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/* -*- C++ -*- */
// $Id$
// ============================================================================
//
// = LIBRARY
// gateway
//
// = FILENAME
// Connection_Handler_acceptor.h
//
// = AUTHOR
// Doug Schmidt
//
// ============================================================================
#ifndef _CONNECTION_HANDLER_ACCEPTOR
#define _CONNECTION_HANDLER_ACCEPTOR
#include "ace/Acceptor.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "ace/SOCK_Acceptor.h"
#include "Connection_Handler.h"
// Forward declaration
class Event_Channel;
class Connection_Handler_Acceptor : public ACE_Acceptor<Connection_Handler, ACE_SOCK_ACCEPTOR>
{
// = TITLE
// A concrete factory class that setups connections to peerds
// and produces a new Connection_Handler object to do the dirty
// work...
public:
Connection_Handler_Acceptor (Event_Channel &,
char connection_role);
// Constructor.
virtual int make_svc_handler (Connection_Handler *&ch);
// Hook method for creating an appropriate <Connection_Handler>.
virtual int accept_svc_handler (Connection_Handler *ch);
// Hook method for accepting a connection into the
// <Connection_Handler>.
protected:
typedef ACE_Acceptor<Connection_Handler, ACE_SOCK_ACCEPTOR>
inherited;
// Make life easier later on.
Event_Channel &event_channel_;
// Reference to the event channel.
Connection_Config_Info connection_config_info_;
// Keeps track of what type of proxy we need to create.
Connection_Handler_Factory connection_handler_factory_;
// Make the appropriate type of <Connection_Handler>.
};
#endif /* _CONNECTION_HANDLER_ACCEPTOR */
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