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// $Id$
#include "ace/config-all.h"
#include "ace/Log_Msg.h"
#include "ace/OS_Memory.h"
#include "ace/OS_NS_string.h"
#include "Options.h"
#include "Protocol_Manager.h"
// Returns a pointer to the Drwho_Node associated with HOST_NAME (if
// it exists, otherwise a new node is created. Note that if a
// Drwho_Node is found it is moved to the front of the list so that
// subsequent finds are faster (i.e., self-organizing!)
Drwho_Node *
Protocol_Manager::get_drwho_node (char *key_name, Drwho_Node *&head)
{
Drwho_Node **temp = &head;
for (; *temp != 0; temp = &(*temp)->next_)
if (ACE_OS::strcmp (key_name,
(*temp)->get_login_name ()) == 0)
break;
if (*temp == 0)
ACE_NEW_RETURN (head,
Drwho_Node (key_name, head),
0);
else
{
Drwho_Node *t = *temp;
*temp = (*temp)->next_;
t->next_ = head;
head = t;
}
return head;
}
Protocol_Manager::Protocol_Manager (void)
: total_users (0)
{
}
Protocol_Manager::~Protocol_Manager (void)
{
if (Options::get_opt (Options::DEBUG))
ACE_DEBUG ((LM_DEBUG,
"disposing Protocol_Manager\n"));
}
// Returns the next friend in the sequence of sorted friends.
Protocol_Record *
Protocol_Manager::get_next_friend (void)
{
return this->ss->get_next_entry ();
}
Protocol_Record *
Protocol_Manager::get_each_friend (void)
{
return this->ss->get_each_entry ();
}
// Returns the number of friends.
int
Protocol_Manager::friend_count (void)
{
return this->ss->n_elems ();
}
// Returns total number of users logged in throughout the system.
int
Protocol_Manager::get_total_users (void)
{
return Protocol_Manager::total_users;
}
void
Protocol_Manager::increment_total_users (int remote_users)
{
Protocol_Manager::total_users += remote_users;
}
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