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/* -*- C++ -*- */
// $Id$
// ============================================================================
//
// = LIBRARY
// ace
//
// = FILENAME
// RMCast_Singleton_Factory.h
//
// = AUTHOR
// Carlos O'Ryan <coryan@uci.edu>
//
// ============================================================================
#ifndef ACE_RMCAST_SINGLETON_FACTORY_H
#define ACE_RMCAST_SINGLETON_FACTORY_H
#include /**/ "ace/pre.h"
#include "RMCast_Module_Factory.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
/// Implement an ACE_RMCast_Module_Factory that "creates" a single
/// object.
/**
* Many applications (and even some internal components), will use a
* single ACE_RMCast_Module to process all the events, for example, a
* receiver may decide to use the same ACE_RMCast_Module to process
* all incoming events, instead of using one per remote sender.
*/
class ACE_RMCast_Export ACE_RMCast_Singleton_Factory : public ACE_RMCast_Module_Factory
{
public:
/// Constructor
/**
* @param singleton This object is returned by any call to
* create().
*/
ACE_RMCast_Singleton_Factory (ACE_RMCast_Module *singleton);
//! Destructor
virtual ~ACE_RMCast_Singleton_Factory (void);
virtual ACE_RMCast_Module *create (void);
virtual void destroy (ACE_RMCast_Module *);
private:
/// The singleton object
ACE_RMCast_Module *singleton_;
};
#if defined (__ACE_INLINE__)
#include "RMCast_Singleton_Factory.i"
#endif /* __ACE_INLINE__ */
#include /**/ "ace/post.h"
#endif /* ACE_RMCAST_SINGLETON_FACTORY_H */
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