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|
/* -*- C++ -*- */
// $Id$
// ============================================================================
//
// = LIBRARY
//
// ace
//
// = FILENAME
//
// WIN32_Asynch_IO.h
//
// = DESCRIPTION
//
// These classes only works on Win32 platforms.
//
// The implementation of <ACE_Asynch_Transmit_File> and
// <ACE_Asynch_Accept> are only supported if ACE_HAS_WINSOCK2 is
// defined or you are on WinNT 4.0 or higher.
//
// = AUTHOR
//
// Irfan Pyarali (irfan@cs.wustl.edu),
// Tim Harrison (harrison@cs.wustl.edu) and
// Alexander Babu Arulanthu <alex@cs.wustl.edu>
//
// ============================================================================
#if !defined (ACE_WIN32_ASYNCH_IO_H)
#define ACE_WIN32_ASYNCH_IO_H
#include "ace/OS.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
#pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#if (defined (ACE_WIN32) && !defined (ACE_HAS_WINCE))
#include "ace/Asynch_IO_Impl.h"
// Forward declaration
class ACE_WIN32_Proactor;
class ACE_Export ACE_WIN32_Asynch_Result : public virtual ACE_Asynch_Result_Impl,
public OVERLAPPED
{
// = TITLE
//
// An abstract class which adds information to the OVERLAPPED
// structure to make it more useful.
//
// = DESCRIPTION
//
// An abstract base class from which you can obtain some basic
// information like the number of bytes transferred, the ACT
// associated with the asynchronous operation, indication of
// success or failure, etc. Subclasses may want to store more
// information that is particular to the asynchronous operation
// it represents.
friend class ACE_WIN32_Asynch_Accept;
// Factory class has special permissions.
friend class ACE_WIN32_Proactor;
// Proactor class has special permission.
public:
u_long bytes_transferred (void) const;
// Number of bytes transferred by the operation.
const void *act (void) const;
// ACT associated with the operation.
int success (void) const;
// Did the operation succeed?
const void *completion_key (void) const;
// This returns the ACT associated with the handle when it was
// registered with the I/O completion port. This ACT is not the
// same as the ACT associated with the asynchronous operation.
u_long error (void) const;
// Error value if the operation fail.
ACE_HANDLE event (void) const;
// Event associated with the OVERLAPPED structure.
u_long offset (void) const;
// This really make sense only when doing file I/O.
u_long offset_high (void) const;
// Offset_high associated with the OVERLAPPED structure.
int priority (void) const;
// The priority of the asynchronous operation. Currently, this is
// not supported on Win32.
int signal_number (void) const;
// Returns 0.
int post_completion (ACE_Proactor_Impl *proactor);
// Post <this> to the Proactor's completion port.
virtual ~ACE_WIN32_Asynch_Result (void);
// Destructor.
protected:
ACE_WIN32_Asynch_Result (ACE_Handler &handler,
const void* act,
ACE_HANDLE event,
u_long offset,
u_long offset_high,
int priority,
int signal_number = 0);
// Constructor.
ACE_Handler &handler_;
// Handler that will be called back.
const void *act_;
// ACT for this operation.
u_long bytes_transferred_;
// Bytes transferred by this operation.
int success_;
// Success indicator.
const void *completion_key_;
// ACT associated with handle.
u_long error_;
// Error if operation failed.
};
class ACE_Export ACE_WIN32_Asynch_Operation : public virtual ACE_Asynch_Operation_Impl
{
// = TITLE
//
// This class abstracts out the common things needed for
// implementing Asynch_Operation for WIN32 platform.
//
// = DESCRIPTION
//
public:
int open (ACE_Handler &handler,
ACE_HANDLE handle,
const void *completion_key,
ACE_Proactor *proactor);
// Initializes the factory with information which will be used with
// each asynchronous call. If (<handle> == ACE_INVALID_HANDLE),
// <ACE_Handler::handle> will be called on the <handler> to get the
// correct handle.
int cancel (void);
// This cancels all pending accepts operations that were issued by
// the calling thread. The function does not cancel asynchronous
// operations issued by other threads.
// = Access methods.
ACE_Proactor* proactor (void) const;
// Return the underlying proactor.
protected:
ACE_WIN32_Asynch_Operation (ACE_WIN32_Proactor *win32_proactor);
// Constructor.
virtual ~ACE_WIN32_Asynch_Operation (void);
// Destructor.
ACE_WIN32_Proactor *win32_proactor_;
// WIn32 Proactor.
ACE_Proactor *proactor_;
// Proactor that this asynch IO is registered with.
ACE_Handler *handler_;
// Handler that will receive the callback.
ACE_HANDLE handle_;
// I/O handle used for reading.
};
class ACE_Export ACE_WIN32_Asynch_Read_Stream_Result : public virtual ACE_Asynch_Read_Stream_Result_Impl,
public virtual ACE_WIN32_Asynch_Result
{
// = TITLE
//
// This is class provides concrete implementation for
// ACE_Asynch_Read_Stream::Result class.
//
// = DESCRIPTION
//
friend class ACE_WIN32_Asynch_Read_Stream;
// Factory class will have special permissions.
friend class ACE_WIN32_Proactor;
// Proactor class has special permission.
public:
u_long bytes_to_read (void) const;
// The number of bytes which were requested at the start of the
// asynchronous read.
ACE_Message_Block &message_block (void) const;
// Message block which contains the read data.
ACE_HANDLE handle (void) const;
// I/O handle used for reading.
// Base class operations. These operations are here to kill
// dominance warnings. These methods call the base class methods.
u_long bytes_transferred (void) const;
// Number of bytes transferred by the operation.
const void *act (void) const;
// ACT associated with the operation.
int success (void) const;
// Did the operation succeed?
const void *completion_key (void) const;
// This returns the ACT associated with the handle when it was
// registered with the I/O completion port. This ACT is not the
// same as the ACT associated with the asynchronous operation.
u_long error (void) const;
// Error value if the operation fail.
ACE_HANDLE event (void) const;
// Event associated with the OVERLAPPED structure.
u_long offset (void) const;
// This really make sense only when doing file I/O.
u_long offset_high (void) const;
// Offset_high associated with the OVERLAPPED structure.
int priority (void) const;
// The priority of the asynchronous operation. Currently, this is
// not supported on Win32.
int signal_number (void) const;
// No-op. Returns 0.
int post_completion (ACE_Proactor_Impl *proactor);
// Post <this> to the Proactor's completion port.
protected:
ACE_WIN32_Asynch_Read_Stream_Result (ACE_Handler &handler,
ACE_HANDLE handle,
ACE_Message_Block &message_block,
u_long bytes_to_read,
const void* act,
ACE_HANDLE event,
int priority,
int signal_number = 0);
// Constructor is protected since creation is limited to
// ACE_Asynch_Read_Stream factory.
virtual void complete (u_long bytes_transferred,
int success,
const void *completion_key,
u_long error);
// Proactor will call this method when the read completes.
virtual ~ACE_WIN32_Asynch_Read_Stream_Result (void);
// Destructor.
u_long bytes_to_read_;
// Bytes requested when the asynchronous read was initiated.
ACE_Message_Block &message_block_;
// Message block for reading the data into.
ACE_HANDLE handle_;
// I/O handle used for reading.
};
class ACE_Export ACE_WIN32_Asynch_Read_Stream : public virtual ACE_Asynch_Read_Stream_Impl,
public ACE_WIN32_Asynch_Operation
{
// = TITLE
//
// This class is a factory for starting off asynchronous reads
// on a stream.
//
// = DESCRIPTION
//
// Once <open> is called, multiple asynchronous <read>s can
// started using this class. An ACE_Asynch_Read_Stream::Result
// will be passed back to the <handler> when the asynchronous
// reads completes through the <ACE_Handler::handle_read_stream>
// callback.
public:
ACE_WIN32_Asynch_Read_Stream (ACE_WIN32_Proactor *win32_proactor);
// Constructor.
int read (ACE_Message_Block &message_block,
u_long bytes_to_read,
const void *act,
int priority,
int signal_number = 0);
// This starts off an asynchronous read. Upto <bytes_to_read> will
// be read and stored in the <message_block>.
virtual ~ACE_WIN32_Asynch_Read_Stream (void);
// Destructor.
// Methods belong to ACE_WIN32_Asynch_Operation base class. These
// methods are defined here to avoid VC++ warnings. They route the
// call to the ACE_WIN32_Asynch_Operation base class.
int open (ACE_Handler &handler,
ACE_HANDLE handle,
const void *completion_key,
ACE_Proactor *proactor);
// Initializes the factory with information which will be used with
// each asynchronous call. If (<handle> == ACE_INVALID_HANDLE),
// <ACE_Handler::handle> will be called on the <handler> to get the
// correct handle.
int cancel (void);
// This cancels all pending accepts operations that were issued by
// the calling thread. The function does not cancel asynchronous
// operations issued by other threads.
ACE_Proactor* proactor (void) const;
// Return the underlying proactor.
protected:
int shared_read (ACE_WIN32_Asynch_Read_Stream_Result *result);
// This is the method which does the real work and is there so that
// the ACE_Asynch_Read_File class can use it too.
};
class ACE_Export ACE_WIN32_Asynch_Write_Stream_Result : public virtual ACE_Asynch_Write_Stream_Result_Impl,
public ACE_WIN32_Asynch_Result
{
// = TITLE
//
// This is class provides concrete implementation for
// ACE_Asynch_Write_Stream::Result class.
//
// = DESCRIPTION
//
friend class ACE_WIN32_Asynch_Write_Stream;
// Factory class willl have special permissions.
friend class ACE_WIN32_Proactor;
// Proactor class has special permission.
public:
u_long bytes_to_write (void) const;
// The number of bytes which were requested at the start of the
// asynchronous write.
ACE_Message_Block &message_block (void) const;
// Message block that contains the data to be written.
ACE_HANDLE handle (void) const;
// I/O handle used for writing.
// = Base class operations. These operations are here to kill some
// warnings. These methods call the base class methods.
u_long bytes_transferred (void) const;
// Number of bytes transferred by the operation.
const void *act (void) const;
// ACT associated with the operation.
int success (void) const;
// Did the operation succeed?
const void *completion_key (void) const;
// This returns the ACT associated with the handle when it was
// registered with the I/O completion port. This ACT is not the
// same as the ACT associated with the asynchronous operation.
u_long error (void) const;
// Error value if the operation fail.
ACE_HANDLE event (void) const;
// Event associated with the OVERLAPPED structure.
u_long offset (void) const;
// This really make sense only when doing file I/O.
u_long offset_high (void) const;
// Offset_high associated with the OVERLAPPED structure.
int priority (void) const;
// The priority of the asynchronous operation. Currently, this is
// not supported on Win32.
int signal_number (void) const;
// No-op. Returns 0.
int post_completion (ACE_Proactor_Impl *proactor);
// Post <this> to the Proactor's completion port.
protected:
ACE_WIN32_Asynch_Write_Stream_Result (ACE_Handler &handler,
ACE_HANDLE handle,
ACE_Message_Block &message_block,
u_long bytes_to_write,
const void* act,
ACE_HANDLE event,
int priority,
int signal_number = 0);
// Constructor is protected since creation is limited to
// ACE_Asynch_Write_Stream factory.
virtual void complete (u_long bytes_transferred,
int success,
const void *completion_key,
u_long error);
// ACE_Proactor will call this method when the write completes.
virtual ~ACE_WIN32_Asynch_Write_Stream_Result (void);
// Destructor.
u_long bytes_to_write_;
// The number of bytes which were requested at the start of the
// asynchronous write.
ACE_Message_Block &message_block_;
// Message block that contains the data to be written.
ACE_HANDLE handle_;
// I/O handle used for writing.
};
class ACE_Export ACE_WIN32_Asynch_Write_Stream : public virtual ACE_Asynch_Write_Stream_Impl,
public ACE_WIN32_Asynch_Operation
{
// = TITLE
//
// This class is a factory for starting off asynchronous writes
// on a stream.
//
// = DESCRIPTION
//
// Once <open> is called, multiple asynchronous <writes>s can
// started using this class. A ACE_Asynch_Write_Stream::Result
// will be passed back to the <handler> when the asynchronous
// write completes through the
// <ACE_Handler::handle_write_stream> callback.
public:
ACE_WIN32_Asynch_Write_Stream (ACE_WIN32_Proactor *win32_proactor);
// Constructor.
int write (ACE_Message_Block &message_block,
u_long bytes_to_write,
const void *act,
int priority,
int signal_number = 0);
// This starts off an asynchronous write. Upto <bytes_to_write>
// will be written from the <message_block>.
virtual ~ACE_WIN32_Asynch_Write_Stream (void);
// Destructor.
// = Methods belonging to <ACE_WIN32_Asynch_Operation> base class.
// These methods are defined here to avoid VC++ warnings. They route
// the call to the <ACE_WIN32_Asynch_Operation> base class.
int open (ACE_Handler &handler,
ACE_HANDLE handle,
const void *completion_key,
ACE_Proactor *proactor);
// Initializes the factory with information which will be used with
// each asynchronous call. If (<handle> == ACE_INVALID_HANDLE),
// <ACE_Handler::handle> will be called on the <handler> to get the
// correct handle.
int cancel (void);
// This cancels all pending accepts operations that were issued by
// the calling thread. The function does not cancel asynchronous
// operations issued by other threads.
ACE_Proactor* proactor (void) const;
// Return the underlying proactor.
protected:
int shared_write (ACE_WIN32_Asynch_Write_Stream_Result *result);
// This is the method which does the real work and is there so that
// the ACE_Asynch_Write_File class can use it too.
};
class ACE_Export ACE_WIN32_Asynch_Read_File_Result : public virtual ACE_Asynch_Read_File_Result_Impl,
public ACE_WIN32_Asynch_Read_Stream_Result
{
// = TITLE
//
// This is class provides concrete implementation for
// ACE_Asynch_Read_File::Result class.
//
// = DESCRIPTION
//
friend class ACE_WIN32_Asynch_Read_File;
// Factory class will have special permissions.
friend class ACE_WIN32_Proactor;
// Proactor class has special permission.
public:
// = These methods belong to ACE_WIN32_Asynch_Result class base
// class. These operations are here to kill some warnings. These
// methods call the base class methods.
u_long bytes_transferred (void) const;
// Number of bytes transferred by the operation.
const void *act (void) const;
// ACT associated with the operation.
int success (void) const;
// Did the operation succeed?
const void *completion_key (void) const;
// This returns the ACT associated with the handle when it was
// registered with the I/O completion port. This ACT is not the
// same as the ACT associated with the asynchronous operation.
u_long error (void) const;
// Error value if the operation fail.
ACE_HANDLE event (void) const;
// Event associated with the OVERLAPPED structure.
u_long offset (void) const;
// This really make sense only when doing file I/O.
u_long offset_high (void) const;
// Offset_high associated with the OVERLAPPED structure.
int priority (void) const;
// The priority of the asynchronous operation. Currently, this is
// not supported on Win32.
int signal_number (void) const;
// No-op. Returns 0.
// The following methods belong to
// ACE_WIN32_Asynch_Read_Stream_Result. They are here to avoid VC++
// dominance warnings. These methods route their call to the
// ACE_WIN32_Asynch_Read_Stream_Result base class.
u_long bytes_to_read (void) const;
// The number of bytes which were requested at the start of the
// asynchronous read.
ACE_Message_Block &message_block (void) const;
// Message block which contains the read data.
ACE_HANDLE handle (void) const;
// I/O handle used for reading.
int post_completion (ACE_Proactor_Impl *proactor);
// Post <this> to the Proactor's completion port.
protected:
ACE_WIN32_Asynch_Read_File_Result (ACE_Handler &handler,
ACE_HANDLE handle,
ACE_Message_Block &message_block,
u_long bytes_to_read,
const void* act,
u_long offset,
u_long offset_high,
ACE_HANDLE event,
int priority,
int signal_number = 0);
// Constructor is protected since creation is limited to
// ACE_Asynch_Read_File factory.
virtual void complete (u_long bytes_transferred,
int success,
const void *completion_key,
u_long error);
// ACE_Proactor will call this method when the read completes.
virtual ~ACE_WIN32_Asynch_Read_File_Result (void);
// Destructor.
};
class ACE_Export ACE_WIN32_Asynch_Read_File : public virtual ACE_Asynch_Read_File_Impl,
public ACE_WIN32_Asynch_Read_Stream
{
// = TITLE
//
// This class is a factory for starting off asynchronous reads
// on a file.
//
// = DESCRIPTION
//
// Once <open> is called, multiple asynchronous <read>s can
// started using this class. A ACE_Asynch_Read_File::Result
// will be passed back to the <handler> when the asynchronous
// reads completes through the <ACE_Handler::handle_read_file>
// callback.
//
// This class differs slightly from ACE_Asynch_Read_Stream as it
// allows the user to specify an offset for the read.
public:
ACE_WIN32_Asynch_Read_File (ACE_WIN32_Proactor *win32_proactor);
// Constructor.
int read (ACE_Message_Block &message_block,
u_long bytes_to_read,
u_long offset,
u_long offset_high,
const void *act,
int priority,
int signal_number = 0);
// This starts off an asynchronous read. Upto <bytes_to_read> will
// be read and stored in the <message_block>. The read will start
// at <offset> from the beginning of the file.
virtual ~ACE_WIN32_Asynch_Read_File (void);
// Destructor.
// = Methods belong to ACE_WIN32_Asynch_Operation base class. These
// methods are defined here to avoid VC++ warnings. They route the
// call to the ACE_WIN32_Asynch_Operation base class.
int open (ACE_Handler &handler,
ACE_HANDLE handle,
const void *completion_key,
ACE_Proactor *proactor);
// Initializes the factory with information which will be used with
// each asynchronous call. If (<handle> == ACE_INVALID_HANDLE),
// <ACE_Handler::handle> will be called on the <handler> to get the
// correct handle.
int cancel (void);
// This cancels all pending accepts operations that were issued by
// the calling thread. The function does not cancel asynchronous
// operations issued by other threads.
ACE_Proactor* proactor (void) const;
// Return the underlying proactor.
private:
int read (ACE_Message_Block &message_block,
u_long bytes_to_read,
const void *act,
int priority,
int signal_number = 0);
// This method belongs to ACE_WIN32_Asynch_Read_Stream. It is here
// to avoid the compiler warnings. We forward this call to the
// ACE_WIN32_Asynch_Read_Stream class.
};
class ACE_Export ACE_WIN32_Asynch_Write_File_Result : public virtual ACE_Asynch_Write_File_Result_Impl,
public ACE_WIN32_Asynch_Write_Stream_Result
{
// = TITLE
//
// This class provides implementation for
// ACE_Asynch_Write_File_Result for WIN32 platforms.
//
// = DESCRIPTION
//
// This class has all the information necessary for the
// <handler> to uniquiely identify the completion of the
// asynchronous write.
//
// This class differs slightly from
// ACE_Asynch_Write_Stream::Result as it calls back
// <ACE_Handler::handle_write_file> on the <handler> instead
// of <ACE_Handler::handle_write_stream>. No additional state
// is required by this class as ACE_Asynch_Result can store
// the <offset>.
friend class ACE_WIN32_Asynch_Write_File;
// Factory class will have special permission.
friend class ACE_WIN32_Proactor;
// Proactor class has special permission.
public:
// = Base class operations. These operations are here to kill some
// warnings. These methods call the base class methods.
u_long bytes_transferred (void) const;
// Number of bytes transferred by the operation.
const void *act (void) const;
// ACT associated with the operation.
int success (void) const;
// Did the operation succeed?
const void *completion_key (void) const;
// This returns the ACT associated with the handle when it was
// registered with the I/O completion port. This ACT is not the
// same as the ACT associated with the asynchronous operation.
u_long error (void) const;
// Error value if the operation fail.
ACE_HANDLE event (void) const;
// Event associated with the OVERLAPPED structure.
u_long offset (void) const;
// This really make sense only when doing file I/O.
u_long offset_high (void) const;
// Offset_high associated with the OVERLAPPED structure.
int priority (void) const;
// The priority of the asynchronous operation. Currently, this is
// not supported on Win32.
int signal_number (void) const;
// No-op. Returns 0.
// The following methods belong to
// ACE_WIN32_Asynch_Read_Stream_Result. They are here to avoid VC++
// warnings. These methods route their call to the
// ACE_WIN32_Asynch_Read_Stream_Result base class.
u_long bytes_to_write (void) const;
// The number of bytes which were requested at the start of the
// asynchronous write.
ACE_Message_Block &message_block (void) const;
// Message block that contains the data to be written.
ACE_HANDLE handle (void) const;
// I/O handle used for writing.
int post_completion (ACE_Proactor_Impl *proactor);
// Post <this> to the Proactor's completion port.
protected:
ACE_WIN32_Asynch_Write_File_Result (ACE_Handler &handler,
ACE_HANDLE handle,
ACE_Message_Block &message_block,
u_long bytes_to_write,
const void* act,
u_long offset,
u_long offset_high,
ACE_HANDLE event,
int priority,
int signal_number = 0);
// Constructor is protected since creation is limited to
// ACE_Asynch_Write_File factory.
virtual void complete (u_long bytes_transferred,
int success,
const void *completion_key,
u_long error);
// ACE_Proactor will call this method when the write completes.
virtual ~ACE_WIN32_Asynch_Write_File_Result (void);
// Destructor.
};
class ACE_Export ACE_WIN32_Asynch_Write_File : public virtual ACE_Asynch_Write_File_Impl,
public ACE_WIN32_Asynch_Write_Stream
{
// = TITLE
//
// This class is a factory for starting off asynchronous writes
// on a file.
//
// = DESCRIPTION
//
// Once <open> is called, multiple asynchronous <write>s can be
// started using this class. A ACE_Asynch_Write_File::Result
// will be passed back to the <handler> when the asynchronous
// writes completes through the <ACE_Handler::handle_write_file>
// callback.
public:
ACE_WIN32_Asynch_Write_File (ACE_WIN32_Proactor *win32_proactor);
// Constructor.
int write (ACE_Message_Block &message_block,
u_long bytes_to_write,
u_long offset,
u_long offset_high,
const void *act,
int priority,
int signal_number = 0);
// This starts off an asynchronous write. Upto <bytes_to_write>
// will be write and stored in the <message_block>. The write will
// start at <offset> from the beginning of the file.
virtual ~ACE_WIN32_Asynch_Write_File (void);
// Destrcutor.
// = Methods belong to ACE_WIN32_Asynch_Operation base class. These
// methods are defined here to avoid VC++ warnings. They route the
// call to the ACE_WIN32_Asynch_Operation base class.
int open (ACE_Handler &handler,
ACE_HANDLE handle,
const void *completion_key,
ACE_Proactor *proactor);
// Initializes the factory with information which will be used with
// each asynchronous call. If (<handle> == ACE_INVALID_HANDLE),
// <ACE_Handler::handle> will be called on the <handler> to get the
// correct handle.
int cancel (void);
// This cancels all pending accepts operations that were issued by
// the calling thread. The function does not cancel asynchronous
// operations issued by other threads.
ACE_Proactor* proactor (void) const;
// Return the underlying proactor.
private:
int write (ACE_Message_Block &message_block,
u_long bytes_to_write,
const void *act,
int priority,
int signal_number = 0);
// This method belongs to ACE_WIN32_Asynch_Write_Stream. It is here
// to avoid compiler warnings. This method is forwarded to the
// ACE_WIN32_Asynch_Write_Stream class.
};
class ACE_Export ACE_WIN32_Asynch_Accept_Result : public virtual ACE_Asynch_Accept_Result_Impl,
public ACE_WIN32_Asynch_Result
{
// = TITLE
//
// This class implements ACE_Asynch_Accept::Result for WIN32
// platform.
//
// = DESCRIPTION
//
// This class has all the information necessary for the
// <handler> to uniquiely identify the completion of the
// asynchronous accept.
friend class ACE_WIN32_Asynch_Accept;
// Factory will have special permission.
friend class ACE_WIN32_Proactor;
// Proactor class has special permission.
public:
u_long bytes_to_read (void) const;
// The number of bytes which were requested at the start of the
// asynchronous accept.
ACE_Message_Block &message_block (void) const;
// Message block which contains the read data.
ACE_HANDLE listen_handle (void) const;
// I/O handle used for accepting new connections.
ACE_HANDLE accept_handle (void) const;
// I/O handle for the new connection.
// = Base class operations. These operations are here to kill some
// warnings. These methods call the base class methods.
u_long bytes_transferred (void) const;
// Number of bytes transferred by the operation.
const void *act (void) const;
// ACT associated with the operation.
int success (void) const;
// Did the operation succeed?
const void *completion_key (void) const;
// This returns the ACT associated with the handle when it was
// registered with the I/O completion port. This ACT is not the
// same as the ACT associated with the asynchronous operation.
u_long error (void) const;
// Error value if the operation fail.
ACE_HANDLE event (void) const;
// Event associated with the OVERLAPPED structure.
u_long offset (void) const;
// This really make sense only when doing file I/O.
u_long offset_high (void) const;
// Offset_high associated with the OVERLAPPED structure.
int priority (void) const;
// The priority of the asynchronous operation. Currently, this is
// not supported on Win32.
int signal_number (void) const;
// No-op. Returns 0.
int post_completion (ACE_Proactor_Impl *proactor);
// Post <this> to the Proactor's completion port.
protected:
ACE_WIN32_Asynch_Accept_Result (ACE_Handler &handler,
ACE_HANDLE listen_handle,
ACE_HANDLE accept_handle,
ACE_Message_Block &message_block,
u_long bytes_to_read,
const void* act,
ACE_HANDLE event,
int priority,
int signal_number = 0);
// Constructor is protected since creation is limited to
// ACE_Asynch_Accept factory.
virtual void complete (u_long bytes_transferred,
int success,
const void *completion_key,
u_long error);
// ACE_Proactor will call this method when the accept completes.
virtual ~ACE_WIN32_Asynch_Accept_Result (void);
// Destructor.
u_long bytes_to_read_;
// Bytes requested when the asynchronous read was initiated.
ACE_Message_Block &message_block_;
// Message block for reading the data into.
ACE_HANDLE listen_handle_;
// I/O handle used for accepting new connections.
ACE_HANDLE accept_handle_;
// I/O handle for the new connection.
};
class ACE_Export ACE_WIN32_Asynch_Accept : public virtual ACE_Asynch_Accept_Impl,
public ACE_WIN32_Asynch_Operation
{
// = TITLE
//
// This class is a factory for starting off asynchronous accepts
// on a listen handle.
//
// = DESCRIPTION
//
// Once <open> is called, multiple asynchronous <accept>s can
// started using this class. A ACE_Asynch_Accept::Result will
// be passed back to the <handler> when the asynchronous accept
// completes through the <ACE_Handler::handle_accept>
// callback.
public:
ACE_WIN32_Asynch_Accept (ACE_WIN32_Proactor *win32_proactor);
// Constructor.
int accept (ACE_Message_Block &message_block,
u_long bytes_to_read,
ACE_HANDLE accept_handle,
const void *act,
int priority,
int signal_number = 0);
// This starts off an asynchronous accept. The asynchronous accept
// call also allows any initial data to be returned to the
// <handler>. Upto <bytes_to_read> will be read and stored in the
// <message_block>. The <accept_handle> will be used for the
// <accept> call. If (<accept_handle> == INVALID_HANDLE), a new
// handle will be created.
//
// <message_block> must be specified. This is because the address of
// the new connection is placed at the end of this buffer.
~ACE_WIN32_Asynch_Accept (void);
// Destructor.
// Methods belong to ACE_WIN32_Asynch_Operation base class. These
// methods are defined here to avoid VC++ warnings. They route the
// call to the ACE_WIN32_Asynch_Operation base class.
int open (ACE_Handler &handler,
ACE_HANDLE handle,
const void *completion_key,
ACE_Proactor *proactor);
// Initializes the factory with information which will be used with
// each asynchronous call. If (<handle> == ACE_INVALID_HANDLE),
// <ACE_Handler::handle> will be called on the <handler> to get the
// correct handle.
int cancel (void);
// This cancels all pending accepts operations that were issued by
// the calling thread. The function does not cancel asynchronous
// operations issued by other threads.
ACE_Proactor* proactor (void) const;
// Return the underlying proactor.
};
class ACE_Export ACE_WIN32_Asynch_Transmit_File_Result : public virtual ACE_Asynch_Transmit_File_Result_Impl,
public ACE_WIN32_Asynch_Result
{
// = TITLE
//
// This class implements ACE_Asynch_Transmit_File::Result for
// WIN32 platforms.
//
// = DESCRIPTION
//
// This class has all the information necessary for the
// <handler> to uniquiely identify the completion of the
// asynchronous transmit file.
friend class ACE_WIN32_Asynch_Transmit_File;
// Factory class will have special permission.
friend class ACE_WIN32_Proactor;
// Proactor class has special permission.
public:
ACE_HANDLE socket (void) const;
// Socket used for transmitting the file.
ACE_HANDLE file (void) const;
// File from which the data is read.
ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer (void) const;
// Header and trailer data associated with this transmit file.
u_long bytes_to_write (void) const;
// The number of bytes which were requested at the start of the
// asynchronous transmit file.
u_long bytes_per_send (void) const;
// Number of bytes per send requested at the start of the transmit
// file.
u_long flags (void) const;
// Flags which were passed into transmit file.
// Base class operations. These operations are here to kill some
// warnings. These methods call the base class methods.
u_long bytes_transferred (void) const;
// Number of bytes transferred by the operation.
const void *act (void) const;
// ACT associated with the operation.
int success (void) const;
// Did the operation succeed?
const void *completion_key (void) const;
// This returns the ACT associated with the handle when it was
// registered with the I/O completion port. This ACT is not the
// same as the ACT associated with the asynchronous operation.
u_long error (void) const;
// Error value if the operation fail.
ACE_HANDLE event (void) const;
// Event associated with the OVERLAPPED structure.
u_long offset (void) const;
// This really make sense only when doing file I/O.
u_long offset_high (void) const;
// Offset_high associated with the OVERLAPPED structure.
int priority (void) const;
// The priority of the asynchronous operation. Currently, this is
// not supported on Win32.
int signal_number (void) const;
// No-op. Returns 0.
int post_completion (ACE_Proactor_Impl *proactor);
// Post <this> to the Proactor's completion port.
protected:
ACE_WIN32_Asynch_Transmit_File_Result (ACE_Handler &handler,
ACE_HANDLE socket,
ACE_HANDLE file,
ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer,
u_long bytes_to_write,
u_long offset,
u_long offset_high,
u_long bytes_per_send,
u_long flags,
const void *act,
ACE_HANDLE event,
int priority,
int signal_number = 0);
// Constructor is protected since creation is limited to
// ACE_Asynch_Transmit_File factory.
virtual void complete (u_long bytes_transferred,
int success,
const void *completion_key,
u_long error);
// Proactor will call this method when the write completes.
virtual ~ACE_WIN32_Asynch_Transmit_File_Result (void);
// Destructor.
ACE_HANDLE socket_;
// Network I/O handle.
ACE_HANDLE file_;
// File I/O handle.
ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer_;
// Header and trailer data associated with this transmit file.
u_long bytes_to_write_;
// The number of bytes which were requested at the start of the
// asynchronous transmit file.
u_long bytes_per_send_;
// Number of bytes per send requested at the start of the transmit
// file.
u_long flags_;
// Flags which were passed into transmit file.
};
class ACE_Export ACE_WIN32_Asynch_Transmit_File : public virtual ACE_Asynch_Transmit_File_Impl,
public ACE_WIN32_Asynch_Operation
{
// = TITLE
//
// This class is a factory for starting off asynchronous
// transmit files on a stream.
//
// = DESCRIPTION
//
// Once <open> is called, multiple asynchronous <transmit_file>s
// can started using this class. A
// ACE_Asynch_Transmit_File::Result will be passed back to the
// <handler> when the asynchronous transmit file completes
// through the <ACE_Handler::handle_transmit_file> callback.
//
// The transmit_file function transmits file data over a
// connected network connection. The function uses the operating
// system's cache manager to retrieve the file data. This
// function provides high-performance file data transfer over
// network connections. This function would be of great use in
// a Web Server, Image Server, etc.
public:
ACE_WIN32_Asynch_Transmit_File (ACE_WIN32_Proactor *win32_proactor);
// Constructor.
int transmit_file (ACE_HANDLE file,
ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer,
u_long bytes_to_write,
u_long offset,
u_long offset_high,
u_long bytes_per_send,
u_long flags,
const void *act,
int priority,
int signal_number = 0);
// This starts off an asynchronous transmit file. The <file> is a
// handle to an open file. <header_and_trailer> is a pointer to a
// data structure that contains pointers to data to send before and
// after the file data is sent. Set this parameter to 0 if you only
// want to transmit the file data. Upto <bytes_to_write> will be
// written to the <socket>. If you want to send the entire file,
// let <bytes_to_write> = 0. <bytes_per_send> is the size of each
// block of data sent per send operation. Please read the Win32
// documentation on what the flags should be.
~ACE_WIN32_Asynch_Transmit_File (void);
// Destructor.
// Methods belong to ACE_WIN32_Asynch_Operation base class. These
// methods are defined here to avoid VC++ warnings. They route the
// call to the ACE_WIN32_Asynch_Operation base class.
int open (ACE_Handler &handler,
ACE_HANDLE handle,
const void *completion_key,
ACE_Proactor *proactor);
// Initializes the factory with information which will be used with
// each asynchronous call. If (<handle> == ACE_INVALID_HANDLE),
// <ACE_Handler::handle> will be called on the <handler> to get the
// correct handle.
int cancel (void);
// This cancels all pending accepts operations that were issued by
// the calling thread. The function does not cancel asynchronous
// operations issued by other threads.
ACE_Proactor* proactor (void) const;
// Return the underlying proactor.
};
#if defined (__ACE_INLINE__)
#include "ace/WIN32_Asynch_IO.i"
#endif /* __ACE_INLINE__ */
#endif /* ACE_WIN32 && !ACE_HAS_WINCE */
#endif /* ACE_WIN32_ASYNCH_IO_H */
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