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/* -*- C++ -*- */
// $Id$
// ============================================================================
//
// = LIBRARY
// ace
//
// = FILENAME
// Token.h
//
// = AUTHOR
// Original author -- Karl-Heinz Dorn (kdorn@erlh.siemens.de)
// Ported to ACE by Douglas C. Schmidt (schmidt@cs.wustl.edu)
//
// ============================================================================
#ifndef ACE_TOKEN_H
#define ACE_TOKEN_H
#include "ace/pre.h"
#include "ace/Synch.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#if defined (ACE_HAS_THREADS)
#if (defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)) || defined (VXWORKS) || defined (ACE_PSOS)
// If platforms support semaphores with timed wait, then we use semaphores instead of c.v.
# define ACE_TOKEN_USES_SEMAPHORE
#endif /* (ACE_WIN32 && !ACE_HAS_WINCE) || VXWORKS || ACE_PSOS */
class ACE_Export ACE_Token
{
// = TITLE
// Class that acquires, renews, and releases a synchronization
// token that is serviced in strict FIFO ordering and that also
// supports (1) recursion and (2) readers/writer semantics.
//
// = DESCRIPTION
// This class is a more general-purpose synchronization mechanism
// than SunOS 5.x mutexes. For example, it implements "recursive
// mutex" semantics, where a thread that owns the token can
// reacquire it without deadlocking. In addition, threads that
// are blocked awaiting the token are serviced in strict FIFO
// order as other threads release the token (Solaris and Pthread
// mutexes don't strictly enforce an acquisition order). There
// are two FIFO lists within the class. Write acquires always
// have higher priority over read acquires. Which means, if you
// use both write/read operations, care must be taken to avoid
// starvation on the readers. Notice that the read/write acquire
// operations do not have the usual semantic of reader/writer
// locks. Only one reader can acquire the token at a time (which
// is different from the usual reader/writer locks where several
// readers can acquire a lock at the same time as long as there
// is no writer waiting for the lock.) We choose the names 1.)
// to borrow the semantic to give writers higher priority, and,
// 2.) to support a common interface over all locking classes in
// ACE.
public:
// = Initialization and termination.
ACE_Token (LPCTSTR name = 0, void * = 0);
virtual ~ACE_Token (void);
// = Synchronization operations.
int acquire (void (*sleep_hook)(void *),
void *arg = 0,
ACE_Time_Value *timeout = 0);
// Acquire the token, sleeping until it is obtained or until the
// expiration of <timeout>, which is treated as "absolute" time. If
// some other thread currently holds the token then <sleep_hook> is
// called before our thread goes to sleep. This <sleep_hook> can be
// used by the requesting thread to unblock a token-holder that is
// sleeping, e.g., by means of writing to a pipe (the ACE
// ACE_Reactor uses this functionality). Return values: 0 if
// acquires without calling <sleep_hook> 1 if <sleep_hook> is
// called. 2 if the token is signaled. -1 if failure or timeout
// occurs (if timeout occurs errno == ETIME) If <timeout> ==
// <&ACE_Time_Value::zero> then acquire has polling semantics (and
// does *not* call <sleep_hook>).
int acquire (ACE_Time_Value *timeout = 0);
// This behaves just like the previous <acquire> method, except that
// it invokes the virtual function called <sleep_hook> that can be
// overridden by a subclass of ACE_Token.
virtual void sleep_hook (void);
// This should be overridden by a subclass to define the appropriate
// behavior before <acquire> goes to sleep. By default, this is a
// no-op...
int renew (int requeue_position = 0,
ACE_Time_Value *timeout = 0);
// An optimized method that efficiently reacquires the token if no
// other threads are waiting. This is useful for situations where
// you don't want to degrad the quality of service if there are
// other threads waiting to get the token. If <requeue_position> ==
// -1 and there are other threads waiting to obtain the token we are
// queued at the end of the list of waiters. If <requeue_position>
// > -1 then it indicates how many entries to skip over before
// inserting our thread into the list of waiters (e.g.,
// <requeue_position> == 0 means "insert at front of the queue").
// Renew has the rather odd semantics such that if there are other
// waiting threads it will give up the token even if the
// nesting_level_ > 1. I'm not sure if this is really the right
// thing to do (since it makes it possible for shared data to be
// changed unexpectedly) so use with caution... This method
// maintians the original token priority. As in <acquire>, the
// <timeout> value is an absolute time.
int tryacquire (void);
// Become interface-compliant with other lock mechanisms (implements
// a non-blocking <acquire>).
int remove (void);
// Shuts down the ACE_Token instance.
int release (void);
// Relinquish the token. If there are any waiters then the next one
// in line gets it.
int acquire_read (void);
// Behave like acquire but in a lower priority. It should probably
// be called acquire_yield.
int acquire_read (void (*sleep_hook)(void *),
void *arg = 0,
ACE_Time_Value *timeout = 0);
// More sophisticate version of acquire_read.
int acquire_write (void);
// Just calls <acquire>.
int acquire_write (void (*sleep_hook)(void *),
void *arg = 0,
ACE_Time_Value *timeout = 0);
// More sophisticate version of acquire_write.
int tryacquire_read (void);
// Lower priority try_acquire.
int tryacquire_write (void);
// Just calls <tryacquire>.
// = Accessor methods.
int waiters (void);
// Return the number of threads that are currently waiting to get
// the token.
ACE_thread_t current_owner (void);
// Return the id of the current thread that owns the token.
int signal_all_threads (void);
// Force all threads waiting to acquire the token to return one by
// one. The method sets the <signal_all_thread_> to non-zero if
// there're threads waiting, and returns the number of threads
// waiting. If there's no thread waiting for the token, the call
// returns 0 and doesn't do anything. The last thread releases the
// token also reset the <singal_all_thread_> flag to 0. This means,
// any threads that try to acquire the token after the call is
// issued will also get "signaled" and the number of threads waiting
// the token is only a snapshot.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
// = The following structure implements a ACE_FIFO of waiter threads
// that are asleep waiting to obtain the token.
struct ACE_Token_Queue_Entry
{
ACE_Token_Queue_Entry (ACE_Thread_Mutex &m,
ACE_thread_t t_id);
// Constructor
ACE_Token_Queue_Entry (ACE_Thread_Mutex &m,
ACE_thread_t t_id,
ACE_Condition_Attributes &attributes);
// Constructor using a pre-allocated attributes
int wait (ACE_Time_Value *timeout, ACE_Thread_Mutex &lock);
// Entry blocks on the token.
int signal (void);
// Notify (unblock) the entry.
ACE_Token_Queue_Entry *next_;
// Pointer to next waiter.
ACE_thread_t thread_id_;
// ACE_Thread id of this waiter.
#if defined (ACE_TOKEN_USES_SEMAPHORE)
ACE_Semaphore cv_;
// ACE_Semaphore object used to wake up waiter when it can run again.
#else
ACE_Condition_Thread_Mutex cv_;
// ACE_Condition object used to wake up waiter when it can run again.
#endif /* ACE_TOKEN_USES_SEMAPHORE */
int runable_;
// Ok to run.
};
private:
enum ACE_Token_Op_Type
{
READ_TOKEN = 1,
WRITE_TOKEN
};
struct ACE_Token_Queue
{
ACE_Token_Queue (void);
void remove_entry (ACE_Token_Queue_Entry *);
// Remove a waiter from the queue.
void insert_entry (ACE_Token_Queue_Entry &entry,
int requeue_position = -1);
// Insert a waiter into the queue.
ACE_Token_Queue_Entry *head_;
// Head of the list of waiting threads.
ACE_Token_Queue_Entry *tail_;
// Tail of the list of waiting threads.
};
int shared_acquire (void (*sleep_hook_func)(void *),
void *arg,
ACE_Time_Value *timeout,
ACE_Token_Op_Type op_type);
// Implements the <acquire> and <tryacquire> methods above.
void wakeup_next_waiter (void);
// Wake next in line for ownership.
ACE_Token_Queue writers_;
// A queue of writer threads.
ACE_Token_Queue readers_;
// A queue of reader threads.
ACE_Thread_Mutex lock_;
// ACE_Thread_Mutex used to lock internal data structures.
ACE_thread_t owner_;
// Current owner of the token.
int in_use_;
// Some thread (i.e., <owner_>) is using the token. We need this
// extra variable to deal with POSIX pthreads madness...
int waiters_;
// Number of waiters.
int nesting_level_;
// Current nesting level.
int signal_all_threads_;
// Whether we are "signaling" all threads or not.
ACE_Condition_Attributes attributes_;
// The attributes for the condition variables, optimizes lock time.
};
#if defined (__ACE_INLINE__)
#include "ace/Synch_T.h"
#include "ace/Token.i"
#endif /* __ACE_INLINE__ */
#else
class ACE_Export ACE_Token
{
public:
int acquire (ACE_Time_Value * = 0) { ACE_NOTSUP_RETURN (-1); }
int tryacquire (void) { ACE_NOTSUP_RETURN (-1); }
int remove (void) { ACE_NOTSUP_RETURN (-1); }
int release (void) { ACE_NOTSUP_RETURN (-1); }
};
#endif /* ACE_HAS_THREADS */
#include "ace/post.h"
#endif /* ACE_TOKEN_H */
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