)
{
ACE_Time_Value tv = this->timer_queue_.earliest_time ()
- ACE_OS::gettimeofday ();
// Beware of negative times and zero times (which cause problems for
// <ualarm>).
if (tv < ACE_Time_Value::zero)
tv = ACE_Time_Value (0, 1);
// @@ This code should be clever enough to avoid updating the
// <ualarm> if we haven't actually changed the earliest time.
// Schedule a new timer.
ACE_OS::ualarm (tv);
return 0;
}
template <class TQ> long
ACE_Async_Timer_Queue_Adapter<TQ>::schedule (ACE_Event_Handler *eh,
const void *act,
const ACE_Time_Value &delay,
const ACE_Time_Value &interval)
{
ACE_UNUSED_ARG (act);
ACE_UNUSED_ARG (interval);
// Block designated signals.
ACE_Sig_Guard sg (&this->mask_);
ACE_UNUSED_ARG (sg);
// @@ We still need to implement interval timers...
long tid = this->timer_queue_.schedule (eh, act, delay);
if (tid == -1)
ACE_ERROR_RETURN ((LM_ERROR,
ACE_TEXT ("%p\n"),
ACE_TEXT ("schedule_timer")),
-1);
if (this->schedule_ualarm () == -1)
return 0;
else
return tid;
}
template <class TQ>
ACE_Async_Timer_Queue_Adapter<TQ>::ACE_Async_Timer_Queue_Adapter (ACE_Sig_Set *mask)
// If <mask> == 0, block *all* signals when the SIGARLM handler is
// running, else just block those in the mask.
: mask_ (mask)
{
// The following code is necessary to selectively "block" certain
// signals when SIGALRM is running. Also, we always restart system
// calls that are interrupted by the signals.
ACE_Sig_Action sa ((ACE_SignalHandler) 0,
this->mask_,
SA_RESTART);
if (this->sig_handler_.register_handler (SIGALRM, this, &sa) == -1)
ACE_ERROR ((LM_ERROR,
ACE_TEXT ("%p\n"),
ACE_TEXT ("register_handler")));
}
// This is the signal handler function for the asynchronous timer
// list. It gets invoked asynchronously when the SIGALRM signal
// occurs.
template <class TQ> int
ACE_Async_Timer_Queue_Adapter<TQ>::handle_signal (int signum,
siginfo_t *,
ucontext_t *)
{
switch (signum)
{
case SIGALRM:
{
// Expire the pending timers.
// @@ We need to figure out how to implement interval
// timers...
this->timer_queue_.expire ();
// Only schedule a new timer if there is one in the list.
// @@ This code should also become smarter to avoid
// unnecessary calls to ualarm().
if (this->timer_queue_.is_empty () == 0)
return this->schedule_ualarm ();
else
return 0;
/* NOTREACHED */
}
default:
ACE_ERROR_RETURN ((LM_ERROR,
"unexpected signal %S\n",
signum),
-1);
/* NOTREACHED */
}
}
template<class TQ>
ACE_Thread_Timer_Queue_Adapter<TQ>::ACE_Thread_Timer_Queue_Adapter (ACE_Thread_Manager *tm)
: ACE_Task_Base (tm),
condition_ (mutex_),
active_ (1), // Assume that we start in active mode.
thr_id_ (ACE_OS::NULL_thread)
{
}
template<class TQ> ACE_SYNCH_MUTEX &
ACE_Thread_Timer_Queue_Adapter<TQ>::mutex (void)
{
return this->mutex_;
}
template<class TQ> long
ACE_Thread_Timer_Queue_Adapter<TQ>::schedule
(ACE_Event_Handler* handler,
const void *act,
const ACE_Time_Value &delay,
const ACE_Time_Value &interval)
{
ACE_GUARD_RETURN (ACE_SYNCH_MUTEX, ace_mon, this->mutex_, -1);
long result = this->timer_queue_.schedule (handler, act, delay, interval);
this->condition_.signal ();
return result;
}
template<class TQ> int
ACE_Thread_Timer_Queue_Adapter<TQ>::cancel (long timer_id,
const void **act)
{
ACE_GUARD_RETURN (ACE_SYNCH_MUTEX, ace_mon, this->mutex_, -1);
int result = this->timer_queue_.cancel (timer_id, act);
condition_.signal ();
return result;
}
template<class TQ> void
ACE_Thread_Timer_Queue_Adapter<TQ>::deactivate (void)
{
ACE_GUARD (ACE_SYNCH_MUTEX, ace_mon, this->mutex_);
this->active_ = 0;
this->condition_.signal ();
}
template<class TQ> int
ACE_Thread_Timer_Queue_Adapter<TQ>::svc (void)
{
ACE_GUARD_RETURN (ACE_SYNCH_MUTEX, ace_mon, this->mutex_, -1);
this->thr_id_ = ACE_Thread::self ();
// Thread cancellation point, if ACE supports it.
# if !defined (ACE_LACKS_PTHREAD_CANCEL)
ACE_PTHREAD_CLEANUP_PUSH (&this->condition_.mutex ());
# endif /* ACE_LACKS_PTHREAD_CANCEL */
while (this->active_)
{
# if defined (ACE_HAS_DEFERRED_TIMER_COMMANDS)
// Temporarily suspend ownership of the timer queue mutex in
// order to dispatch deferred execution commands. These commands
// are to be treated as executing in a context "external" to the
// timer queue adapter, and thus must compete separately for this lock.
mutex_.release ();
this->dispatch_commands ();
// Re-acquire ownership of the timer queue mutex in order
// to restore the "internal" timer queue adapter context
mutex_.acquire ();
# endif /* ACE_HAS_DEFERRED_TIMER_COMMANDS */
// If the queue is empty, sleep until there is a change on it.
if (this->timer_queue_.is_empty ())
{
this->condition_.wait ();
}
else
{
// Compute the remaining time, being careful not to sleep
// for "negative" amounts of time.
ACE_Time_Value tv = this->timer_queue_.earliest_time ();
// ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("waiting until %u.%3.3u secs\n"),
// tv.sec(), tv.msec()));
this->condition_.wait (&tv);
}
// Expire timers anyway, at worst this is a no-op.
this->timer_queue_.expire ();
}
// Thread cancellation point, if ACE supports it.
# if !defined (ACE_LACKS_PTHREAD_CANCEL)
ACE_PTHREAD_CLEANUP_POP (0);
# endif /* ACE_LACKS_PTHREAD_CANCEL */
ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("terminating dispatching thread\n")));
return 0;
}
# if defined (ACE_HAS_DEFERRED_TIMER_COMMANDS)
// Enqueues a command object for execution just before waiting on the next
// timer event. This allows deferred execution of commands that cannot
// be performed in the timer event handler context, such as registering
// or cancelling timers on platforms where the timer queue mutex is not
// recursive.
template<class TQ> int
ACE_Thread_Timer_Queue_Adapter<TQ>::enqueue_command (ACE_Command_Base *cmd,
COMMAND_ENQUEUE_POSITION pos)
{
// Serialize access to the command queue.
ACE_GUARD_RETURN (ACE_SYNCH_MUTEX, ace_mon,
this->command_mutex_, -1);
if (pos == ACE_Thread_Timer_Queue_Adapter<TQ>::TAIL)
{
return command_queue_.enqueue_tail (cmd);
}
else
{
return command_queue_.enqueue_head (cmd);
}
}
// Dispatches all command objects enqueued in the most
// recent event handler context.
template<class TQ> int
ACE_Thread_Timer_Queue_Adapter<TQ>::dispatch_commands (void)
{
// Serialize access to the command queue.
ACE_GUARD_RETURN (ACE_SYNCH_MUTEX, ace_mon,
this->command_mutex_, -1);
// loop through the enqueued commands
ACE_Command_Base *cmd = 0;
while (command_queue_.dequeue_head (cmd) == 0)
if (cmd)
{
cmd->execute ();
delete cmd;
}
return 0;
}
# endif /* ACE_HAS_DEFERRED_TIMER_COMMANDS */
#endif /* ACE_TIMER_QUEUE_ADAPTERS_C*/
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