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// $Id$
#include "ace/Get_Opt.h"
#include "ace/Asynch_Acceptor.h"
#include "ace/Proactor.h"
#include "IO.h"
#include "HTTP_Server.h"
//DONE// James, please make sure that you don't have "free floating"
//DONE// enums since they will inevitably cause portability problems.
class HTTP_Server_Anchor
{
public:
enum
{
POOL = 0,
PER_REQUEST = 1
};
enum
{
SYNCH = 0,
ASYNCH = 2
};
};
void
HTTP_Server::parse_args (int argc,
char *argv[])
{
int c;
int thr_strategy = 0;
int io_strategy = 0;
char *prog = argc > 0 ? argv[0] : "Sock_Server";
// Set some defaults
this->port_ = 0;
this->threads_ = 0;
this->backlog_ = 0;
this->throttle_ = 0;
ACE_Get_Opt get_opt (argc, argv, "p:n:t:i:b:");
while ((c = get_opt ()) != -1)
switch (c)
{
case 'p':
this->port_ = ACE_OS::atoi (get_opt.optarg);
break;
case 'n':
this->threads_ = ACE_OS::atoi (get_opt.optarg);
break;
case 't':
// POOL -> thread pool
// PER_REQUEST -> thread per request
// THROTTLE -> thread per request with throttling
if (ACE_OS::strcmp (get_opt.optarg, "POOL") == 0)
thr_strategy = HTTP_Server_Anchor::POOL;
else if (ACE_OS::strcmp (get_opt.optarg, "PER_REQUEST") == 0)
{
thr_strategy = HTTP_Server_Anchor::PER_REQUEST;
this->throttle_ = 0;
}
else if (ACE_OS::strcmp (get_opt.optarg, "THROTTLE") == 0)
{
thr_strategy = HTTP_Server_Anchor::PER_REQUEST;
this->throttle_ = 1;
}
break;
case 'f':
if (ACE_OS::strcmp (get_opt.optarg, "THR_BOUND") == 0)
{
}
else if (ACE_OS::strcmp (get_opt.optarg, "THR_DAEMON") == 0)
{
}
else if (ACE_OS::strcmp (get_opt.optarg, "THR_DETACHED") == 0)
{
}
case 'i':
// SYNCH -> synchronous I/O
// ASYNCH -> asynchronous I/O
if (ACE_OS::strcmp (get_opt.optarg, "SYNCH") == 0)
io_strategy = HTTP_Server_Anchor::SYNCH;
else if (ACE_OS::strcmp (get_opt.optarg, "ASYNCH") == 0)
io_strategy = HTTP_Server_Anchor::ASYNCH;
break;
case 'b':
this->backlog_ = ACE_OS::atoi (get_opt.optarg);
break;
default:
break;
}
if (this->port_ == 0)
this->port_ = 5432;
if (this->threads_ == 0)
this->threads_ = 5;
if (this->backlog_ == 0)
this->backlog_ = this->threads_;
this->strategy_ = thr_strategy + io_strategy;
prog = prog;
ACE_DEBUG ((LM_DEBUG,
"in HTTP_Server::init, %s port = %d, number of threads = %d\n",
prog, this->port_, this->threads_));
}
int
HTTP_Server::init (int argc, char *argv[])
{
ACE_Sig_Action sig (ACE_SignalHandler (SIG_IGN), SIGPIPE);
ACE_UNUSED_ARG (sig);
this->parse_args (argc, argv);
switch (this->strategy_)
{
case 2:
return this->asynch_thread_pool ();
case 1:
return this->thread_per_request ();
case 0:
default:
return this->synch_thread_pool ();
}
ACE_NOTREACHED(return 0);
}
int
HTTP_Server::fini (void)
{
this->tm_.close ();
return 0;
}
int
HTTP_Server::synch_thread_pool (void)
{
if (this->acceptor_.open (ACE_INET_Addr (this->port_), 1,
PF_INET, this->backlog_) == -1)
ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "HTTP_Acceptor::open"), -1);
for (int i = 0; i < this->threads_; i++)
{
Synch_Thread_Pool_Task *t;
ACE_NEW_RETURN (t,
Synch_Thread_Pool_Task (this->acceptor_, this->tm_),
-1);
if (t->open () != 0)
ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "Thread_Pool_Task::open"), -1);
}
this->tm_.wait ();
return 0;
}
Synch_Thread_Pool_Task::Synch_Thread_Pool_Task (HTTP_Acceptor &acceptor,
ACE_Thread_Manager &tm)
: ACE_Task<ACE_NULL_SYNCH> (&tm),
acceptor_ (acceptor)
{
}
int
Synch_Thread_Pool_Task::open (void *args)
{
ACE_UNUSED_ARG (args);
if (this->activate (THR_DETACHED | THR_NEW_LWP) == -1)
ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "Synch_Thread_Pool_Task::open"),
-1);
return 0;
}
int
Synch_Thread_Pool_Task::svc (void)
{
Synch_HTTP_Handler_Factory factory;
for (;;)
{
ACE_SOCK_Stream stream;
if (this->acceptor_.accept (stream) == -1)
ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "HTTP_Acceptor::accept"), -1);
ACE_Message_Block *mb;
ACE_NEW_RETURN (mb,
ACE_Message_Block (HTTP_Handler::MAX_REQUEST_SIZE + 1),
-1);
HTTP_Handler *handler = factory.create_http_handler ();
handler->open (stream.get_handle (), *mb);
mb->release ();
ACE_DEBUG ((LM_DEBUG,
" (%t) in Synch_Thread_Pool_Task::svc, recycling\n"));
}
ACE_NOTREACHED(return 0);
}
int
HTTP_Server::thread_per_request (void)
{
int grp_id = -1;
// thread per request
if (this->acceptor_.open (ACE_INET_Addr (this->port_), 1,
PF_INET, this->backlog_) == -1)
ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "HTTP_Acceptor::open"), -1);
ACE_SOCK_Stream stream;
const ACE_Time_Value wait_time (0,10);
for (;;)
{
if (this->acceptor_.accept (stream) == -1)
ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "HTTP_Acceptor::accept"), -1);
Thread_Per_Request_Task *t;
ACE_NEW_RETURN (t, Thread_Per_Request_Task (stream.get_handle (),
this->tm_),
-1);
if (t->open (&grp_id) != 0)
ACE_ERROR_RETURN ((LM_ERROR,
"%p\n", "Thread_Per_Request_Task::open"),
-1);
// Throttling is not allowing too many threads to run away.
// Should really use some sort of condition variable here.
if (!this->throttle_)
continue;
// This works because each task has only one thread.
while (this->tm_.num_tasks_in_group (grp_id) > this->threads_)
this->tm_.wait (&wait_time);
}
ACE_NOTREACHED(return 0);
}
Thread_Per_Request_Task::Thread_Per_Request_Task (ACE_HANDLE handle,
ACE_Thread_Manager &tm)
: ACE_Task<ACE_NULL_SYNCH> (&tm),
handle_ (handle)
{
}
int
Thread_Per_Request_Task::open (void *args)
{
int status = -1;
int *grp_id = &status;
if (args != 0)
grp_id = (int *) args;
if (*grp_id == -1)
status = *grp_id = this->activate (THR_DETACHED | THR_NEW_LWP);
else
status = this->activate (THR_DETACHED | THR_NEW_LWP, 1, 0, -1, *grp_id, 0);
if (status == -1)
ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "Thread_Per_Request_Task::open"),
-1);
return 0;
}
int
Thread_Per_Request_Task::svc (void)
{
ACE_Message_Block *mb;
ACE_NEW_RETURN (mb, ACE_Message_Block (HTTP_Handler::MAX_REQUEST_SIZE + 1),
-1);
Synch_HTTP_Handler_Factory factory;
HTTP_Handler *handler = factory.create_http_handler ();
handler->open (this->handle_, *mb);
mb->release ();
return 0;
}
int
Thread_Per_Request_Task::close (u_long)
{
ACE_DEBUG ((LM_DEBUG,
" (%t) Thread_Per_Request_Task::svc, dying\n"));
delete this;
return 0;
}
// Understanding the code below requires understanding of the
// WindowsNT asynchronous completion notification mechanism.
// (1) The application submits an asynchronous I/O request to the
// operating system and a special handle with it (Asynchronous
// Completion Token).
// (2) The operating system commits to performing the I/O request,
// while application does its own thing.
// (3) Operating system finishes the I/O request and places ACT onto
// the I/O Completion Port, which is a queue of finished
// asynchronous requests.
// (4) The application eventually checks to see if the I/O request
// is done by checking the I/O Completion Port, and retrieves the
// ACT.
int
HTTP_Server::asynch_thread_pool (void)
{
// This only works on Win32
#if defined (ACE_WIN32)
// Create the appropriate acceptor for this concurrency strategy and
// an appropriate handler for this I/O strategy
ACE_Asynch_Acceptor<Asynch_HTTP_Handler_Factory> acceptor;
// Tell the acceptor to listen on this->port_, which makes an
// asynchronous I/O request to the OS.
if (acceptor.open (ACE_INET_Addr (this->port_),
HTTP_Handler::MAX_REQUEST_SIZE + 1) == -1)
ACE_ERROR_RETURN ((LM_ERROR, "%p\n",
"ACE_Asynch_Acceptor::open"), -1);
// Create the thread pool.
for (int i = 0; i < this->threads_; i++)
{
// Register threads with the proactor and thread manager.
Asynch_Thread_Pool_Task *t;
ACE_NEW_RETURN (t,
Asynch_Thread_Pool_Task (*ACE_Proactor::instance (),
this->tm_),
-1);
if (t->open () != 0)
ACE_ERROR_RETURN ((LM_ERROR, "%p\n",
"Thread_Pool_Task::open"), -1);
// The proactor threads are waiting on the I/O Completion Port.
}
// Wait for the threads to finish.
return this->tm_.wait ();
#endif /* ACE_WIN32 */
return -1;
}
// This only works on Win32
#if defined (ACE_WIN32)
Asynch_Thread_Pool_Task::Asynch_Thread_Pool_Task (ACE_Proactor &proactor,
ACE_Thread_Manager &tm)
: ACE_Task<ACE_NULL_SYNCH> (&tm),
proactor_ (proactor)
{
}
int
Asynch_Thread_Pool_Task::open (void *args)
{
if (this->activate () == -1)
ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "Asynch_Thread_Pool_Task::open"),
-1);
return 0;
}
int
Asynch_Thread_Pool_Task::svc (void)
{
for (;;)
if (this->proactor_.handle_events () == -1)
ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "ACE_Proactor::handle_events"),
-1);
return 0;
}
#endif /* ACE_WIN32 */
// Define the factory function.
ACE_SVC_FACTORY_DEFINE (HTTP_Server)
// Define the object that describes the service.
ACE_STATIC_SVC_DEFINE (HTTP_Server, "HTTP_Server", ACE_SVC_OBJ_T,
&ACE_SVC_NAME (HTTP_Server),
ACE_Service_Type::DELETE_THIS
| ACE_Service_Type::DELETE_OBJ, 0)
#if defined (ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION)
template class LOCK_SOCK_Acceptor<ACE_SYNCH_MUTEX>;
#elif defined (ACE_HAS_TEMPLATE_INSTANTIATION_PRAGMA)
#pragma instantiate LOCK_SOCK_Acceptor<ACE_SYNCH_MUTEX>
#endif /* ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION */
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