1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
|
/* -*- C++ -*- */
//=============================================================================
/**
* @file Timer_Wheel_T.h
*
* $Id$
*
* @author Darrell Brunsch <brunsch@cs.wustl.edu>
*/
//=============================================================================
#ifndef ACE_TIMER_WHEEL_T_H
#define ACE_TIMER_WHEEL_T_H
#include "ace/pre.h"
#include "ace/Timer_Queue_T.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
// Forward declaration
template <class TYPE, class FUNCTOR, class ACE_LOCK>
class ACE_Timer_Wheel_T;
/**
* @class ACE_Timer_Wheel_Iterator_T
*
* @brief Iterates over an <ACE_Timer_Wheel>.
*
* This is a generic iterator that can be used to visit every
* node of a timer queue. Be aware that it doesn't traverse
* in the order of timeout values.
*/
template <class TYPE, class FUNCTOR, class ACE_LOCK>
class ACE_Timer_Wheel_Iterator_T
: public ACE_Timer_Queue_Iterator_T <TYPE, FUNCTOR, ACE_LOCK>
{
public:
typedef ACE_Timer_Wheel_T<TYPE, FUNCTOR, ACE_LOCK> Wheel;
typedef ACE_Timer_Node_T<TYPE> Node;
/// Constructor
ACE_Timer_Wheel_Iterator_T (Wheel &);
/// Destructor
~ACE_Timer_Wheel_Iterator_T (void);
/// Positions the iterator at the earliest node in the Timer Queue
virtual void first (void);
/// Positions the iterator at the next node in the Timer Queue
virtual void next (void);
/// Returns true when there are no more nodes in the sequence
virtual int isdone (void) const;
/// Returns the node at the current position in the sequence
virtual ACE_Timer_Node_T<TYPE>* item (void);
protected:
/// Pointer to the <ACE_Timer_List> that we are iterating over.
Wheel& timer_wheel_;
/// Current position in the timing wheel
u_int spoke_;
/// Pointer to the position in the the <pos_>th list
ACE_Timer_Node_T<TYPE>* current_node_;
private:
void goto_next(u_int start_spoke);
};
/**
* @class ACE_Timer_Wheel_T
*
* @brief Provides a Timing Wheel version of ACE_Timer_Queue.
*
* This implementation uses a hash table of ordered doubly-
* linked lists of absolute times. The enhancements over the
* @c ACE_Timer_List include adding a free list and the ability
* to preallocate nodes. Timer Wheel is based on the timing
* wheel implementation used in Adam M. Costello and
* George Varghese's paper "Redesigning the BSD Callout and
* Timer Facilities"
* (http://dworkin.wustl.edu/~varghese/PAPERS/newbsd.ps.Z)
*/
template <class TYPE, class FUNCTOR, class ACE_LOCK>
class ACE_Timer_Wheel_T : public ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK>
{
public:
/// Type of iterator
typedef ACE_Timer_Wheel_Iterator_T<TYPE, FUNCTOR, ACE_LOCK> Iterator;
/// Iterator is a friend
friend class ACE_Timer_Wheel_Iterator_T<TYPE, FUNCTOR, ACE_LOCK>;
typedef ACE_Timer_Node_T<TYPE> Node;
/// Type inherited from
typedef ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK> Base;
typedef ACE_Free_List<Node> FreeList;
/// Default constructor
ACE_Timer_Wheel_T (FUNCTOR* upcall_functor = 0, FreeList* freelist = 0);
/// Constructor with opportunities to set the wheelsize and resolution
ACE_Timer_Wheel_T (u_int spoke_count,
u_int resolution,
size_t prealloc = 0,
FUNCTOR* upcall_functor = 0,
FreeList* freelist = 0);
/// Destructor
virtual ~ACE_Timer_Wheel_T (void);
/// True if queue is empty, else false.
virtual int is_empty (void) const;
/// Returns the time of the earlier node in the <ACE_Timer_Wheel>.
/// Must be called on a non-empty queue.
virtual const ACE_Time_Value& earliest_time (void) const;
/// Changes the interval of a timer (and can make it periodic or non
/// periodic by setting it to ACE_Time_Value::zero or not).
virtual int reset_interval (long timer_id,
const ACE_Time_Value& interval);
/// Cancel all timer associated with <type>. If <dont_call> is 0
/// then the <functor> will be invoked. Returns number of timers
/// cancelled.
virtual int cancel (const TYPE& type,
int dont_call_handle_close = 1);
// Cancel a timer, storing the magic cookie in act (if nonzero).
// Calls the functor if dont_call_handle_close is 0 and returns 1
// on success
virtual int cancel (long timer_id,
const void** act = 0,
int dont_call_handle_close = 1);
/// Run the <functor> for all timers whose values are <=
/// <ACE_OS::gettimeofday>. Also accounts for <timer_skew>. Returns
/// the number of timers canceled.
virtual int expire (void);
// Run the <functor> for all timers whose values are <= <cur_time>.
// This does not account for <timer_skew>. Returns the number of
// timers canceled.
int expire (const ACE_Time_Value&);
/// Returns a pointer to this <ACE_Timer_Queue_T>'s iterator.
virtual ACE_Timer_Queue_Iterator_T<TYPE, FUNCTOR, ACE_LOCK>& iter (void);
/// Removes the earliest node from the queue and returns it
virtual ACE_Timer_Node_T<TYPE>* remove_first (void);
/// Dump the state of an object.
virtual void dump (void) const;
/// Reads the earliest node from the queue and returns it.
virtual ACE_Timer_Node_T<TYPE>* get_first (void);
protected:
/// Schedules a timer.
virtual long schedule_i (const TYPE& type,
const void* act,
const ACE_Time_Value& future_time,
const ACE_Time_Value& interval);
private:
// The following are documented in the .cpp file.
ACE_Timer_Node_T<TYPE>* get_first_i (void) const;
ACE_Timer_Node_T<TYPE>* remove_first_expired (const ACE_Time_Value& now);
void open_i (size_t prealloc, u_int spokes, u_int res);
virtual void reschedule (ACE_Timer_Node_T<TYPE> *);
ACE_Timer_Node_T<TYPE>* find_spoke_node(u_int spoke, long timer_id) const;
ACE_Timer_Node_T<TYPE>* find_node(long timer_id) const;
u_int calculate_spoke(const ACE_Time_Value& expire) const;
long generate_timer_id(u_int spoke);
void schedule_i (ACE_Timer_Node_T<TYPE>* n, u_int spoke, const ACE_Time_Value& expire);
void cancel_i (ACE_Timer_Node_T<TYPE>* n, int skip_close);
void unlink (ACE_Timer_Node_T<TYPE>* n);
void recalc_earliest(const ACE_Time_Value& last);
private:
int power2bits (int n, int min_bits, int max_bits);
/// Timing Wheel.
ACE_Timer_Node_T<TYPE>** spokes_;
/// Size of the timing wheel.
u_int spoke_count_;
/// Number of timer_id bits used for the spoke
int spoke_bits_;
/// Maximum number of timers per spoke
u_int max_per_spoke_;
/// Resolution (in microsoconds) of the timing wheel.
int res_bits_;
/// Index of the list with the earliest time
u_int earliest_spoke_;
/// Iterator used to expire timers.
Iterator* iterator_;
/// The total amount of time in one iteration of the wheel. (resolution * spoke_count)
ACE_Time_Value wheel_time_;
/// The total number of timers currently scheduled.
u_int timer_count_;
// = Don't allow these operations for now.
ACE_UNIMPLEMENTED_FUNC (
ACE_Timer_Wheel_T (const ACE_Timer_Wheel_T<TYPE, FUNCTOR, ACE_LOCK> &))
ACE_UNIMPLEMENTED_FUNC (
void operator= (const ACE_Timer_Wheel_T<TYPE, FUNCTOR, ACE_LOCK> &))
};
#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
#if !defined (ACE_HAS_BROKEN_HPUX_TEMPLATES)
#include "ace/Timer_Wheel_T.cpp"
#endif /* !ACE_HAS_BROKEN_HPUX_TEMPLATES */
#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
#pragma implementation ("Timer_Wheel_T.cpp")
#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
#include "ace/post.h"
#endif /* ACE_TIMER_WHEEL_T_H */
|