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/* -*- C++ -*- */
//=============================================================================
/**
* @file UUID.h
*
* $Id$
*
* @author Andrew T. Finnel <andrew@activesol.net>
* @author Yamuna Krishnmaurthy <yamuna@oomworks.com>
*/
//=============================================================================
#ifndef ACE_UUID_H
#define ACE_UUID_H
#include /**/ "ace/pre.h"
#include "ace/config-all.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "ace/SString.h"
#include "ace/Singleton.h"
#include "ace/Synch_Traits.h"
namespace ACE_Utils
{
/// Class to hold a MAC address
class ACE_Export UUID_node
{
public:
/// Constructor
UUID_node (void);
enum {NODE_ID_SIZE = 6};
typedef u_char NodeID[NODE_ID_SIZE];
NodeID& nodeID (void);
void nodeID (NodeID&);
///// Equality Operations
//bool operator == (const UUID_node& right) const;
//bool operator != (const UUID_node& right) const;
///// Relational Operations
//bool operator < (const UUID_node& right) const;
private:
NodeID nodeID_;
};
/**
* @class ACE_UUID
*
* ACE_UUID represents a Universally Unique IDentifier (UUID) as
* described in (the expired) INTERNET-DRAFT specification entitled
* UUIDs and GUIDs. All instances of UUID are of the time-based
* variety. That is, the version number part of the timeHiAndVersion
* field is 1.
*
* The default constructor creates a nil UUID.
*
* UUIDs have value semantics. In addition, they may be compared for
* ordering and equality.
*
* Additionally in this implementation provisions have been made to include
* process and thread ids to make the UUIDs more unique. The variant 0xc0
* has been added to facilitate this.
*/
class ACE_Export UUID
{
public:
/// Constructor
UUID (void);
/// Constructs a UUID from a string representation.
UUID (const ACE_CString& uuidString);
// Destructor
~UUID (void);
ACE_UINT32 timeLow (void);
void timeLow (ACE_UINT32);
ACE_UINT16 timeMid (void);
void timeMid (ACE_UINT16);
ACE_UINT16 timeHiAndVersion (void);
void timeHiAndVersion (ACE_UINT16);
u_char clockSeqHiAndReserved (void);
void clockSeqHiAndReserved (u_char);
u_char clockSeqLow (void);
void clockSeqLow (u_char);
UUID_node* node (void);
void node (UUID_node*);
ACE_CString* thr_id (void);
void thr_id (char*);
ACE_CString* pid (void);
void pid (char*);
/// Returns a string representation of the UUID
const ACE_CString* to_string (void);
static UUID NIL_UUID;
/// Equality Operations
//bool operator== (const UUID &right) const;
//bool operator!= (const UUID &right) const;
/// Relational Operations
//bool operator< (const UUID &right) const;
//bool operator> (const UUID &right) const;
//bool operator<= (const UUID &right) const;
//bool operator>= (const UUID &right) const;
private:
// Copy constructor and assignment operator were not implemented
// correctly, so I removed their implementation as an easy solution.
UUID (const UUID&);
UUID& operator= (const UUID&);
/// Data Members for Class Attributes
ACE_UINT32 timeLow_;
ACE_UINT16 timeMid_;
ACE_UINT16 timeHiAndVersion_;
u_char clockSeqHiAndReserved_;
u_char clockSeqLow_;
UUID_node* node_;
int node_release_;
ACE_CString thr_id_;
ACE_CString pid_;
/// The string representation of the UUID. This is created and
/// updated only on demand.
ACE_CString *as_string_;
};
/**
* @class ACE_UUID_Generator
*
* Singleton class that generates UUIDs.
*
*/
class ACE_Export UUID_Generator
{
public:
enum {ACE_UUID_CLOCK_SEQ_MASK = 0x3FFF};
UUID_Generator();
~UUID_Generator();
void init (void);
/// Format timestamp, clockseq, and nodeID into an UUID of the
/// specified version and variant. For generating UUID's with
/// thread and process ids use variant=0xc0
void generateUUID (UUID&, ACE_UINT16 version=0x0001, u_char variant=0x80);
/// Format timestamp, clockseq, and nodeID into a VI UUID. For
/// generating UUID's with thread and process ids use variant=0xc0
UUID* generateUUID (ACE_UINT16 version=0x0001, u_char variant=0x80);
/// Type to represent UTC as a count of 100 nanosecond intervals
/// since 00:00:00.00, 15 October 1582.
typedef ACE_UINT64 UUID_time;
/// The locking strategy prevents multiple generators from accessing
/// the UUID_state at the same time. Get the locking strategy.
ACE_SYNCH_MUTEX* lock (void);
/// Set a new locking strategy and return the old one.
ACE_SYNCH_MUTEX* lock (ACE_SYNCH_MUTEX*lock,
int release_lock);
private:
/// The system time when that last uuid was generated.
UUID_time timeLast_;
/// Type to contain the UUID generator persistent state. This will
/// be kept in memory mapped shared memory
struct UUID_State
{
UUID_time timestamp;
UUID_node node;
ACE_UINT16 clockSequence;
};
/// Obtain a UUID timestamp. Compensate for the fact that the time
/// obtained from getSystem time has a resolution less than 100ns.
void get_timestamp (UUID_time& timestamp);
/// Obtain the system time in UTC as a count of 100 nanosecond intervals
/// since 00:00:00.00, 15 October 1582 (the date of Gregorian reform to
/// the Christian calendar).
void get_systemtime( UUID_time& timeNow);
/// The UUID generator persistent state.
UUID_State uuid_state_;
ACE_SYNCH_MUTEX* lock_;
int destroy_lock_;
};
typedef ACE_Singleton <UUID_Generator, ACE_SYNCH_MUTEX> UUID_GENERATOR;
}
#if defined (__ACE_INLINE__)
#include "ace/UUID.inl"
#endif /* __ACE_INLINE__ */
#include /**/ "ace/post.h"
#endif // ACE_UUID_H
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