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#if !defined (ACE_TIMER_QUEUE_T_C)
#define ACE_TIMER_QUEUE_T_C
#define ACE_BUILD_DLL
#include "ace/Synch.h"
#include "ace/Timer_Queue_T.h"
#if !defined (__ACE_INLINE__)
#include "ace/Timer_Queue_T.i"
#endif /* __ACE_INLINE__ */
template <class TYPE> void
ACE_Timer_Node_T<TYPE>::dump (void) const
{
ACE_TRACE ("ACE_Timer_Node_T::dump");
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
// ACE_DEBUG ((LM_DEBUG, "\type_ = %x", this->type_));
ACE_DEBUG ((LM_DEBUG, "\nact_ = %x", this->act_));
this->timer_value_.dump ();
this->interval_.dump ();
ACE_DEBUG ((LM_DEBUG, "\nprev_ = %x", this->prev_));
ACE_DEBUG ((LM_DEBUG, "\nnext_ = %x", this->next_));
ACE_DEBUG ((LM_DEBUG, "\ntimer_id_ = %d", this->timer_id_));
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
}
template <class TYPE>
ACE_Timer_Node_T<TYPE>::ACE_Timer_Node_T (void)
{
ACE_TRACE ("ACE_Timer_Node_T::ACE_Timer_Node_T");
}
template <class TYPE, class FUNCTOR, class LOCK>
ACE_Timer_Queue_Iterator_T<TYPE, FUNCTOR, LOCK>::ACE_Timer_Queue_Iterator_T (void)
{
}
template <class TYPE, class FUNCTOR, class LOCK>
ACE_Timer_Queue_Iterator_T<TYPE, FUNCTOR, LOCK>::~ACE_Timer_Queue_Iterator_T (void)
{
}
// Determines the minimum amount of time that the Reactor must wait
// before timing out. This is computed as the smaller of (1) the
// amount the caller requested when calling handle_events() and (2)
// the earliest time registered in the Timer Queue (if any). Must be
// called with an external lock held since it returns a pointer to a
// Time_Value type stored in the Timer_Queue type itself. If some
// external lock isn't held we'll have reentrancy problems!
template <class TYPE, class FUNCTOR, class LOCK> ACE_Time_Value *
ACE_Timer_Queue_T<TYPE, FUNCTOR, LOCK>::calculate_timeout (ACE_Time_Value *max_wait_time)
{
ACE_TRACE ("ACE_Timer_Queue_T::calculate_timeout");
ACE_MT (ACE_GUARD_RETURN (LOCK, ace_mon, this->mutex_, max_wait_time));
if (this->is_empty ())
// Nothing on the Timer_Queue, so use whatever the caller gave us.
return max_wait_time;
else
{
ACE_Time_Value cur_time = this->gettimeofday ();
if (this->earliest_time () > cur_time)
{
// The earliest item on the Timer_Queue is still in the
// future. Therefore, use the smaller of (1) caller's wait
// time or (2) the delta time between now and the earliest
// time on the Timer_Queue.
this->timeout_ = this->earliest_time () - cur_time;
if (max_wait_time == 0 || *max_wait_time > timeout_)
return &this->timeout_;
else
return max_wait_time;
}
else
{
// The earliest item on the Timer_Queue is now in the past.
// Therefore, we've got to "poll" the Reactor, i.e., it must
// just check the descriptors and then dispatch timers, etc.
this->timeout_ = ACE_Time_Value::zero;
return &this->timeout_;
}
}
}
template <class TYPE, class FUNCTOR, class LOCK> ACE_Time_Value *
ACE_Timer_Queue_T<TYPE, FUNCTOR, LOCK>::calculate_timeout (ACE_Time_Value *max_wait_time,
ACE_Time_Value *the_timeout)
{
ACE_TRACE ("ACE_Timer_Queue_T::calculate_timeout");
if (the_timeout == 0)
return 0;
if (this->is_empty ())
{
// Nothing on the Timer_Queue, so use whatever the caller gave us.
if (max_wait_time)
*the_timeout = *max_wait_time;
else
return 0;
}
else
{
ACE_Time_Value cur_time = this->gettimeofday ();
if (this->earliest_time () > cur_time)
{
// The earliest item on the Timer_Queue is still in the
// future. Therefore, use the smaller of (1) caller's wait
// time or (2) the delta time between now and the earliest
// time on the Timer_Queue.
*the_timeout = this->earliest_time () - cur_time;
if (!(max_wait_time == 0 || *max_wait_time > *the_timeout))
*the_timeout = *max_wait_time;
}
else
{
// The earliest item on the Timer_Queue is now in the past.
// Therefore, we've got to "poll" the Reactor, i.e., it must
// just check the descriptors and then dispatch timers, etc.
*the_timeout = ACE_Time_Value::zero;
}
}
return the_timeout;
}
template <class TYPE, class FUNCTOR, class LOCK> void
ACE_Timer_Queue_T<TYPE, FUNCTOR, LOCK>::dump (void) const
{
ACE_TRACE ("ACE_Timer_Queue_T::dump");
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
this->timeout_.dump ();
this->timer_skew_.dump ();
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
}
template <class TYPE, class FUNCTOR, class LOCK>
ACE_Timer_Queue_T<TYPE, FUNCTOR, LOCK>::ACE_Timer_Queue_T (FUNCTOR *upcall_functor,
ACE_Free_List<ACE_Timer_Node_T <TYPE> > *freelist)
: free_list_ (freelist == 0 ? new ACE_Locked_Free_List<ACE_Timer_Node_T <TYPE>, ACE_Null_Mutex> : freelist),
gettimeofday_ (ACE_OS::gettimeofday),
upcall_functor_ (upcall_functor == 0 ? new FUNCTOR : upcall_functor),
delete_upcall_functor_ (upcall_functor == 0),
delete_free_list_ (freelist == 0),
timer_skew_ (0, ACE_TIMER_SKEW)
{
ACE_TRACE ("ACE_Timer_Queue_T::ACE_Timer_Queue_T");
}
template <class TYPE, class FUNCTOR, class LOCK>
ACE_Timer_Queue_T<TYPE, FUNCTOR, LOCK>::~ACE_Timer_Queue_T (void)
{
ACE_TRACE ("ACE_Timer_Queue_T::~ACE_Timer_Queue_T");
// Cleanup the functor and free_list on the way out
if (this->delete_upcall_functor_)
delete this->upcall_functor_;
if (this->delete_free_list_)
delete this->free_list_;
}
template <class TYPE, class FUNCTOR, class LOCK> ACE_Timer_Node_T<TYPE> *
ACE_Timer_Queue_T<TYPE, FUNCTOR, LOCK>::alloc_node (void)
{
return this->free_list_->remove ();
}
template <class TYPE, class FUNCTOR, class LOCK> void
ACE_Timer_Queue_T<TYPE, FUNCTOR, LOCK>::free_node (ACE_Timer_Node_T<TYPE> *node)
{
this->free_list_->add (node);
}
// Run the <handle_timeout> method for all Timers whose values are <=
// <cur_time>.
template <class TYPE, class FUNCTOR, class LOCK> int
ACE_Timer_Queue_T<TYPE, FUNCTOR, LOCK>::expire (const ACE_Time_Value &cur_time)
{
ACE_TRACE ("ACE_Timer_Queue_T::expire");
ACE_MT (ACE_GUARD_RETURN (LOCK, ace_mon, this->mutex_, -1));
int number_of_timers_expired = 0;
ACE_Timer_Node_T<TYPE> *expired;
// Keep looping while there are timers remaining and the earliest
// timer is <= the <cur_time> passed in to the method.
while (this->earliest_time () <= cur_time)
{
expired = this->remove_first ();
TYPE &type = expired->get_type ();
const void *act = expired->get_act ();
int reclaim = 1;
// Check if this is an interval timer.
if (expired->get_interval () > ACE_Time_Value::zero)
{
// Make sure that we skip past values that have already
// "expired".
do
expired->set_timer_value (expired->get_timer_value () + expired->get_interval ());
while (expired->get_timer_value () <= cur_time);
// Since this is an interval timer, we need to reschedule
// it.
this->reschedule (expired);
reclaim = 0;
}
// call the functor
this->upcall (type, act, cur_time);
if (reclaim)
// Call the factory method to free up the node.
this->free_node (expired);
number_of_timers_expired++;
if (this->is_empty ())
break;
}
return number_of_timers_expired;
}
template <class LOCK> int
ACE_Event_Handler_Handle_Timeout_Upcall<LOCK>::timeout (ACE_Timer_Queue_T<ACE_Event_Handler *,
ACE_Event_Handler_Handle_Timeout_Upcall<LOCK>,
LOCK> &timer_queue,
ACE_Event_Handler *handler,
const void *act,
const ACE_Time_Value &cur_time)
{
// Upcall to the <handler>s handle_timeout method
if (handler->handle_timeout (cur_time, act) == -1)
timer_queue.cancel (handler, 0); // 0 means "call handle_close()".
return 0;
}
template <class LOCK> int
ACE_Event_Handler_Handle_Timeout_Upcall<LOCK>::cancellation (ACE_Timer_Queue_T<ACE_Event_Handler *,
ACE_Event_Handler_Handle_Timeout_Upcall<LOCK>,
LOCK> &timer_queue,
ACE_Event_Handler *handler)
{
ACE_UNUSED_ARG (timer_queue);
// Upcall to the <handler>s handle_close method
handler->handle_close (ACE_INVALID_HANDLE,
ACE_Event_Handler::TIMER_MASK);
return 0;
}
template <class LOCK> int
ACE_Event_Handler_Handle_Timeout_Upcall<LOCK>::deletion (ACE_Timer_Queue_T<ACE_Event_Handler *,
ACE_Event_Handler_Handle_Timeout_Upcall<LOCK>,
LOCK> &timer_queue,
ACE_Event_Handler *handler,
const void *arg)
{
ACE_UNUSED_ARG (timer_queue);
ACE_UNUSED_ARG (handler);
ACE_UNUSED_ARG (arg);
// Does nothing
return 0;
}
#endif /* ACE_TIMER_QUEUE_T_C*/
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