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|
// $Id$
#define ACE_BUILD_SVC_DLL
#include "ace/Get_Opt.h"
#include "ace/Acceptor.h"
#include "ace/SOCK_Connector.h"
#include "ace/SOCK_Acceptor.h"
#include "ace/SPIPE_Acceptor.h"
#include "Client_Logging_Handler.h"
#include "ace/Log_Record.h"
#include "ace/OS_NS_stdio.h"
#include "ace/OS_NS_sys_socket.h"
#include "ace/OS_NS_unistd.h"
ACE_RCSID(lib, Client_Logging_Handler, "$Id$")
ACE_Client_Logging_Handler::ACE_Client_Logging_Handler (ACE_HANDLE output_handle)
: logging_output_ (output_handle)
{
// Register ourselves to receive SIGPIPE so we can attempt
// reconnections.
#if !defined (ACE_LACKS_UNIX_SIGNALS)
if (ACE_Reactor::instance ()->register_handler (SIGPIPE,
this) == -1)
ACE_ERROR ((LM_ERROR,
ACE_TEXT ("%n: %p\n"),
ACE_TEXT ("register_handler (SIGPIPE)")));
#endif /* !ACE_LACKS_UNIX_SIGNALS */
}
// This is called when a <send> to the logging server fails...
int
ACE_Client_Logging_Handler::handle_signal (int signum,
siginfo_t *,
ucontext_t *)
{
if (signum == SIGPIPE)
return 0;
else
return -1;
}
// This function is called every time a client connects to us.
int
ACE_Client_Logging_Handler::open (void *)
{
LOGGING_ADDR server_addr;
// Register ourselves to receive <handle_input> callbacks when
// clients send us logging records. Note that since we're really a
// Singleton, this->peer() will change after each connect, so we
// need to grab the value now.
if (ACE_Reactor::instance ()->register_handler
(this->peer ().get_handle (),
this,
ACE_Event_Handler::READ_MASK
| ACE_Event_Handler::EXCEPT_MASK) == -1)
ACE_ERROR_RETURN ((LM_ERROR,
ACE_TEXT ("%n: %p\n"),
ACE_TEXT ("register_handler")),
-1);
// Figure out what remote port we're really bound to.
if (this->peer ().get_remote_addr (server_addr) == -1)
ACE_ERROR_RETURN ((LM_ERROR,
ACE_TEXT ("%p\n"),
ACE_TEXT ("get_remote_addr")),
-1);
#if 0
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("connected to client on handle %u\n"),
this->peer ().get_handle ()));
#endif /* 0 */
return 0;
}
/* VIRTUAL */ ACE_HANDLE
ACE_Client_Logging_Handler::get_handle (void) const
{
ACE_TRACE ("ACE_Client_Logging_Handler::get_handle");
ACE_ERROR ((LM_ERROR,
ACE_TEXT ("get_handle() shouldn't be called\n")));
return ACE_INVALID_HANDLE;
}
// Receive a logging record from an application.
int
ACE_Client_Logging_Handler::handle_input (ACE_HANDLE handle)
{
#if 0
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("in handle_input, handle = %u\n"),
handle));
#endif /* 0 */
if (handle == this->logging_output_)
// We're getting a message from the logging server!
ACE_ERROR_RETURN ((LM_ERROR,
ACE_TEXT ("received data from server!\n")),
-1);
ACE_Log_Record log_record;
#if defined (ACE_HAS_STREAM_PIPES)
// We're getting a logging message from a local application.
ACE_Str_Buf msg ((void *) &log_record,
0,
sizeof log_record);
ACE_SPIPE_Stream spipe;
spipe.set_handle (handle);
int flags = 0;
int result = spipe.recv ((ACE_Str_Buf *) 0,
&msg,
&flags);
// We've got a framed IPC mechanism, so we can just to a <recv>.
if (result < 0 || msg.len == 0)
{
if (ACE_Reactor::instance ()->remove_handler
(handle,
ACE_Event_Handler::READ_MASK
| ACE_Event_Handler::EXCEPT_MASK
| ACE_Event_Handler::DONT_CALL) == -1)
ACE_ERROR_RETURN ((LM_ERROR,
ACE_TEXT ("%n: %p\n"),
ACE_TEXT ("remove_handler")),
-1);
spipe.close ();
#if 0
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("client closing down\n")));
#endif /* 0 */
return 0;
}
#else
ACE_INT32 length;
// We need to use the old two-read trick here since TCP sockets
// don't support framing natively. Note that the first call is just
// a "peek" -- we don't actually remove the data until the second
// call. Note that this code is portable as long as ACE_UNIT32 is
// always 32 bits on both the sender and receiver side.
ssize_t count = ACE_OS::recv (handle,
(char *) &length,
sizeof length,
MSG_PEEK);
switch (count)
{
// Handle shutdown and error cases.
default:
case -1:
case 0:
if (ACE_Reactor::instance ()->remove_handler
(handle,
ACE_Event_Handler::READ_MASK
| ACE_Event_Handler::EXCEPT_MASK
| ACE_Event_Handler::DONT_CALL) == -1)
ACE_ERROR_RETURN ((LM_ERROR,
ACE_TEXT ("%n: %p\n"),
ACE_TEXT ("remove_handler")),
0);
if (handle == this->peer ().get_handle ())
this->peer ().close ();
else
ACE_OS::closesocket (handle);
#if 0
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("client closing down\n")));
#endif /* 0 */
return 0;
/* NOTREACHED */
case sizeof length:
#if defined (ACE_WIN32)
// This is a special-case sent from near line 610 in
// Log_Msg.cpp. Without this code Win32 sockets are never
// closed, so this server will quickly run out of handles.
if (length == ~0)
{
if (ACE_Reactor::instance ()->remove_handler
(handle,
ACE_Event_Handler::READ_MASK
| ACE_Event_Handler::EXCEPT_MASK
| ACE_Event_Handler::DONT_CALL) == -1)
ACE_ERROR_RETURN ((LM_ERROR,
ACE_TEXT ("%n: %p\n"),
ACE_TEXT ("remove_handler")),
0);
ACE_OS::closesocket (handle);
# if 0
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("client closing down\n")));
# endif /* 0 */
return 0;
}
#endif /* ACE_WIN32 */
ssize_t retrieved = ACE_OS::recv (handle,
(char *) &log_record,
(int) length);
// We got a ``short-read.'' Try once more, then abandon all
// hope on this socket. Note that if we were trying to write a
// totally "bullet-proof" app that couldn't lose any data
// unnecessarily we might want to put the socket into
// non-blocking model and loop until we either get all the bytes
// or something else happens to convince us that we won't get
// the remainder of the data. In this case, however, we're in
// "loopback" mode, so a failure to get all the data by the
// second try is probably an indication that something is
// seriously wrong, so shutting down the connection is probably
// the best solution.
if (retrieved != length)
{
#if 0
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("partial message retrieved, attempting second try...\n")));
#endif /* 0 */
int remainder = length - retrieved;
int secondtry = ACE_OS::recv (handle,
((char *) &log_record) + retrieved,
remainder);
if (secondtry != remainder)
{
ACE_ERROR ((LM_ERROR,
ACE_TEXT ("%p\n"),
ACE_TEXT ("recv")));
if (ACE_Reactor::instance ()->remove_handler
(handle,
ACE_Event_Handler::READ_MASK
| ACE_Event_Handler::EXCEPT_MASK
| ACE_Event_Handler::DONT_CALL) == -1)
ACE_ERROR ((LM_ERROR,
ACE_TEXT ("%n: %p\n"),
ACE_TEXT ("remove_handler")));
ACE_OS::closesocket (handle);
return 0;
}
}
}
#endif /* ACE_HAS_STREAM_PIPES */
// Forward the logging record to the server.
if (this->send (log_record) == -1)
ACE_ERROR ((LM_ERROR,
ACE_TEXT ("%p\n"),
ACE_TEXT ("send")));
return 0;
}
// Receive a logging record from an application send via a non-0
// MSG_BAND... This just calls handle_input().
int
ACE_Client_Logging_Handler::handle_exception (ACE_HANDLE handle)
{
return this->handle_input (handle);
}
// Called when object is removed from the ACE_Reactor
int
ACE_Client_Logging_Handler::close (u_long)
{
if (this->logging_output_ != ACE_STDERR)
ACE_OS::closesocket (this->logging_output_);
this->destroy ();
return 0;
}
int
ACE_Client_Logging_Handler::handle_output (ACE_HANDLE)
{
return 0;
}
// Encodes the contents of log_record object using network byte-order
// and sends it to the logging server.
int
ACE_Client_Logging_Handler::send (ACE_Log_Record &log_record)
{
ostream *orig_ostream = ACE_Log_Msg::instance ()->msg_ostream ();
// This logic must occur before we do the encode() on <log_record>
// since otherwise the values of the <log_record> fields will be in
// network byte order.
if (orig_ostream)
log_record.print ("<localhost>",
ACE_Log_Msg::instance ()->flags (),
*orig_ostream);
if (this->logging_output_ == ACE_STDERR)
log_record.print ("<localhost>",
ACE_Log_Msg::instance ()->flags (),
stderr);
else
{
long len = log_record.length ();
log_record.encode ();
if (ACE::send (this->logging_output_,
(char *) &log_record,
len) == -1)
if (ACE_Log_Msg::instance ()->msg_ostream () == 0)
// Switch over to logging to stderr for now. At some point,
// we'll improve the implementation to queue up the message,
// try to reestablish a connection, and then send the queued
// data once we've reconnect to the logging server. If
// you'd like to implement this functionality and contribute
// it back to ACE that would be great!
this->logging_output_ = ACE_STDERR;
}
return 0;
}
class ACE_Client_Logging_Acceptor : public ACE_Acceptor<ACE_Client_Logging_Handler, LOGGING_ACCEPTOR>
{
// = TITLE
// This factory creates connections with the
// <Server_Logging_Acceptor>.
//
// = DESCRIPTION
// This class contains the service-specific methods that can't
// easily be factored into the <ACE_Acceptor>.
public:
// = Initialization method.
ACE_Client_Logging_Acceptor (void);
// Default constructor.
protected:
// = Dynamic linking hooks.
virtual int init (int argc, char *argv[]);
// Called when service is linked.
virtual int fini (void);
// Called when service is unlinked.
virtual int info (char **strp, size_t length) const;
// Called to determine info about the service.
virtual int make_svc_handler (ACE_Client_Logging_Handler *&sh);
// Factory that always returns the <handler_>.
// = Scheduling hooks.
virtual int suspend (void);
virtual int resume (void);
private:
int parse_args (int argc, char *argv[]);
// Parse svc.conf arguments.
const char *server_host_;
// Host where the logging server is located.
u_short server_port_;
// Port number where the logging server is listening for
// connections.
ACE_INET_Addr server_addr_;
// Address of the logging server.
const char *logger_key_;
// Communication endpoint where the client logging daemon will
// listen for connections from clients.
ACE_Client_Logging_Handler *handler_;
// Pointer to the handler that does the work.
};
int
ACE_Client_Logging_Acceptor::fini (void)
{
this->close ();
if (this->handler_ != 0)
this->handler_->close (0);
// Try to unlink the logger key so weird things don't happen if
// we're using STREAM pipes.
ACE_OS::unlink (this->logger_key_);
// This memory was allocated by <ACE_OS::strdup>.
ACE_OS::free ((void *) this->logger_key_);
ACE_OS::free ((void *) this->server_host_);
return 0;
}
int
ACE_Client_Logging_Acceptor::make_svc_handler (ACE_Client_Logging_Handler *&sh)
{
// Always return a pointer to the Singleton handler.
sh = this->handler_;
return 0;
}
int
ACE_Client_Logging_Acceptor::info (char **strp, size_t length) const
{
char buf[BUFSIZ];
ACE_OS::sprintf (buf, "%d/%s %s",
this->server_addr_.get_port_number (), "tcp",
"# client logging daemon\n");
if (*strp == 0 && (*strp = ACE_OS::strdup (buf)) == 0)
return -1;
else
ACE_OS::strncpy (*strp, buf, length);
return ACE_OS::strlen (buf);
}
ACE_Client_Logging_Acceptor::ACE_Client_Logging_Acceptor (void)
: server_host_ (ACE_OS::strdup (ACE_DEFAULT_SERVER_HOST)),
server_port_ (ACE_DEFAULT_LOGGING_SERVER_PORT),
logger_key_ (ACE_OS::strdup (ACE_DEFAULT_LOGGER_KEY)),
handler_ (0)
{
}
int
ACE_Client_Logging_Acceptor::init (int argc, char *argv[])
{
// We'll log *our* error and debug messages to stderr!
ACE_LOG_MSG->open ("Client Logging Service");
// Use the options hook to parse the command line arguments and set
// options.
this->parse_args (argc, argv);
// Try to unlink the logger key so weird things don't happen if
// we're using STREAM pipes.
ACE_OS::unlink (this->logger_key_);
// Initialize the acceptor endpoint.
if (this->open (LOGGING_ADDR (this->logger_key_)) == -1)
ACE_ERROR_RETURN ((LM_ERROR,
ACE_TEXT ("%p\n"),
this->logger_key_),
-1);
// Establish connection with the server.
ACE_SOCK_Connector con;
ACE_SOCK_Stream stream;
if (con.connect (stream,
this->server_addr_) == -1)
{
ACE_ERROR ((LM_ERROR,
ACE_TEXT ("%p, using stderr\n"),
ACE_TEXT ("can't connect to logging server")));
if (ACE_Log_Msg::instance ()->msg_ostream () == 0)
// If we can't connect to the server then we'll send the logging
// messages to stderr.
stream.set_handle (ACE_STDERR);
}
else
{
ACE_INET_Addr server_addr;
// Figure out what remote port we're really bound to.
if (stream.get_remote_addr (server_addr) == -1)
ACE_ERROR_RETURN ((LM_ERROR,
ACE_TEXT ("%p\n"),
ACE_TEXT ("get_remote_addr")),
-1);
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("starting up Client Logging Daemon, ")
ACE_TEXT ("connected to port %d on handle %u\n"),
server_addr.get_port_number (),
stream.get_handle ()));
}
// Create the Singleton <Client_Logging_Handler>.
ACE_NEW_RETURN (this->handler_,
ACE_Client_Logging_Handler (stream.get_handle ()),
-1);
return 0;
}
int
ACE_Client_Logging_Acceptor::parse_args (int argc, char *argv[])
{
ACE_Get_Opt get_opt (argc, argv, "h:k:p:", 0);
for (int c; (c = get_opt ()) != -1; )
{
switch (c)
{
case 'h':
ACE_OS::free ((void *) this->server_host_);
this->server_host_ = ACE_OS::strdup (get_opt.opt_arg ());
break;
case 'k':
ACE_OS::free ((void *) this->logger_key_);
this->logger_key_ = ACE_OS::strdup (get_opt.opt_arg ());
break;
case 'p':
this->server_port_ = ACE_OS::atoi (get_opt.opt_arg ());
break;
default:
ACE_ERROR_RETURN ((LM_ERROR,
ACE_TEXT ("%n:\n[-p server-port]\n%a"), 1),
-1);
}
}
if (this->server_addr_.set (this->server_port_,
this->server_host_) == -1)
ACE_ERROR_RETURN ((LM_ERROR,
ACE_TEXT ("%p\n"),
ACE_TEXT ("set")),
-1);
return 0;
}
int
ACE_Client_Logging_Acceptor::suspend (void)
{
// To be done...
return 0;
}
int
ACE_Client_Logging_Acceptor::resume (void)
{
// To be done...
return 0;
}
// The following is a "Factory" used by the ACE_Service_Config and
// svc.conf file to dynamically initialize the state of the
// single-threaded logging server.
ACE_SVC_FACTORY_DEFINE (ACE_Client_Logging_Acceptor)
#if defined (ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION)
template class ACE_Acceptor<ACE_Client_Logging_Handler, LOGGING_ACCEPTOR>;
template class ACE_Svc_Handler<LOGGING_STREAM, ACE_NULL_SYNCH>;
#elif defined (ACE_HAS_TEMPLATE_INSTANTIATION_PRAGMA)
#pragma instantiate ACE_Acceptor<ACE_Client_Logging_Handler, LOGGING_ACCEPTOR>
#pragma instantiate ACE_Svc_Handler<LOGGING_STREAM, ACE_NULL_SYNCH>
#endif /* ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION */
|