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/* -*- C++ -*- */
// $Id$
// The following configuration file is designed to work for Windows 95,
// Windows NT 3.51 and Windows NT 4.0 platforms using the Microsoft Visual C++
// compilers 2.0, 4.0, 4.1, 4.2 and 5.0
#if !defined (ACE_CONFIG_H)
#define ACE_CONFIG_H
#if defined (ACE_HAS_WINCE) || defined (UNDER_CE)
# include "ace/config-WinCE.h"
#endif /* ACE_HAS_WINCE */
// ----------------------- user configuration defines --------------------
// Define this if you want to use the standard C++ library
//#define ACE_HAS_STANDARD_CPP_LIBRARY 1
// MSVC enforces the One Definition Rule
#define ACE_HAS_ONE_DEFINITION_RULE
// Define this if you're running NT 4.x
// Setting applies to : building ACE
// Runtime restrictions: System must be Windows NT => 4.0
// Additonal notes: Defining _WIN32_WINNT as 0x0400 implies ACE_HAS_WINSOCK2
// unless you set ACE_HAS_WINSOCK2 to 0 in the config.h file.
#if !defined (ACE_HAS_WINNT4)
#define ACE_HAS_WINNT4 1 // assuming Win NT 4.0 or greater
#endif
#if (defined (ACE_HAS_WINNT4) && ACE_HAS_WINNT4 != 0)
#if !defined (_WIN32_WINNT)
#define _WIN32_WINNT 0x0400
#endif
#endif
// Define ACE_HAS_MFC to 1, if you want ACE to use CWinThread. This should
// be defined, if your application uses MFC.
// Setting applies to : building ACE
// Runtime restrictions: MFC DLLs must be installed
// Additonal notes : If both ACE_HAS_MFC and ACE_MT_SAFE are
// defined, the MFC DLL (not the static lib)
// will be used from ACE.
#if !defined (ACE_HAS_MFC)
#define ACE_HAS_MFC 0
#endif
// Define this if you're using MSVC 4.2 or above and your application
// relies on the standard c++ library.
// Runtime restrictions: You must be using MSVC 4.2 or above and your
// application must link with the standard libraries.
#if defined (_MSC_VER) && (_MSC_VER >= 1020)
#if !defined (ACE_HAS_STANDARD_CPP_LIBRARY)
#define ACE_HAS_STANDARD_CPP_LIBRARY 0
#endif
#else
#if defined (ACE_HAS_STANDARD_CPP_LIBRARY)
#undef ACE_HAS_STANDARD_CPP_LIBRARY
#endif
#define ACE_HAS_STANDARD_CPP_LIBRARY 0
#endif
// The STL that comes with ACE uses the std namespace. Note however, it is not
// part of the standard C++ library
#if !defined (ACE_USES_STD_NAMESPACE_FOR_STDCPP_LIB)
#define ACE_USES_STD_NAMESPACE_FOR_STDCPP_LIB 1
#endif /* ACE_USES_STD_NAMESPACE_FOR_STDCPP_LIB */
#if !defined (ACE_HAS_BROKEN_NESTED_TEMPLATES)
#define ACE_HAS_BROKEN_NESTED_TEMPLATES
#endif /* ACE_HAS_BROKEN_NESTED_TEMPLATES */
// Define ACE_HAS_STRICT to 1 in your config.h file if you want to use
// STRICT type checking. It is disabled by default because it will
// break existing application code.
// Setting applies to : building ACE, linking with ACE
// Runtime restrictions: -
// Additonal notes : ACE_HAS_MFC implies ACE_HAS_STRICT
#if !defined (ACE_HAS_STRICT)
#define ACE_HAS_STRICT 0
#endif
// Turn off the following define if you want to disable threading.
// Compile using multi-thread libraries.
// Setting applies to : building ACE, linking with ACE
// Runtime restrictions: multithreaded runtime DLL must be installed
#if !defined (ACE_MT_SAFE)
#define ACE_MT_SAFE 1
#endif
// Build as as a DLL. Define ACE_HAS_DLL to 0 if you want to build a static
// lib.
// Setting applies to : building ACE, linking with ACE
// Runtime restrictions: ACE DLL must be installed :-)
#if !defined (ACE_HAS_DLL)
#define ACE_HAS_DLL 1
#endif
// Build ACE services as DLLs. If you write a library and want it to
// use ACE_Svc_Export, this will cause those macros to build dlls. If
// you want your ACE service to be a static library, comment out this
// line. As far as I know, the only reason to have a library be an
// ACE "service" is to leverage the ACE_Svc_Export macros. It's just
// as easy to define your own export macros.
#if !defined (ACE_HAS_SVC_DLL)
#define ACE_HAS_SVC_DLL 1
#endif
// Define ACE_HAS_WINSOCK2 to 0 in your config.h file if you do *not*
// want to compile with WinSock 2.0.
// Setting applies to : building ACE
// Runtime restrictions: winsock2 must be installed.
// #define ACE_HAS_WINSOCK2 0
// Define ACE_HAS_ORBIX to 1 in your config.h file if you want to integrate
// ACE and Orbix in Win32.
// Setting applies to : building ACE, linking with ACE
// Runtime restrictions: system must have Orbix DLLs
#if !defined (ACE_HAS_ORBIX)
#define ACE_HAS_ORBIX 0
#endif
#if !defined (ACE_HAS_MT_ORBIX)
#define ACE_HAS_MT_ORBIX 0
#endif
// @@ MSVC doesn't seem to handle namespace correctly. Don't set it
// by default.
// By default, you will get the proper namespace usage for Orbix. If
// you don't like this, comment out the #define line or #undef
// ACE_ORBIX_HAS_NAMESPACES in your config.h file after including this
// file.
#if !defined (ACE_ORBIX_HAS_NAMESPACES)
#define ACE_ORBIX_HAS_NAMESPACES
#endif /* ACE_ORBIX_HAS_NAMESPACES */
// By default, we disable the C++ casting because
// it requires the RTTI support to be turned on which
// is not something we usually do.
#if !defined (ACE_HAS_ANSI_CASTS)
#define ACE_HAS_ANSI_CASTS 0
#endif
// By default, we use non-static object manager on Win32. That is,
// the object manager is allocated in main's stack memory. If this
// does not suit your need, you can disable the behavior by defining
// ACE_HAS_NONSTATIC_OBJECT_MANAGER to 0.
//
// MFC users: Since the main function is defined withing MFC library,
// you'll need to instantiate the ACE_Object_Manager by doing either,
//
// 1. Using static object manager (as described above.)
// 2. Instantiate Object Manager in your CApplication derived class
// and define ACE_DONT_INSTANTIATE_NONSTATIC_OBJECT_MANAGER.
//
#if !defined (ACE_HAS_NONSTATIC_OBJECT_MANAGER)
# define ACE_HAS_NONSTATIC_OBJECT_MANAGER
#elif (ACE_HAS_NONSTATIC_OBJECT_MANAGER == 0)
# undef ACE_HAS_NONSTATIC_OBJECT_MANAGER
#endif /* ACE_HAS_NONSTATIC_OBJECT_MANAGER */
/* #define ACE_HAS_GPERF */
// ----------------------- platform specific defines --------------------
#include <ace/config-win32-common.h>
#endif /* ACE_CONFIG_H */
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