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// Test out the ACE Token class.
// $Id$
#include "ace/Token.h"
#include "ace/Task.h"
#if defined (ACE_HAS_THREADS)
class My_Task : public ACE_Task<ACE_MT_SYNCH>
{
public:
My_Task (int n);
virtual int open (void *) { return 0; }
virtual int close (u_long) { return 0; }
virtual int put (ACE_Message_Block *, ACE_Time_Value *) { return 0; }
virtual int svc (void);
static void sleep_hook (void *);
private:
ACE_Token token_;
};
My_Task::My_Task (int n)
{
// Make this Task into an Active Object.
this->activate (THR_BOUND | THR_DETACHED, n);
// Wait for all the threads to exit.
this->thr_mgr ()->wait ();
}
void
My_Task::sleep_hook (void *)
{
cerr << '(' << ACE_Thread::self () << ')'
<< " blocking, My_Task::sleep_hook () called" << endl;
}
// Test out the behavior of the ACE_Token class.
int
My_Task::svc (void)
{
for (int i = 0; i < 10000; i++)
{
// Wait for up to 1 millisecond past the current time to get the token.
ACE_Time_Value timeout (ACE_OS::time (0), 1000);
if (this->token_.acquire (&My_Task::sleep_hook, 0, &timeout) == 1)
{
this->token_.acquire ();
this->token_.renew ();
this->token_.release ();
this->token_.release ();
}
else
ACE_Thread::yield ();
}
return 0;
}
int
main (int argc, char *argv[])
{
My_Task tasks (argc > 1 ? atoi (argv[1]) : 4);
return 0;
}
#else
int
main (void)
{
ACE_ERROR_RETURN ((LM_ERROR, "your platform doesn't support threads\n"), -1);
}
#endif /* */
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