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<META NAME="Author" CONTENT="Billy Quinn">
<META NAME="Description" CONTENT="A first step towards using ACE productively">
<TITLE>ACE Tutorial 005</TITLE>
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<CENTER><B><FONT SIZE=+2>ACE Tutorial 005</FONT></B></CENTER>
<CENTER><B><FONT SIZE=+2>On the road to a multithreaded server</FONT></B></CENTER>
<P>
<HR WIDTH="100%">
<P>Now, let's take a look at <I><A HREF="client_acceptor.h">client_acceptor.h</A></I>.
Since I went on about how it does all the work of letting clients connect
to us, it must be rather complex. Right? Wrong.
<P>The more you use ACE, the more you'll find that they've already taken
care of most details for you. With respect to the acceptance of client
connections: there just aren't that many ways to do it! The
ACE team has chosen an approach and created a C++ template that does
all of the work for you. All you're required to do is provide it
with an object type to instantiate when a new connection arrives.
<P>
<HR WIDTH="100%">
<PRE>
<font color=red>// $Id$</font>
<font color=blue>#ifndef</font> <font color=purple>CLIENT_ACCEPTOR_H</font>
<font color=blue>#define</font> <font color=purple>CLIENT_ACCEPTOR_H</font>
<font color=red>/* The ACE_Acceptor<> template lives in the ace/Acceptor.h header
file. You'll find a very consitent naming convention between the
ACE objects and the headers where they can be found. In general,
the ACE object ACE_Foobar will be found in ace/Foobar.h. */</font>
<font color=blue>#include</font> "<font color=green>ace/Acceptor.h</font>"
<font color=blue>#if !defined</font> (<font color=purple>ACE_LACKS_PRAGMA_ONCE</font>)
# pragma once
<font color=blue>#endif</font> <font color=red>/* ACE_LACKS_PRAGMA_ONCE */</font>
<font color=red>/* Since we want to work with sockets, we'll need a SOCK_Acceptor to
allow the clients to connect to us. */</font>
<font color=blue>#include</font> "<font color=green>ace/SOCK_Acceptor.h</font>"
<font color=red>/* The Client_Handler object we develop will be used to handle clients
once they're connected. The ACE_Acceptor<> template's first
parameter requires such an object. In some cases, you can get by
with just a forward declaration on the class, in others you have to
have the whole thing. */</font>
<font color=blue>#include</font> "<font color=green>client_handler.h</font>"
<font color=red>/* Parameterize the ACE_Acceptor<> such that it will listen for socket
connection attempts and create Client_Handler objects when they
happen. In Tutorial 001, we wrote the basic acceptor logic on our
own before we realized that ACE_Acceptor<> was available. You'll
get spoiled using the ACE templates because they take away a lot of
the tedious details! */</font>
typedef ACE_Acceptor <Client_Handler, ACE_SOCK_ACCEPTOR> Client_Acceptor;
<font color=blue>#endif</font> <font color=red>/* CLIENT_ACCEPTOR_H */</font>
</PRE>
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