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//=============================================================================
/**
* @file CCS.idl
*
* $Id$
*
* @author Source code used in TAO has been modified and adapted from thecode provided in the book
* @author "Advanced CORBA Programming with C++"by Michi Henning and Steve Vinoski. Copyright1999. Addison-Wesley
* @author Reading
* @author MA. Used with permission ofAddison-Wesley.Modified for TAO by Mike Moran <mm4@cs.wustl.edu>
*/
//=============================================================================
#pragma prefix "acme.com"
module CCS
{
typedef unsigned long AssetType;
typedef string ModelType;
typedef short TempType;
typedef string LocType;
interface Thermometer
{
readonly attribute ModelType model;
readonly attribute AssetType asset_num;
readonly attribute TempType temperature;
attribute LocType location;
void remove ();
};
interface Thermostat : Thermometer
{
struct BtData
{
TempType requested;
TempType min_permitted;
TempType max_permitted;
string error_msg;
};
exception BadTemp { BtData details; };
TempType get_nominal ();
TempType set_nominal (in TempType new_temp)
raises (BadTemp);
};
interface Controller
{
exception DuplicateAsset {};
Thermometer create_thermometer (in AssetType anum,
in LocType loc)
raises (DuplicateAsset);
Thermostat create_thermostat (in AssetType anum,
in LocType loc,
in TempType temp)
raises (DuplicateAsset, Thermostat::BadTemp);
typedef sequence<Thermometer> ThermometerSeq;
typedef sequence<Thermostat> ThermostatSeq;
enum SearchCriterion { ASSET, LOCATION, MODEL };
union KeyType switch (SearchCriterion)
{
case ASSET:
AssetType asset_num;
case LOCATION:
LocType loc;
case MODEL:
ModelType model_desc;
};
struct SearchType
{
KeyType key;
Thermometer device;
};
typedef sequence<SearchType> SearchSeq;
struct ErrorDetails
{
Thermostat tmstat_ref;
Thermostat::BtData info;
};
typedef sequence<ErrorDetails> ErrSeq;
exception EChange
{
ErrSeq errors;
};
ThermometerSeq list ();
void find (inout SearchSeq slist);
void change (in ThermostatSeq tlist, in short delta)
raises (EChange);
};
};
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