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/* -*- C++ -*- */
// $Id$
// The following configuration file is designed to work for Windows 95,
// Windows NT 3.51 and Windows NT 4.0 platforms using the Microsoft Visual C++
// compilers 2.0, 4.0, 4.1, 4.2, 5.0 and 6.0
#ifndef ACE_WIN32_COMMON_H
#define ACE_WIN32_COMMON_H
#include "ace/pre.h"
// Complain if WIN32 is not already defined.
#if !defined (WIN32) && !defined (ACE_HAS_WINCE)
# error Please define WIN32 in your project settings.
#endif
#define ACE_WIN32
// Define this if you're running NT 4.x
// Setting applies to : building ACE
// Runtime restrictions: System must be Windows NT => 4.0
// Additonal notes: Defining _WIN32_WINNT as 0x0400 implies ACE_HAS_WINSOCK2
// unless you set ACE_HAS_WINSOCK2 to 0 in the config.h file.
#if !defined (ACE_HAS_WINNT4)
# define ACE_HAS_WINNT4 1 // assuming Win NT 4.0 or greater
#endif
#if (defined (ACE_HAS_WINNT4) && ACE_HAS_WINNT4 != 0)
# if !defined (_WIN32_WINNT)
# define _WIN32_WINNT 0x0400
# endif
#endif
// Define ACE_HAS_MFC to 1, if you want ACE to use CWinThread. This should
// be defined, if your application uses MFC.
// Setting applies to : building ACE
// Runtime restrictions: MFC DLLs must be installed
// Additonal notes : If both ACE_HAS_MFC and ACE_MT_SAFE are
// defined, the MFC DLL (not the static lib)
// will be used from ACE.
#if !defined (ACE_HAS_MFC)
# define ACE_HAS_MFC 0
#endif
// If the invoking procedure turned off debugging by setting NDEBUG, then
// also set ACE_NDEBUG, unless the user has already set it.
#if defined (NDEBUG)
# if !defined (ACE_NDEBUG)
# define ACE_NDEBUG
# endif /* ACE_NDEBUG */
#endif /* NDEBUG */
// Define ACE_HAS_STRICT to 1 in your config.h file if you want to use
// STRICT type checking. It is disabled by default because it will
// break existing application code.
// Setting applies to : building ACE, linking with ACE
// Runtime restrictions: -
// Additonal notes : ACE_HAS_MFC implies ACE_HAS_STRICT
#if !defined (ACE_HAS_STRICT)
# define ACE_HAS_STRICT 0
#endif
// Turn off the following define if you want to disable threading.
// Compile using multi-thread libraries.
// Setting applies to : building ACE, linking with ACE
// Runtime restrictions: multithreaded runtime DLL must be installed
#if !defined (ACE_MT_SAFE)
# define ACE_MT_SAFE 1
#endif
// Build as as a DLL. Define ACE_HAS_DLL to 0 if you want to build a static
// lib.
// Setting applies to : building ACE, linking with ACE
// Runtime restrictions: ACE DLL must be installed :-)
#if !defined (ACE_HAS_DLL)
# define ACE_HAS_DLL 1
#endif
// Build ACE services as DLLs. If you write a library and want it to
// use ACE_Svc_Export, this will cause those macros to build dlls. If
// you want your ACE service to be a static library, comment out this
// line. As far as I know, the only reason to have a library be an
// ACE "service" is to leverage the ACE_Svc_Export macros. It's just
// as easy to define your own export macros.
#if !defined (ACE_HAS_SVC_DLL)
# define ACE_HAS_SVC_DLL 1
#endif
// Define the special export macros needed to export symbols outside a dll
#define ACE_HAS_CUSTOM_EXPORT_MACROS
#define ACE_Proper_Export_Flag __declspec (dllexport)
#define ACE_Proper_Import_Flag __declspec (dllimport)
#define ACE_EXPORT_SINGLETON_DECLARATION(T) template class __declspec (dllexport) T
#define ACE_IMPORT_SINGLETON_DECLARATION(T) extern template class T
#define ACE_EXPORT_SINGLETON_DECLARE(SINGLETON_TYPE, CLASS, LOCK) template class __declspec (dllexport) SINGLETON_TYPE<CLASS, LOCK>;
#define ACE_IMPORT_SINGLETON_DECLARE(SINGLETON_TYPE, CLASS, LOCK) extern template class SINGLETON_TYPE <CLASS, LOCK>;
// Define ACE_HAS_WINSOCK2 to 0 in your config.h file if you do *not*
// want to compile with WinSock 2.0.
// Setting applies to : building ACE
// Runtime restrictions: winsock2 must be installed.
// #define ACE_HAS_WINSOCK2 0
// Define ACE_HAS_ORBIX to 1 in your config.h file if you want to integrate
// ACE and Orbix in Win32.
// Setting applies to : building ACE, linking with ACE
// Runtime restrictions: system must have Orbix DLLs
#if !defined (ACE_HAS_ORBIX)
# define ACE_HAS_ORBIX 0
#endif
#if !defined (ACE_HAS_MT_ORBIX)
# define ACE_HAS_MT_ORBIX 0
#endif
// By default, you will get the proper namespace usage for Orbix. If
// you don't like this, comment out the #define line or #undef
// ACE_ORBIX_HAS_NAMESPACES in your config.h file after including this
// file.
#if !defined (ACE_ORBIX_HAS_NAMESPACES)
# define ACE_ORBIX_HAS_NAMESPACES
#endif /* ACE_ORBIX_HAS_NAMESPACES */
// By default, we use non-static object manager on Win32. That is,
// the object manager is allocated in main's stack memory. If this
// does not suit your need, i.e., if your programs depend on the use
// of static object manager, you neet to disable the behavior by adding
//
// #undef ACE_HAS_NONSTATIC_OBJECT_MANAGER
//
// in the config.h after including config-win32.h
//
// MFC users: the main function is defined within a MFC library and
// therefore, ACE won't be able to meddle with main function and
// instantiate the non-static object manager for you. To solve the
// problem, you'll need to instantiate the ACE_Object_Manager by
// either:
//
// 1. Using static object manager (as described above), however, using
// the non-static object manager is prefered, therefore,
// 2. Instantiate the non-static object manager yourself by either 1)
// call ACE::init () at the beginning and ACE::fini () at the end,
// _or_ 2) instantiate the ACE_Object_Manager in your CWinApp
// derived class.
//
// Optionally, you can #define
// ACE_DOESNT_INSTANTIATE_NONSTATIC_OBJECT_MANAGER in your
// ace/config.h and always take care of the business by yourself.
// ACE_DOESNT_INSTANTIATE_NONSTATIC_OBJECT_MANAGER has no effect when
// using static object managers.
#if !defined (ACE_HAS_NONSTATIC_OBJECT_MANAGER)
# define ACE_HAS_NONSTATIC_OBJECT_MANAGER
#elif (ACE_HAS_NONSTATIC_OBJECT_MANAGER == 0)
# undef ACE_HAS_NONSTATIC_OBJECT_MANAGER
#endif /* ACE_HAS_NONSTATIC_OBJECT_MANAGER */
#define ACE_HAS_GPERF
// By default, don't include RCS Id strings in object code.
#if !defined (ACE_USE_RCSID)
# define ACE_USE_RCSID 0
#endif /* ! ACE_USE_RCSID */
// ---------------- platform features or lack of them -------------
// By default WIN32 has FD_SETSIZE of 64, which places the limit
// between 61 and 64 on the number of clients a server using the
// Select Reactor can support at the same time (i.e., 64 - standard in,
// out, error). He we raise the limit to 1024. Adjust the definition
// below if you need to raise or lower it.
#if defined (FD_SETSIZE)
#undef FD_SETSIZE
#define FD_SETSIZE 1024
#endif /* FD_SETSIZE */
// Windows doesn't like 65536 ;-) If 65536 is specified, it is
// listenly ignored by the OS, i.e., setsockopt does not fail, and you
// get stuck with the default size of 8k.
#define ACE_DEFAULT_MAX_SOCKET_BUFSIZ 65535
//
// It seems like Win32 does not have a limit on the number of buffers
// that can be transferred by the scatter/gather type of I/O
// functions, e.g., WSASend and WSARecv. We are arbitrarily setting
// this to be 1k for now. The typically use case is to create an I/O
// vector array of size IOV_MAX on the stack and then filled in. Note
// that we probably don't want too big a value for IOV_MAX since it
// may mostly go to waste or the size of the activation record may
// become excessively large.
//
#if !defined (IOV_MAX)
# define IOV_MAX 1024
#endif /* IOV_MAX */
#if !defined (ACE_HAS_WINCE)
// Platform supports pread() and pwrite()
# define ACE_HAS_P_READ_WRITE
# define ACE_HAS_WIN32_STRUCTURAL_EXCEPTIONS
#endif /* ! ACE_HAS_WINCE */
#define ACE_DEFAULT_THREAD_PRIORITY 0
#define ACE_HAS_RECURSIVE_MUTEXES
#define ACE_HAS_MSG
#define ACE_HAS_DIRENT
#define ACE_HAS_SOCKADDR_MSG_NAME
#define ACE_LACKS_GETPGID
#define ACE_LACKS_GETPPID
#define ACE_LACKS_SETPGID
#define ACE_LACKS_SETREGID
#define ACE_LACKS_SETREUID
#define ACE_HAS_THREAD_SAFE_ACCEPT
#define ACE_LACKS_GETHOSTENT
#define ACE_LACKS_SIGACTION
#define ACE_LACKS_SIGSET
#define ACE_LACKS_FORK
#define ACE_LACKS_UNIX_SIGNALS
#define ACE_LACKS_SBRK
#define ACE_LACKS_UTSNAME_T
#define ACE_LACKS_SEMBUF_T
#define ACE_LACKS_MSGBUF_T
#define ACE_LACKS_SYSV_SHMEM
#define ACE_LACKS_UNISTD_H
#define ACE_LACKS_RLIMIT
#define ACE_LACKS_MKFIFO
#define ACE_LACKS_TELLDIR
#define ACE_LACKS_SEEKDIR
#define ACE_LACKS_REWINDDIR
#define ACE_LACKS_READDIR_R
#define ACE_HAS_VSWPRINTF
#define ACE_HAS_VFWPRINTF
#define ACE_SIZEOF_LONG_LONG 8
typedef unsigned __int64 ACE_UINT64;
// Optimize ACE_Handle_Set for select().
#define ACE_HAS_HANDLE_SET_OPTIMIZED_FOR_SELECT
// Win32 has wchar_t support
#define ACE_HAS_WCHAR
// Compiler/platform correctly calls init()/fini() for shared
// libraries. - applied for DLLs ?
//define ACE_HAS_AUTOMATIC_INIT_FINI
// Platform supports POSIX O_NONBLOCK semantics.
//define ACE_HAS_POSIX_NONBLOCK
// Platform contains <poll.h>.
//define ACE_HAS_POLL
// Platform supports the /proc file system.
//define ACE_HAS_PROC_FS
#if (defined (ACE_HAS_WINNT4) && (ACE_HAS_WINNT4 != 0))
// Platform supports the rusage struct.
#define ACE_HAS_GETRUSAGE
#endif /* (defined (ACE_HAS_WINNT4) && (ACE_HAS_WINNT4 != 0)) */
// Compiler/platform supports SVR4 signal typedef.
//define ACE_HAS_SVR4_SIGNAL_T
// Platform provides <sys/filio.h> header.
//define ACE_HAS_SYS_FILIO_H
// Compiler/platform supports sys_siglist array.
//define ACE_HAS_SYS_SIGLIST
// Platform supports ACE_TLI timod STREAMS module.
//define ACE_HAS_TIMOD_H
// Platform supports ACE_TLI tiuser header.
//define ACE_HAS_TIUSER_H
// Platform provides ACE_TLI function prototypes.
// For Win32, this is not really true, but saves a lot of hassle!
#define ACE_HAS_TLI_PROTOTYPES
// Platform supports ACE_TLI.
//define ACE_HAS_TLI
// I'm pretty sure NT lacks these
#define ACE_LACKS_UNIX_DOMAIN_SOCKETS
// Windows NT needs readv() and writev()
#define ACE_LACKS_WRITEV
#define ACE_LACKS_READV
#define ACE_LACKS_COND_T
#define ACE_LACKS_RWLOCK_T
#define ACE_LACKS_KEY_T
// Platform support for non-blocking connects is broken
#define ACE_HAS_BROKEN_NON_BLOCKING_CONNECTS
// No system support for replacing any previous mappings.
#define ACE_LACKS_AUTO_MMAP_REPLACEMENT
// Turns off the tracing feature.
#if !defined (ACE_NTRACE)
# define ACE_NTRACE 1
#endif /* ACE_NTRACE */
// #define ACE_NLOGGING
// MFC itself defines STRICT.
#if defined( ACE_HAS_MFC ) && (ACE_HAS_MFC != 0)
# if !defined(ACE_HAS_STRICT)
# define ACE_HAS_STRICT 1
# endif
# if (ACE_HAS_STRICT != 1)
# undef ACE_HAS_STRICT
# define ACE_HAS_STRICT 1
# endif
#endif
// If you want to use highres timers, ensure that
// Build.Settings.C++.CodeGeneration.Processor is
// set to Pentium !
#if (_M_IX86 > 400)
# define ACE_HAS_PENTIUM
#endif
#if defined(ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
// Platform supports threads.
# define ACE_HAS_THREADS
// Platform supports Windows32 threads.
# define ACE_HAS_WTHREADS
// Compiler/platform has thread-specific storage
# define ACE_HAS_THREAD_SPECIFIC_STORAGE
// Win32 doesn't have fcntl
#define ACE_LACKS_FCNTL
// must have _MT defined to include multithreading
// features from win32 headers
# if !defined(_MT) && !defined (ACE_HAS_WINCE)
// *** DO NOT *** defeat this error message by defining _MT yourself.
// On MSVC, this is changed by selecting the Multithreaded
// DLL or Debug Multithreaded DLL in the Project Settings
// under C++ Code Generation.
# error You must link against multi-threaded libraries when using ACE (check your project settings)
# endif /* !_MT && !ACE_HAS_WINCE */
#endif /* ACE_MT_SAFE && ACE_MT_SAFE != 0 */
// We are using STL's min and max (in algobase.h). Therefore the
// macros in window.h are extra
#if !defined (NOMINMAX)
# define NOMINMAX
#endif /* NOMINMAX */
#if !defined(_DEBUG)
// If we are making a release, and the user has not specified
// inline directives, we will default to inline
# if ! defined (__ACE_INLINE__)
# define __ACE_INLINE__ 1
# endif /* __ACE_INLINE__ */
#endif
// If __ACE_INLINE__ is defined to be 0, we will undefine it
#if defined (__ACE_INLINE__) && (__ACE_INLINE__ == 0)
# undef __ACE_INLINE__
#endif /* __ACE_INLINE__ */
// ACE_USES_STATIC_MFC always implies ACE_HAS_MFC
#if defined (ACE_USES_STATIC_MFC)
# if defined (ACE_HAS_MFC)
# undef ACE_HAS_MFC
# endif
# define ACE_HAS_MFC 1
#endif /* ACE_USES_STATIC_MFC */
// We are build ACE and want to use MFC (multithreaded)
#if defined(ACE_HAS_MFC) && (ACE_HAS_MFC != 0) && defined (_MT)
# if (ACE_HAS_DLL != 0) && defined(ACE_BUILD_DLL) && !defined (_WINDLL)
// force multithreaded MFC DLL
# define _WINDLL
# endif /* _AFXDLL */
# if !defined (_AFXDLL) && !defined (ACE_USES_STATIC_MFC)
# define _AFXDLL
# endif /* _AFXDLL */
#endif
// <windows.h> and MFC's <afxwin.h> are mutually
// incompatible. <windows.h> is brain-dead about MFC; it doesn't check
// to see whether MFC stuff is anticipated or already in progress
// before doing its thing. ACE needs (practically always) <winsock.h>,
// and winsock in turn needs support either from windows.h or from
// afxwin.h. One or the other, not both.
//
// The MSVC++ V4.0 environment defines preprocessor macros that
// indicate the programmer has chosen something from the
// Build-->Settings-->General-->MFC combo-box. <afxwin.h> defines a
// macro itself to protect against double inclusion. We'll take
// advantage of all this to select the proper support for winsock. -
// trl 26-July-1996
// This is necessary since MFC users apparently can't #include
// <windows.h> directly.
#if defined (ACE_HAS_MFC) && (ACE_HAS_MFC != 0)
# include /**/ <afxwin.h> /* He is doing MFC */
// Windows.h will be included via afxwin.h->afx.h->afx_ver_.h->afxv_w32.h
// #define _INC_WINDOWS // Prevent winsock.h from including windows.h
#elif defined (ACE_HAS_WINCE)
# include /**/ <windows.h>
# include /**/ <wce.h>
#endif
#if !defined (_INC_WINDOWS) /* Already include windows.h ? */
// Must define strict before including windows.h !
# if defined (ACE_HAS_STRICT) && (ACE_HAS_STRICT != 0) && !defined (STRICT)
# define STRICT 1
# endif /* ACE_HAS_STRICT */
# if !defined (WIN32_LEAN_AND_MEAN)
# define WIN32_LEAN_AND_MEAN
# endif /* WIN32_LEAN_AND_MEAN */
#endif /* !defined (_INC_WINDOWS) */
// Always use WS2 when available
#if !defined(ACE_HAS_WINSOCK2)
# define ACE_HAS_WINSOCK2 1
#endif /* !defined(ACE_HAS_WINSOCK2) */
#if defined (ACE_HAS_WINSOCK2) && (ACE_HAS_WINSOCK2 != 0)
# if !defined (_WINSOCK2API_)
// will also include windows.h, if not present
# include /**/ <winsock2.h>
# endif /* _WINSOCK2API */
# if defined (ACE_HAS_FORE_ATM_WS2)
# include /**/ <ws2atm.h>
# endif /*ACE_HAS_FORE_ATM_WS2 */
# if !defined _MSWSOCK_
# include /**/ <mswsock.h>
# endif /* _MSWSOCK_ */
# if defined (_MSC_VER)
# pragma comment(lib, "ws2_32.lib")
# pragma comment(lib, "mswsock.lib")
# endif /* _MSC_VER */
# define ACE_WSOCK_VERSION 2, 0
#else
# if !defined (_WINSOCKAPI_)
// will also include windows.h, if not present
# include /**/ <winsock.h>
# endif /* _WINSOCKAPI */
// PharLap ETS has its own winsock lib, so don't grab the one
// supplied with the OS.
# if defined (_MSC_VER) && !defined (UNDER_CE) && !defined (ACE_HAS_PHARLAP)
# pragma comment(lib, "wsock32.lib")
# endif /* _MSC_VER */
// We can't use recvmsg and sendmsg unless WinSock 2 is available
# define ACE_LACKS_RECVMSG
# define ACE_LACKS_SENDMSG
// Version 1.1 of WinSock
# define ACE_WSOCK_VERSION 1, 1
#endif /* ACE_HAS_WINSOCK2 */
// Platform supports IP multicast on Winsock 2
#if defined (ACE_HAS_WINSOCK2) && (ACE_HAS_WINSOCK2 != 0)
# define ACE_HAS_IP_MULTICAST
#endif /* ACE_HAS_WINSOCK2 */
#if (defined (ACE_HAS_WINNT4) && (ACE_HAS_WINNT4 != 0)) && !defined (ACE_USES_WINCE_SEMA_SIMULATION)
# define ACE_HAS_INTERLOCKED_EXCHANGEADD
# define ACE_HAS_WIN32_TRYLOCK
# define ACE_HAS_SIGNAL_OBJECT_AND_WAIT
// If CancelIO is undefined get the updated sp2-sdk from MS
# define ACE_HAS_CANCEL_IO
#endif /* (defined (ACE_HAS_WINNT4) && (ACE_HAS_WINNT4 != 0)) && !defined (ACE_USES_WINCE_SEMA_SIMULATION) */
#if !defined (ACE_SEH_DEFAULT_EXCEPTION_HANDLING_ACTION)
# define ACE_SEH_DEFAULT_EXCEPTION_HANDLING_ACTION EXCEPTION_CONTINUE_SEARCH
#endif /* ACE_SEH_DEFAULT_EXCEPTION_HANDLING_ACTION */
// Try to make a good guess whether we are compiling with the newer version
// of WinSock 2 that has GQOS support.
#if !defined (ACE_HAS_WINSOCK2_GQOS)
# if defined (WINSOCK_VERSION)
# define ACE_HAS_WINSOCK2_GQOS 1
# endif /* WINSOCK_VERSION */
#endif /* ACE_HAS_WINSOCK2_GQOS */
#include "ace/post.h"
#endif /* ACE_WIN32_COMMON_H */
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