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// Log_Msg_MFC.cpp : Defines the class behaviors for the application.
// $Id$
#include "ace/Log_Msg.h"
#include "Log_Msg_MFC.h"
#if defined (ACE_WIN32)
#include "stdafx.h"
#include "Log_Msg_MFCDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#include <ace/ACE.h>
/////////////////////////////////////////////////////////////////////////////
// CLog_Msg_MFCApp
BEGIN_MESSAGE_MAP(CLog_Msg_MFCApp, CWinApp)
//{{AFX_MSG_MAP(CLog_Msg_MFCApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CLog_Msg_MFCApp construction
CLog_Msg_MFCApp::CLog_Msg_MFCApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CLog_Msg_MFCApp object
CLog_Msg_MFCApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CLog_Msg_MFCApp initialization
BOOL CLog_Msg_MFCApp::InitInstance()
{
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
// Need to call ACE::init() before calling any functions in ACE.
// If we were writing a console based application, the ACE macros which
// re-define main() would automatically call this. However, since
// we are running inside an MFC application, we need to explicitly call this.
ACE::init();
// Call to set the ACE Log_Msg class here.
// From now on, whenever we use ACE_DEBUG macros, the output
// will be sent to the log() method of our MFC_Log class.
ACE_Log_Msg::instance()->msg_callback( &m_mfc_logger );
ACE_Log_Msg::instance()->set_flags( ACE_Log_Msg::MSG_CALLBACK );
CLog_Msg_MFCDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since we called ACE::init(), we need to call ACE:fini(), otherwise
// the debugger will complain about memory leaks.
ACE::fini();
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
#endif /* ACE_WIN32 */
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